muzzle flashes that are close to the face will temporarily blind the player/npc. the players view will be white for a second and then fade back to normal
flashbangs, this one is pretty self explanatory, the players vision is completely white and it will fade away in 5 or more seconds npcs will be completely unable to properly shoot or see the player
#Blinding mechanics
13 messages · Page 1 of 1 (latest)
W
Muzzle flashes? How close do they have to be
Could get really annoying very quickly
Welp you would get a bullet in the face
you know what i mean
I don’t get why this should be a feature
There is no eye tracking, so irl you would just look away and not into the flash
Muzzle flash can be noticeable and illuminative but not some artificial flash bang everytime you fire
im just trying to suggest features, right now this is the best i can think off, i heavily doubt it will ever get into the game or most of the stuff in feature suggestions for that matter
The good stuff will probably be added- problem is people are just suggesting not thought out stuff which makes it hard for the devs to consider spending time and money on the feature