#ai's monotribe runs

1 messages · Page 3 of 1

normal dew
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oh wait no it's a movepool size thing

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unless...

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oh i can drain punch ape twice

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perfect

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if it sounds like i say "hitmonchan" and it sounds like "cinccino" don't worry about it

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(it does have like, massively less speed and movepool)

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hitmonchan could do this if i had a liechi berry

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oh wait i have a weakness policy

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this isn't a hitmonchan thing, this is a offensive setup deathorb thing

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the only thing stopping hitmonchan from hitmonchanning all over her is the meowstic

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but it's doing a pretty good job stopping it

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incineroar to beat darm + meowstic + switch in on starmie exploits, cv ghost whoever to switch in if darm is CCing for some reason, leftovers beartic for mamoswine

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that delphox set..

pure helm
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piercing doubt is what i feel when i look at the delphox set...

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also hiiii sigilyph :3

normal dew
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she really said 2 stabs that's all i need

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incineroar beats both farigiraf and delphox, ag-herb machamp beats beartic, and then random water types with covert cloak and also hitmonchan beat dewong

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air balloon incineroar + cv ghost anything to take down claydol with 0 damage confirmed

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aspear berry hitmonchan for froslass

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agility herb machamp for venomoth

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and leftovers sharpedo for jynx i suppose

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i love my no stab agility herb machamp

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#ikillonethingdonothingelseandilikeit

coarse cobalt
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the thing about battles without a numbers advantage for the opponent is that this is a totally valid approach to everything lol

normal dew
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yeah

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tectonic doesn't tend to include many mons where it's hard to find something in your box to do that, too

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(for a bunch of reasons see commentary on tectonic singles when i was talking about yez 3)

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anyway my easy detour is done now i have to either fight doubles or underleveld

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machamp answers g darm easily

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sharpedo is so funny because it has the best defensive type in my box

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but it's sharpedo

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i am genuinely all the time going like ah. it would be really good to have a water/dark type here

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but it's sharpedo

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multiple noel mons, even

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but it's sharpedo

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the noel set

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correction:

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the noel set

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imagine how much harder noel would be without protect lol

coarse cobalt
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things to remember for tectonic kaizo lol

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(could theoretically just wrap that into the curse)

normal dew
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machamp beats g. darm as long as i switch in not immediately before curse turn

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incineroar beats m. beautifly eventually

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hitmonchan beats m. polteageist with 1 turn runup

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raticate beats bruxish with 1 turn runup

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fearow beats rapidash with 1 turn runup

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skuntank beats metagross with 2 turns runup, though machamp might flee

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metagross* might flee

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the main risk is the 1 turn runup on fearow

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oh wait it's u-turn based so it's totally fine

normal dew
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i set up my turns wrong a couple times (missed an important protect early, used an erroneous protect vs rapidash later) but it worked out anwyay

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my follow me options

sharp marsh
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grapploct is a big guy

normal dew
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big numbers in pehp and sehp

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as best as i can tell the only thing she's capable of

sharp marsh
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it can also abuse numbing touch

normal dew
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but she does have big numbesr there

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ewww gambling

sharp marsh
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is a dice multi hit really gambling

normal dew
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yes

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that's a 76% numb

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disturbing

sharp marsh
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80% more like

normal dew
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true

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nonetheless,

sharp marsh
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we used Grapploct for that in the redacted fight, which you would have seen if you stopped using rocky helmet physical tanks for 30 seconds nooooo

pure helm
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rocky helmet fun… rocky helmet good…

normal dew
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bella gave it its just punishment for gambling

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the grapploct set

sharp marsh
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CV electric is wild

normal dew
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it unfortunately needs to resist flying

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grapploct probably does more things on dev because of REDACTED

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its live coverage is depressing

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though i guess it's better than it feels..?

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it does suffer from a bunch of gaps in the types it has coverage of

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honestly cv electric is pretty decent in a general sense

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anyway, the plan: swampert flip turns out on 1 to set rocks, then grapploct spams follow me while hitmonchan kills everything, then pidgeot sets tailwind and hitmonchan finishes killing everything

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grapploct can also use coaching in there

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first try loss because i got impatient and didn't double check my style and item on hitmonchan

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shoutouts to pidgeot for kill stealing for no reason

normal dew
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next time: sewers adventure -> spiritomb -> yez 4 -> sang

normal dew
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after bellas comment on the noel thing tectonic kaizo is vaguely on my mind lol

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tectonic but with more singles gauntlets besides the championship...

