#š±āgardening
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Wya more crafter time Duh
Seed as much as you can, either preserve the rest or sell them raw; it will depend on your playtime. You can use the garden planner to help you figure out how many seedmakers you will need:
- estimate how many growth ticks you get per day
- set the harvest days to 180 growth ticks
- divide 180 by your growth ticks per day to get a number of RL days
- Increment your chosen crafter for each crop until it is under that number of RL days to process everything
Because beans gain almost all of their value from processing, you can't really profitably sell them raw, unlike bok choy
so if you produce them too fast, you have to wait out the processing time to get any reasonable value
Bah lost signal
But on average you get 3 beans per growth tick, as opposed to 1 bok choy per tick. Bok Choy is 1.2 real hours to seed, but beans 2
So beans have 5 times the seeder requirement as bok choy per plant, or 25% more per tile
And yes, what Ren said too
does anyone knoe whats the best thing to put in the glow worm farm
Do you need cheap glow worms or fast(ish) glow worms?
both
No such thing, lol
?>
Glow worm yield scales with the sell value of the item you put in, and past a certain value, the cheapest your glow worms can be (if you sell all of the fertilizer to offset the value of the item the worms ate) is about 20g each.
Meanwhile, if your glow worms are eating cheap stuff, like 9-16g meat and forageables, you get 1 glow worm and 3 or 4 fertilizer per item (40-45g of stuff). If you sell only the fertilizer and keep the glow worms, you're still getting back 4-6 gold more than you put into the bin in the first place.
so, basically: free glow worms plus profit
Cooking parties can help get around this, sort of.
If you bring milk to a burger party, for example, then every 1 milk will get you 3 burgers, and each of those nets either 4 glow worms or 7 glow worms, I believe.
So then 1 milk + the labor of going to the party and doing your part of the recipe gets you either
- from unstarred burgers: 12 glow worms in 3 hours, at 25.3g each (ouch)
- from starred burgers: 21 glow worms in 3 hours, at 22.3g each
(these "costs" are because you still could have sold the burgers directly for gold instead of processing them)
Buuut they won't run uninterrupted for too long, because the output bin will stall after 16 burgers. So the maximum unattended glow worms you're gonna get out of it is 112. Not bad, I guess, for 5-6 rounds, when a party is usually 60 or 100. Glow worm food for weeks.
The other option is to grill your common and uncommon glow worm fish that you were gonna sell anyway, which will get you grilled fish around 200 to 400g, which is also a nice pile of glow worms.
I like the grilled fish option personally, as chances are you want the glows to fish anyway
Yepyep, they're a very straightforward way of recycling your fish back into glow worms.
but the glow worms still aren't cheap
The pattern on the difference between what you put in and what you get out is pretty interesting to me: https://docs.google.com/spreadsheets/d/1AfqsJjHJbN2WR3x1nYxeA2OP72GKNVfk2aO-4Geeiis/edit?gid=2112178574#gid=2112178574
(Glow Worm Farm Values Lookup sheet)
excess meats n shrooms + grilled fihs my go to saves me storage it just so hap[pens to be useufll to
It's nice that grilling unstarred fish (which you get a fair number of, fishing in infected nodes) also has a chance at Bonus Fish⢠if the grilled fish comes out starred (effectively, because unstarred it's equal to the value of the two fish, then starred outcome is +50% value like always)
no bonus if you start with starred fish, though
yeay i mean ur only gonna make so many buildings out of starred fish anyways
rofl
I just sell my starred fish straight, at this point, if they're not rares/epics/legendaries I'm saving for cooking parties
I have more glow worms than I can possibly go through
yeay i mean its not like i need em for my fertslurper 3000
I've a problem: I can't produce regular onions.
Try as I might with patience, they have ended up high quality over five crop cycles now with six chances planted each time. I now have caved and bought regular seeds from Zeki ... Only for that crop to become high quality.
This is fine for income, but I need regular onions to cook with and eat since cooking is so picky.
Am I stuck just buying onions from Braduu? Also does harvest booster fertilizer also boost quality?
harvest boost dont affect it
lv25 sll starr seeds only star produce
lv unstarred seeds star produce only
u can cook with starred veggies u do not need unstarred foragables
unstarred is only for when u forget the checkbox allow starred or for gifting to other players
and starred ingredients up ur chance of starred dish which is better and same amount of work to cook
When I hit the "use quality" it wants only quality. Won't mix anything, what am I missing?
ok so for example u got multyspice and checked the allow star box on anany spice step of courseu dont wanna use ur starry draicloves when aspicesproutsuffices but u ran out of starrys picesprouts so u can lokcbox ur starred dariclove and heatroot and then u can select unstarred it wont eve nlke t u select starred spices then XD
It would be nice if you could choose what starred items you wanted to use at the start if a recipe tbh
Using the lockbox all the time can be a pain
the checkbox should be turned into prefer unstarred why the heck not make it starred by default and unstarred if out of it while allowign to sleectr unstarred manually whenever
I would even be happy with being able to change the selection on a per-ingredient basis
so like, you go to chop tomatoes, starter didn't check "use starred," but you can.
Or starter DID check "use starred" and you don't want to use your starred spice sprouts, so you uncheck it.
Annoying to do it every time for a party, of course, but would be very helpful for the occasional oopsie or one-off recipes (and you always have the lockbox option for parties)
So for the general bean layout, your only real process with them is to plant, harvest, seed, sell, plant, etc yeah?
thatss all u do with beans
so with that, should i be focusing more on seeders than glow wurm farms and preserve jars?
yeay u can tak emy water retain almost fertless harvestboosted bean slayout to not clog ur crafters so much
but i use lazy xp farm with hb fert to make more apples cuz i dont wanna tend to my garden to much
yeah, I've legit maybe log on once a day for maybe 10-15 minutes lol
that's kind of what im at atm lol, but im using cabbage instead of potatoes, onions instead of rice, and bok choy instead of wheat lol
mh u cant use htis one with onions though but yeay could work
interested in a lazy garden layout (100% water + 100% weed prevention) but that incorporates butterfly weed. my other one from like a year ago i was using had 5 apple trees
u mean u want a lazy batterflybean layout?
i do have to warn u since batterfly beans have a regrow eveyr 2 ticks and nothing can line up well with it they wont be very offplot though
is there any optimal garden layout with water retention/ harvest boost as fert? (i know about the garden planner but cant seem to find a ideal layout)
Hey all, I couldn't see in the pins a 'grow everything' type of layout that includes batterfly and pumpkins, anybody know of a layout?
There are many excellent layouts in this channel. Search it with pictures and you'll see a bunch
What is the easiest thing to get to add to my worm bin please? Thanks!
Easiest? Any spare meats you have and won't use for cooking. Otherwise, grilled fish is definetely one of the best options when it comes to yield
any grilled fish? like, just fish up w/e, grill it, wurm it?
do make sure to girll fish of same values so it stacks and dont grill the fish u wanna keep
Can I start with morel mushrooms?
yes
For some reason I don't make alot of grilled fish. Especially since I have a stove and moved on to making veggie soup.
grilled fish not for eating veggie soup sure is
Also when I get seeds for rewards do I plant them immegiately or do I save them?
whenever u want to run a layout with em
Ok, thanks!
I finally got all of my plots and have them arranged in the 3x3 format.
u can make ur own layouts get them supplied or mess around with whatever its not like the plants wont grow at all if things aint perfect though they do need to be watered and keep an eye on those pesky knapweeds
wdym offplot?
well when ur doing stuff otuside ur plot for times liek attending some party u can miss out on a growthtick or 2
whats a growtick
soil crops grow when ur online a paliantime 0600 and one mroe time after the gametick that it grows
ok, well does a lazy batterflybean layout exist?
The thing I am not a fan of with Batterfly Beans and I also found Blueberries do the same thing is that they take up 4 spaces.
I need a good layout right now, because I need to get myself setup for cooking, work bin , selling and for seed collecting and using in the preserve jar later.
I need a garden layout that is optimized.
they do have everything layouts. though they're not really the best when it comes to gold most of the time and sometimes (to me at least) look like a nightmare to replant
That's why I try and make mine symmetrical, that way it's easier to remember the layout when replanting. I still do keep pics of it on my phone for when I haven't played in a while and don't remember the layout at all 
i looked at the everything layouts and decided that i'm just going to be a humble apple farmer, who now does two things of beans
Can't wait til I can make seeds
The layout I have right now at full plant is 36 potato and 45 tomato plants. That's how many seeds.
Aight. Dbd anniversary event is live, I need a layout where I can mostly hop on quickly login and load in my plot into my processors without too much replanting or mix of crop.
Back to beans? š¤£
That's what beans are best at imo
Does grilled meat work as well as grilled fish in the worm bin?
they work, but if you're doing a lot of fishing anyways with the worms, you might as well turn the fish into grilled fish. but to make it easier, here's the list of things for fert and how much you're going to get out of it, it's not current with elderwood items, but you can see how much gold the grilled fish is worth then compare to a grilled fish of equal value https://docs.google.com/spreadsheets/d/1cDsOxSJSkODSEimSEZmmos2_5hOGJ1Typ4tXutjBI9I/edit?gid=1369869506#gid=1369869506
Not really. You actually end up getting fewer glow worms per meat iirc
I thought hunting would be easier than fishing lol
You might as well just feed the worms the raw meat imo
I don't have the glow worm bin yet
Either way, the rounding doesn't work out in your favor I don't think
I kinda suck at the fishing
When should I use the gold star seeds?
Any time you want to increase your chances of getting starred crops (until you get to level 38, at which point you always get starred crops even with unstarred seeds)
The buff from starred seeds stacks with QualityUp, and by level 25 the starred seed buff + your star chance due to your gardening level is enough to guarantee starred crops with no additional buff.
I have cotton crops which is what Iāve been using
So, in most cases, always.
Exceptions:
-
Cotton. There is no reason to grow starred cotton specifically, as nothing you make with cotton has a star quality version, so planting unstarred seeds is fine. (However, I'd argue that most of the time planting cotton is not all that useful anyway, especially not past level 10 or so)
-
POTENTIALLY spicy peppers, pumpkins, blueberries, and apples. You cannot buy unstarred versions of these crops. Unstarred crops are required to fill player requests, and for cooking if someone starts a recipe without checking "use starred ingredients." (Often by accident.)
The only other way to get unstarred apples, blueberries, and peppers is by random chance out of the rummage piles in Kilima and Bahari, so if you can save a small stockpile, it may come in handy later.
My garden skill is almost lvl 8
Nice! Yeah, you may want to switch to focusing on harvest boost pretty soon, as it will benefit you more than the buff from cotton
Iāve been using this since I got the extra plots
oh wow, ANCIENT screenshot of the garden planner
This version is from before I started playing!
By having all the soil plots?
By using that picture of the garden lol. Itās how Iāve been planting the seeds so I check it a few times before work and after work
I mean, as long as you're harvesting and replanting your stuff on time and getting all your growth ticks in, any layout works well for leveling
but it's true that an AFK (100% water/weed) layout does make that MUCH easier
I usually work about 11 hours a day for five days. So it does help that I donāt have to manage it while Iām at work
Do you leave the game idling somehow?
Heyy, quick question, does anyone have a garden plot that uses all the seeds? Or for them to be interchangeable if that makes senseš¤
Sorry if this has been asked before, Iām still new to the game and if like to gather resources
Yeay they exist
Thank youāŗļø
These are often called Everything Gardens, and there are a bunch posted to the channel if you'd like to search it - filter for links and that should help :D
I love everything garden seeing all the crops in storage feels so good but storage limit makes managing them so annoying.
How profitable is it to just grow tomatoes
slightly below 4k per growthtick if using full harvest boost and ignoring the cost after processing into jars
Not very
glad someone else also thought to go to the planner, was just about to post mine
when something like this can be done
I might do that. Im just looking for the next get rich quick scheme. Since pumpkins take forever
BTW, how do y'all make the planner take preserve jars into consideration
get rich quick? i got layouts wiht mor money then this but ur crafters can literly not keep up with those anyways
the windmill layout has to be made counterclockwise cuz reasons
Ah now I see it
Also keep jars and seeds in mind. Simply putting my tomatoes in 1 jar boosted the gain by 20 k
How to join partyās?
are there any fruit/foods that are best for putting in the glow worm farm?
excess meat n shrooms grilled fish maybe there are some processed veggies but idk em
Hi, I feel like Iām still a beginner in Palia so sorry if this is a silly question. The quality up fertiliser, do I put that on or after planting the seeds?
after
thank you!
yw
Thank you š
you are welcome to
Can someone help me out with a low maintenance garden layout š« im trying to make it profitable but im getting really tired of replanting haha.
I feel like peppers, blueberries and apples make sense but that doesn't do anything for water retention. I dont mind weeding but if I can have water retention and weed prevention that would be cool.
