#If anyone needs help with electricity

210 messages Ā· Page 1 of 1 (latest)

uneven thorn
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Powers 9 turrets

slim isle
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Not smart way to wire tbh

zinc garnet
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My guy what is even going on here lmao

raven scarab
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Just use 9 e branches and wire them all together lmao

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Power in power out to link them all then connect each turret to each e branch

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Change power to 10 for all and boom you’re done

uneven thorn
uneven thorn
azure ivy
eternal escarp
slim isle
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Splitters are useless tbh

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The amount of power split is weird unless at end of cycle for turrets and that’s only if u have the branch output at 31 power lol

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This is a more effective power supply

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Left branch is whatever power u need as the number and middle is 4

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Rest gets supplied into battery

tall hornet
# slim isle Splitters are useless tbh

splitters are the way too full on power savings imho
this is my 54 turret setup, the limit seems to be 81 rn
power usage is 560 raw, adding switch or tc check is more ofc
i like this because it's big enough to save decent power
and gives me the ability to hide the battery's in small enough bunkers

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this short circuit seems to be the limiting factor to any turret circuit
for anyone still looking for info on this i would refer u guys to rustrician.io
why reinvent the wheel if pc has done it before us

slim isle
tall hornet
azure ivy
tall hornet
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yes

azure ivy
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For 52 turrets

tall hornet
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if u would take the time to read carefully: i stated, and i quote "this is my 54 turret setup, the limit seems to be 81 rn
power usage is 560 raw, adding switch or tc check is more ofc" so i said this is my 54... , limit is 81rn new line powerusage is 560 raw which means no switches or transmitters or whatever...

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so 54 turrets x 10 = 540 power, 20 power for the circuit and the spitters...

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in actual usage i avg around 584 power with tc check using hbhf and a switch

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as i've designed a custom alarm it also takes some power for a receiver but thats extra extra

tall hornet
glass mason
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Best way to wire turrets with 1 large battery is 8 electrical branches set all the to 10 and put the power out of 1 and into the power in of the other one ect

azure ivy
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If you just have a windmill for 9 you will slowly run our

rocky mango
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I didn’t reply to you

tall hornet
rocky mango
tall hornet
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like right here...

rocky mango
tall hornet
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aight bet

tall hornet
rocky mango
tall hornet
glass mason
azure ivy
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Ok explain it

glass mason
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I already did

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🤷

azure ivy
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Explain it better

glass mason
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U explain how it would run out of power🤫

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Ive don’t it every wipe and it never runs out of power

azure ivy
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Large battery gives 100 power each electrical breach takes 2 power 9x2= 18 9x10= 90 90+18= 108

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Pretty sure they haven’t changed anything

glass mason
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10x9 90

azure ivy
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Yep

glass mason
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It give 100 power

azure ivy
glass mason
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U set each branch to 10

azure ivy
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Why is my name green

glass mason
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Idk you the smarty here so u explain

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Loo up on YouTube they literally do what I do

azure ivy
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I might be wrong but

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Depends how high ur windmill are if there like 15 high then that probably why you can have 9 turrets with 1 windmill

glass mason
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That’s if u wire up the lights

azure ivy
glass mason
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Look DMs

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Il even send you the video

azure ivy
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Ok

slim isle
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Irl electrician noob

slim isle
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Cry

midnight pivot
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you both could just drop it and get over it

slim isle
eternal escarp
# slim isle

This looks like a more complicated version of the standard power loop, How is this better?

eternal escarp
eternal escarp
azure ivy
glass mason
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Knew it

slim isle
eternal escarp
slim isle
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The nih core is the more efficient one of the 2

eternal escarp
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I figured that's what you were trying to do but I didn't think it would work because of the 80/120 rules

slim isle
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There’s a YouTube video that explains it better than I can just look up ā€œnih core vs power loopā€

tall hornet
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with the power loop you need to account for a little extra power as it does not get charged when in use

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personally for it's simplicity i will stick to the power loop and further investigate the merits of the nih core

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i've designed my base so that power would not be an issue

eternal escarp
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I'm running an experiment right now on 2 batteries using both ends of the spectrum. One has no power incoming (power loop) and the other with 97 incoming (best possible scenario nih core) both on 100 usage and in the "best scenario" the NIH core is lasting a significant amount longer, currently at 15,000 rw vs 22,000.

