If you don't like reading long posts then click out. Been about a month or so since the game's release and would like to request that performance and optimization be the number 1 priority for the game. I love RCE and i am addicted to it but respectfully, it feels as if old gen ran better. Which is a crazy thing to say. I feel as if the release of new gen was a bit premature but can understand that everyone complaining was probably a big factor in it's release. From my experience the stuttering and massive framedrops are killer. Especially the stutters. Entering a big fight or loading in multiple bases at once makes my game go wild. "Performance mode" doesn't feel like it a lot of times. Playing on high pop servers a few days after wipes has the game running horribly. New content is always appreciated but i would like to request that the current content run great first. I'm wondering if bigger maps have been in consideration to try to minimize the stutters and frame drops but keeping pop the same. For example a 5k map for 100 players. Everyone would be spread out more rather than 7 big bases living withing 10 grids of each other. This isn't a post to belittle the devs or a complaint but rather a post concerning the optimization of the game. Don't take it the wrong way. I have about 3.5k hours between old and new gen and have liked the direction the game has went. I simply want to request that that health of the game be it's #1 priority.
#One month update
53 messages · Page 1 of 1 (latest)
Yeah man game definitely needs optimization I’m hoping they improve that with the patch coming for the monthly wipe
But a 5k map for 100 players is Absolutely outrageous the 100 people on a 3.5k isnt enough let alone a 5k map
If they can optimize the game enough we need 4k map with 150-200 pop
Performance would probably get better in the qol update
The only reason i bring that up is because of that fact the game runs so poorly at the moment with everyone so close to each other. That is the reason the game feels wonky at times. Of course as soon as it's polished then absolutely we should get more people on 4ks
I really hope so
I would honestly rather them up pop first then increase map size later tbh, 200 pop on a 3.5k is perfect 4K is nice too but with the current optimization idk how well it would work
With how things are at the moment it would feel so much worse. The servers i play on average 80-90 pop and even that feels awful on a 3.5k. Just want the game to be healthy. Would definitely be much more enjoyable.
Honestly it's gotta be a wifi or console issue, I have never once had game breaking lag or stuttering happen to me and I racked nearly 300 hours since new gen released
Yea fr, I’ve not experienced it
Hopefully they fix the performance this update not tryna wait 2 months for them to do it in QOL it’s rlly annoying
I run a LAN cable so it's not a wifi issue i can guarantee that and can even send a photo of my upload and download speeds. I don't play on a base ps5 either. I play on a pro version. As i mentioned the game felt like it ran better on the old gen. Which is weird. I'm simply sharing my experience from playing in high pop servers. I usually play officials but i can only imagine what it's like to load a massive base in a boosted community server. Everyone's experience is different and i can understand if other players never felt these things happen.
I'm sure we can all agree on the fact that the majority of us want the game's health to be at it's best.
And going back to the map size thing, it was only an example of what could be done to help with such issues. It's not me actually wanting to have 5k maps with 100 people.
Games ran so poorly for a long while! i remember posting the same thing about a year ago i was told take a break come back in a month or 2 … well 12 months later and it still can’t handle running forward let a lot the frame drops in any gun fight. Either sell to another company or find people that can address the issues cus adding bigger monuments isn’t going to help performance that’s for sure.
Sucks that we need to sacrifice monuments for other monuments too. I agree that towards the end of it's old gen lifespan it wasn't so hot but the stutters definitely weren't there and neither was the trouble loading in bases. At least for me.
I mean it still isn’t there for a lot of people, and monuments haven’t been sacrificed, devs have said it will come back, it just needed more work and testing
Iv had issues and trouble for a long while along with my old team mates they stopped playing because it never gets fixed, the first week of new gen it ran fine , no issues now it feels like we are back on old gen. Iv noticed some people have no issues what so ever and others have loads of issues, and I know a lot of people will say WiFi etc …. But no other games I play have issues my internet is very good, Iv even played on other consoles and at other peoples houses and the same issues happen … its frustrating and makes it not enjoyable to hop on for a hour or 2 when you finally get in a fight and your fps drops lower than 10. 😦
i only get a bit of lag on official servers but most of it for me is on com servers
I hate to be the bearer of bad news, but running on the 120 fps performance mode is probably never going to be stable, especially if they keep adding stuff, Rust on PC has the same issue and that happens on systems more powerful than these consoles, I’m genuinely not sure what they can do outside of making the game such a blurry mess on that mode that it’s actually worse
When all of the bases get built up and things are happening everywhere, not much can be done especially on a console that’s 5 years old, it’s going to eat the CPU
Personally, I play on the 60 fps mode, obviously not the most fps possible but it’s stable and it’s likely the option they can keep stable
pc rust is known for bad optimization
That’s my point, and this is built to be a port of PC rust
The performance is never going to likely be good on 120 fps mode
yeah luckily d11 is optimizing better then pc
It’s easy to say that when the game is missing years of updates, larger maps, and servers with 900 people
i dont even know why people want more then 60 but ive never played above 60hrz
We are at 3-3.5 km maps, and 100 players max, it’s important to understand that lol
game is way newer then pc and was held back by old gen until a month ago
It’s a “port” brother, just because it came out recently doesn’t mean anything
When we start catching up to PC updates, the game is probably going to start dragging more like PC
im pretty sure they had to remake the game for console so doesnt change much
and in 1 update their adding all land vehicles
well yea, PC rust did the same, the contents of the update are pretty much 1:1 with the pc update awhile ago
Console rust is just playing catch up, which isn’t a bad thing and means we can know what to expect from the updates mostly.
wait cars and all bikes came out on one update on pc?
All of the cars I know did since I played it, bikes …. I’m not entirely sure
Bikes might have been shortly after
yeah i thought bikes were a seprate update
But yea all my point was is, that 120 fps mode is just never going to be great because of the sheer amount of content yet to come
And rust has never really been a very optimized game, it’s just how it is, I’d play on the 60 fps
i only know what 60 fps feels like because of my monitor so i dont know why people care about 120fps 60 is fine
Well 120 compared to 60 is a good difference, but the 60 fps on console is quite stable so I’d say it’s better to play on that
wait bikes were added in 2024
I get why people care, I just don’t think it’s the better option
they should just try to add as much as they can which is probably a lot
I don’t see why they can’t add everything from PC rust over time
That’s what I expect to happen, an update or so a month catching up to PC
if the next updates are like this update we will catch up in no time
Well…. Eh I don’t expect all of the updates to be huge content drops. I’d hope they use some months for fixes and optimization
probably gonna happen on qol