#QOTD DND - Group 6 Discussion Chamber
1 messages · Page 2 of 1
the fire bombs are fire bombs you also dont have any 
true
hi sorry i just woke up
i feel like two people up at the crows nest is too much and we won't be able to get a good GOLFIN angle from up there anyways
we can do more help from the ground lets kill the crystals first
Yeah crows nest is better suited for straight shots
John Golf isn't straight, why do you think he golfs every weekend instead of seeing his wife
TRUE
Good poinnnnt good poinnnnnt
"…Who do i like? uh...** N-Nobody! **I'm too busy golfing for that! (…That's what a golfer would say, right?)"
That’s our guy god bless amen 🙏🙏🙏
@wheat shadow could u do the thingy/flavouring it assuming you guys will be doing firebolt and metamagic quickened spell magic missile at i assume crytallized humanoid 1
OK since it has been a while and I?? Assume we have a relatively sound plan??? I’m gonna get one last aircheck
Our current plan, if I’m not mistaken, is as follows:
firebolt main action
metamagic bonus action
magic missile as second spell
I HAD THIS WRITTEN UP AND FORGOT TO SEND IT I’M SO SORRY 😭😭😭
i also assume thats the plan
you guys agree on firebolt then a second spell/dealing with the monsters just nobody has really discussed the second spell apart from magic missile
so like unless someone disagrees in the next few mins id say just do magic missile as the second spell
yea :P
yes 🫡
Righty-o my good acquaintance 
ACTION - Tee up another golf ball, and chip it towards the nearest hole...that being the open mouth of the first crystal humanoid. [Cast Fire Bolt at Crystal Humanoid 1]
BONUS ACTION - oh fuck while we were dropping the other ball a bunch of others fell oh god oh fuck its fine its fine we're good at golf we're so good there's uhhh Golf Energy surrounding us and we hit them super hard super good yeah [Metamagic Quickened Spell, and cast Magic Missile at Level 2 at the nearest enemies]
HEAD SPLODE,,,,,,,
Alright submitting in 3 final qualms air them out otherwise we’re GOING IN
i got distracted sorry 
i passed out sorry 
incredible
It’s fiiiiiine it’s fiiiiiine we can deal with that later I feel like we have. Slightly larger concerns at the moment
We need retribution
i feel like john wouldn't really care about being pushed here
rotmont though?
steam coming out of the ears anger
That's more accurate, however I am a petty bastard
bonus bonus action rotmont bites inverna
but,,,,, remember the bros attack,,,,,,,,
ANYWAY. RIGHT. So. Let us gauge the situation here.
The closest enemy at the moment is construct 3, however the crows nest does stand in between us and it at the moment. Either way we could try going for the construct, as no one else seems to be focusing on it just yet. We are likely to become a target (which is. Not ideal) considering, again, we are the closest to it, but group 3’s still at the top of the nest and, potentially, could provide some form of backup/additional firepower
I also personally think we should try to get on the move. Seeing how we’re right next to it, we could start heading up the crows nest. We would run the risk of getting closer to the construct and possibly getting hit by it (especially if any attacks against it that turn fail), and Stelle does seem to have that base covered pretty well, but it would give us a pretty good vantage point for future attacks.
We could also try catching up to the rest of the group (while keeping some distance, of course) and moving to around where groups 2 and 5 are on the map right now, though this would absolutely be the riskier move in the long term.
We could all certainly beat it in a 4v1
Most of us have projectiles
Wait did my picture not send
Crud
Gladvius already wants to attack
Flint seems about to be using thunderwave
Inverna might do something else idk
If we all get the brute we might win this
Rusty is also there too
Alright so this might be worth a poll then
If anyone’s able to make one please do, we gotta figure out if we’re going for construct 3 or joining the gang-up on the brute
its about the principle
we need that shoulder to GOLF. she could have harmed it
Alright we got a fairly sound majority I thinks WE’RE JOINING THE GANG-UP FOLKS
heads up because i forgot to put it in the flavour, your wound is almost healed like you can feel the liquid it created when the crystal reacted with your skin starting to bubble away and your skin is reforming
we can almost drop our hand!
our.... golfing hand! not a mage! its just a golf! hand!
i think we should try to cast reduce on the brute
not only making it weaker for everyone ganging up on it
but also making the giant monster, weighing down on the actively sinking ship, smaller would help in that regard.