Do you put these into seeds or preserves or both? š«
beans and rice go into seeds seeds
Is there a way to incorporate apples into that without messing it up lol
I think Duh posted one earlier, but I maybe get on for 10-20 mins a day, which garden layout is most profitable for extremely limited playtime lol
beans windmill by aqaij
this one
Is rice required, or can that be subbed?
can be subbed for wheat or corn however u like
Iāve been using the rice and bean pinwheel farm. Is it niceeeee. Just make sure you got a lot of seeders. I could probably place a few more. I think I have 8 but they all are maxed with beans
I even have 4 preserve jars for beans (to make my food) and I even put some in glow worm farms cause I had an abundance š¤£
Yeah, if I go this layout I'll probably ditch most of my preserve jars/worm farms for seeders.
yeay i recomend 28 seeders just for beans on the windmill one
oh I have a waaaays to go then hahah
Geesh, and thhat's just logging in ONCE a day? lol
I just have a lot of other stuff also placed. I have 2 furnaces, 2 loggers, 2 looms (I may pick those up tho).
8 is working for me, but imma put down some more when I as I craft them.
that for getting 6 growhtticks in and it wont keep up[ with that so its probs like 12 for one login if u login right before growthtick and logout after getitng 2 growthticks
love it lol
do you just sell the extras? or store them
The beans harvest quickly tbh after the first time. Itās every 2 hours after the initial 6hours
whats not used is sold
amazing thank you!
I like having the extra preserves for the beans. As I donāt really cook much anymore. I donāt mind to, but I enjoy cooking with friends.
The food parties make me nervous.
never done one because the cooking scares the heck outta me lol
I havenāt done one cause I donāt know the rules and or how they work. Iād get nervous to have a lot of people on one plot. Just frightens me. š¤£
If I ever get the courage we could practice together lol
I will say.. going from that Apple layout with no weeding or water.. to this bean layout.. I sometimes wanna pull my hair out.. xD I didnāt realize how much I hate weeding and wateringā¦
Heck yeah! š„°
I might use water retention on mine, I find the weeding to be less annoying
Mind if I add you so I can send you a message about it when I'm less afraid? haha
Of course!
I will say. Iām probably not gonna be able to play until tomorrow. I played a lot his morning. But Iām about to lay down to sleep. I sadly work midnights tonight.
I wont be able to do any cooking by then anyways haha so no worries! š
š„° sounds good! Just let me know!
for sure! Have a good rest & shift š
@slow flame @wide zealot
im hte most toxic person u can find on the beginnerf riendly cookingpartys and im only toxic cuz i yell at poeple to remind them their steps so they get food to XD but gl on it
LOL I cannot for the life of me figure out the order to do things.
š You said youāre toxic? Imm just a baby 𤣠aināt never been to one.. ima cared Iāll screw it up.
kinda odd hows its almost always water types that are anxious
we can help witht hat to let us know when u got cooking party questions in the cooking channel
we sensitive lol
Tysm, Iāll look into it āŗļøāŗļø
i got 3 variants in my layout library what type are u looking for?
Not something in particular, I want to find sth that uses most or if possible all the crops. I have all the seeds, all garden spots and fertilisers so I can utilise everything.
I just donāt know how to place them properlyš
tbh theres no real use in alwyas farming pumpkins or spicypeppers though
uhm for cotton its buff is kinda useless and its cheaper to just proces something else sell that and buy the fabric unles u need bucketloads and are hsort on crafter time
Thank you, thatās actually very helpfulš
i maintain an entire library of layouts so lemme know when u need somehting else or slight adjustments
folks this probably sounds like such a non-issue, but it's one I'm having lol! I can't seem to grow regular blueberries, only starred ones. I've been using regular seeds, not starred seeds, and I just keep ending up with starred blueberries. I kinda need regular blueberries because I'm trying to make a bunch of cakes and I never have enough starred sweet leaf. Am I being like, dense, or is there a way to grow regular blueberries that I'm just not seeing lol
Put your starred sweet leaf in a lockbox, that way it won't be pulled for recipes. Then, when you select 'use starred ingredients', it will pick starred ingredients where it can, but not sweet leaf as they're hidden in the lockbox
You can grow regular blueberries unless you're a really high gardening level, but it will be some of your crops from a non-starred seed, not all
However, as you can always use starred items in place of non-starred, not really an issue
oh okay! thank you so much 
And dw, it's a common question
ahh it works!!! you're an angel!! been playing this game for over a year and yet I'm still constantly finding out new stuff!
teh way star quality works for cooking is just flat stupid tbh we get ur exact question multiple times per week @jagged carbon
I feel like this is how it goes almost every time when someone is like" what's the MOST money from a layout?" (or variants on that question). They receive: layout that is excellent money BUT also lots of active labor
...and then a few days to a few weeks later, we frequently get a request for an AFK layout XD
Up to a certain point, there is always going to be tradeoffs where you can ditch some of the labor in trade for some of your revenue, with the true balance point of that probably being the AFK multi-apple layouts (medium-good revenue if you harvest everything, probably the lowest-labor a garden can be).
(Everything gardens, however, will come in under that, because there are plenty of crops that make less per tile per tick than apples do)
But as different folks have different needs and playstyles, there is no "best"
Is there an example of a good multi apple layout?
there's two versions that i highly recommend if you're going for apples.
both versions are by duhscape, (and i will praise these layouts for as long as apples are easy and lazy) both layouts are 100% water, weed and harvest boosted except for the blueberry one. i only harvest the apples for jams. the one with blueberries can have the blueberries substituted for beans with no problems
Amazzzingg love this community haha thanks!
Then its always progress xd
Late game focus food/profit hybrid for the hungry hunter/bug catcher palian.
Crafters I use:
6x seed collectors
4x pickling barrels
Profit:
starred potato seeds
Starred tomatoes
Starred blueberry seeds
Starred apples
(You can make tomato seeds too I guess but Iām lazy. Potato much better for amount of effort)
Food:
canned starred batterfly beans (+285 focus each)
(Optional) Fruit smoothie bowl- requires blueberries and apples
While expensive, fruit smoothie bowls are fast to make compared to similar tier foods and easier on my hands, so if Iām grinding a lot of hunting I sometimes sacrifice profit to make these.
I have replaced the pumpkins with a batterfly bean below and a blueberry on top. 100% harvest boost, 100% water. I was just showing options to plant pumpkins or peppers if you want those. Just put some harvest boost fertilizer on the two water crops in the southeast corner.
My character became very voracious with hunting, and I didnāt want to be cooking much. 4x batterfly bean plants get me plenty of starred bean tins which grand +285 focus each.
You have to weed this plot unless you dump weedblock on it, but I enjoy picking weeds. You might miss a growth cycle if you donāt grab the weeds when you come home but it hasnāt affected me much with my own play style.
Oh also the wheat should be one block down my bad š¤£
Nice u found the perfect layout for urself and this one makes sense and is optimised gj
Thank you! I really enjoy farming in games like these. I had fun playing with the garden planner until I figured out this configuration recently.
I posted it to help out fellow focus devourers who still want gold too.
I didnāt know that canned batterfly beans could come out starred. That discovery made me make this farm^
What is the most profitable garden plot right now? ^^
The beanswindmill by aqaji
I dont got it in library so cant send
Where can I find it?
Back to the bean farm while farming for the dbd anniversary eventm
Alrwsdy have more beans than I can seed lol. Its grows so fast.
Iām 100% positive that your garden is not supposed to come out this far š
u can keep it with full crafters on it only for 6 growthticks per day if not less
Getting the bean seeds to start it off has been the annoying part lol
hey guys what crops are you planting and which are you selling as seeds and preservatives š«¶
I am so torn on the bean layout vs the apple layout š«
the first one with the blueberries is the one i'm rocking right now. i changed out two of the berries for beans, and i only harvest the apples and beans (apples to jars, beans to seeds) and everything else is left in the ground to keep the buffs going. i let weeds grow on the cabbage and potatoes so i don't even have to tend to it
okay thank u so much āŗļøš«¶
iām gonna let all my stuff finish growing and then restart
some of my beans are sharing plots
i personally like the apple layouts since i can literally "set it and forget it". i like being out in the world hunting, gathering and fishing more than having to worry about making sure i'm at my plot within an hour to tend to the weeds/watering where the harvest could be offset if i miss something (like i did just recently and had three of my apple slots empty because i forgot that i accidentally picked a water buff crop and didn't replace it in time for the apple tree to be off harvest time, which threw my crafters off because they were getting low)
Don't you need to water still with the first one?
the first one i water until the crops are fully grown and take weeds off the water buff crops as well until they are fully grown. once that is done, i just worry about the apples and beans which are set in a way that i don't have to do anything to them after the initial planting/replanting
do you know how any preserve makers and seed makers you have?
if there is a little water droplet on the picture those are the crops that have the water retain from the initial planting, after watering all of the layout for the first time after planting i don't worry about those plants ever again. if the plants had weeds on them and they weren't fully grown, i pick those weeds, water, and then watch them until they are fully grown then leave them be
for my layout? 4 seeders (one apple, three beans) and six preserve jars (apples only)
okie thank u āŗļø
Ooo I understand!! Thank you!!
the only time i have to rewater with this layout is if my apples or beans are left unharvested for a growth tic after they are harvest ready (ready to harvest but an hour went by without doing so and they still have harvest days to go) then you need to rewater after harvesting
but that's with any multi-harvest crops
how do you manage the times š do you have like timers
i have no life outside of work, so i'm basically on the game for long periods of time to get the crops growing. the crafters take care of themselves
as they will continue to run even offline
ahhh okay i feel u š
so will missing a harvest throw the whole thing off or will it be fine
and tysm for your time š«¶
depends, if you harvest all of the crops at the same time, it's not a big deal, especially if your preserve jars/seeders are constantly full like mine are (as i refresh them to max at each harvest and store the extras then replenish as i'm on my plot). if like what happened to me, i accidentally harvested a crop that i didn't want to harvest, and the apple tree didn't get the water buff and it got delayed when the other trees all got harvested and it was the last harvest for them (so i had three empty plots where the apple trees should be then the one that was missed) it throws off a bit because now i had to wait for the last tree to be ready for final harvest and then replant, which with apples taking 12 growth tics to first harvest can be a bit of a set back if i don't have enough to replenish the jars, if that makes sense. it's not a big deal, just annoying
ooohhh okay
Do you have to rewater everything? Or just the beans and apples
just the apples and beans and only during replant or if missed the harvest window. everything else is fully grown (so they don't need any water/weeding at all)
Amazing okay thank you!! I can end my bean seed hunt then š„¹š
as far as money goes, yes the beans and bok choy layouts are the minmax dream. but if you're more interested in running around, doing things with other players, not being interrupted from an epic bug plushie hunt, i like the lazy apples. gold is decent, may not be the "best" but for me it's better than missing out on joining a party because "i need to tend to the garden"
Yeah im finding right now I dont have time for quests and whatnot because im too busy dealing with my dang garden š
yeah, that's why i jumped on the afk apples as soon as i could (not to mention that they were kinda the best crop for gold when i started)
it also worked out because of how i have my other crafters set up as i have a crafter dedicated to each of the materials that they can produce (4 sawmills, 2 glass furnaces, etc.)
gold and silver share a smelter
That's really smart. Thank you for answering all my questions! I appreciate it š„°
not a problem, i'm just a humble apple (and now two things of beans) farmer
laziest bean garden for max profit? 100% weedblock and water retain with just beans otherwise
Iāve tried to use the garden planner to get enough tomatoes, potatoes, and cotton to make fabric and the other two to sell seeds and preserves. Anything else thatās worth a lot to sell?
beans bokchoi potato to seeds most moneys
This is my current layout i use, it has plenty of products for cooking AND cash IMHO š
- I also use 3 seed collects and 1 Glow farm, which i wasn't able to add to the planner...
If you wanted, you could seed the potatoes for even more revenue per potato :)
What do you use the 3 seed collectors for (other than seeds for replanting)?
At moment im using the seed collectors only for apple seeds, because i have enough of the seeds for the others.
But use them to produce seeds when in need indeed.
All the rest i put in the Preserve makers and occasionally cook with some produce.
(I mostly play without any food, because i like hard core grinding 𤣠)
Too bad we can't buy some "Gardening permits" to increase farming plots, that way we could build a real farm...
š My "Field Kitchen Restaurant" or "Open Air Gourmet" š
Does that include the cost to start it?
Yes, open the link and check the settings š
I might change how I process the products though, im now in the process of checking/using: https://www.paliatracker.com/gold-profit
I saw it say that it's lvl15 but I'm barely lvl 9
You can change the level for what you are at moment in the settings.
I'm currently gardening 15 thats why...
By the way that gold tracker makes me rethink what i do with the harvests, seems i can make more money š
(Especially when using the favorite functionality for used processor/crafter)
lol I am trying to figure out a good way to make money and have items to keep reusing the seeds without having to run to zeki for seeds everytime
I never buy from Zeki at all, except on VERY rare occasions, for like butter etc for cooking...