sharp marsh
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you'd just need to add one-ways on all the routes

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hmm

normal dew
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and delete the abraporter

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(well, disable)

sharp marsh
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no you'd also need to make perfects clear away in batches

sharp marsh
coarse cobalt
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hmmm that's actually interesting if swingable: make areas toggle to teleportable after a gauntlet is cleared

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(or rather, some condition is met)

normal dew
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tectonic kaizo where we cut offensive setup and massively slash follow.me and protect distributions

coarse cobalt
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protect is maybe fine, but the other stuff yeah

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thoguh I guess protect is super easy to bait

normal dew
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protect isn't precisely a problem it's just strong and doubles centralizing

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By cutting distribution it turns from like every man can use protect strats and it centralizes every battle to some months have protect and that brings them unique viability

coarse cobalt
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this is true

normal dew
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i think this is the path to spiritomb, let's find out

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with just one agility + me going and grabbing snubbull to tutor pixie punch, hitmonchan would kill everything

coarse cobalt
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do have to worry about getting burned by salazzle I guess

normal dew
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that is actually true hm

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only an issue because corviknight barely survives itemless hitmonchan

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it's not actually a risk since it's a luck herb

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so maybe i need to use other mons

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sad

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pidgeot lead kills salazzle, kills breloom, 2hkos corvi, kills absol though only with u-turn

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perfect easy

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i can just switch back in after i guess lol

coarse cobalt
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lmao

coarse cobalt
normal dew
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the chesto berry is somewhere in the shelf and i don't have it so i'll just use fearow as my backup to avoid the potential of switching back on a spore

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the only reason i have to use more than one mon on this fight is because u-turn is the literal only bug move option

coarse cobalt
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i think you can buy one from the black market maybe?

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there are some berries on sale at least

normal dew
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yes well i would have to fight trainers to get there

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i do think so too

coarse cobalt
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might just be stat berries though idk

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i only remembered because I bought salac from there to see if it performed on emboar (it did not perform on emboar)

normal dew
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i forgot to actually teach pidgeot u-turn but it was fine

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i think the only time i've used the prizca salac surprisingly

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is the watchog victoire sweep

coarse cobalt
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funny

normal dew
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all three normal starters soloing victoire was a little more funny than depressing

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okay perfect that was the way to spiritomb

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so dark types then fighting types

coarse cobalt
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sounds right

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me: does fighting resist bug? (it does but it says a lot that i've played pokemon for >20 years and still am not 100% solid on offensive bug matchups lol)

normal dew
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odd room is really good for skuntank huh

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thank you spiritomb

delicate spire
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"offensive bug matchups" funny joke

normal dew
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thank you spiritomb for killing combee and then yourself as usual

delicate spire
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"im going to kill everyone in this room and then myself"

coarse cobalt
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psychic/bug/dark/grass is not actually terrible tbf, just mid

normal dew
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bug?

coarse cobalt
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oops

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okay yeah it looks worse when I don't make a typo

normal dew
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i feel like in tectonic 4x bug weaknesses come up constantly and 2x bug weaknesses come up almost never when i don't have an atlacross

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though this run has like no bug coverage which isn't helping mmy ability to see it

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other than u-turn

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damn, asha

delicate spire
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asha moment

normal dew
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tbh with scrapper machamp probably wins these

coarse cobalt
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you can approximate scrapper by giving them extra style points in defense btw, if you wanna be lazy about it

normal dew
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(with an agility herb)

coarse cobalt
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that does work yeah

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either that or like eject button strats

normal dew
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it can do it with eject button strats for sure, the problem with eject button strats is just

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using multiple mons to deal with 1 mon on yez scary

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hitmonchan can't kill togekiss unfortunately

coarse cobalt
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if you have a ghost type with a defense boost that's probably fine for regirock + haerobic was my thought

normal dew
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oh right i have a ghost type now!

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i haven't had one the entire run

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oh i guess i could've gotten one a bit ago

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a. wak, annihilape, m. zangoose

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two of which actually have the types that get hit by strafe lol

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..and none of which have good pehp

coarse cobalt
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yeah

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and a. wak gets hit by rock moves

normal dew
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though. sealing body is really funny on haerobic

coarse cobalt
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you could say that this situation is

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wak

normal dew
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actually sealing body is REALLY funny on haerobic

coarse cobalt
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i guess it is isn't it

normal dew
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it wouldn't help with anything else though

coarse cobalt
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it probably forces her out at least which is something?