casting reduce would remove your concentration on gladivus
but anyway you guys are going for taking down the brute just gotta figure out what spell(s) to use <@&1227805703964594228> if u guys could discuss 🙏
YES that’s a thing we gotta do ok
considering that were teaming up with glad & Inerva i say we keep up our, away from constructs support role
maybe we could cast magic Armour to help, lets say Inerva?
she was trying to hold on & reach out for merideth to save us so protecting her would help with that
The thing is, taking a look at group 5, it’s looking like they’re going to try finding a way to save the ship this turn instead of engaging with the brute (it’s a 4-1 poll vote right now so I don’t think it’s gonna be changing any time soon)
This isn’t a complete veto of the magic armor play though, as it could be a good long-term move should combat continue after this (which, considering we have like 3 other enemies still present, it very likely will)
Something else to keep in mind is that our main damaging attacks (fire bolt and magic missile) do have a pretty hefty range (120 ft each iirc) so it is possible to just play as a zoner
headin to bed will be back in like 8+ hours if u guys can decide on a spell to use by then 
We also have catapult & are right next to some probably launch-able barrels
Oooh that is a. Good point I did not consider that
Alright. What do we know.
There are 2 nearby barrel locations. We got the three right next to us right now, and one further up ahead.
Catapult can work on anything within a 60 foot radius of us, so we would be able to reach the further barrel from where we are now (though moving closer probably wouldn’t hurt)
Catapult is able to throw anything 5 pounds or under up to 90 feet away from its current position. This does mean that the three barrels closest to us probably wouldn’t make it to the brute, as they’re. Far from it.
The other barrel, on the other hand, probably could. So. That’s an option.
Now, if this is the course of action we decide to take, we would have to ask Dani how much the barrels weigh, so we should probably keep our options open in the case that they end up being too heavy.
That said I’m all for this I wanna golf some barrels 
YES GOLF
barrels on the top deck are empty/used water barrels on the top deck for when you next landed to be refilled, they weigh little enough you can bonus action to drag one from the pile of 3 into view of the brute and catapult spell main action one into the brute
if u wanna write up a thing/go with that 
HELL YEAH duly noted duly noted
I doubt many folks are actually up at this hour but nevertheless I’ll give it some time and then write stuff up and submit before I go to bed
alr
only 3 of u since the ping have commented and all three of you agree on the catapult idea so id say its fine to write it up/put it in but give it some time if ur not comfortable with less than majority 👍
however please dont fall asleep and forget lmao 
Swear on my life I won’t
Alright I am assuming we are set WE’RE GOING IN
WE JUST NEED TO HOLD ON GANG
Okay immediate thoughts:
We NEED to help rusty, gladivus & spikebeard
Gladivus & rusty are on their last legs, Spikebeard isn't doing much better
And all of them are surrounded by enemies
Launching the barrel at the brute worked really well with it shattering its arm but it seems the rest of them are being drifted out into sea so that might be a no go
OK. HI. I APOLOGIZE FOR NOT SAYING ANYTHING HERE TODAY IT HAS BEEN AN ODD ONE
youre all good
honestly im running out of ideas
we could do something with the mage hand? idk how strong it is
Ok. My thoughts.
I think that going back to playing support could definitely be useful right about now (seeing how like 3-4 people are in a fairly tightly packed area and are not having the best time right now we should. we should probably help with that)
Now the pickle is figuring out exactly what to do
I don’t think a secondary enlarge play would be ideal as I don’t exactly see a?? use for it?? right now??
Reduce could work if we try it on an enemy, yeah it would take the current buff off of Gladivus but he doesn’t exactly seem to be in the. best fighting state right now so it. could be worth a shot?
Giving someone Mage Armor could also be pretty useful. However, the problem with that is that it activates by touch, and. Yeah we’re not in the best spot to pull that off as of now.
