#Weird non-penetrations
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And this one: 2 shots hit very close but the results vary.
i mean was the tank destroyed sometimes rounds can hit the small parts of a tank and it causes a bounce
This could be something we already fixed, floating point precision issue - that the further the ballistics happened from center of map, from coordinates 0,0,0 then the ballistics stopped working as they should
for me the situation was better, needs your check
Oh, haven't played for a while. I'd see if there's time.
Eh, should we test the unstable build? The stable build hasn't been updated since this issue I think.
yes, only unstable
the default is still waiting, we're fixing last stuff after our internal playtests
Fine, haven't seen this bug in unstable build so far.
Unfortunately, there're lots of audio bugs. E.g., can't hear main gun firing audio in gunner optic.
Yes, I am doing lot of changes here, trying to get rid of sounds being cut off