#no procedural grips

26 messages · Page 1 of 1 (latest)

tranquil bay
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its cool but so annoying to use really annoying

upbeat geode
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Hell no

mellow ruin
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sounds like a skill issue

tranquil bay
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i know but in a dynamic game this iis going to suck

mellow ruin
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yeah maybe
but i feel like theres more benefits having it than not having it
thats just my opinion tho lol

tranquil bay
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have u played bonelab?

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and when u hold it it doesnt look that good bc its not a pre determined hand location

tranquil bay
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(i know it is kinda selling point of the game but make an option or smth)

mellow ruin
tranquil bay
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yeah

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if not done right it will be this

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SHIT

sinful geyser
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For example preset grips when holding the gun handle

tranquil bay
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yes

sinful geyser
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I do think that might be in the game

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But we’ll have to take a closer look at the posted videos for that

loud totem
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procedural grips are just better for multiplayer and go good with finger physics

tranquil bay
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I would say the opposite

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Its easier to generate by having pre determined hand position

cinder ember
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Unlike Bonelab it's like these procedural grips will be responsive and actual good by the video

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Instead of grabing thing at werid angles it seems to grab the weapon as you would

rugged locust
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I'm going to lock this and close this as procedural grips aren't going anywhere