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Feature
-Delivering too many punches too fast or just swinging wildly can fracture your hand
-The hand would be rendered unusable when broken until healed -
Why do we need this?
I think we need this as an anti-flailing measure. One of the most annoying things about fistfighting in VR is a skilled boxer can be killed by some kid just swinging.
You can see this annoyance happening in Thrill of The Fight 2.
This would prevent people from swinging like an idiot and atleast trying to properly fistfight.