I mean why buy seeds when you can make them self...
i end up having to everytime since my seed maker is utterly worthless on making seeds. i put golden crops in and it just gives me plain seeds
š¤ I get star seeds when i use star procude... š¤·āāļø
your rng is better than mine than it makes me hate the gardening bullness
It aint RNG when it gives me 100% all the time š¤·āāļø
still rng for me lol
Then you dont put in star quality products in it...
Or maybe your level has todo with it...dunno
i dump every star quality plants i get into the seed maker and it just gives me nonstar seeds
Thats weird... š¤·āāļø
Do you put them in 1 by 1 or as a stack?
Cause i use max stacks...
i hit square on my controller which sends a stack
ahh okay... Maybe a bug on the Switch.
Asuming you use the Switch due to mentioning Controller, im on PC
im on ps5
Is it with all harvested products or only some?
Lets see what others say, else you might maybe report a bug on your platform dunno... š¤·āāļø
I only got random star seeds when using normal non-star harvests...
potatoes take alot usually
So growth ticks are at 6am in-game yes, so every 3 hours is it? Does the requirement to water/weed only happen during those growth ticks?
yes
Hi
I just noticed
Does anyone see grass over soil?
how can i put all 9 soil inside the kilima couryard wanna use it for gardiningen
An in-game day occurs every hour, so ticks are only 1 irl hour apart. For most timezones, growth ticks/6am are at quarter past the hour
Otherwise, correct
I have not seen grass before, but there are sometimes weeds?
Alternatively, could be a graphical glitch maybe?
You can only place soil inside your (unlocked) plots in your home plot.
That could look cool, not sure it's big enough though? You can try though
Kilima Courtyard is a room you can place on your plots
oh okay didnt know
Seems i was wrong, i don't get 100% star seeds... Sorry.
Seems to depend on harvest item..
Yes maybe
It's a glitch
Thanks š
It does depend on the crop. Some starred crops have a 10% chance to give an additional non-starred seed when processed. But you will always still get the correct number of starred seeds too, the non-starred seed is just a bonus.
I THINK it's only the ones which give 4 of the seed from 1 crop that do this But can't remember rn
And to clarify, other than this random bonus seed, starred crops will always give you starred seeds when put in the seed maker.
I feel so dumb I accidentally sold the apple seed badruu gives you for free because it looked like a tomato seed and I was tired
this is why my layouts never use tomatoes i cant tell em apart from apples
we should have someone here able to give u a unstarerd apple seed
They really do look so similar
You could request a seed and ask people in the server if they have a spare apple tree seed though
I've made a request I'm about to put a server message out i feel so stupid that I didn't realise
Not sure I have any unstarred seeds myself, though I may do
Someone filled my request I'm so happy that someone rectified my dumb mistake
Does anyone have a link or spreadsheet on whether it's better to seed or preserve crops that is current and up to date?
Time is too limited ATM to go back to track it myself, only get a few minutes a day to pop on.
It would be very much appreciated
seeds: beans, bok choy, potatoes, and anything that can't go in a jar
jar: everything else
exception self use or cotton when u need fabric
@clear kindle @floral talon Thank you, appreciate you! ā¤ļø
Is there a reasonably profitable bean layout with 100% water retention and 100% weed prevention?
I added extra crafter for it. I hope 3 is enough.
how do gardens work on multiple plots
like having one plot of soil on one plot and another soil on a different one?
Like, you can't have full gardens on all plots right? Only one can?
right because you can only have 9 soil plots
i just want a new gold sink, please. maybe i'll try the bean burgers for focus foods instead of petite fives... at least i can spend gold over at badruu's register
soooo rice corn onion tomato apples beans? is there a way to maximize ? bc i know onion and tomatos r interchangeable butuut
you can change out blueberries for beans, i'm using the first one with two beans
both duhscape's plans
i'm also just harvesting beans and apples
You can make it fit pretty easily. make sure you have the settings for the courtyard without stairs or else it wont let you. once you have the soil down you can turn stairs back on
I have a question about the Courtyard, can it be freely placed? Or does it have to be connected to a house? Cause I wanted to out my garden in it as well, but dont want it connected to my house or a huge other structure.
I do believe it needs to be connected
Dang that ruins that idea then.
for multi harvest crop do i need to reapply harvestboost fertilizer?
100% it needs to be connected, built it yesterday
Needs to connect to the house. The only stand alone buildings are both sizes of Harvest House, the pavilion, the gazebo and the conservatory
Here is some i wil try that later
U got a ton of building blueprints and stash of zeki coins already?
just woke up. i don't build on the other plots because all of my crafters are on my main and i don't overly care about decorating. i'll make my main plot look nice with what i can, but i like everything within easy reach. as far as zeki coins go, i have bought 50 of them dropping me down to 500k. but when i empty my seeders and jars when the jars are stalled, i got 68k in gold
sylva u got it all sorted out nice nice
thanks in part to your layouts
Been using this setup for a while, and recently reached gardening 12, having access to blueberry and apple. Does anyone have a better plot layout for income? And if possible, also some foods for cooking, since I can't make any high focus foods anymore
If not, then at least a way to add onions to the current layout?
Honestly, easiest change would be adding bok choy + onion instead of the cotton
You already have a pretty high star chance at level 12 if using star seeds
But there are definitely higher income layouts. Blueberry and apple are fairly mid for income but very convenient
What are your priorities (like, water preserving? Weed proof? Not needing replanting as often? Pure money?), and what focus food do you like cooking?
Currently water preserve and weed proof, since weeds keep messing up the crop growth timing
Oh, and what's your stance on fertilisers?
don't really use them. If I get them from the glow worm farm i put them on,but it's not something I replant each time
OK, and the focus foods you want to be able to make?
I bought every food from Reth, ad while I don't have a preference, I would like them to be over 400 focus, or don't use too many rare to find ingredients (I can't for the life of me get more than 2 garlics and 1 green onion per IRL day)
Hm, loooking through, how difficult is it to make the Rice cake stir fry the main food? Looks like I only need to forage ginger and garlic, and plant carrot, bok choy, and rice.
Or do you have a better focus source you use?
I use Soon Tofu personally, you can grow everything except eggs and garlic, which you can buy from Zeki if low. It also has few steps for the focus it gives
And growing Beans is also a good for profit, which helps (well, good if you have a lot of seed makers, else it's pretty rubbish)
I have 4 seed makers and 3 preserve jars, but I can adjust them accordingly to what i grow
So, I have 8 Bean crops and 15 seeders for them alone (though I play quite a lot)
I just switched over from almost max money (I had weedproof on almost everything, at a slight cost to profit) to water retaining as I got fed up of watering all the time, and I don't have the 1k weeds accomplishment yet anyway
Before I switched, I had a further 5-6 seeders for Bok Choy
Well, I will probably not use as many seed collectors as I will also keep a good amount for food, so I say I can work with that loadout, if you're willing to share it
(I do have 1 gold bean seed, but I will have to get gold seeds for most other foods, as I only have them for the previous layout)
Not what I use, but might be better for you
It's good profit, less intense on the crafters and has a variety of crops for food
If you need wheat for cooking, rice or corn can be subbed out for it
And you can have a 4th bean crop in there too, if wanted
Only got 3 bean seeds, lmao.
Gonna buy the bok choy seeds and plant the layout
This was my old layout (actually, had 2 onions instead of 2 of the carrots), and the apple tree did not have fertiliser but was 1 spot to the right so it was adjacent to 3 spots of beans for harvest boost.
I didn't tend to use the fertiliser, instead just watered it most of the time
Alright, that bottom left spot is driving me nuts as it's messing with my brain as I try to memorize the pattern of the crops so that I can replant easily.
Think I'll use a 4th bean
Personally, I would do that too haha
Layout planted, will return tomorrow and report back on how it went
Just a note, Beans NEED to be seeded to be any good for profit. They're pretty much a waste of space if you preserve them or sell them outright
Bok Choy does best being seeded but is almost as seeder hungry as Beans, and aren't bad if you sell outright
Actually, everything else other than Beans aren't terrible if you sell outright, but if you were to process them, best profit per hour out of the rest of your crops would be seeding Potato>Onion>Bok Choy>Rice from memory
Tomatoes should be preserved if not sold outright
Preserve tomatoes, seed everything else, ONLY AFTER seeding beans. Got it.
Which fertilisers are the most useful?
And how affects to the crop being next to another? Does it have to be specific crop to another?
Any crop will give it's buff to up to 4 crops directly next to it (so, not diagonally)
Except if it's the same type crop. So a tomato cannot give water retaining to another tomato but can to any other crop, including other water retaining crops (so tomato next to potato gives water retain to both)
2x2 crops need 2 crops next to them to get the buff (eg, 2 tomatoes, 1 tomato + 1 potato)
3x3 apple trees need 3 to get the buff
Imo, harvest boost is the most important buff, though is easier to get into profit layouts due to beans
Water retaining fertiliser is decent
Really just depends what buffs you want tbh
Just don't use the growth speed fert, that's bugged
sorry one more question lol. So I'm doing this first layout but with beans... So far everything is growing fine, however, the ones that have fully grown, their spot didn't stay watered. Does that matter? It only seems to be the onions and bok choy
If you leave things fully grown, they don't need watering. Even if it looks unwatered, it doesn't matter
But, on that layout, a lot of it is water retaining anyway. The Bok Choy, Onions and Cotton are not though
Which will be why they look unwatered even when fully grown
Perfect thank you I was panicked haha
Thanks so much
Is there a reason why starred rice is sometimes giving unstarred seeds in the rice maker?
no clue why they programemd that in
It only seems to happen with rice š
when starting a new plot, can you buy new soil?
Nope, you only get your 9 plots of soil between ALL plots.
It is a bonus 5th seed
I dug around and found the list at some point
Ah, here: #š±āgardening message
(Onions should also be jarred, not seeded, at least by value per crop reckoning)
67g per starred onion (+22g) as preserves and no worry about stalling, will run for 31 onions uninterrupted
vs 60g (+15g) per starred onion as seeds, can only run for 16 onions max
Ah, woops. Thanks for correcting that mistake Ren!
locked in today and made this spreadsheet based on whats highest value per minute of processing time and overall value per individual crop unit, obviously there are more factors at play based on playstyle and how growth time but this is the bare numbers.
it is color coded based on highest value per unit of crop, but i figured id add the value per minute as well to consider other play styles
i can share the google link if anyone wants it
Doesn't the sheet recommend jar for apples?
Though I'm a little confused about several things
I'd love to see the sheet itself, please!
ah, my bad sorry, i saw the unit per minute saying seed sorry
need to learn to read the whole thing
yeah i only added the unit per minute to cater to diff playstyles although its not as good
Are the gold per minute amounts for the throughput or the value added?
Might need to adjust the sharing settings to "anyone with link can view"
there we go fixed
gold per min amount is just overall not value added shouldve made that clear
Yeah, throughput, kk
I tend to go with value added, because the base value of the crop is already available without any processing time
(just chuck it in the bin)
and then, because you end up with annoying fractions if you calculate value added per minute, I tend to go with value added per hour, lol... but that's just me
totally valid i kinda threw it together bc i had a solid idea of what would be the better methods for each haha
Yeah!
This is a great summary, though
The previous thing I tended to link people hasn't been updated with the 2 new crops
yeah i couldnt find an updated one so i made that one but ill update mine over time!
@neat vortex updated it with your suggestions! basically what we learn is that beans are superior lol
Beans are just ridiculous, it's true
.75 beans per tile per growth tick (tomatoes are 0.8!), they give a useful buff, you can gather the seeds for FREE, and they run forever uninterrupted in a seeder
while pumping out 50g per crafter slot hour the whole time
the only problem is the crafter limit, of course, but if you have your growth ticks mostly in one large chunk with a couple days in between times that you play, it's really ideal
yeah they are so good
Everytime I harvest my apples, do I place a new round of harvest booster on the plant, or is the booster good until my apple tree is done?
the buff needs to be on the plant for every growth tick in order to guarantee the bonus yield proc. It's 1 unit of fertilizer per tile per growth tick, so 9 fertilizer per in-game day (since 9 tiles under the tree)
I recommend stacking it up to 99 (enough for 11 days) and keeping it topped off
The first harvest is on day 12, so 99 fertilizer won't be enough to keep it covered
Ohhh perfect!!! I thought I was wasting my fertilizers by stacking it. Thank you sooo much ā¤ļø
is it really optimal to buy all the crafting license (my next license is at 22k)? or should i upgrade iron storage first (50k)
That depends on where your pain points are, but in my experience, more crafter licenses will get you to iron storage faster (improves your passive gold-making capacity)
and you can also overstuff your storage temporarily if you have to
(take craftable stuff out, put any lingering non-craftable stuff in, shove craftable stuff into storage by starting a craft and cancelling it)
by "craftable" I mean "can be processed in a crafter"
didnt know that trick, thanks for the tips!
how many preserve jars and seed makers typically needed in the endgame?
depends what you're growing and how fast you're growing it, really, but... lots lol
what about glow worm farms? are they as profitable as jars/seed makers?