A risky move could be trying to use Vortex Warp to get someone out of the current hotspot to a relatively safer area, though that could just end up fucking with what they’re trying to do should the turn order not turn out in our favor
We also need to keep in mind that construct 3 is still present and is currently in a prime position to. shoot at us. right now. which wouldn’t be too cool i think. If I’m not mistaken it’s already 2 success saves and 1 fail save down. On one hand, this means that it’s probably possible to put it out of commission this turn if we land a decent hit. On the other hand, it also means that it’s far from the biggest threat to our party as a whole, and our efforts might be better focused elsewhere
Regarding the mage hand, we gotta keep in mind that it can’t directly attack anything. It can carry, pull, and push, but it can’t just sock someone in the face. If anyone’s got any ideas for what we can do with it right now get them out there cause I can’t think of much at the moment (I apologize) 
Remember; it can move up to 30 feet, and it can only carry up to 10 pounds
Okay ive brainstormed some ideas for what our actions could be this turn
- send hand to brute to distract it from rusty & glad (maybe bring it in position to be hit by a fireshot)
- cast vortex warp on rusty & bring him over to us (glad is already being shielded so we should at least protect his friend)
- launch a firebolt a the brute making sure to aim for its club arm in an attempt to disarm it
- just cast magic missile at the brute
And the dumbest idea
5. Cast reduce on the cannon, hopefully making it light enough to launch it with catapult at the brute (requires both actions)
My personal vote’s on plan 3
I think plan 3 works well yeah
<@&1227805703964594228> yo rest of team, thoughts?
sounds FIRE…
Majority seems to be leaning towards 3. so for now we'll consider that the main action (unless theres any major objections). so we should think consider what we want our bonus action to be.
cool beans
my only request is that if we all agree to have action: 3, bonus action: 1, is that the bonus action is flavored to the hand doing this to distract the brute https://youtu.be/-BwwgoJoBEM?t=32
could you make a poll for it and ping the team @solid siren 🙏
like do you want to do action 3 and bonus action 1
also @solid siren if u feel up to it can you write out the thing for #event-submissions and just send it here/send it in if its majroity on the poll and norri isnt around
Ive just gotten into bed so probably not. If it’s still not done when I’m awake then I’ll be right on it 👍
dude. what if we. what if we use the mage hand to flip the bird and that’s our distraction would that be funny or what
OH THWRE’s A VIDEO LET ME SEE THIS
oh this. this is beautiful.
My friend. You have sold me.
Will write it up as soon as I can
we are definitely getting shot but it’ll be worth it 
QUESTION
Are we (in general, all groups) allowed to do a “if x is already dead go for y” thing when writing up attacks
Wanna know before I lock stuff in, don’t wanna miss any precautionary measures y’know
Aside from that I’ve got the submission written out so once this gets cleared up it’ll probably be going in the submission chat (assuming I am not asleep, in which case i will. do that first thing when i wake up.)
hey @tribal idol i gotta go down soooooon thoughts pleeeeeease
Yes assuming they’re in range and shit
and it isn’t too convoluted/confusing
@wheat shadow whenever u wake up do the thingy plz 🙏
👍

oh i mssed something
ok im back wth
i mean the only thing we can do is get closer
or....
we could get further 
lol
me giggling to myself
you touch the figures shoulder, they turn around and its nick cage
Well I think it'd be rude to just go up to the figure and ask questions so we should introduce ourselves and then ask what's going on
they might have answers about johns past & so i propose we cast our message spell twice to make sure who/whatever this is hears us without having to use an action on getting closer to them
greeting them is a good idea for our action
but we should consider what question we plan on asking it after
since worse case scenario, they dip after like one question & we need to make this one count
It is at times like this when I must remember what the academy taught me…
should a simple "what are you" work
until we get any dialogue we can start basic right
@tribal idol when you come online how many questions can we ask at once
you can probably get one out or two very short ones while in combat still, anymore than that and you could slur your words or not get it all out
RIGHT I’M ACTUALLY SUPPOSED TO GIVE HELPFUL INPUT UH. I APOLOGIZE
Alright. So. We do not know how many turns we get here. General thing to keep in mind.
Now, I’m all for starting with a greeting. I’m cool with that. We gotta ease in, be nice, I get that. However, I do think we should try to get something else productive in this turn (trying to ask a question alongside the greeting, doing a perception check, etc)
you guys have agreed with the like approaching its just what you'll do with your action
"what are you" is the only suggested question but norri also had ideas with greeting and a perception check
<@&1227805703964594228> if anyone has any ideas please put em here 🙏
I think
we should hold of asking who this is because
rotmont seem to know who this is so if we cant ask them we can always ask rotmont about who this is
as for the question im thinking smth along the lines of
"what do you want from me?"
or
"what do you know about me?"
“did you know golf is so awesome it’s both a noun AND a verb?”