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actually no it probably stays in to die

normal dew
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emboar is clean on magnezone, incineroar is clean on chandelure

coarse cobalt
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oh true you have a ground/fire type

normal dew
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machamp is actually like, so close to beating gyarados

like <5 style points off

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but it dies to its burn after agility herbk illing if it switches in on harbor breaker

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granbull can switch in and ohko but it probably forces it out and it can only switch in twice

coarse cobalt
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wait how does ooh never mind

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i definitely didn't read infernape instead of incineroar nope

normal dew
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very different mons

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but both scrappers!

coarse cobalt
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true!

normal dew
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infernape has not seemed useful enough to obtain yet

coarse cobalt
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real

normal dew
coarse cobalt
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I think I tried to use it once and was disappointed lol

normal dew
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pehp descending...

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it's a mixed attacker no wonder

coarse cobalt
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yeah

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it does get adaptive punching moves which is something

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but it's got frail sweeper syndrome

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(also tbf does not appeal to me aesthetically and that might be a non-trivial part of why I don't use it in retrospect)

normal dew
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frail sweeper syndrome with a bad attack stat

coarse cobalt
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yeah

normal dew
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we love when our frail sweepers have "when i tank a hit" as part of their ability

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(well, the less relevant one probably)

coarse cobalt
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true!

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tbf there at least it only has to proc once to be useful (which is necessary because it will not proc more than once)

normal dew
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anyway machamp actually does beat haerobic

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i wonder what would come in if i led darm lol

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conspicuous lack of trample

coarse cobalt
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weird

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it does get earthquake I guess

normal dew
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yeah i mean it's fine it's just. weird

coarse cobalt
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agreed

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all the trample moves aren't there I guess

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tbh it looks like it just gets the canon stufff and then thigns that had the same distribution is my assumption

normal dew
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probably yeah

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sehp desc sort

coarse cobalt
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why are both these lists half fighting (i know why both these lists are half fighting)

normal dew
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Scrapper

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i think grapploct beats regirock but it's hard to tell

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skuntank beats togekiss pretty hard

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needs a dark move so magnezone doesn't switch in on sight

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the problem is just gyara

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who is still terrifying despite scrapper bonus

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i could go grab toxicroak

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maybe

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oh wait it has a life orb machamp will do

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which means i just need a new lop answer

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which i'll catch the alolawak

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and her only team support move is light screen but i'm using six physical attackers

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perfect

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okay, that didn't quite work

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unfortunately skuntank baits magnezone, and then emboar baits gyarados, and then emboar is so weak to water that asha clicks aqua jet

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also tectonic AI would rather switch in a ghost type on your fighting type than just kill you

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which is why mono fighting types are suffering

coarse cobalt
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right
yeah i typically used that on dromerupt to bait ignite
and then have asha come in again on a crimson storm and then die to dromerupt which is hilarious

normal dew
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yeah i mean. I guess the answer is to just ignite it with emboar lol

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and then kill it with literally anything it's burned

coarse cobalt
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yeah

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emboar might even be able to do it with the scrapper bonus lol (this is not a good idea)

normal dew
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no it can't lol

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scrapper sim

coarse cobalt
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well i said it was not a good idea and I was right lmao

normal dew
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ONE DAY I WILL STOP USING PROTECT ON AUDEN
ON

green tree
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the classic blunder

normal dew
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it's kidna funny to get the togekiss kill dialogue when it's her last mon
like "you've done enough." like the rest of them will take care of it

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into

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she already lost

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it's kinda satisfying to deal 200 damage with a physical move and ohko regirock

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i forgot to fix breloom's stats lol but it was fiiiiiiiine

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skuntank had to switch in on artemisia so many times

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sang... you suck go away

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hitmonlee kicks: fighting, grass, fire, flying...?, ground, (kickstart doesn't count)

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outspeeds and kills exploud, krook, +chatot/mamo with any item

never wiggly or seismi

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life orb hitmonchan kills literally everything except chatot

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er

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not chatot

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actually there are no exceptions

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would need to go get croagunk for that but that's fine

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oh, wait, the only move hitmonchan needs to click is scythe kick

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band works

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unfortunately i cannot just use hitmonlee + hitmonchan and kill everything

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actually maybe?

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the problem was that because they both show fighting stab exploud switched for wiggly turn 1

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oh i think i'd need two life orbs

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which would mean yveltal

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it would be funny/awful to fight yveltal to make sang easier

normal dew
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..electivire learns lightning dance on evo?