I personally only use 2 crafter slots for things that aren't seeders/jars/worms
they top out at around 30g per crafter slot hour, so I consider them gap-fillers
thanks @neat vortex !
but useful for when you have idle crafter slots for sure, to get extra value out of cheap forage and meats
i love going back from work with lots of pickle and seeds to sell!
Yeah! :D
i wish we can keep crops growing when offline though. if i left my pc on while im at work, i will get disconnected after awhile?
Yes, you will AFK out after... maybe 15 minutes, I think? if the game doesn't get any input
any program i can use to move the mouse or something? lol
It's not good for the game servers if players stay connected for very long periods and the virtual machines the servers run on can't be restarted regularly
ohh, that doesnt sound good
(causes lots of lag and glitchiness as memory leaks build up; the architecture the game is built on was originally intended for, like, battle royale type match-based games XD)
That's why there are so many incentives built in for you to go to other zones regularly
(my source for all these statements: https://www.singularity6.com/news/software-architecture-of-palia )
But I can't tell you what to do XD
i will just keep doing what i do now which is login every 2 hours just before harvest time haha
when i work from home that is
im trying to build a helper tool to calculate my crop schedule in local time https://palia-garden-helper.vercel.app/?layout=v0.4_D-111-111-111_CR-BtBtCBtBtPCPC-ORTTCrOOWT-PSSBkSSPBkP-OCbORCrWCbOCb-AAAAAAAAA-CbOCbWCrROCbO-PCPPmPmCPmPmP-TWOOCrTTRO-BkPBkPBBBkBB_L45 appreciate if u can give me some feedback if im going the right direction (credits to garden planner for most of the core functionalities)
Pretty good, I like some of your crop placement functionalities
- Undo/Redo functionality is nice, the helper tools for removing crops is better than on the planner's.
- Certain issues still exist like placing single crops on multi-tile crops mess things up, along with cross-plot placements, but those should be easy to fix
I love the schedule system, it's a lot easier to see how busy a layout is in this system.
- You could lean into this aspect further and show percentages of how many days have actions vs none, water days vs none, etc.
Recommendation system is also good, I like the tools over there and the info displays. I'm not as good at gauging which info would be more reliable/misleading so I'll leave it to others to declare
UI is the only thing I have an issue with but it's a preference thing and I imagine you'll upgrade it sometime. I feel like everything's too spaced out. I'd like for most things to take as little scrolling/movement as possible. Makes it easier to go around, make changes, then see how it affects things
IMO, already has great potential to supersede the planner especially with that schedule system. You're adding on some great ideas and I'd personally love to watch the helper develop further
thank you so much for the feedback ā¤ļø ill think about how to polish the UI this weekend.
im also thinking to implement a community layout feature so everyone can share and rate each layouts and filter them based on certain crops or focus
Oh man if you manage that, it'd be brilliant 
Is it normal for worm bins to only give one type of fertiliser ie harvest boost ?
if you put savory foods (grilled meats, grilled fish, etc) you will only get harvest boost fert. if you put in sweet foods (cakes, pies, jams, etc.) you will get quality up fertilizer
Great tip thanks Sylvablade
I would love this SO much and have some ideas for filters (based on frequently asked questions from this channel)
hi eliot, i would love to hear how u would structure the filters!
Before I begin, here was my own (half-baked) stab at creating a "database" of user-submitted layouts:
https://docs.google.com/forms/d/1rV1Z9BJSoC_XZctXTGa98_jONc64ulwJI9r0wA89YPs/edit
In the end, it felt like an overwhelming amount of data entry, and clunky besides, so I never even submitted any myself š
But, what I had in mind when creating the submission form was something like...
- Intended audience: starter layout, new player layout, advanced, endgame, all-purpose
- a long list of special features/quirks (see image) drawn from different things I've seen people request when looking for garden layouts
- Vital statistics (all the info the current garden planner can include in a link, including crop counts, fertilizer counts, process assignments for each crop, money stats, etc.)
- whether fertilizer is optional or required
- maximum growth ticks per RL day with the given processor setup ("harvest days" divided by processing time in days)
wow this is great! i definitely could use this structure and automatically prefill some of the fields based on the garden planner code/ url.
maybe we can have contributers submit and approve the layouts. but the app itself is opened to guest to view and normal user can vote
some of those "special features" could probably be replaced by combinations of other tags (e.g., water retain: 100%, weedblock: 100%, water retain fertilizer: 0, weedblock fertilizer: 0)
omg I was hoping someone would be able to do that, the prefilling
like, duh, it's all there in the URL, would be easier just to parse the link... but I did not have the know-how to even know how to begin doing that
I'm not sure how I feel about voting
Hey where do I get pumpkins from?
You can buy your first pumpkin seed for 500 infected essence from Tamala's potion shop, which is unlocked as part of the Elderwood main story quests
Ah ok. Thank you! I haven't unlocked her shop yet
It may comfort you to know that, although pumpkins are tied to a couple of accomplishments, they are really not at all good for making gold; so, if you're still early game, there is really no rush imo
(early game, as in, still have dozens of tool upgrades and recipes left to buy and therefore kinda cash-strapped XD)
Oh no I'm pretty late game lmao. I just haven't played in ages
I just need them for that soon tofu recipe i think it is
Soon tofu uses beans, I believe
But there are a number of recipes that do use pumpkin
I need it for the pumpkin soup (wow how did I forget that)
yeah, for pumpkin stew
Are you able to do that quest without having progressed MSQ far enough to unlock the shop?
Can I grow the beans or are they a foraging thing?
Actually I'm not sure
You can forage the beans and grow them! The foraged beans drop the seeds
Thats awesome. Thank you for your help!
theres some high level explaination in my github repo if u want to have a read! https://github.com/wmhafiz/palia-garden-helper/blob/main/docs/code-backward-compatibility.md#save-code-format-evolution
Iāve noticed that buffs from some plants donāt show up anymore (weed prevention, etc) is this a glitch? I remember they used to always show up when you examined the field
i notice it showed up in PS5 but not in PC
Yeah, known issue from the patch notes. The buffs still work, they just aren't shown on the Examine view.
Hopefully will be fixed next update, because it's making it tougher on new players than it really needs to be!
Aw thatās good! Thought me planning my layout might have been a bit of a waste of time if they didnāt still work lol
(Was mentioned to try in this channel) My wife has been moving soil fields to another plot, she has 3 that she has been able to move but she can't pickup the other 3. We have been trying for a couple of days trying different things to make them go back to orginal non tilled soil, but nothing is working, so she can't pick them up. Any thoughts on what to do? Just to let you know we have tried growing carrots, being a short growing crop, someone even said to try using the hoe on the tilled soil to make it become un-tilled again. Please help š
So, two things will prevent a garden from being picked up:
- has either crops OR fertilizer still in it (fertilizer can be hidden on untilled tiles, very sneaky)
- has not gone fully untilled
Guide here: #š±āgardening message
The fields are already tilled. There are no plants or fertalizer. We can't pick them up until they are un-tilled. The problem is that they won't go to un-tilled so we cannot pick them up
Have you tried the secondary action of the hoe? (on PC, right click, on console it'll be whatever switch ammo button is)
I know it removes crops, and I think it might un-till spots, but not 100%...worth a try though?
You may want to try #š¤ātrading
If you can't post there, see the pinned posts, you need to react to the first one
Thanks for your message, Just tried that again and no didn't work sadly for un-tilling š¦
Ah, apologies for the dud suggestion then
no not at all. This is what we are seeing š
The bit that is un-tilled, went to un-tilled earlier today. Its been since yesterday rl time that they refuse to be un-tilled.
garden plots will remain tilled for 48 hours after the initial till. i'm going to assume that that you had crops to till the land at different time intervals to replant the crops
Is the 48 hours game time or rl time?
Its been like this for 10 days in game time
Picked up the rest of the fields no problem, just these 3 are being painful
real time. if it's been like that for 10 days, they may have been bugged. if you haven't already tried it, maybe see if planting fast growing crops (bok choy for example) in just the tilled spots to see if it would reset itself
otherwise, might need to send a ticket. i've never seen them remain tilled for longer than that
i think the problem is solved htey havent waited 48 irl time since it was tilled yet
Hi!! Is there a quest to get the pumpkin seeds, or do you just have to buy them?
buy them from tamala's shop, but you only need to get one
buy em maybe u can request a normal one and seed it if u got a recipe that requires pumpkins
can someone point me in the right direction please? i would like to know what is the better method to make money. Preserves vs. seeds
if ur crafters can keep up seed beans > bokchoi > potato
jars is best for other crops
seed stuff u cant jar cuz duh
cotton self use fabric why else farm it
What does if the crafters can keep up mean?
i don't understand this either sorry
crafters for beans, bokchoi and potatoes?
everything else make seeds?
I get that jars for all the crops except beans bokchoi and potato that are for seeds and cotton that is for fabric
I'll try google, ty for your help duhscape I appreciate š
Me too
I thought there would be a chart i could refer to but the one i found doesn't make sense to me I guess I'm dumb
ur crafters are all the thigns like seeders jarrers smelters etc
if ur crafters can keep up means
in case u go full beans its only good if u actually have enough crafter and time to keep up with the bean production or else beans are far less good as many remain unprocessed
your welcome shorthand if u can proces it ofr crops
seeds: beans bokchoi potatoe stuff u can only seed (makes hte most money but crafters will take along time so if u get to many growhttikcs in it might be different but idk)
jars the rest
cotton self use fabric or sell it as seeds(not sure why u grew it if ur gonna sell it as seeds though)
exceptions using it for cooknig or quest or stuff
You mean that we should have enough crafters to make more seeds in order to make a good profit
yeay otherwise the balance changes and idk the answers then cuz then u have to make some massive spreadsheet calculator wiht graphs to figure it out
Kay thsnks so much
yes, thank you @floral talon
Hey guys, returning player after many moons. Is it only the harvesting that gives XP, and do all crops give the same or do some give more than others?
harvesting all are equal wel unle ssu harvest a multyharvest crop oince and delte it then that one is less
but otherwise htey all equal per tile per growthtick
(But yes, only harvesting gives gardening exp. Planting, watering, weeding, whatever else that is not harvesting - all this gives no gardening exp)
Star quality crops sells high price I think
Yes, all star-quality items are worth 1.5x the non-star value
This applies to everything in the game, not just crops :)
Feeling dumb... the well is a crafter, is it not? I thought we could refill our watering can from this anywhere on our plot, is that not actually the case? Mine won't work
it's not a crafter, but it should allow you to get water from it.
Does it need to be placed somewhere specific?
This is what it says on the item description
You just have to be standing right up against it; the hitbox is small. (It doesn't count against your crafter limit, though.)
You can place it anywhere you like :)
Omg lol I was expecting a command of some kind like hit f to refill, it's the same as the pond with a right click on pc. RIDICULOUS of me
I blame the 4 hours of sleep I got last night
Where do you get the schematic to build it? Would love a cute little well on my plot!
you can buy it from badruu's guild shop at level 15 gardening for 1,120 guild coins
Omg thatās so much gardening levelling I need 
How many garden plots can we have on one plot?
9 is the max you can get
1120?!?!?!
I thought preserved beans and bokchoi sell for more than seeds?
Keep in mind that you get 4 bok choy seeds per crop, so it's 60g per bok choy (88g starred) if sold as seeds, vs. 45g/67gā for the bok choy kimchi.
Bean seeds are 90g unstarred and 135g starred ā massive upgrade from the canned beans (41g/61gā)
The processing on the beans takes longer (2h vs. 31 minutes) but the value added per hour is comparable.
Same with the bok choy, value added per hour is nearly the same (<1g difference), the seeds just run for longer on the same amount of input, so they produce more value per harvest, assuming you have the crafter time available to handle them.
im new to gardening when i use harvestboost fertilizer on multiharvest crop for example tomato, after first harvest, the fertilizer visually gone, do i need to reapply?
yeah it only last a bit u need to apply it multiple times to extend days
Yep, crops use one unit of fertilizer per tile every growth tick (if they're not already getting that buff from a neighbor). Harvest Boost needs to be on the plant every in-game day that the crop is growing to guarantee the bonus yield proc. Otherwise, there is a chance you won't get the extra crops at harvest. As Beau said, you can stack fertilizer on the plant (up to 99 units) so you don't have to reapply every day, and just top it off periodically
You can check how many fertilizer units are on the tile using the Inspect function
Did that answer your question, or is something different going on?
Oh thanks that 99 stacks news to me, i thought i wasted them when i accidentally spammed
Not sure if this is the right channel for this.
When you make preserves, do you just sell them or is there a better use for them?
Some people like them as focus foods, thiugh that seems inefficient monetarily to me
Sometimes villagers want some preserves
Some folks eat them for focus (which is a bit expensive for focus food, tbh - BUT valid if you prefer not to cook. Canned beans are the least-bad for this.)