are we in combat?
yes in the sense that time is still limited
like movement is being counted, you cant sit down and talk for like a minute
i see
I think these are pretty solid questions and am all for going with one of them (as of now I’m leaning a little towards the first one as we don’t know if this individual knows us yet, though that lean could change at any time)
you could make a poll for both of them
and then bonus action is approaching, greeting and a perception check which ill allow
@wheat shadow

if majority of the group is around/agrees to the idea i could do next part tonight
assuming u can make poll
Might wanna do a channel ping.
YES yes I should. Do that yeah thank you
👍
Anyway <@&1227805703964594228> HEYYYYYYY. POLLLLL.
@wheat shadow dont forget u can vote in the poll too 
unless u passed out right after
just pinging since i do wanna do the next part tonight obviously its fine if u need more time to decide/dont see this ping in time @fleet oracle @signal mountain @dusty gale
hi i'm very sorry ive been wicked busy finalizing my school schedules
i havent even read the event yet let me . #read
oh holy shit the Devilish Ghoul appears
yippie!!!!!
i think norri isnt around anymore uhhh deus could u write up the thingy its
action - ask the figure what they want from us
bonus action - approach the figure and greet them, perception check
@fleet oracle if ur still around
or @wheat shadow if u are actually around

lmao
Audio from: Wii Sports Resort Will Forever Be Mii Childhood - https://www.youtube.com/watch?v=MsntLws5OUA
I'LL SHOW YOU ANIMATION
Not the most iconic RTGame character, but one of my favorites. This is only part of the John Golf bit but the whole thing is hilarious, so go watch the original video! RT is incredibly funny and entertaining, please ...
ok first order of business do we have something we actually want to do or is john golf going to be practicing his john swing
downtime is polls with options for now, once people get it/probably after this ill make it open to choose yourselves
oh okok
i think talking to rotmont about the woman would best work over a game of golf
you can chat with the fellas about anything when you’re on the green
im with joghnny on this one.
it takes like 2 days for the forums to vanish from my sidebar wow 
All my forums disappeared again 
New place, same vacant face. What are we thinking of doing?
right of the bat we have no money to our name so shopping would be useless
its probably in our best interest to ask around for any traces of Johns shards
The Trading area would be an obvious pick for asking around, but im kinda drawn towards the farm.
It probably houses some people who have lived in Furnat for a while & know it better + might make for better conversation than the busy miners in the Trading area.
I’m down for farming
I will say I don’t know how to be of the greatest help here
I find these types of decisions a bit tricky for me 
Ok. So. Regarding this. I will say, I don’t think the John Shards are something we can just straight up “ask around” about. Remember, we gotta stay on the DL about that. It’s like one really really long round of Among Us™️ with significantly less uh killing people
I may have misinterpreted what you meant here but. yeah
That said, I’m also open to checking out the farmlands to see if there’s anything we can find/find out there.
i should have
elaborated on this more thats on me 
maybe we pretend that we are a geologist that's looking for a "totally real & rare type of crystal"
i don't know if we have an official description on what the john shards properly look like but if we do that would help a lot
you do not know exactly what they look like because to regain sight/conciousness you had to form two together
and you've only got 2
but you have an innate feeling like, you will know
We should ask basic questions like geography, jobs, a bit of politics
We need to invite them to the green.
Ask em a few questions over a couple holes
Talk about the wife
Guys we need to turn a bit of the farm lands into a golf course and golf with the locals
that’s what i’m sayiiiiing
you guys got any solid ideas yet 
My current vote’s for Stormii’s proposed plan I just don’t know how to word it if we end up going with it
I can make a poll if needs be @tribal idol
smth like my plan vs stormiis plans vs a new plan entirely
that works
Try to convince the locals to implement a golf course (?)
thats a majority that cannot be beaten in geography stuff @manic sable do u think you can write up action and bonus action for it?
bonus action movement to farm if you are heading there
farmsteads or the one labelled farm
ACTION - Ask the locals about the local geography and any potential jobs for cash
BONUS ACTION - Head out to the farmsteads to chat up the locals there
Did I do it right or am I dumb 
all good unless people wanted to go to sacro-marcos farm instead of general farmsteads
but i think people are ok with general farmsteads
I think, for our next move, we should ask around and see if there’s any SAND nearby/for sale. For sand traps.
