#If anyone needs help with electricity
210 messages Ā· Page 1 of 1 (latest)
Not smart way to wire tbh
My guy what is even going on here lmao
Just use 9 e branches and wire them all together lmao
Power in power out to link them all then connect each turret to each e branch
Change power to 10 for all and boom youāre done
But each e branch take one power away taking away from the amount of turret you can have
The most efficient way to wire
Please explain how
Nope, branch to switch, switch to splitter, splitter to 3 splitters
Splitters are useless tbh
The amount of power split is weird unless at end of cycle for turrets and thatās only if u have the branch output at 31 power lol
This is a more effective power supply
Left branch is whatever power u need as the number and middle is 4
Rest gets supplied into battery
splitters are the way too full on power savings imho
this is my 54 turret setup, the limit seems to be 81 rn
power usage is 560 raw, adding switch or tc check is more ofc
i like this because it's big enough to save decent power
and gives me the ability to hide the battery's in small enough bunkers
this short circuit seems to be the limiting factor to any turret circuit
for anyone still looking for info on this i would refer u guys to rustrician.io
why reinvent the wheel if pc has done it before us
How much power is those splitters branching out
81 power for all??
yes offcourse 81 powered and backed up by battery is the limit
Itās 10 power per turret???
yes
Explain how itās 10 power per turret and you have 52 and ur using 81 power
For 52 turrets
if u would take the time to read carefully: i stated, and i quote "this is my 54 turret setup, the limit seems to be 81 rn
power usage is 560 raw, adding switch or tc check is more ofc" so i said this is my 54... , limit is 81rn new line powerusage is 560 raw which means no switches or transmitters or whatever...
so 54 turrets x 10 = 540 power, 20 power for the circuit and the spitters...
in actual usage i avg around 584 power with tc check using hbhf and a switch
as i've designed a custom alarm it also takes some power for a receiver but thats extra extra
which ones? the ones connecting to the actual turrets get 31 power, branching out 10 on the 3 ports for the turrets. the main splitter is 558 / 2 = 279 / 3 = 93 / 3 = 31
Best way to wire turrets with 1 large battery is 8 electrical branches set all the to 10 and put the power out of 1 and into the power in of the other one ect
The wires 9 turrets
You need a windmill and solar panel for 9
If you just have a windmill for 9 you will slowly run our
I didnāt reply to you
yet u seem to need help but hey u don't want it that's fine too... š
When did I say I needed help Ik how to do turrets
like right here...
What part of that was me asking for help
aight bet
suit yourself then mr i didn't ask for help
I will because I donāt need help
glad we got that sorted then.. Gg's š
No you donāt if u actually do it right u donāt
Ok explain it
Explain it better
U explain how it would run out of powerš¤«
Ive donāt it every wipe and it never runs out of power
Large battery gives 100 power each electrical breach takes 2 power 9x2= 18 9x10= 90 90+18= 108
Pretty sure they havenāt changed anything
10x9 90
Yep
It give 100 power
Power breachās take 2
U set each branch to 10
I might be wrong but
Depends how high ur windmill are if there like 15 high then that probably why you can have 9 turrets with 1 windmill
Thatās if u wire up the lights
I donāt and I can only get 8
Ok
Irl electrician noob
Cry
you both could just drop it and get over it
Itās just some kid who insided for loot ages ago lol
This looks like a more complicated version of the standard power loop, How is this better?
That is 98 rw, 90 active and 8 passive. If you add in a switch it becomes 99 with 9 being passive and you can't use the 1 remaining from the battery.
Battery to splitter to 3 splitters is 94, 90 active 4 passive. Add a branch and switch it becomes 96, with 4 left over to use out of the branch.
Yeah, that's not how it works. Passive usage is 1 not 2.
Thought it was 2 mb
Knew it
So it pretty much uses the amount u need and stores the rest and when ur power source is destroyed it automatically swaps to the battery as the power source
But how is it better than the standard power loop?
It reroutes the power when u swap sides and gives u more time till the battery starts to drain
The nih core is the more efficient one of the 2
Does it slow down the drain even though you are not overcoming the the 80% efficiency rule?
I figured that's what you were trying to do but I didn't think it would work because of the 80/120 rules
Thereās a YouTube video that explains it better than I can just look up ānih core vs power loopā
honestly there is no real advantage other than u can run your power amount closer
with the power loop you need to account for a little extra power as it does not get charged when in use
personally for it's simplicity i will stick to the power loop and further investigate the merits of the nih core
i've designed my base so that power would not be an issue
Hmm, I've seen that before and then completely forgot about the design because I was doing strictly solar at the time.