Some of them can gain a little extra value if fed to either worms or glow worms; of those, pickled onions fed to regular worms is imo the best of them at +23g value added per hour of processing time.
Also an option if you'd like a source of fertilizer and/or glow worms, but not especially efficient for that in my experience, other than requiring no separate gathering/cooking if you are making the preserves already. For glow worms, assuming you are already growing corn, pickled corn is the "fastest" for glow worms at 2 glow worms per jar.
Check the Fertilizer spreadsheet linked in pins for details of which makes what and how much.
...other than the pickled onions, I just sell 'em. And I only keep one regular worm farm going with the onions, and that's mostly because it supplements my fertilizer production cheaply.
So corn is 'best' at something, interesting
XD
I mean, it's not terrible for gold in general. It's above apples iirc, gold per tile per tick-wise.
Not in the top 5, but not bad either
But has to compete with beans and rice/wheat which all share its buff
Yep
ngl the main reason I end up growing corn is because I have too much damn rice/wheat and/or I'm planning to be out of the house for a longer time
(and also it's used in several focus foods)
Some layouts do require dual grains, also, for full effectiveness
(bullseye primary among them)
So it's not a bad choice as a secondary, after rice
But sometimes people do ask "what's the fastest way to get glow worms from my garden" and corn is the best compromise, imo
Thank you for this. I've been a bit confused cause it really just seemed a bit pointless to do preserves other than for when afk and want to boost the gold amount of something by like 1.5x
Yes, crafters run even when you are offline, so they are a powerful source of passive income
"boost the gold amount of something by 1.5x" without having to lift a finger is no small advantage XD
That's pretty much all I've used preserves for. I set them up to run, make sure they are full when I go to get off the game, come back and sell.
Although I need to set up more preserves things and maybe more glow worm farms, currently working with 3 of each.
How many preserve jars you need entirely depends on the number of crops you have (that you want to preserve) and the number of growth ticks you get each day
Does anywhere have a list of prices ie seed sell price and preserve jar sell price for both standard and starred I couldnāt find on the website
How do I remove or change fertilizer on a plot?
With the garden layout I use, is it possible to replace 1 bean with 1 spicy pepper without causing major issues to the balance of the layout? most dishes i try to make need peppers
You'll lose the harvest boost buff on anything that is not next to any rice/corn but that's it
Ah, that's alright then. I can use fertilizer if I really need the bonus, which luckily I don't thanks to this layout already making me like 50k gold
You might make a bit less money though cause iirc beans are more profitable than peppers
they are, but my seedmakers can't keep up, and I already have enough to just use 1 cycle of pepper only for food and then put the beans back, without runnig into low gold problems
100% possible, you just lose harvest buff on the corner 5 crops next to the Spicy Pepper. Annoying, but not the end of the world
Might be possible to rework it a bit though
I mean, most of the fertilizer coming out of the glow worm farm is harvest buff, so I should be able to muse that as replacement, right?
Yeah
Quick mock-up, used wheat in the corner to replace the Bean, but corn is fine too
One potato loses harvest boost here (2 to the right of Spicy Pepper)
Hm, can that bottom left be somewhat adjusted so we have 100% weed at water? I log on once a day and those 2 are my bane as it makes the plants grow up irregularly
Everything was weed proof other than the middle spot and the bottom middle corn (which I missed actually).
The corners in your layout use harvest boost fert, you'd want to use that here still, can't really change that as corners only can have 2 buffs without fert, and you're using weed/water buffs with this layout
Wait, sorry, the rice left of that middle bottom corn
You can replace that mentioned corn with bok choy to get weedproof on that rice at the expense of harvest boost on the potato below it
That very middle corn will need weed block fert though if you want the whole thing weedproof
erk
I feel like a direct substitution for a bean plant + filling the HB gaps with fertilizer would be more straightforward
Weed/water is much more of a pain to try to rework, ime
Definitely more straightforward, but it is nice to not need fert
But if it's a temporary thing to just get a supply for cooking, probably is best
(best to just use the fert and directly sub beans for peppers)
Just looked, pickled corn star quality is 90 gold, which should only be 1 glow worm, not 2? At least, if the wiki's formula of 1 glow per 50g value is correct...
Starred Potatoes just about get 2 when preserved (102g), Starred Apples easily get 2 but just miss out on 3 (144g), whereas Starred Pumpkins just about manage 3, and even unstarred gets 2 (101g unstarred, 151g starred).
Heck, pumpkins being so close to round numbers make it more efficient than expected for worming, with little wasted value for both fertiliser and worms...shame they're far from the best options and grow so slowly
meow coming back to this rq but which ones can be switched? like tomato/onion or am i like completely wrong lol
onion and tomatoes aren thte same buff type though XD
OOF ok so im wrong
so its based on buff types that can be switched out with each other?
yeay aslong as the buff keeps having abuddy of hte same type the layout dont change
unles it didnt have one before either then it dont matter
like if uhave tomato potato
u can swap that to potato tomato
cabbage potato
potato cabbage
tomato cabbage
cabbage tomato
that would be poractically hte same
its way easier in practice then to explain it tbh
basically in any of these subsections they still keep giving their neightbours the water retain buff so everythign remains water retained so layout wise it is the same
oh i see
usage wise and proces wise it is not
think harvest reseed intervals
crafter processing and crafter time proccessing
self use in cooking
so if im using number one, can i change the uhh napa and bok choy for something else if i wanted to prioritize rice corn onion tomato apples and beanss? like change it out for more onion or
in gonna be honest i still dont get it completely LAWL sorry class </3
no that will break the layout buffwise

so it seems u need a different layout what DO U need?
rice corn onion tomato apples and beans 
how many apples and beans
pls i feel bad for always asking for a new one but i literally listen to ur layouts to a T lmao
idm how many however many u can like,,, cram into there 
not to many as that will cut into the corn or rice
but this seems liek a job for the qrcode layout family
no worries it slike ur giving me a fun puzzle
Do you use the garden planner tool? It's sooooo helpful, my little farm has been a blessing using it
all the buffs HB water retain weedblock are 100% with 5 HB fert and4 weedblock the weedblock is not necesary(though then 5 plants coudl get weeeds on them) the hb is only a slight buff in output so also not necesary incase u dont wanna bother with it
i dont </3 i just ask very kindly, take what they give me, and use it until i lose it </3
ur the best duhscape
Oh I meant them XD
i use hte toolat least its awesome
yw go have fun with itmh there may be a better variant of htis one lemme hceck
Niceeee
It so is
I wish the best sleep to whoever made it
@frail escarp yo @forest anvil wishes u good sleep
nvm im to tired to fiddle with it more rn
bedtime for thje scapes thanks u
-cries in 0200 and not being able to sleep- XD
Would this work for you? Variant of my All the Everything cooking garden.
wow thats awesome. will try this next. can i replace the beans with blueberries for cake parties?
Yep!
I read that if you convert fruit / vegetables to preserves and then into worms / fertilizer that will give you more gold in the end than just converting to seeds? Does anyone know if this is true?
Depends, but overall, yes, that's technically true
(starred pickled peppers actually lose money in a glow worm farm, hilariously)
The formula on the wiki is kind of imprecise. I think it's more accurate to say that the formula is:
(sell value / 2) / output item value and then round
45/25 = 1.8, which rounds to 2
So it's probably the rounding step that is not being correctly accounted for
(though of course x/2/25 is exactly the same as x/50 - assuming you don't round at the intermediate step, too. Some calculations in the game do that.)
Hmm, I thought it rounded down for some reason =/
Yeah, most of the time, if a number is being rounded in Palia, it's being rounded down; but for the glow/worm farms, it's regular rounding.
How odd then haha, but ty for the info
If the plant is fully grown and gets weeds, do the buffs still work?
thank you!
Would this setup give all the apples the boosters? Water retain, weed prevention etc? It looks like it but the numbers at the bottom feels like it doesn't add up. š¤
Yes, the numbers at the bottom show the total coverage of each buff across the WHOLE layout, not just the apples you seem to care about
If you look at the apple crop, each apple icon has 4 buff icons above it
The wheat one (that looks suspiciously like a sword) is harvest boost, Star is quality up, water droplet is water retaining and the red shield is weed protection
The ONLY buff that anything that is not an apple is getting is harvest boost from the apples. So you will need to water and weed all of them daily to ensure their buffs go to the apples
If you (for example) swapped the middle carrot with Bok Choy (another weed prevention), then both the bok choy and the carrots on either side would have weed prevention. Trickier to get all the other buffs on it just like that though
Does anyone know why I cant plant a tomato there lol
So for the water retain to be applied to apples I still need to water the tomatoes, same goes with the other boosters. I thought I could just plant all of it and then the apples would just grow with full boosts. Then don't care about the rest of the crops. š¢
Try going over it with the hoe again. Sometimes there is a tiny bit which hadn't been hoed so it prevents you from planting there
So, if you have the crops fully grown and leave them fully grown without harvesting, then yes, you'll be able to only worry about the apples
What level is your gardening though? You may not need the cotton, and if that's the case, you'd be able to fit in more apples (you can search afk apples or diamond apples in this channel for some example layouts)
Ah, so that would work. I want a automatic full boosted apple farm.
Almost lvl 30 gardening.
with or without fertiliser
Without. I don't care about speed gro, just harvest boost, no weeds and it waters automatically.
I reloaded and it worked haha so strange
yeay uhm speedygrow is never included in a layout XD
ok so no hb weedblock or water retain fdertiliser it is thats 4 appels max u need hte diamond layout
where is sylvablade to advertise that one when u need sylvablade
Yh, didn't know the term for afk apples. š
cant have more hten 4 apples without fertiliser the hb is optional on the not apples
I'm using this one that was suggested here but beans instead of berries and its been great lol
ty for taking over Duh, haha
Had to step away fro a bit and you've already found the relevant layouts ā¤ļø
I only harvest the apples and the beans except every few times I do the potato as well for ingredients. I did just swap cabbage for tomato so gunna see how tht goes
It's bean great š
yeya hte blueberry one is for when u only harvest hte larger plants anyways
and theres our discords badruu
Hay, I thought it was a good one. š
Amazing haha

You can always plant a good yolk.
So you will need to water and weed all of them daily to ensure their buffs go to the apples
In my experience, the seeds being in the ground is sufficient, don't have to tend them at all for neighbors to get the buffs - unless they changed something?
Hopefully this upcoming patch will fix the Inspect function and make that clear
I use this all the time (planting a seed but not watering it in, to buff the plants around it) to fix desynced crops or assist with switching a layout
Maybe it's just the bugged inspect function or bugs in general, but I've had out of sync crops quite a lot. Generally has seemed to be due to a stray weed or unwatered plant next to it. But equally, there were times with no obvious reason for the out of sync crop. So no idea.
I have a friend who keeps having crops randomly not properly getting buffs from neighbors despite the buffs being displayed on the plant (before the current display bug happened), and it was super confusing
We couldn't figure out why it was happening, because she wasn't getting weeds or anything anywhere, and she had triple-checked that everything was watered in correctly
I visited her plot over a few growth ticks once, and, yeah, for some reason one of the plants just... didn't progress?
Very bizarre
Very bizarre indeed, but could support my experiences just being random bugs then
does anyone have a garden layout that has everything on it that i can check out?

Quite a lot have been shared here actually, just search this channel for 'everything garden' to see a bunch
thanks! 
an dif u need help looking uhm u kinda have to be specific and il snatch one or make one for ya
Any recommendation for a garden plot layout that is focused on cooking parties.
that greatly depends on the cooking partys u attend or if u host em
And also if you want maximum profit from every party you attend, or if you want to be able to fill any role so you can join parties more easily
Basically, bean burgers and celebration cakes.
How do you plant the apple seeds? I just reached level 10
same way as the other crops, just that they take up an entire soil plot to do so (9 tiles)
Ahhh okay I'll have to wait till some of what's already planted to be ready
Made a new everything garden cause I felt like playing around with the planner lol. 100% water retain/weedblock, requires 32 fert to be 100% harvest boost. That much fert might not be ideal for some people, but I get so many hb fert by making glow worms that I don't mind
https://palia-garden-planner.vercel.app/?layout=v0.4_D-111-111-111_CR-B.HB.HTB.HB.HBkOTR.H-PR.HPCBkC.HWCbP-TBt.HBt.HBkBt.HBt.HR.HTO-CPCrR.HTOCP.HBk-AAAAAAAAA-BkP.HCOTR.HCrPC-O.HTR.HS.HS.HBkS.HS.HT.H-PCbWC.HBkCPR.HP-R.HTO.HBkPm.HPm.HT.HPm.HPm.H_D360NrcL75
1 more level to go to get my seed collector!
hello, someone know how many worms (and glow worms) and boost doing canned beans ?
