#Boxers Fracture/Anti-flailing

45 messages · Page 1 of 1 (latest)

young slate
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  1. Feature
    -Delivering too many punches too fast or just swinging wildly can fracture your hand
    -The hand would be rendered unusable when broken until healed

  2. Why do we need this?

I think we need this as an anti-flailing measure. One of the most annoying things about fistfighting in VR is a skilled boxer can be killed by some kid just swinging.

You can see this annoyance happening in Thrill of The Fight 2.

This would prevent people from swinging like an idiot and atleast trying to properly fistfight.

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Picture 1 is a boxers fracture; pictures 2 and 3 are proper fists

manic gazelle
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You said bone fractures are gore so this is also gore then

young slate
young slate
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stupid boy

frigid trout
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There’s no finger tracking

young slate
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It could be just pressing to make a fist rather than having an open hand and flailing with that

frigid trout
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Ye slapping has been suggested

young slate
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I just think a system against being able to just swing like an idiot and take a chunk of hp out would be good

frigid trout
potent mountain
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The main problem with this system is detection

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You could just be popping a combo on a guy just to suddenly get your arm broken

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And that wouldn't be fun especially if you learnt that for some time

stone summit
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Too realistic

halcyon compass
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TOTF has added a mechanism that makes players spamming hits and swinging wildly more prone to KOs and damage in general

timid tide
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Then again if you hit someone hard enough you could just punch them once

halcyon compass
timid tide
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most street fights dont last that long because a single hard punch can either ko someone or even kill them

halcyon compass
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aight fair enough

young slate
young slate
halcyon compass
young slate
halcyon compass
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(Sorry for the mention anon)

young slate
halcyon compass
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Oh ok I thought you wanted to make it based on how you punch, technique and shi

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If it's only about speed then I totally agree

young slate
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I just dont want kids doing windmills and somehow KOing me

potent mountain
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Makes sense

young slate
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since when have “hard” and “fast” been synonymous

stone summit
potent mountain
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We aren't about real life

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Games rely mostly on velocity and weight to calculate punches