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this guy?

pure helm
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the lightningful dancer……..

normal dew
normal dew
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it already knows i have offensive but stays in on the first crunch and switched on the second one which means it took the first one for absolutely no reason

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doesn't actually affect the fight because skuntank is inevitable

normal dew
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well i slept four hours earlier by accident so i might play a bit more

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option 1

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the second team is evil so let's do the first one

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(it's not really that bad with even slightly good planning but i lost three mons on the samorn-loss nuzlocke attempt because i didn't realize what thorn rattle did)

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oh this dragonite is scary huh

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strength herb u-turn pidgeot clears absolus

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strength herb: "that one move i use because it's easier than making sure i get all the gems"

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burn tank incineroar for bronzong, u-turn for absolus, machamp for empoleon

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leaves 3 slots for dragonite lol

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retry because it dealt slightly more than expected because puzzle

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easy to fix several times over and on top of that i'm also down a level cap for no reason

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this jellicent moveset...

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incredibly funny jellicent moveset. it should probably have a water move

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dry skin croak destroys kabutops, a wak for bewear, hitmonchan for the other two

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hi candy!

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you know

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it's kinda funny that regirock lost 10 levels while we weren't looking

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yezera is just that good

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this grapidash has a strike vest! it figured out my plots

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i mean i'm still going to throw fearow at it. it isn't threatening because that means it doesn't deal damage anymore

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heartwarming: machamp can kill regirock with a coverage move

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hitmonchan coverage kills gallade, fearow coverage kills rapidash, machamp coverage kills regirock, alolawak tank-wins staraptor, even with it obviously being burn immune incineroar is just still that good into arcanine

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darm coverage kills golurk even with a rawst berry

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i didn't fix machamp's style to outspeed regirock whoops with bad results
still first try'd it but it was

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"if the curse triggered on last enemy death then i wouldn't have perfected" levels of close

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i also entirely forgot the curse when planning

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my plan was still fine though

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machamp beats aromatisse in the usual way, g darm beats cryogonal in the usual way, and klefki doesn't deal any damage so i'll throw pidgeot at it

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the only thing stopping a hitmonchan sweep is that it can't ko sensibelle, so i'll give something else an eject ubtton

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hitmonchan

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hitmonchan(?)

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yeah, hitmonchan

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oh i was wrong, it missed the clefable kill

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but pidgeot can finish

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i don't think there's a way to xray her

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..hitmonchan?

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yeah, hitmonchan

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surprised by her switch order

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she didn't switch on 1 despite a stab kill, switched on 2 after i revealed a move her initial mon was immune to, and then her switch was to donster instead of blasfemmie (which i guess makes sense with the move reveal)

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i was really expecting a switch on 1

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kept myself alive via drain punch heal

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hitmonchan?

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...okay well that was supposed to be a joke but,

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i -think- hitmonchan can solo but not deterministically

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because it can't break sash

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and it can't deal with being waterlogged?

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but also blastoise heals it up a lot

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so maybe it just doesn't matter

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yeah i'm pretty sure it's a 90% solo

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no way to set up my style to survive turn 1 play rough + blastoise 2x attacks + bronzong rocky helmet

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oh wait it wouldn't have worked anyway because of seaking's kebia berry

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rare no guard machamp moment lmao

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i'll look at this later

normal dew
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oh right mismagius is a ghost type that means Machamp can probably just lead and kill it for free

normal dew
#

hm. doing random debug testing and not sure how consistently i can get that to work that way actually

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scary..

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i. don't understand why the asha thing happened with these results lmao

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huh. oh that's what it is
the thing the AI does where it cuts the score if it'll be killed first

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doesn't apply the other way around

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so it'll switch when it has fast kill vs your slow kill and it has a mon that blanks your known moves in the back

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i think

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does still vary with the offensive strength of the other option

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mismagius would have a solid offensive score of +15 and a defensive score of +25

hymnus would have..

offensive move score of 157 plus whatever the tiny boost to play rought is, is a little better than

offensive of... +11?

defensive move score from machamp superpower of 81 becomes -7.6, 7.6, 1.6 after unknown move reduction... i think the defensive matching might be exactly 0

which is +11

so i think machamp barely can't force hymnus out

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definitely not reliable here lol

normal dew
#

anyway because of scrapper's lack of good type distribution this is a 3 cv plan

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all the usual suspects although beautifly did make its first appearance

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i don't wanna fight split peaks trainers just to get a fixed encounter tsareena for whip kick on hitmonlee

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i've decided destroying sang is a worthy cause for a figment

