#Dedicated map maker

17 messages Ā· Page 1 of 1 (latest)

cold glade
#

this creates a very long list of technical and design problems

runic flower
cold glade
#

the only way to even fake the visual effect is doing stuff that Unreal is not designed to do natively, which means at minimum having somebody on the team that knows how to write shader code

#

Metro Awakening had a dedicated ā€œengine programmerā€ role on the development team for this exact reason and that’s the entire reason they were able to even attempt dynamic light and shadow

runic flower
cold glade
#

lighting that isn’t baked and dynamic lighting are, from a technical standpoint, the exact same thing

runic flower
#

It would be hard to implement either way and having just baked lighting would be fine since this, map building, could just be for pc and not quest

cold glade
#

congratulations you just introduced a schism maker

#

Contractors got around this by having its map editor be an entirely separate application(a custom build of Unreal Engine modified for the purpose of making Contractors mods) and I presume Beyond’s existing creation tools will be a similar process

south python
#

@runic flower you have yet to even attempt to try to use UE4 for C$, this is a pointless system. this games SDK will act the same as C$ because its all UE

#

you can add any assets or textures, whatever you want. the only limitation is your computer specs

cold glade
#

that, and your target export hardware

#

this is why people typically do not try doing this stuff on the quest natively and prefer using these types of tools on a computer. makes it easier to take advantage of other softwares and significantly eases the burden on the developers. because why make your own level editor when one already exists?

silver egret
#

UE5 has a really nice terrain builder already. Learn it. Also VTOLVR is Unity and not Unreal engine.

young glen
#

Is this idea saying to add something like Halo Forge? Where you could build your own maps/loadouts in-game?
(That would add a ton of complexity lol)

cold glade