Starred canned beans would be roughly (I don't remember the exact value or fertiliser maths) 2-3 worms, 1 glow worm, 6 harvest boost fertiliser. Unstarred, that's worse.
You are far, far better off seeding beans to sell
thanks
You still haven't answered whether you want to host, just go for maximum profit roles when doing the parties or be able to fulfil all roles to make joining a party easier, all would mean a focus on different crops
I'm guessing you'd also want to have the convenience of waterproof/weedproof?
If you wanted something that gave you a bit of everything needed for celebration cake/bean burger parties, there's this layout which is adapted from one someone else in the channel came up with, but it isn't perfect for weed prevention or water retaining.
However, apples are very low maintenance so even when not doing cooking parties, you can just jar them.
If not hosting cake parties, you don't need the blueberries, and if not doing Bean role in bean burgers, you don't need Beans. That makes things easier to fit in and a lot easier to get better coverage of buffs.
This number of apples may also be overkill for cooking parties.
I'm pretty cerrtain this is not the ideal layout for you, but again, you need to be more specific about what exactly you want...
Hi
Can we make speedgro fertiliser or do we buy them?
No way to make it, but it's bugged anyway so not worth using
You have to buy it for gardening medals from the gardening guild store
Ohh ok If it's bugged
Don't need then
Thank you š
am i going crazy or does the garden only tell you the boosts that the fertilizer does & no longer the crops nearby it anymore or?...
It is currently bugged, hopefully fixed this week with the update
ahh okay! thank you, i somewhat feel much better now lol
I currently have 4 of these setups for full water retain and weed prevention on the blueberries, has worked without any problems. But now when I had planted a new batch of blueberries and harvested them I had to water the plant again? Didn't have to do it before. š¤ Why?
freshly planted always need to be rewatered
or when something is harvestable for one grtowthtick it unwaters itself always as well
Last batch I watered it when i planted it and didn't have to the entire cycle. Could just each time it was harvestable, pluck the berries and then be on my merry way until next time.
I'm hoping they never fix it and just remove it from the game entirely, apple tree giving harvest boost instead of speedgro is so much more useful. All my latouts would be ruined if they switched the tree back to speedgro
Honestly, it would give more variety to layouts so could be interesting imo
But also, would any other crops end up getting that buff? Pumpkins could really benefit for example. They're stuck with low yield and the worst buff atm
(Well, worst for most of a persons playthrough, Useful at low gardening levels, but that's unlikely to be true by the time you get pumpkins...)
Nah, cause then you're planting schedule is all thrown just because of a couple crops, it was a pain before they made the apple tree hb instead
Only apples and maybe one of the new ones, apple is the only one that had speedygro before
ok, but that doesn't make it bad. It's less convenient, but for people who always ask 'what's the best gold layout' (we get a lot of them), it would give more options
And some layouts you would have to check in on the garden most days anyway
Well then they can keep the fert as long as the tree doesn't revert to that, I really disliked gardening when the tree was speedygro
I mean, as the last crop you unlock through gardening (and the only 3x3), it kinda makes sense for it to have a unique buff
At least to me.
I get it's not your personal preference, but that doesn't necessarily mean it's a bad option, having trees be speed grow again
As for checking on layouts every/most days, that depends on the player, a lot of us strictly use 100% water retain/weedblock layouts just to avoid having to babysit the garden all the time
Yeah, but even having crops that have different growth times (so different harvest days) impacts how many days you need to do something
And that will often be the case if you go for things like 100% water/weed buffs
Unless you go for afk apples and don't harvest everything, but then the point is kinda moot anyway
Look, I understand what you're saying. It's less convenient. And 100% it is.
All I'm saying is that doesn't necessarily make it bad.
The amount of layouts people came up with that wouldn't work anymore due to the change of buff...it's not just me that would be mad to see the tree change back. It would become a lot more costly fert wise to get 100% hb layouts if the tree reverted
I guess I was too enthusuastic about recommending Beans, sorry Einar-bot
Lol, he always pops up so randomly
I honestly feel that sometimes unpopular changes need to be made.
All changes in games will make some people unhappy, but that's not necessarily a bad thing.
That is not even remotely similar, cause you're comparing 2 tomatoes ending up with different growth times thanks to speedygro vs tomatoes and bok choy having different growth times because they're different crops
I would say it's very similar personally. It's a day when you have to do some planting on the garden...
Which was my whole point saying it
i would rather harvest everything in one go because i planted everything at the same time then have one crop to harvest during one hour and then have to break up a good hunting party because i "have to go tend the garden"
Well sure, but then that's a factor in the crops you choose for your garden.
No, cause then you'll have 2 different days where you'll need to replant the tomatoes (to keep going with my example crops): 1 day for the ones affected by speedygro and another for the regular ones. So you get double planting duties for each affected crops. 2 days for tomatoes, 2 days for bok choys, so 4 days total instead of just 2 days total for tomatoes and bok choys when no speedygro is involved. Speedygro is more pain than gain
The buff won't suit everyone, but does it need to?
And there's a chance you would have needed to plant something on one of the additional planting days anyway, due to the fact that you probably don't have a garden of only 3-day growth crops
So you have to plant 1-2 additional crops on that day, so take out a couple extra seeds
Honestly, one of the first things I said on this was that the buff makes things less convenient, but this is not necessarily bad. You trade convenience for more profit.
This does not suit everyone, I know
So it can be a choice of what you want to grow
Look, it's clear we disagree here
Shall we just drop it here?
You don't get it my point. Instead of having to replant all the tomatoes on a single day I have to do it 2 different days instead, and it's the same for every single kind of crop that has 1 affected by speedygro. So instead of being able to plant all crops of a same kind at once tou have to try and remember when the speedgro affected ones will be ready to replant
Sure
I completely got what you were saying though. I think I see it as far less of an issue than you do.
Anyone know how to get HydratePro Fertilizer ?
Buy from Zeki's store. Think it's 40 gold for 20
Thanksšš»
Hey I wanted to know a suggestive way to make more coin from my garden.
Beans
Absolute best money maker is lots of beans with a small amount of rice (search beans windmill here), but you need to manually water and weed plus play less than 6h per day on average (and have pretty much all your crafter slots unlocked and placed as seed collectors)
If you don't have many crafter slots, the answer is rather different. Also different if you don't want to weed/water every day
Trying to make a bean farm with water retention and weed prevention on the beans. And I've discovered... I'm kind of terrible at making farm layouts!
Courtesy of Duhscape, this is minimal fertiliser use (and the fertiliser is only for harvest boost on non-bean plants anyway)
If you want even more Beans, then his other layout:
This is obviously far more fertiliser heavy, but if you have active worm farms it's still manageable
@candid sedge two options here ^^
The bottom one u could swap out buff plant of weedblock or water retain for hb plants and use zeki fert this is probs cheaper but poeple tend to hate zeki fert
Oh wow, thank you. Those both look way better than the mess I made.
And I'm getting pretty good amounts of fertilizer out of the worm farms
Just a warning, you will need a load of seeders for either setup, and if you play a lot, you might overflow with beans, especially from the 2nd one
Thankfully I'm good there. Been running an everything farm for a while now, and figured I'd swap over to a cash crop farm since I don't need more than 300 carrots and such
I'm only up to 25 crafters so far, but I'll work it out
Fair enough, Beans can very easily use most of them haha
Does depend on how many hours you play per day too though, as the more growth ticks you get, the more likely you are to overflow
that could actually be an issue now that I think about it.
I probably get about 10 growth ticks when I don't forget
what level gardening guarantees starred crops?
Around 25 iirc. Might be wrong
Unless it's been revised (it's been a while since I was at those levels) but 25 starts producing mostly starred, then by 50 was guaranteed.
To expand on what everyone else has said,
25 gardening gives you guaranteed starred crops IF you have starred seeds.
If you don't use starred seeds, level 38 is where you are guaranteed starred produce (at least, going by the garden planner, but I would imagine the equations there are correct)
If you have 8 bean crops, 10 growth ticks on average would be 240 beans per irl day on average (some more, some less depending on how many harvest days fall within your 10 growth ticks)
This is 20 crafters just for Beans, so it is manageable
If you have 12 Beans, it's 360 Beans on average per irl day, which is 30 seeders running constantly, leaving you none for seeding other crops for replanting, preserving or processing ores/planks/whatever
But this is if you AVERAGE 10 growth ticks per day. If you only hit 10 growth ticks a couple times per week, it's suddenly more manageable
Thank you for the breakdown!
I plan on running 1 perserve jar for canned beans just for eating too. Since that's the laziest/most efficient focus source I've found so far. So that might also help manage things since that's only a 38 minute craft.
Oh, definitely helps manage things. 1 Preserve Jar can process essentially somewhere between 3.5-3.75 seeders worth of crops in the same time frame
Did it only need watering after being harvested, or was it needing to be watered every growth tick to progress at all?
I only had to water it once when I planted it.
In that case, the likely culprit is the second thing DS said: if a multi-harvest plant is left harvestable for longer than 1 growth tick, it needs to be watered again after you harvest it. If you harvest it in the same growth tick that it becomes ready, it doesn't need watering again.
This is likely to keep the crop from consuming water retain fertilizer (for times when a player is using it) when the plant isn't growing.
Might be the case. I am in no way, shape or form a good Gardener and understand the whole growth process. š
Trying to work out a layout with an apple tree, 1+ blueberries, 1 spicy pepper, as many Beans as possible and still maintaining weed/water buffs...with as little fertiliser as possible...it's certainly tricky. So far this is what I've managed.
Any thoughts Ren and Duh (or anyone else)? Am I just aiming for too much?
EDIT - the link:
https://palia-garden-planner.vercel.app/?layout=v0.4_D-111-111-111_CR-O.HPBtBkTBtBtBtB.W-BtO.YBtBtBkBtB.WTB.W-BtPO.HBtTBkB.WBtBt-BtBtB.WBkPBtOTBt-B.WPB.WBtBkBtBtO.YBt-B.WBtBtBtPBkBtTO.H-BtBtT.YBtBtBkW.YR.YO.Y-AAAAAAAAA-R.WSST.WSSP.WRBk.Y_L25
I mean, I know I can do 8 beans, 1 apple/blueberry/spicy pepper if I just cover pretty much the whole area with weed/water fertiliser, but aiming for as little fert as possible hah
wow ur doing quiet well on that one but the demands u have will ensure more fert cost
Well yeah, in all honesty I would probably not bother with weed fert, but have put it in the planner to see how much coverage is possible for the layout
Not sure how to improve on this now though haha
weed dont need to be 100% as theres always a chance of aplant not getting it but i would make ure ur larger plants especially apples wont get weeds
Yeah...tbh, pretty happy with the top 2/3 of the layout, it's the bottom corners that seen less ideal to me. Maybe if I swapped the onions on the edges in the middle crop row for rice that might help a little...
honestly, the beans and apples are more than enough for a money farm, i'm actually struggling with constantly being at cap gold with just the 4 apples and 2 beans that i'm using. i'll probably will just start supporting badruu's farm for buying my ingredients just to dump gold on something other than zeki coins, which i'll still have to do
But I enjoy the theorycrafting =3
Bah, need to go afk to sort some stuff, will try and improve this more later hah
im just super lazy at farming lol
I just unlocked preserve jars, what crops should I be putting in them over selling starred / selling seeds? Happy to look at a guide if anyone has a link ā¤ļø
everyhting u can dump into them unels using for cooking except beans bokchoi potato
rule dont entirely apply if ur crafters cant keep up processing
should beans/bokchoy/potatoes be turned into seeds then?
YES
I would say yes, IF you can process them
Beans should always be seeded, as that's the only way they are worth their soil space, but bok choy and potatoes aren't terrible when preserved or sold outright
Is there a good no fert profit layout? I been running just potatoes on 8/9 plots with a single apple tree for my own thing but I play regularly enough not to need AFK methods
i mean, there's a few depending on what you want to grow along with how long you play
Crop isn't an issue since if i play "normally" i just plant whatever chaotically and just harvest when done Throughout play session.
Im looking up Max profit with harvest boost without fert use. Im seeing a lot of emphasis on apples and beans here, and i have starred quality everything as well
Apples lazy and usefull
Beans moneys but hard on crafters
If you search "minmax" in this channel and filter for links, there's a list of some possible options
oh, well, i was just searching for your layouts but you guys have them on speed run
Oh right because seeds is more profitable when selling, i can totally swap out my worm farms for just seeds if it'll be the case
Im gonna give the windmill layout a go, thankyou!!!
How profitable are pumpkins?
not very, apparently. they are slow to grow (9 growth tics) and only give 2 pumpkins (3 with harvest boost). for the same size crop you can go with beans and get 6 (9 with harvest boost) in 6 growth tics
Dang⦠cause i need to grow pumpkinsā¦
If you need to you can still grow them. I am just growing one patch of pumpkins for the achievement then I will switch to beans. It is gonna take a while but I don't wanna sacrifice my garden just to grow a bunch of pumpkins/beans.