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hitmonchan invis kills chatot and lee invis kills registeel, which brings out wigglytuff + whatever and i just hope whatever isn't seismi, hitmonlee kills whatever and hitmonchan kills wiggly, 2 more kills on 3

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the way this went i guess i didn't need the figment lol

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i could have predicted the switch order and probably should have calced this seismi damage

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but it was 100% with this plan anyway

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(hitmonchan would live at 6 if it got poisoned)

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darm-g + 1x eject button

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er actually. 2x eject button

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i only needed one eject button but nothing wrong with excess

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hitmonchan

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with caustic/agility/fake out/fire

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didn't quite work first try because i missed the draco meteor on its set

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easy win second try when i gave it some spdef

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..krookodile is mixed? huh

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when i sort scrapper by spa descending the highest is 119 typhlosion

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when i sort scrapper by atk descending urshifu is near the bottom of the page

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this is just a natural result of what scrapper is as a tribe but like

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lmao

normal dew
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bonus effects: garchomp mixed intimidate, volcarona double speed, reavor sand on hit, saurenaid, towerpoda double def, flygon siren song

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saurenaid sand stream

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no wonder i didn't know what it did since i've never actually tried to stop the sand before

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while i do have a druddigon i do not think i will this time either

normal dew
#

not at comp right now, but my guess is

toxicroak + Pidgeot show stab kills to the leads, scare them off to maxie + chomp while Pidgeot can tempest maxie on switch and toxicroak grey mists

to avoid chomp problems

they kill maxie together while garchomp undermines, bringing in reavor

stall a turn with protect

they kill reavor together and garchomp undermines again

protect x2, then kills finish it off

stall a turn with protect

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the issue is of course just that if towerpoda doesn't switch none of this works

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it probably does though

normal dew
#

okay this plan somehow forgot volcarona existed

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which is a problem because i cannot get it to not click heat wave

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oh wait hm

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no yeah definitely an issue

normal dew
#

exciting battle

mons actually using their stabs instead of just hidden coverage
only one use of protect in a doubles battle
multiple different field effects

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still a 2v6. but.

coarse cobalt
#

ah yes the "stop samorn's speed doubling with your own speed doubling" trick

normal dew
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outspeeding volcarona is always satisfying

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die bug

coarse cobalt
#

die bug!!

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I did a similar thing with talonflame in attempt 1 of the curselocke, I think

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probably my most immaculately planned line of that run tbh (even if it did cost me talonflame's life)

normal dew
#

my lesson from last samorn is that i should just play for 4 sacs or something on samorn

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turn off my brain

coarse cobalt
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real

normal dew
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hm. are there literally any trainers left

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besides cave of hatching

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or am i just running straight from major battle to major battle now

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as far as required stuff goes

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cave of hatching, teal candy fights, whitebloom yez, tournament, finale...? so i think that's it

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oh wait no candy was crimson

coarse cobalt
#

my first run was an immaculately planned samorn because I spent like several days working out the possibililities and optiosn there after I nearly wiped to Victorie lol
the winning attempt though, what actually happened was Emmi found a great line and I made some minor improvements because I happened to have the same encounters

normal dew
#

so i do need to fight teal

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ah lmao

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i think this is the literal last stink bomb target

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i'm gonna use my last (currently held) stink bomb

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and then just. dodge the spiinner

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oh right. togekiss

coarse cobalt
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weeaooooo

normal dew
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perrserker is my only steel type and i feel constantly reminded that its new typing is a nerf

normal dew
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quiz time!

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how many mons in the live implementation of the Scrapper tribe resist fairy

coarse cobalt
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. . . I have never considered this

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whhy do i feel like it's zero

normal dew
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it's NOT zero

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i recommend slight adjustments,

coarse cobalt
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probably like, one. very maybe two but i doubt it

normal dew
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the only one is seviper yeah

coarse cobalt
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twtwo actually

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because seismotoed

normal dew
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oh i just outright forgot but yeah

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good news: less than half of full evo scrappers are fighting type

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there are 50 scrappers

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how many do you think are fighting

coarse cobalt
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in your defense seismitoed is so forgettable i can't ever remember how to spell his name and you can tell because i giver him male pronouns

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it's 20 something I believe

normal dew
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well

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half would be 25

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it's less than half :)

coarse cobalt
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i know this for a fact because of [redacted] lol

normal dew
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yeah lol

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it's 24

coarse cobalt
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we are Aware that Fighting Scrapper and Fighting Warrior are a problem

coarse cobalt
normal dew
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i am aware i have also noticed in redacted

coarse cobalt
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technically passed the not half fighting test

normal dew
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anyway togekiss is flow state/helping hand/wide guard i think

coarse cobalt
#

sound sright

normal dew
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cv steel grapploct follow me, cv steel hitmonlee wide guard, black sludge skuntank

