Since they have increased mobility it created agility and unbalance in certain animations. And while performing one action after another, it appears like some are too Fast, some are too Slow. Consider making some improvements to the existing gameplay & make everything balanced in compliance with core battleground. Suggestions based upon taking current mobility into focus :
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Some Guns have way faster animation speed while pulling them in & out. Skipped frames make it look unnatural. The arm/body has unsightly movement while pulling gun/mele/throwables in many scenarios (eg. sprinting towards left).
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Although they have increased the action speed of many things, but this change still hasn't applied to Utility & Mele swith, Vaults, Ledge grabs and Gun Pull after Roll, etc..that makes it look odd. Balance it according to the current mobility, without trimming frames.
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While 'sprinting' with a weapon in hand, if we move joystick from from extreme left to extreme right rapidly, character makes a sharp turn that has skipped foot movements, and the sharpness of the turn increases as we go towards lighter weapons.
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Add MOMENTUM & Walk animation while starting to sprint and INERTIA while coming back to idle position after sprinting. Having Interia in foot movements while in combat situations would be a major aid to the experience and gameplay.
Addition to this -
The movement of legs or even body while rotating camera in idle position (or even sprinting) is absent instead it just turns around like the character is standing /crouching/proning on a rotating pad.
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Sudden Dash animation directly after proning has skipped frames and its faster than it should ever be in New State. ( clip below )








, but what can you do now? They crammed the game onto garbage phones. Now what?






should be a upgrade of pubg pc for mobile devices







