#if old gen can handle gta online why can’t old gen handle mini copters
33 messages · Page 1 of 1 (latest)
also there's the thing that gta is made by rockstar with about 10000x the budget and resources than d11 😭
Rust is more demanding
And unity can handle less
Rockstar is a triple a company d11 isnt
Rockstar has move funds and a better engine
Doesn't matter if d11 can't do it d11 can't do
We're get it when old gens dropped
Old gen can't handle much
They trying to do much the community has no clue how far d11 came
lol
Gta 5 uses RAGE while Rust uses unity. Unity is more demanding
Coco I don't feel like getting into this again but there's nothing wrong with old gen I play both old gen and new gen and have little to no difference in anything ingame only difference is loading into the server faster nothing different ingame after already loading in
I'm just stating a fact
not a fact but I don't have it in me to argue its been a long day
Its a decade old system was all I was saying with limited capability
i mean old gen holding back the game to some capacity is a fact. Even devs have said it
lmfao what 😭 that doesn't even make sense my boy
how am i supposed to test if old gens are holding back progression of the game?
make an exact copy of rce in unity and see if i run into old gen limits??
dont forget d11 is still considered a indie development team
they're pretty new at optimizing pc games
My reaction to the thread too 
There’s a ps5 only Version 😂
for main branch I agree for ptb old gen runs better while new gen runs worse
but that's just my personal experience it's different for everyone
they just don't tho lmfao
Fax I've seen the difference in texture frame and motion wise
all true ya ^
If anything new gen would get it first due to the lag on old gen. Old gen takes 1 minute to load up a Zerg base or even a monument, while’s a mini trying to fly would be a very challenging and a horrible experience.
This the most stupidest question on this forum