#Realistic combat

4 messages · Page 1 of 1 (latest)

blazing yarrow
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What i mean is moves that arent clunky and feel real,and this could go hand in hand with the breaking bones feature.Also the npcs should fall over and not be able to get back up after 1 tiny punch.

blazing yarrow
# sonic imp Please elaborate your first point

for example in blade and sorcery, the npc moves feel like they are in a bad preset, and then they get set back to their original positions, also the moves have nothing to do with what you are doing, I saw in the videos that you can crouch and crawl, and a different move set for these would add to the immersion, so like if you are crawling the ai would recognize this and do like a slam move if you were in combat,or for crouching they would actually aim down instead of punching a ghost above you.i hope this makes sense to you.

sonic imp