I'm running an experiment right now on 2 batteries using both ends of the spectrum. One has no power incoming (power loop) and the other with 97 incoming (best possible scenario nih core) both on 100 usage and in the "best scenario" the NIH core is lasting a significant amount longer, currently at 15,000 rw vs 22,000.
That also means the nih core would require less charging when root power takes over again, however the NIH core would also have a little less power to divert to charging.
Just did all the math on that and the NIH core only needs 4 rw more than the power loop to begin charging.
is that deficit enough to make it worth using?
i imagine it being somewhere between 10 and 20% beter in the loops with lasting no power scenario that significantly drains the battery's
that's just a guess tho as i assume the powerloop will charge more in the same amount of time...
i'll do a little test on alternating strain that does not get fully charged again and see which one 'dies' first
Did u adj the nih core electrical branches as well?
Also Iāll do some research to see if I can add anything to the nih core to better adj and customize it for console and maybe make it to where when 1 battery is full it swaps to a empty battery
I didn't actually run it thru either set up, I just crunched the numbers in my head. In retrospect, if I would have then I would have caught my mistake earlier, that mistake being that the best case for nih core is 98 input to battery not 97. I mainly wanted to see how drastically the best case nih core fared against the powerloop/worst case nih core so I used two full charge batteries out to branches set to 100 to put a full load on the batteries and ran a branch from a test generator set to 97 into one of the batteries to simulate the two systems.
That is a tough question to answer. I've been rolling this around in my brain today and at this point I think that both systems are so similar that neither really comes out as a clear winner in 99 percent of scenarios.
let me give some examples, lets assume a fully loaded setup on a large battery so 100 usage from the battery with 98 being usable on both systems. we have a windmill set up currently producing 120 when we set up both systems.
for the initial charge to full in this situation the pl sends 17 to the battery and the nc sends 13, so pl will hit full charge faster.
if the root drops to 107 pl is sending 4 to the battery and nc is sending 0 but the base is still running on root power so the pl will charge faster.
106 is pl 3 nc 0 still on root
at 105 pl is 2 nc switches to battery but is slow draining because 98 is going to battery
for the nc nothing changes until root drops to 100 when the charge to battery drops to 97
pl keeps sending charge to the battery until root drops to 103 at which point it goes into normal drain.
With all of the above in mind, 104 or above the pl will charge faster, 103 or below nc will drain slower. But let's say that root drops to 105 for 10 minutes so pl is still charging but nc is slow draining, then it drops to 100 nc is still slow draining but faster than it was before and pl is normal draining after 5 minutes it goes back up to 120, which battery will hit initial full charge first? your guess is as good as mine.
Even after the batteries are fully charged I think the differences between the two would be minor if you drop below your root power threshold for short periods of time, nc draining slower pl charging faster would cancel each other out.
the only scenario that I can really see a difference would be if you lost a significant amount but not all of root power for an extended period of time. So maybe an offline raid where they damaged part of your root system. then the nc would have a clear advantage.
My gut tells me that nc would have no value for a solar only system, while it would be able to send power to the battery during the ramp up in the morning and the drawn down in the evening I think the extra charge being sent from the pl through out the day would be better, but that is just speculation.
TLDR: they're pretty much the same
exactly what i'm testing in rustrician today, like the differences are minimal i do think the nih core might come out on top, my gut was estimating 7-13% but will see today i guess
this idea has the wheels in my brain turning
let us know what you come up with
setting it up right now, i was just thinking with the way the pl charges the battery also takes 4 power before any goes into the battery so.... we'll see š
pl takes 4 nc takes 8 so 4 more
but charges longer right the nc... hard to tell, i'm double checking, might post picture to verify so i don't waste my time testing a wrong nih core...
i still need to set the power amounts and add loads with timers but i just want to be sure about the nih core wiring and stuff @eternal escarp
looks right to me
aight was just making sure
Has rustrician updated to the new PC system?
i believe they have, i need to add tiny powerdraws here and there i guess
figuring that out now
Ooft
maybe there's a console button i can push to avoid this, i'll go check if someone is still online in the rw
The nc was actually originally built off of a solar based power
This is the exact wiring of nih core
Click the imagine and it will turn black and show u wiring points
I got bored so I drew the design of all electrical items for when I make my own designs
try rustrician.io, u might like it
just be aware they use pc version electrics there so we need to add a light to get the powerdraw of components like on console for now
i believe they were looking into a console specific option
If you're talking about Austin's video, yes he showed it hooked up to solar panels but that was just for constant power for the demonstration, it doesn't actually serve any function on a solar setup.
