#Can anyone help me setup my power and turrets please

29 messages · Page 1 of 1 (latest)

normal sentinel
#

HMU

fervent palm
# normal sentinel HMU

turbine/solar panel to large battery to electrical branches and branch out to each turret set to 10 power

dense coral
#

Battery to switch first

fervent palm
#

ill do switches for efurnaces

#

just not turrets

dense coral
#

If they get to your power theyre gonna turn everything off even without a switch, so you may as well put one on anyway

#

Then you could put multiple things on the same circuit if needed

fervent palm
#

whenever i build a main base

#

so if 1 battery gets destroyed turrets remain on

dense coral
fervent palm
dense coral
#

25 in any base is excessive

#

Could probably manage your space a lot more efficiently

fervent palm
#

locker kit for every spawn

#

each spawn having a abbreviation short for which section of the base it was in

#

for example SVOC South vendy open core

dense coral
#

So your bases are just hyper excessive and arent good

#

Got it

fervent palm
#

6v1 offline attempt broke 8 turrets 3 metal walls 2 compound walls all i lost was a couple pythons and maybe 2 lines of bullets

mighty mantle
#

Is this setup correct to power turrets 24/7?

10 solar panels > 10 root combiners > 1 large battery > switch > 10 branches > 10 turrets

fervent palm
honest basalt
fervent palm
fervent palm
#

4 stories underwater 4 stories above water 5 story crows nest