That also means the nih core would require less charging when root power takes over again, however the NIH core would also have a little less power to divert to charging.

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Just did all the math on that and the NIH core only needs 4 rw more than the power loop to begin charging.

tall hornet
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i imagine it being somewhere between 10 and 20% beter in the loops with lasting no power scenario that significantly drains the battery's

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that's just a guess tho as i assume the powerloop will charge more in the same amount of time...

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i'll do a little test on alternating strain that does not get fully charged again and see which one 'dies' first

slim isle
slim isle
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Also I’ll do some research to see if I can add anything to the nih core to better adj and customize it for console and maybe make it to where when 1 battery is full it swaps to a empty battery

eternal escarp
# slim isle Did u adj the nih core electrical branches as well?

I didn't actually run it thru either set up, I just crunched the numbers in my head. In retrospect, if I would have then I would have caught my mistake earlier, that mistake being that the best case for nih core is 98 input to battery not 97. I mainly wanted to see how drastically the best case nih core fared against the powerloop/worst case nih core so I used two full charge batteries out to branches set to 100 to put a full load on the batteries and ran a branch from a test generator set to 97 into one of the batteries to simulate the two systems.

eternal escarp
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That is a tough question to answer. I've been rolling this around in my brain today and at this point I think that both systems are so similar that neither really comes out as a clear winner in 99 percent of scenarios.

let me give some examples, lets assume a fully loaded setup on a large battery so 100 usage from the battery with 98 being usable on both systems. we have a windmill set up currently producing 120 when we set up both systems.

for the initial charge to full in this situation the pl sends 17 to the battery and the nc sends 13, so pl will hit full charge faster.

if the root drops to 107 pl is sending 4 to the battery and nc is sending 0 but the base is still running on root power so the pl will charge faster.

106 is pl 3 nc 0 still on root

at 105 pl is 2 nc switches to battery but is slow draining because 98 is going to battery

for the nc nothing changes until root drops to 100 when the charge to battery drops to 97

pl keeps sending charge to the battery until root drops to 103 at which point it goes into normal drain.

With all of the above in mind, 104 or above the pl will charge faster, 103 or below nc will drain slower. But let's say that root drops to 105 for 10 minutes so pl is still charging but nc is slow draining, then it drops to 100 nc is still slow draining but faster than it was before and pl is normal draining after 5 minutes it goes back up to 120, which battery will hit initial full charge first? your guess is as good as mine.

Even after the batteries are fully charged I think the differences between the two would be minor if you drop below your root power threshold for short periods of time, nc draining slower pl charging faster would cancel each other out.

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the only scenario that I can really see a difference would be if you lost a significant amount but not all of root power for an extended period of time. So maybe an offline raid where they damaged part of your root system. then the nc would have a clear advantage.

My gut tells me that nc would have no value for a solar only system, while it would be able to send power to the battery during the ramp up in the morning and the drawn down in the evening I think the extra charge being sent from the pl through out the day would be better, but that is just speculation.

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TLDR: they're pretty much the same

tall hornet
eternal escarp
eternal escarp
tall hornet
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setting it up right now, i was just thinking with the way the pl charges the battery also takes 4 power before any goes into the battery so.... we'll see šŸ˜„

eternal escarp
tall hornet
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but charges longer right the nc... hard to tell, i'm double checking, might post picture to verify so i don't waste my time testing a wrong nih core...

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i still need to set the power amounts and add loads with timers but i just want to be sure about the nih core wiring and stuff @eternal escarp

eternal escarp
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looks right to me

tall hornet
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aight was just making sure

eternal escarp
tall hornet
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i believe they have, i need to add tiny powerdraws here and there i guess

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figuring that out now

eternal escarp
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Ooft

tall hornet
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maybe there's a console button i can push to avoid this, i'll go check if someone is still online in the rw

slim isle
slim isle
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Click the imagine and it will turn black and show u wiring points

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I got bored so I drew the design of all electrical items for when I make my own designs

tall hornet
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just be aware they use pc version electrics there so we need to add a light to get the powerdraw of components like on console for now

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i believe they were looking into a console specific option

eternal escarp
slim isle
tall hornet
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it's a website my guy, check it out šŸ˜„

versed solarBOT
tall hornet
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i can't post the link? like what?

