#Npc Reactions

24 messages · Page 1 of 1 (latest)

oak rose
#

If an Npc gets Shot at they will go into implemented or dynamic cover positions away from the general direction of fire. This can also apply to heard gunshots

If an Npc is hit in the Chest they will hold their wound and grab their pistol with their other hand (this would only apply to very vital areas like the chest neck or stomach)

If Npc is hit in the Leg they will have a limp walk animation and walk slower (Possibly crawl away depending on the damage)

If Npc is hit in the Arm they will be less accurate (Possibly drop their gun and switch to their pistol)

If Npc is Killed their npc allies will react to it with voice lines (Trepang 2 style)

If Npc's Leg is Dismembered they will crawl away until they bleed out (opposite for zombies)

If Npc is shot they will swap out with their buddy's for cover.

I could probably add way mor but this is good for now

#

i added another row

upbeat spruce
#

Dude these have been suggested sooo many times

oak rose
oak rose
#

no but fr are you rage baiting or did you just not have the attention span to read

oak rose
stuck helm
#

conclusion: partially euphoria because procedural animation and hold wound

oak rose
upbeat spruce
oak rose
oak rose
oak rose
proper turret
#

add more subway surfers and family guy

oak rose
proper turret
#

my slime?

rustic sail
#

This is a good suggestion

#

I know we all want to hear the suffering of the npcs begging while we chainsaw their mother's head off ❤️❤️💜

rustic sail
#

Yes