Iāve been growing beans⦠i may switch back to the apple farm
i've been doing both apples and beans (4 apples, 2 beans) and it's working well, 4 seeders (1 apple, 3 beans) and 6 preserve jars give me about 68k when i decide to clear them out after a few days
really? Do you only harvest the apples and beans and still get that 68k or no? Do you have a layout available?
What does your garden look like?
i use the first one, swapped two berries with two beans, and yes i only harvest the beans and apples as they become available. everything else is just there to look pretty and give their buffs to the main stars of the show
and the 68k is usually every 48-60 hours as i don't need the money as i'm constantly capped out
I have been using the layout on the right. You are right, if is decent profit but I wanna start doing group cooking again but everyone does bean burgers now.
duhscape designed it, i'm just lazy as all get out
you can swap the berries out for the beans, they give the same buff with no downsides
I may go back to the apple layout.. having to attend the garden for water and weeding⦠annoying.. LOL
Hey I'm trying to plant those beans from the elderwood but it won't let me. It keeps saying "garden not empty" so does it need to be in an empty soil field thing?
make sure that a) the soil plot is fully tilled, sometimes it can look like it is but it's really not, or if it is then b) make sure you have a 2x2 space for them. they take 4 tiles to grow
Ok thank you. It was only highlighting three spaces. I'll try that after my next harvest when I have space for them
How do I use the harvest boost fertilizer, please and thank you ^-^
You can buy all soils at level 2 gardening, but they get more and more expensive. Well worth the money though, it pays itself back quite quickly. Just...make sure you have the money to buy seeds for all the plots you buy too.
As for mass carrot farm, I'd advise having a row of rice/wheat/corn in between 2 rows of carrots or whatever veg you want to grow for your soup - will boost the harvest by 50%
If you have 9 carrots planted, you harvest 18 (2 per crop)
If you have 6 planted that all have harvest boost, you also get 18 (3 per crop)
You will also get better recipes than hearty veg soup soon
Same way you plant a crop, on PC it's right click the fertiliser (console whatever you use to eat food), then left click the ground where you want to place it (for console, whatever you use when placing a crop/piece of furniture)
You can keep clicking to place up to a stack of 99 of a tile which can be useful as it uses 1 per tile per tick (so apples use 9 per growth tick, blueberries 4)
You get harvest boost fert from worm/glow worm farms, easiest way to keep up with farm needs without loads of worm farms is imo grilled fish
Fair enough, I'd maybe advise going for Tomato rather than carrot for hearty veg soup. You end up with more Tomatoes than you would get from Carrots, and it's still valid for the recipe as it has the veg tag
I meant like, do you put it on right after you plant it, or do you wait for it to be nearly grown and put it on then? (Xbox ^-^)
Personally, I'd say something like this. First one with 6 tomatoes obviously has higher tomato yield, but the second one means you don't have to water the tomatoes and potatoes there. Both layouts mean no watering the rice/wheat is necessary though (tomatoes and potatoes have the water retain buff)
You need the fertiliser on for every growth tick that the plant recieves, or else there is a chance you won't get the bonus produce. Easiest thing is just to place as much fertiliser as will be needed on when you plant the crop
If something grows in 4 days, but you only have fertiliser on for 2 of those in-game days, might only be a 50% chance of you getting the bonus crops from harvest boost
Does HarvestBoost continue to have an effect on apple trees after their first harvest? Or is it a waste to apply more after you've picked them for the first time?
Might be a silly question. Just not sure if it still counts as growth ticks after the first harvest since the trees themselves are technically mature.
As far as I'm aware, each harvest of the tree is affected by harvest boost individually, so missing a harvest boost buff on any day affects the hext harvest only
Is the only way to get pumpkin seed from Tamala?
maybe if u have a recipe that uses pumpkins u can request a pumpkin and turn it into seeds but i havent tried it as i rushed to get the seeds asap before others had it to collect info on the plkants for hte garden planners
Darn doesnāt look like thatās an option. When I go to the recipe and click request, pumpkin doesnāt show up until the request items.
was wrorht a shot since it didnt work im afraid u have to spend those precious essence which we are already so shor tof
Yeah Iām doing her quest right now that needs 3k essence so guess I wonāt be doing pumpkins til after that
does anyone have suggestions for an 'everything other than pumpkins' afk layout? just hit lvl 50 (YAY!) so i think that means i don't need to worry about quality boost stuff anymore
i would like to include cotton for furniture if that's feasible, and not wanting more than 2 apple trees (1 is good tbh)
haven't unlocked pumpkins yet, otherwise i'd do those too
what's the apples and beans afk one?
i use the first one, swapped two berries for beans and i only harvest the beans and apples (beans to seeds, apples to jars). after everything is grown i allow weeds on the water retains and just ignore everything else and allow them to buff the main stars of the layout
too lazy to deal with harvesting everything and replanting
just wondering, is the water retain buff by side plants the same as harvest buff, not always at 100%? Since occasionally I still need to water my apple tree despite them (or maybe because the buff isn't showing up due to the recent patch bug). Sideplants: 2 tomatoes + 1 potato.
have you ever left the apple tree at harvest for more than an additional growth tic/palia day cycle (i.e. apples were available for harvest last hour, but you just harvested this hour). the only times i have ever had to re-water my apples is when they were ready, but were left for an additional growth tic
because the bug that's not showing the garden buffs is purely visual
Maybe. I'll check next time. If so, then I'll know why.
Im looking at farming and some seeds say it boosts amount harvested from nearby crop types.
Does that mean if i harvest that crop first i lose the boost? or once its planted i get the boost till i harvest adjacent crops?
Buff need to be there when other plant grows in growthtick
Chance of gifting +50% produce = growthticks it was there / total growthticks till harvest
Rate my setup? (new)
https://palia-garden-planner.vercel.app/?layout=v0.3_D-111-111-111_CR-R.HTPBkO.HBkTPR-A.HA.HA.HA.HA.HA.HA.HA.HA.H-PTR.HBkO.HBkRPT-Bb.HBb.HTBb.HBb.HCBkCbW-PBkPBkO.HBkCrCbCr-TB.HB.HCB.HB.HWCbBk-O.HTCrS.HS.HBkS.HS.HT.H-WPWCBkCPR.HP-CrTO.HBkS.HS.HT.HS.HS.H What can i remove from this layout for it to still be auto water and auto weeding but add cotton
If you MUST grow cotton (not recommended), you can sub it in for some of the grain crops. These four won't even disrupt the 100% harvest boost:
https://palia-garden-planner.vercel.app/?layout=v0.4_D-111-111-111_CR-R.HTPBkO.HBkTPCo-A.HA.HA.HA.HA.HA.HA.HA.HA.H-PTR.HBkO.HBkCoPT-Bt.HBt.HTBt.HBt.HCBkCbCo-PBkPBkO.HBkCrCbCr-TB.HB.HCB.HB.HCoCbBk-O.HTCrS.HS.HBkS.HS.HT.H-WPWCBkCPR.HP-CrTO.HBkS.HS.HT.HS.HS.H
BUT if you need cotton for fabric, know that fabric can be purchased for 190g each from the cash register in the furniture shop. Each fabric requires 2 cotton to craft. The top couple cash crops pull in more fabric per tile per growth tick (by processing and then selling them in order to buy fabric) than growing cotton does.
That said, if you're still in the 10-20 gardening level range, for that specific layout, for solo processing, cotton isn't terrible since you don't lose the harvest boost buff on the surrounding crops - basically a "free" small boost to quality chances on a few crops. (If you were taking your wheat and rice to cooking parties for profit, though, it wouldn't be worth it at all.)
welp, time to go buy zeki coins again. crafters full and i'm maxed out on gold
How do u do it (burns everything on blueprints)
do what?
Have excess lmao
i don't collect my preserve jars or seeders unless they are full, or at least, when the preserve jars are full i get the bean seeds at the same time i literally have no use for gold right now. i have a lot of petite fives hanging out on another plot that i just go through and pick up when i need focus food so i don't need to currently buy any ingredients
so, i'm selling 366 apple jams and 116 bean seeds for a lovely grand total of 68,634 gold
I think u just get way more growthticks in then me lol
Probs im on the low end
i literally have no life outside of work. i wake up, get dressed, go to work, come home, and then do nothing the rest of the night except play on my switch which is currently palia, so i get about 4-6 hours a day when i work and then from when i wake up to going to bed on my days off which could be 10-12 hours or more
Mh even on the ultra lazy layouts thats then 12-18k 30-36 every day even id run out of stuff to buy in 3 months so many blueprints
this is why i say i need an actual gold sink, something other than zeki coins and soon to be cooking ingredients for bean burgers
U could experiment with getting blueprint cap on every blueprint im trying to science that hence poor
i will leave that you good sir.
Gues im still gonna need 5m+ then lol and that with 12k coins per day
I have a friend who asked me how long does a acorn grow in game. I know it matures at 6am but do you all know the actual in game days by chance? If not thats fine!
Actually not too sure, but maybe roughly 10 growth ticks of you watering it? I could be a chunk off in either direction as I often forget to water my trees when doing my gardening (oops)
** Palia Garden Planner mini-update**
Changelogs here: https://palia-garden-planner.vercel.app/changelogs
- Dark Mode! (Should default to your system preferences, change in UI Settings otherwise)
- Setting presets, feel free to set your planner's default settings and enjoy managing a list of settings to quickly switch to instead of manually changing them each time
- Minor: You may now see negative crop values in the output, this is displayed if you have a crop deficit due to replant costs
- QoL: You can now create a new layout in a new tab
- QoL: Time indicator for which crops takes the longest to craft in process settings
- Fix: Horizontal scrollbars not showing up
Up next, I'll be working on the data displays, followed by improvements on the crafter systems. I'll mostly be looking into a configurable growth ticks/hours displays, but this is the perfect opportunity to look into improving the crop details as a whole.
After that, I've gotten some suggestions on expanding crafter configurability, so I'll look into its viability or whether I'll jump straight to the plot system re-write.
See you guys next time. Please report and bugs or issues you may encounter in the meantime. Happy gardening!
Really happy with my latest garden setup and wanted to share. I have 2 separate areas (intentional for design purposes) which presents a unique challenge of its own. Almost zero maintenance, just 2 potatoes that don't have weed block. Speedygro on those helps. Solid yield overall and more rewarding on a sustainable/daily basis than the slower growing crops imo.
the crops bordering apple sdo not need harvestboost though
Good point, I'll remove! Thx!
That makes it even better
Here's total yield at L25+ (not including any processing). Open to any other suggestions for improvement!
does anyone have any recommendations for a layout using 1 apple tree, that has water retention and weedblocking?
Exactly 1 or at least 1 apple tree? And is your focus ease of use or max money?
For ease of use, the diamond apple layout is pretty solid
exactly 1 tree. My husband only has 1 seed lol
OK, one apple tree is quite easy to fit into most layouts. What layout has he been using currently? Do we just want to adapt that?
Or is he looking for a new layout? If so, if he wants 100% water/weed proof, I assume he's more of a hands off gardener? So the easier the better?
By easier here, I kinda mean longer growth cycles so less replanting
And I'm guessing preferably no fertiliser?
Sorry to ask so many questions, but there are a lot of options when it comes to layouts, so easier to know what he'd want first
hes starting over š easier is better lol. He has preference for potato and onion as well for cooking. He has access to peppers and beans as well. Ideally no fertilizer
and yes to water and weed prevention
When making something water/weed proof, there will be plenty of onions and potatoes by necessity haha
Give me a min
I thought so haha. Im pretty new to gardening myself and I only do beans and apples haha
So, used the above layout and just removed the apple trees and added more of the base pattern
Could be optimised, but it doesn't really need any fertiliser except to boost the yield in a few spots
Sorry it took me a while, tried adapting different layouts first which didn't go so well (annoyingly)
It's definitely not perfect, but honestly, I imagine it will be a temporary stopgap until having more apple seeds?
@wide zealot
And if so, you can then convert to the 4 apple layout forwarded above very easily
yeah I imagine he will change it down the road. Thanks so much!! š
Here's another layout for if your husband wants to include the beans and peppers he has access to. I don't remember in what order and at what gardening level each crop is unlocked so you might have to switch some for another with the same buff (tomatoes, potatoes and cabbage for water; carrots, onions and bok choy for weeds; corn, wheat and rice for harvest boost). Also, if he has access to it, your husband can switch out some of the grains for cotton to get a better chance for some star quality crops if he wants
Hey yall what's the best food to put in a glow worm farm for the most output of harvest boost. Im running with a 5 apple tree farm and constantly needing fertilizer. Thx
u could do that with 6 appels to XD
ok for most fert item value affects it i personally grill exces fishes not the rare/epic only the COMMON/UNCOMMON
abd exces meat and shrooms and elder foragables once i have a stockpile of those
But does fish give the most fertilizer? Because I know not all ingredients or dishes are equal.
minimum and round to nearest something
so basically its more coin is more output
grilled fish many coins and abundant
š
ok, got round to working on my 1 apple, 1+ blueberry, 1 spicy pepper, as many beans as possible layout.