as well as any lakes we could forcibly drain to make water hazards
no golf course is complete without these things
"1gp and 2sp"
Honestly our next move is pretty clear, just go to the sacro marco farm
not sure what to use our bonus action for though
John Golf frolics around the fields of grass. The flat land, the small amount of tall grass present, this is a perfect place to build a mega golf course! He talks to the locals and has a nice chat with them about the geography of the area, many farmers complain about the water and grass being worse and worse because of the nearby mine, but they cannot do anything about it due to the unstable political situation, the Royal Dusker Company not being at all opposed by the government of Panova currently due to how unorganized it currently is.
golf side quest... destroy the royal dusket compie's mining operation from the inside out in order to build a golf course
we have saved your lands from the horrible, polluting mining company!
in return, we will turn this beautiful, natural landscape into a perfectly flat golf course
We’ll golf that hole when we get to it for now I think the sacro macro farm plan is our best bet here
Maybe we just use our bonus action to ask what they might need help with?? That or just doing a general perception check on the area, though suggestions for alternatives are more than welcome
if there's no opposition i say we make a poll on which one of norri's suggestions we make our bonus action
i'd say we roll with asking what people need help with
we might also want to check in with the rest of the group though
[as in the rest of the other characters]
They're fiiiiiine, if something explodes we can just go running over
could u guys do a poll on if ur gonna go to the farm or wherever 🙏
speak now or forever hold your balls lol
Looks like a resounding vote for going & helping
ACTION: Ask the Locals we've helped what Sacro & Macro Farms need help with.
BONUS ACTION: Head to the Sacro & Macro Farm.
Hows this for the submission?
Seems alright to me 👍
alright camper
s
john golf is a hethey aroace mlm king but do we make ihim hompohobic
GRGH... IT'S... WHAT.... MY.... CHARACTER.... WOULD...... DO......
we can't do this to john golf..... not during pride month......
its ok rotmont can be homophobic
oh okay yeah thats fine
oh yeah rotmont hates the queers

Or even better
You know how some people say there's no-one more homophobic than a gay person in denial 
action: say some really homoerotic shit about golf clubs and balls
Well there's not much else to do for our actions. Just introduce ourselves & tell Sacro that we're a magician who can help him with his problem. Maybe use our +3 in Performance to show him we're the real deal with a showy spell
<@&1227805703964594228> Any ideas or objections?
and maybe talk about golf with him too
Bonus action: when rotmont starts being homophobic hit him out of the window and pass it off as a spell
Seriously tho this plan is good
I like the plan
👍
wait actually i need to make sure of something
@tribal idol Would the spell have to be something we choose from our sheet or would it be some normal flavor text like when john spun the cow?
if you use a full on spell with a spell slot of yours you can have advantage
otherwise say general magic and no spell slot used
gotcha 👍 ill make another poll rq
if a specific spell does win, id argue we go with a supporting spell like mage hand, as a safer option
also because i wanna make the hand dance again
Doing the mage hand dance seems like a good plan. We’re getting advantage, and like you said, we also get to do a fun little show with a safer spell
And we get to keep the hand for a bit if the ship was any indication
alright so results are in THE DANCING HAND WILL RETURN
ACTION: Introduce ourselves to Sacro & tell him we are a wizard who can help him with his problem
BONUS ACTION: If he doesnt believe us, prove him wrong by conjuring a mage hand & make it bust a move
<@&1227805703964594228> any final objections before submission?
Gonna check one thing first
@tribal idol would summoning the hand and making it hit the griddy require both the action and bonus action slots (seeing how we needed both when we summoned it to kill the construct back on the ship) or is it cool as just the bonus action seeing how we’re not necessarily moving it anywhere
we have to mention that we are a golfer as well
On my business card, I am a magic user. In my mind, I am an adventurer. But in my heart, I am a golfer.
time isnt an issue here, you can keep it as the bonus action
Gladivus trying to eat a rock has got me thinking
how does john eat? if at all
i like to think he just absorbs into himself like https://youtu.be/jzm3sNl8VwQ
My personal headcannon is he gets rotmont to eat for him. And that simulates the whole process for John
oh yeah i forgot mage hand is a cantrip you guys get advantage and dont lose a spell slot

yahoo!
rotmont holding in every homophobic slur they can think of:
this crystal construct seems cooler and less homophobic than rotmont can we trade
the last time you touched one of these things you melted wicked witch of the east style 
well
what doesnt kill you
but yeah im looking at our list and it dont look like we have any specific spell that would do good here
oouhh this is tricky yeah not many spells that can help
would we just go at it without advantage and just scream random general magical words to hopefully cure it or are we not that good
WAIT would using message allow us to understand it?