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so that has old electrics for pc or same as console

tall hornet
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have an xml backup as well now... power set min 55 max 110

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drawing 94 power

eternal escarp
tall hornet
eternal escarp
tall hornet
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the rustrician picture does not have the 6 battery's yet

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i just use some splitters to divide to the power ins of all 6

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and use root combiners to combine to the blocker

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i tend to use a hbhf with a mem cell to check for tc upon turning this circuit on or off

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need a double switch flip but that's minor details

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i run 3 of these in my main, the battery's and all wiring are in the bunkers

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takes up 3 of the 6 available one's

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guarantee's 99.99% uptime at all times

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i have a secret genny setup when power gets demolished and the raid takes plus 4 hrs

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then the battery's are low and need charging

tall hornet
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it adds to the complexity sure, but the benefit is incredible when right below target power

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say u run solar and wind to get barely target power

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and they blow up 1 solar or something, heli, raiders whatever

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i believe the closer to the target power the longer it will extend

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my target rn is 96, source is 91, nc is charging 88 power and pulling 100, pl is pulling 100

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yes it will recharge a tad faster

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but it's nowhere near the benefit the nc has as that keeps recharging if not all source power is down even when pulling 100 power out of the batt

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at 60 charge with nc which is 63 source power u extend by half the battery life available at the full load

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if say u where to run like that for an hour, pl would be down 1hr of battery, nc would be down 30 min

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effectively looking at 92 power as max charge below target

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so at that power nc is 76.666% more efficient, 50% at 63 and so on

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it's not really linear i believe but u know approx is good enough at that point

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nobody is gonna do that math mid raid šŸ˜„

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my percentages might be off, as pl has 4 power lead when charging...

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take 10% maybe on avg, still impressive what the nih core does

eternal escarp
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If I'm reading everything correctly, you came to the same conclusion I did which is that nc is mainly valuable in a partially damaged power system?

tall hornet
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yes, and i would say very valuable

eternal escarp
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Yeah, I gave it the clear victory in that scenario also

tall hornet
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the 10% is the x value in the non linear in relation to the 4 - 63 or 91

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the more damaged the less valuable

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i had already mitigated the pl's risk but this makes that even stronger

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gg's šŸ˜„

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now i gotta redo all my system's šŸ˜„ ffs

eternal escarp
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Lol

slim isle
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And if u really are concerned about not enough output u can just slap another nih core in ur baseCatYes

tall hornet
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i'll be slapping loads of those šŸ˜„

slim isle
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I keep 2 in my base no matter the size for defense purposes

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Rather not have all ur turrets hooked up in same spot lol

tall hornet
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i need 6 minimum to populate all turrets spots

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3 more for alarms

slim isle
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I’m working on a few projects rn

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One is an automated defense system

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Where lets ur raiders think turrets turned off and door is open then traps them in and opens up turrets and kills then

tall hornet
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yh had a talk in the rustricity workshop discord with one of the legends there about that as well

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do it properly with the right bait style in the buidl

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and that's op af

slim isle
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Tbh waiting on the industrial update to do a ton of the electric stuff

tall hornet
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i see, i got pc version back in the day when ptb was bad

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so i kinda had my fun with that already šŸ˜„

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but it might be a long way still before industrial hits

slim isle
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Unfortunately

tall hornet
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i mean it's not a pc and we are still far behind pc version

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like 9 years or something mad

slim isle
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Just hoping mini’s are one of the last thing they add

tall hornet
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it's a heavily requested feature i can tell u that much šŸ˜„

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i wouldn't mind that much, have about 400 hrs flying mini's with controller now

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i spent a lot of time on that, not really getting anywhere

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until i got some more ram, then it hit me šŸ˜„

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i was fighting lag all along šŸ˜„

tall hornet
slim isle
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It seems there is a multi battery nih core

tall hornet
tall hornet
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should work easily

slim isle
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Yea 3 batteries spread out really good

tall hornet
slim isle