#Dedicated map maker
17 messages Ā· Page 1 of 1 (latest)
Like what specifically?
biggest one, without question, is light baking. per-pixel dynamic lights in UE4/5 are a no-go on Quest 2, they consume WAY too much GPU budget.
the only way to even fake the visual effect is doing stuff that Unreal is not designed to do natively, which means at minimum having somebody on the team that knows how to write shader code
Metro Awakening had a dedicated āengine programmerā role on the development team for this exact reason and thatās the entire reason they were able to even attempt dynamic light and shadow
I never said there would be dynamic lighting
lighting that isnāt baked and dynamic lighting are, from a technical standpoint, the exact same thing
It would be hard to implement either way and having just baked lighting would be fine since this, map building, could just be for pc and not quest
congratulations you just introduced a schism maker
Contractors got around this by having its map editor be an entirely separate application(a custom build of Unreal Engine modified for the purpose of making Contractors mods) and I presume Beyondās existing creation tools will be a similar process
@runic flower you have yet to even attempt to try to use UE4 for C$, this is a pointless system. this games SDK will act the same as C$ because its all UE
you can add any assets or textures, whatever you want. the only limitation is your computer specs
that, and your target export hardware
this is why people typically do not try doing this stuff on the quest natively and prefer using these types of tools on a computer. makes it easier to take advantage of other softwares and significantly eases the burden on the developers. because why make your own level editor when one already exists?
UE5 has a really nice terrain builder already. Learn it. Also VTOLVR is Unity and not Unreal engine.
Is this idea saying to add something like Halo Forge? Where you could build your own maps/loadouts in-game?
(That would add a ton of complexity lol)
Something like that, yes. Thereās a reason why modding tools are generally done with a computer instead.