#Game resolution and quality significantly drops when graphics are too high

1 messages · Page 1 of 1 (latest)

tacit fjord
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if i set my graphics settings to above high so basically if i set my settings to very high or ultra the resolution drops and it looks blurry

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also the camera seems to shift to the left or smth

sharp estuary
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DLSS or something else

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It's a known issue

tacit fjord
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Doses DLSS need to be off

sharp estuary
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You need to restart your game

tacit fjord
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And how do I do that

sharp estuary
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Then there's a chance that it will fix itself

tacit fjord
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Cause I closed it and reopened it enough times

sharp estuary
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hmm

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So I guess it's a dice roll

quaint moon
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the system fails when you switch quality level, but should work after restarting the game

tacit fjord
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which id say is too much

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for a game that already reccomend 32 gb of ram

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and even then it looks a little blurry or wierd

quaint moon
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dlss on best quality won't use more ram, it's more cpu calculations, as well as that blur is by design their assets feature to replace original anti aliasing and upscale the game from very low resolution to your native/set

tacit fjord
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yes

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but

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that leads to preformance dro[

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drops

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and as i said i can still feel it looks wierd

quaint moon
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It's just current workaround for the asset to work at all if you switched the quality settings when the game was already running - the only another option is restart

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I understand

tacit fjord
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so you will fix it eventually

quaint moon
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I tried myself to fix it but failed, asked the original dev for help and he said back in November that he'll do it

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it's now february and we're still here

tacit fjord
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well

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ig ppl need an rtx 5070 with 32 gb of ram and a 9600x to play on ultra

quaint moon
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interesting, I have pretty mediocre pc and play this on ultra, the game mostly consumes up to 10 gb of ram after all of these optimizations

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sometimes lower when the system detects that you have something big in background running so it does not have the comfort of claiming some memory for later

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that's how unity engine does it- if the game has used while loading something up to 10 gb of ram but now does not needed anymore it doesnt release that additional memory for other processes if it doesnt have to

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it keeps it for itself, as a reserve

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if there is a big process in background that takes lots of ram then it tries to not keep such reserve

tacit fjord
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i have like 9 gb worth of ram running in the background i cant close