i don't know if thats how it works or not but if we can negotiate wiht it then thats a peaceful way of dealing with it
it IS haunted & not just a mindless monster like the ocean jewel constructs, maybe this potential ghost has some unfinished business we could help with
Um. Actually. The Wicked Witch of the East was the one who got crushed by the house it was the Wicked Witch of the West who melted 
yeah get it RIGHT
also i dont think so, its just like a silent whisper right
ill crush you with a house
it is made of jewels of the ocean/the same type of construct from the ship i forgot to put that in i just highlighted the name oops 
oh so its comprised of the ocean jewels AND the gem collection (but mostly the ocean jewels)?
from what you can see, it is only made of jewels of the ocean
the character limit is 0 and i didnt wanna make it more than one message i should've been more specific oops 
i see
uhhhhh man this a tough one. maybe just do an investigation check to see if there's any weak points or other odd things we could exploit? but im grasping for straws here.
maybe arcana check?
whatever we're better at investigation or arcana tbh
as a sorcerer can we trade out our spell slots with a rest btw?
yes in a long rest or during downtime
<@&1227805703964594228> General group check-up! Any ideas or do we just stick to an investgation/aracana check on the construct?
nah that sounds good, not sure what else we could try
Yeah sorry I don’t really got any other ideas for this situation
I have an idea
This young construct isn't hostile, it just lacks purpose. Therefore what if we hired it as our caddy thus giving it direction in life
THIS IS THE ENDGAME
YOU’RE A FUCKING GENIUS
after that all we’d need is a golf cart
if our arcana fails we use our charisma to win it over

I LIKE THE WAY YOU THINK
maybe something like: Inspect/arcana with the intention of wanting to pacify or tame the construct
Seeing how there's very little we can do rn, are we cool with just using our action & bonus action to perform an inspection & arcana check on the construct?
yea
I’m cool with that yeah
👍
Swaus
👍
Okay team two things
- oh shit the child is about to be impaled what do we do to save it
& 2. it seems macro wont start making the potion until we specify what kind we want.
poison will definitely kill it, charming probably wont work based of our inspection & healing seems like a save for a worst case outcome of this fight.
whadda we thinkin?
i think we’re gonna have to lock the fuck in
It's time to golf this john
Ok. So.
The child seems to be the primary target right now. That is not good.
We need to find some way to get him out of potential harm’s way stat without doing anything that could get us hurt by the thing that makes us melty n shit because, remember, we are a normal human person and normal human people don’t do that when they get hurt
We can try getting within the range of the rubble (or, worst case scenario, one of the empty displays that we can fix or replace once the battle’s over) and use catapult to launch it in the way of whatever attack the construct dishes out in hopes of blocking it
We could also try using Vortex Warp to send Endar further up the stairway/out of the construct’s range and potential line of fire but I don’t know if that’ll work
As for the potion, I think our best bet is to make a poll for that
I will say I agree that charming probably won’t do much. Healing, like you said, would be very good should things go south, and poison could help take out the thing quickly (possibly without shattering the crystals, too) but there’s no real guarantee that it’ll be effective so I’m a tad hesitant to gun for it right away
ooh wait @tribal idol do we still have our mage hand active from when we used it to impress sacro?
id say you dont, you've been busy experimenting with this guy/its been a bit since you did that
unless somewhere you specified you wanna keep it up like in this chat or event discussion then it can be in ur pocket
i dont think we ever specified keeping the hand 
BUT i do have a plan if we dont have it
Use our first action to summon it again & command it to stay in front of us like a shield.
We then use our bonus action to run in front of endar, protecting us both. potentially allowing sacro to run towards endar without worry of getting hit by an attack of opportunity, since the construct is mid attack already, & taking him to safety.
oh yeah i should also make the potion poll. we might not get it started this turn but its good to decide on now.
<@&1227805703964594228> IMPORTANT DESICISION ALERT
Looks like we're going with poison potion!
Any other plans on how to save to endar?
I mean aside from what you and I suggested earlier I can’t really think of anything else
Yeah & im guessing from lack of other replies that no one else has plans rn
Maybe one more poll to confirm it? Your catapult rubble idea vs your vortex warp idea vs my mage hand shield plan?
Yeah that’s probably the best course of action here
hit em with the second poll!
Weve gone for vortex warp!