That on windows?
it's a website my guy, check it out š
Sorry, that link is not on the approved list. Here's a better one: https://youtu.be/ukwM21XfqJ0
If you'd like to post gifs you'll need to Boost the Discord
This is an instrumental cover of "Vicetone & Tony Igy - Astronomia" created with Rust ingame instruments.
All instruments were played on a midi keyboard, connected to my pc.
Discord Server:
https://discord.gg/qfbenTt
#Astronomia #Rust #Instruments
i can't post the link? like what?
so that has old electrics for pc or same as console
my pc crashed earlier so had to redo, tho now i'm on the legacy.rustrician.io which emulates console
have an xml backup as well now... power set min 55 max 110
drawing 94 power
I don't know why this didn't jump out at me right away but unfortunately I don't think that's possible because there is no component that reads a batteries charge level. I think the closest you could get is a dual battery backup but they are kind of expensive on root power. But I might try to come up with a better dual system than what I've seen previously.
i run a 54 turret circuit with 6 backup battery's, it's defo doable and powerfull š
I'd be interested in seeing that setup.
the rustrician picture does not have the 6 battery's yet
i just use some splitters to divide to the power ins of all 6
and use root combiners to combine to the blocker
i tend to use a hbhf with a mem cell to check for tc upon turning this circuit on or off
need a double switch flip but that's minor details
i run 3 of these in my main, the battery's and all wiring are in the bunkers
takes up 3 of the 6 available one's
guarantee's 99.99% uptime at all times
i have a secret genny setup when power gets demolished and the raid takes plus 4 hrs
then the battery's are low and need charging
honestly nih core all the way
it adds to the complexity sure, but the benefit is incredible when right below target power
say u run solar and wind to get barely target power
and they blow up 1 solar or something, heli, raiders whatever
i believe the closer to the target power the longer it will extend
my target rn is 96, source is 91, nc is charging 88 power and pulling 100, pl is pulling 100
yes it will recharge a tad faster
but it's nowhere near the benefit the nc has as that keeps recharging if not all source power is down even when pulling 100 power out of the batt
at 60 charge with nc which is 63 source power u extend by half the battery life available at the full load
if say u where to run like that for an hour, pl would be down 1hr of battery, nc would be down 30 min
effectively looking at 92 power as max charge below target
so at that power nc is 76.666% more efficient, 50% at 63 and so on
it's not really linear i believe but u know approx is good enough at that point
nobody is gonna do that math mid raid š
my percentages might be off, as pl has 4 power lead when charging...
take 10% maybe on avg, still impressive what the nih core does
If I'm reading everything correctly, you came to the same conclusion I did which is that nc is mainly valuable in a partially damaged power system?
yes, and i would say very valuable
Yeah, I gave it the clear victory in that scenario also
the 10% is the x value in the non linear in relation to the 4 - 63 or 91
the more damaged the less valuable
i had already mitigated the pl's risk but this makes that even stronger
gg's š
now i gotta redo all my system's š ffs
Lol
And if u really are concerned about not enough output u can just slap another nih core in ur base
i'll be slapping loads of those š
I keep 2 in my base no matter the size for defense purposes
Rather not have all ur turrets hooked up in same spot lol
Iām working on a few projects rn
One is an automated defense system
Where lets ur raiders think turrets turned off and door is open then traps them in and opens up turrets and kills then
yh had a talk in the rustricity workshop discord with one of the legends there about that as well
do it properly with the right bait style in the buidl
and that's op af
Tbh waiting on the industrial update to do a ton of the electric stuff
i see, i got pc version back in the day when ptb was bad
so i kinda had my fun with that already š
but it might be a long way still before industrial hits
Unfortunately
i mean it's not a pc and we are still far behind pc version
like 9 years or something mad
Just hoping miniās are one of the last thing they add
it's a heavily requested feature i can tell u that much š
i wouldn't mind that much, have about 400 hrs flying mini's with controller now
i spent a lot of time on that, not really getting anywhere
until i got some more ram, then it hit me š
i was fighting lag all along š
with the battery's, nc is for later š
why are u powering turrets via remote
It seems there is a multi battery nih core
because otherwise i need to include my alarm system as well to have it powered
makes sense i'm just gonna put that nih core in front of most of my circuits
should work easily
Yea 3 batteries spread out really good
the amount of battery's does not seem important as long as the power is divided equally between all battery's used... I will be using 6 per circuit...
U donāt need an alarm system to power it tbh just use switch