#Bullet shell physics
30 messages · Page 1 of 1 (latest)
Could tank performance quite hard
It makes sense, and Bonelab did it, so why shouldn't we?
There are already procedural grips, so it won't be that hard, I reckon
Its just one more simple physics body
It’s hundreds
Then they should not have a gameplay purpose
They dont, its just a misc feature
Cuz trying to pick them up and then despawning right then is really annoying
Not everything has to be a gameplay loop feature
Bro MIGHT be a good suggestion hater 💀
Just thinking ahead
Dude you call everything performance tanky
This is
Tell us you got no idea about game dev without telling us you got no idea about game dev 😭
Weird claim
Bro has the personality of a dried zucchini 💀🙏
Lol
Wanna learn how to make a hat out of dried cucumber
LMAO-
You have ten fingers
Or do you?
Pavlov is despawning physics objects to save on physics simulation calculations and it is really annoying seeing things despawn right when you want to grab them
Or you could do a Roblox and sleep objects and activate when they need to
A little bit of respect would be nice
I think it’d be a cool misc feature but that’s it, your point is fair
he means there's a spawn cap and if any more spawn, the oldest gets deleted