@wheat shadow when you can could you uuuhhh write out & submit the complete actions
On it
So just to check, that’s casting vortex warp for action and specifying the potion we want for bonus action?
ye
👍
oh yeah uhhh in other news
progress on rotmonts design has resumed!
ive got a traditional sketch of his armadillo form too, but im too lazy to find it rn.
alright chat what do we think?
the dance of the butterflies..........
ok so with your butterfly plume you can either
1 - keep it on you, causing disadvantage on all attacks on you
or 2 - send a butterfly out to someone to take away their bonus action, but if they roll high enough they can destroy your plume
sending a butterfly is a bonus action
this lasts a minute : )
i think we need to go back to the butterfly dimension we need to ask whoever that was if they like golf
we should probably keep the plume on us though, i doubt the construct can do any especially crazy shit with its bonus action to the point we need to lock it down
Second this
as for battle plan, maybe something that resolves around making sure we dodge its attacks or supporting sacro
BUT
the cool butterfly powers kinda makes me wanna take it head on
Headcannon/theory: John golf is a fragment of a very serious god (possibly a butterfly or spring god) who just happened to be very interested in golf
we use the rubble as golf balls
Important thing to remember is that our job is too defeat the construct without damaging it so i think its in our best interest to make our plans focus on just survival & defense until Marco makes us the poison potion.
Just some ideas tossing out we could:
- Give Sacro mage Armour to support him
- Use reduce on the construct, taking advantage of the disadvantage it has from our butterflies
- Ready a mage hand to send up the stair case too grab & bring back the (eventually) finished poison
mozsy if u could could u do a poll for ur ideas and maybe the use rubble as golf balls option and ping the team
reduce [butterfly moment] wins it would appear
imo it is just also. the best idea because it remains unharmed, makes it so it cant harm us or any of our new pals easily, and makes it easier to trap and deal with later
its a reduce sweep
now we need to figure out the bonus action. its probably best to give sacro the mage Armour just in case
We have butterfly powers now. how do we handle the construct until the poison potion is made?
6
6
3
Use reduce on the construct (Helped by butterflies)
🤏
If we’re able to then, yeah, I think that’s our best bet here
ACTION: Cast Reduce on the construct
BONUS ACTION: Cast Mage Armour on Sacro
<@&1227805703964594228> hows this for submitted actions?
i think it’s WONDERFUL!
Yeah
👍
mage armor takes an action so you guys will be usin sorcery points to cast mage armor just so u know
booterfly
okay i think good course of action here is to explain to stelle what were trying to do (Subduing the construct without breaking its jewels & how the butterflies are harmless to her) probably through our message spell so we can keep more focus on the construct while catching her up to speed
APOLOGIES FOR THE LACK OF A RESPONSE
I’m on board with this plan, seeing how Message is a cantrip so we wouldn’t have to worry about losing more spell slots (seeing how we’re one down for first level and out of second level for now)
Also, like you said, it’d probably let us better maintain concentration on the reduce spell, which. Again. Seeing how we’re out of second level slots for the time being we can’t really afford to lose right now 
That said, I think the play from here on out would be to try and play defense (for us and our combat-mates) until the potion is done
Remember, we learned that if the blactyx of the construct is taken out, it can be defeated without the destruction of the construct’s crystals.
Hopefully, should it work, the poison potion might be able to only affect the blactyx, causing the construct to die from internal damage to said blactyx instead of external damage (which is how every other construct we’ve seen thus far has gone out), hopefully leaving the crystals intact
maybe our bonus action would be to keep focus on the construct so we can try to dodge its attacks while keeping focus on the reduce spell
Yeah play keep-away while informing stelle of the situation
Pretty solid plan for now since we cant really do much else without wasting resources
Oh yeah uh <@&1227805703964594228>
Any objections to just catching Stelle up to speed with message & prep ourselves to dodge attacks from the construct?
I’m in 👍
None from me
ALRIGHT TEAM THE POISON NEEDED TO KILL THE CONSTRUCT IS DONE IN ONE MORE TURN WE GOT THIS
I'd wager our action would be to conjure a mage hand for when when the poison is ready, seems like a good way of making the construct ingest it while staying far away.
Other than that we should probably just keep our focus on our spell + the construct
Preparing mage hand and doing the same bonus action as last turn should work well for keep away
<@&1227805703964594228> Team check-in. Any objections to prep a mage hand & repeat our bonus action from last turn?
yeah that seems good
we just need one more turn
None from me
im good with this strat
just have to message here so it appears on my sidebar
moving stuff over for the side server