#Why nsm didn't died yet
1 messages · Page 1 of 1 (latest)
Troubled launch paired with bad creative decisions led to the current state of the game
I don't think it's dying but sure not got enough strength to pull big numbers for the dev to put PC content level of efforts.
You reminded me of mine #1113645331704451172 Thread.
Lacking popularity doesn't mean dying, it still has enough players to continue as a TPP-oriented game & wait for better devices from the customers side. I don't see any alternative in terms of mechanics, minimalism, simplistic take on futurology, technical excellence (now even 90 fp Ultra) & opportunities to get in-game items for free. Without NSM mobile gaming is over for me. Those who want to sabotage the project are actually attention seekers otherwise what is the point of paying that much attention to a 'failed' game & continue to ask the same useless question hundreds times. Play ur 'successful' games whatever the definition is...
Hey krafton main revenue earns from pubg pc and pubg mobile.. so new state is their side earning revenue not main revenue. So they doesn't matter New state go on loss or not bcoz they all are earning from pubg pc and pubg mobile.
It's enough to recover the investments without any extra profit & collect useful data for PUBG universe & further developments. It's a nieche & those who spread rumours about so called 'losses' (the author deleted his message) should prove their point with the numbers & not feelings.
