#why are half walls the same cost to upgrade as regular walls?

27 messages · Page 1 of 1 (latest)

upbeat dove
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Is there a reason?

vital locust
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Probably talk to @junior roost about that maybe add to qol list

junior roost
# upbeat dove Is there a reason?

Just the same and how it always has been as far as i am aware, it's never been adjusted or changed on PC either, the upkeep and costs are the same

vital locust
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Kinda stupid you should put that on list

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You would think they would change it since it’s half the size Ik your obsessed with copying everything on pc but this a good change

junior roost
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It's the same level of durability so it makes sense because if it was cheaper everyone would spam half walls around bases and they would become double the raid costs hmmmHD

vital locust
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Huh

exotic epoch
# vital locust Huh

If a base is made out of only half walls that each have the durability of a full wall then you can't splash as many walls but still costs the same

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Meaning if you were to try and open up a half wall base as much as a full wall base it would cost double

tropic charm
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So thats why the circle base i built costs 1k hqm 40k metal and stone

upbeat dove
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If that makes sense

junior roost
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Builds are taxed based on number of placements, which is why currently nobody spam builds a half wall base because the upkeep would be double, which is why halving it would make it extremely unbalanced

vital locust
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Just need halfhight wall durability in situations

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Nerf

junior roost
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Hmm that may lead to huge changes to certain builds though

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i dunno, i feel like this will be very complicated, i understand the reasoning, but it's a big change to building as a whole

frail zealot
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it's a minimal stability reduction with infinitely less splash

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it being the same cost is 100% intended and should remain as such

vital locust
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Too complicated for me idk

agile oracle
junior roost
exotic epoch
agile oracle
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ok, i'll shut up now 🤣.