Got it down to 15 fertiliser per growth tick with 5 Bean crops. Wonder if I can get this down more =/
Link:
https://palia-garden-planner.vercel.app/?layout=v0.4_D-111-111-111_CR-O.YBtBtBkBtBtPBB-P.WBtBtTBtBtOBB-OT.HP.HBkOBkPBB-TBBO.HSSBk.YSS-BkBBTBtBtP.WBtBt-TBBOBtBtBkBtBt-WTPRBkOP.WTR-AAAAAAAAA-PT.WP.WOBt.HBt.HBk.YBt.HBt.H_GtL25Cr0.BkS4-RS-OP2-TP2-WS-PS3-BtS12-SP-BP2-AP2
(Could get the fertiliser cost down by removing the Spicy Pepper, but I like my Soon Tofu. And removing the bottom right Bean could also reduce fertiliser costs a little too)
Beanss
i approve ur spirit and methods
Me too haha
anyone have a good all-crop layout? i searched for a couple on here, but even some labelled as all crops are missing some
mh well realistically u dont really need pumpkins or cotton pumpkins arent so usefull and u can buy more fabric with other crops processed and sold
but i do have some
that's totally fair - im not really looking for profit tho, more for cooking, and im a hoarder with my money i like growing cotton heh
so sad we dont have more commercial crops like cotton but hten again cotton is not that good in palia
In general, cotton tends to be the main one missing from 'everything gardens' (if one is missing) just because it generates less profit compared to cash crops than it takes to buy fabric
cotton has useless buffs once ur high enuf level hence its bad to include it in a layout and u can get more fabric without it but sure i can get u some everything layout
But if you like growing it, that's not a problem in the slightest
ooo tbh that makes a lot of sense
oh tysm (: (:
All the layouts I share (except the ones I make when people request certain crops only) are all crops. If you want cotton then you replace some grains and have to use more harvest boost fert as a result. Cotton is almost never included in layouts cause it's useless to grow it unless tou make lots of furniture that needs it
do all these require adding fert? or can they work as an afk garden?
They need fert only if you want 100% harvest boost. If you don't care about that then no fert needed
i see i see- thank you so much! (:
Also you can stack up to 99 fert on 1 crop so can still be afk even when using fert. Just stack them all up and after a while you just restock the fert when planting
Getting low amounts of fertiliser needed can be really tricky hehe
But afk garden and no fert gardens are kinda different
afk garden usually tends to just mean that the crops you care about have long growth cycles so you don't need to replant often while also being water/weed proof. Some people will have some fully grown crops that they don't harvest in place just to give buffs to the other crops they care about
As they don't harvest those crops, the buffs on them don't really matter
But you can have an afk garden that uses fert due to being able to stack it, as Astrea said
For me afk means I don't need to babysit it all the time to water and weed, that's it. Ill go harvest and replant when I remember, otherwise I just let it do its thing
For me, "afk" just means that all crops in the layout will grow until they are harvestable without my intervention (i e., 100% water/weed) - agnostic to time between things being harvest-ready
because that can change significantly with specific crop synonym choices
I love gardening 
May I recommend also seeding your beans? :D if you have the crafter space for it
I usually donāt actually lol My bok choy and potatoes take up most of my seed makers
I need to increase my current crafting limit today
Does anyone have an updated version of this with butter beans and pumpkins added?
Not got anything similar, but can tell you the info.
Beans is 12 days growth, 24 yield (36 with harvest boost), 12 growth days, 4 soil slots and best seeded.
Pumpkins have 15 days growth, 12 yield (18 with harvest boost), 12 growth days, 4 soil slots and best canned, though only by a tiny margin.
Also, personally, I would seed beans before seeding bok choy and potatoes. You lose out on a lot of profit canning them, whereas bok choy and potatoes are still decent preserved or even sold outright.
Thank you! Iāve been using a garden layout that has every crop + 100% weed and water. Iām happy with the profits, I just didnāt have updated info on what is best to do with beans and pumpkins. I need to add more seed makers anyway so Iāll start seeding my beans and preserving my pumpkins. Thank you!
Made some decent progress with my 1 apple, 1+ blueberry, as many beans as possible layout. Up to 6 Beans now, and only needing 10 fertiliser, none of which is water retain (6 harvest, 4 weed). Not sure it will be possible to reduce the fertiliser cost much more, but will try. Happy it's not needing ant water retaining fertiliser now though, makes things far less serious if I miss the day fertiliser runs out (heck, 4 weeds on the layout isn't terrible anyway)
https://palia-garden-planner.vercel.app/?layout=v0.4_D-111-111-111_CR-P.HTBk.WOBtBtBkBtBt-PTOAAAAAA-BkTP.HBtBtOBtBtBk-P.HTBkTBkOBtBtB-AAATP.WTBTB-BkTP.HOBkTBBtBt-BtBtBTBkBtP.HOBt-BBk.WBBtPBtBtT.WBt-BBtBtBtBkTBtOP.H
Part of me feels I should be able to get the weedblock fertiliser down to 2 or 3, so will see if I manage that hah
Moving the apple 1 row in made a big difference
i wonder what that one is based of of š
Now I have to go buy 3 more crafter licenses so I can put 3 more seed collectors on my home plot so I can make 4 different seed types at one time.
I don't want to be fighting to keep seeds.
teh early game struggle of needing the money crops which take the longest to proces and lacking crafters so needing more money is real
Anyone got some seriously profitable plans floating around, that are current? Pumpkin and beans are new to me, all my old spreadsheets are OOD.
Able to check in on the farm almost hourly, not afraid of a little watering or weeding. I just want cheddar 
I can't lie, your 8 bean, 4 blueberry was a slight inspiration
This windmill layout is best for money, but you'll need a load of crafters and also need to water/weed daily (or put everything under fertiliser)
That forwarded message saying that 'higher moneys exist' I'm not sure about. You can fit more Beans onto a layout and just cover everything with harvest boost fertiliser, but someone supposedly did the maths and said that after accounting for the fertiliser costs, the windmill should work out marginally superior
I have not done the maths to verify that though
This is perfect to get me going, tysm! Much appreciated 
I'll give it a whirl for a bit and tweak things if need be. Rn I'm still rocking the old apple diamond plans and they're still great, I'm just greedy and lazy ATM 
Maxed out on crafters and I have an unreasonable amount of ferts laying around, we're in business!
I mean, if you want to try the max fert one, can see if I can dig if up, but I think Windmill is a better balance as you can choose to use water retaining fert if you want a fertiliser on everything
Can't find the message, and for some reason the custom layout option in the garden planner isn't working for me rn, so I can't remake it (believe it was just 2x4 soil plot with 18 Beans and 1 soil plot with 1 Beans, 5 Bok Choy and all Beans slathered in Harvest Boost...
So, 76 Harvest Boost fertiliser per growth tick. That's rather significant, so you'd need a few worm farms to generate that, which would eat into your seeding capacity too (while also being a loss of 380 gold per growth tick as you could have sold those Harvest Boost ferts otherwise). So, not ideal.
duhscape to the rescue
Oh, and to generate that amount of harvest boost fertiliser, you either need to be grilling fish, doing cooking parties and feeding those meals to the worms or have even more worm farms
ty Duh ā¤ļø
yeay this is THE ULTYMATE TRYHARD
Indeed haha
Though Duh, was initially trying to put the apple tree on an edge in the layout I've been working on, just could not get it to work well haha. Hence putting it in one row from the edge.
But a definite thanks for the layout inspiration from the 8 bean/4 blueberry layout
someone once requested max blueberrys with water retain thats what the + one come sfrom
Here is an alternate I designed. Reduces the bean amounts since you canāt process them all. Added bok choy since it has the best raw selling value. 98% HB. Designed for someone who plays almost every hour of the day.
Could probably also seed at least some of the Bok Choy too
now we need a most 24/7 online one lolz nah just kidding
Well, by my maths, you could seed some bok choys only if you get less than 15 growth ticks per day. That's the point where you saturate the seeders
And that's even ignoring that you probably want a seeder for getting the rice/bok choy seeds needed for replanting...So I guess 14 growth ticks per day really
[Which is still a lot of playtime haha, and at this point it hardly matters]
If you buy another plot do you get more farm plots?
nope 9 soils max
This seems reasonable! Added it to the minmax layouts list #š±āgardening message
Does harvestboost fertilizer and harvest increase from a crop (e.g., rice) stack?
No
Heya! Couple quick question about the cash crops Bullseye layout.
-
How many seed collectors + preserves jars do you need to process everything?
-
What crops go into what collectors/jars?
-
How does this compare to the other AFK options on the minmax list?
#1 will depend on how many growth ticks you get in per RL day and how consistent you are about replanting on time.
Calculating Processors
(sorry for wordy explanation, too tired to be more concise)
- Estimate the growth ticks per real life day your garden gets, on average.
This roughly tracks with your hours of playtime, but may be more if you're logging in just to hit the growth tick, for example. Or, if you tend to leave your garden harvestable instead of replanting promptly, revise the estimate down a bit.
- Calculate the max allowable processing time:
Divide number of harvest days (i.e., growth ticks) from the planner by growth ticks per RL day. (I set the harvest days to 180 for consistency.)
Planner harvest days / growth ticks per RL day = maximum allowable processing time (in RL days)
Example: Say you get 6 growth ticks per RL day on average. The harvest days (total calculated growth ticks) on the planner is set to 180. 180 growth ticks divided by 6 growth ticks per RL day = 30 RL days max processing time.
- Set the processor type for each crop in the Crops portion of the planner settings.
As a general rule for which to choose for which crop...
Seedmakers:
- beans
- bok choy
- potatoes
- anything that can't go in a preserves jar
Preserves jar: - everything else
(Some circumstances may require variations from this.)
- Increase the processor count for each crop until the processing time for that crop is below the max allowable processing time you just calculated.
For example, with the 30 RL days max processing time from the example above, then you would need to have enough processors for each crop so that each would be finished processing within 30 RL days. Otherwise, your garden will be producing faster than your processors can keep up.
(If you can't fit the processors into the 30 crafter limit, then that layout may not work for your playstyle.)
I answered #2 incidentally above, lol.
#3: for that, you can open all of the planner links, set the settings to be consistent across all of them, e.g.:
- your gardening level
- harvest days - I set this to 180 for best consistency, since it makes sure all crops get complete harvest cycles instead of some being cut off
- all the other settings like whether you're using starred seeds or whatever
- adjust the fertilizer to your preferences. For example, harvest boost fertilizer is optional, so some people choose convenience and don't use it on crops that lack the buff from neighbors - but this will affect your total yields/may affect your layout choice. If you are below gardening 10, you also might choose to use qualityup fertilizer on crops that don't already have that buff. (Making fertilizer will also require that you have some number of crafter slots set aside for worm/glow worm farms. Doesn't mean it's a bad idea, though.)
- set the processors for each crop to be the same across layouts
- finally, my preference is to set the output to gold per growth tick rather than gold throughput of the crafters, since most of the processing happens during idle/offline time.
That will help you compare them to each other for your circumstances and preferences.
That was insanely helpful, lol. I'm going to read through this and do this stuff step-by-step. Tysm!!!
Holler if I can ramble more at you about anything (hopefully productively) š
Anyone know how long fertilizer lasts when you fertilize your crops please? Thank you.
one hour (one palia day to be taken off at the growth tic 6am in game)
Ok
if you have it stacked it will decrease based on how many tiles the crop takes up, so any of the single tiles will take 1, the 2x2s will take 4 and the apples will take 9 fert at each growth tic
Do I have to fertilize at every growth tic to get the benefits?
The fertiliser needs to be present at every growth tick. This does not mean you need to put down fertiliser every tick. As Sylva was saying, you can stack up to 99 fertiliser on a spot and it will be used automatically.
Sometimes (if lucky) you might not notice the loss of a day of fertilising if using harvest boost fertiliser, as the chance of you getting the bonus yield is the percentage of how many growth ticks the plant had the buff for.
If it took 4 days to grow and had harvest boost for 2, you have only a 50% chance of getting the bonus yield
Running out of water retain fertiliser means that next growth tick you will need to water that crop manually. Weedblock, not too bad, just that the crop has a chance of spawning weeds next growth tick
Can anybody think of a way to further optimize this setup for maximum profit while still being able to have at least one of each crop for recipes?
Change the ratio of bokchoi amon the weedblocks ur also very low on harvest boost
I use harvestboost fertilizer on apples, beans, pumpkins, peppers, and blueberries
Sorry, forgot to put that in š
You say one of each crop, but what about rice/wheat/corn?
Does star crops always make star seeds? And does star seeds always make star crops?
Star crops will always give star seeds on the seed maker.
Star seeds just have a higher chance at starred crops.
At level 25 gardening, starred seeds will always give starred crops though