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okay cool

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grapploct will liiterally never beat the support bot allegations

pure helm
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cheering grapploct on... i believe in u grapploct....

normal dew
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i uh. forgot that avatars could be nonlegendary while planning

delicate spire
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lmao

normal dew
#

was fine anyway since cv steel grapploct is invincible to this togekiss

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hi skyler die skyler

coarse cobalt
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we love skyler dying . . .

normal dew
#

we do..

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do you think he dies to #hitmonchan

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i don't unfortunately i think medicham stops the sweep

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also i forget what curse this is

coarse cobalt
#

yez i ccurse

normal dew
#

absolus u-turn bot

hitmonchan clears lead regice + either florges or milliiblaze (maybe even both lol)

#

covert rat as u-turn bot, hitmonchan for florges and regice, heat wave pidgeot for sandslash,

#

i could switch between normal/ghost/dark for medicham but like

#

i don't want to

#

it's definitely optimal

#

i just don't want to

#

machamp for centiskorch with rock move and no stab

#

4 gen 1 mons locked in of 4 mons locked in

normal dew
#

took two tries because i messed up hitmonchan's speed style thefirst time

#

the funny thing is because of medicham's defense drop this time around that didn't matter

normal dew
#

so machamp can just like

#

kill regidrago for fun

#

with coverage

coarse cobalt
#

lmao

normal dew
#

even before the locket stat drops

#

fun fact:

#

the only special move machamp gets is focus blast

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i'm learning about this information because i want to bait light screen if i can get a way with that

#

i forget eject pack order in this game

coarse cobalt
#

uhh it's still somewhat broken on live I think

normal dew
#

right it's very broken but i forget in which specific ways

#

the case i'm wondering about is actually canon behavior (overheat-likes passing the stat drops)

#

okay it does pass them

#

sad

#

wait

#

it SAYS it passes them

#

and then it doesn't

#

.

#

hmm

#

if i eject button to hitmonchan it never baits toge or ttar

#

i think it's always haerobic but it could be chandelure

delicate spire
#

i dont think eject pack is ever supposed to pass the stat changes

normal dew
#

well i'm glad it doesn't even if the text lies

coarse cobalt
#

I think if you pass two stat drops it passes one but not the other or something

normal dew
#

i see

#

oh if i life orb it reliably won't be chandelure

#

so i can do like

#

life orb skuntank eject pack machamp -> quick attack eleki iceberg bash drago -> eject pack into agi herb lee

#

or something else-but-similar

#

courage badge lee

#

nothing else can switch in since they all die to skuntank

#

agi herb chan*

#

chan takes haerobic's fake out and then fake outs eleki

#

and skuntank kills eleki

#

out: haerobic strafe chan

#

alive: ttar, toge, chandelure

normal dew
#

but yeah

1: power lock skuntank quick attack eleki, machamp iceberg bash dragon (eject pack to hitmonlee), only haerobic can come out (skuntank shows stab kill on chandelure/togekiss, hitmonlee shows it on ttar)
2: haerobic fake out courage badge lee, lee fake out eleki, skuntank grime grapple eleki (poison, 11/12 hp)
routes
chandelure comes out next
3: haerobic strafe hitmonlee, skuntank crunch chandelure, hitmonlee scythe kick haerobic
4: skuntank grime grapple togekiss,

togekiss comes out next has same results with togekiss/lure switched

route 3 more complicated: ttar comes out next. fortunately i can ignore this because chandelure is earlier in party order, has an equally bad defensive matchup, and deals more damage

#

chandelure will never switch in because skuntank shows kill. ttar sees kill from machamp, haerobic sees kill from machamp, togekiss sees kill from skuntank

#

oh. right. you can't flinch a mon twice in a row

#

this is incredibly easy to fix

#

because hitmonlee has another move to stop regieleki's favorite toy

#

huh i just realized

#

machamp doesn't burn itself if you eject pack it

#

i gues that makes sense

#

one didn't come up because chandelure came in over togekiss (this was predictable); power locked skuntank couldn't kill chandelure. to account for this possibility i just needed 3 style moved from hpt to speed on hitmonchan

#

and the other part was just the

#

trying to use fake out at home into fake out on the same mon

#

once i switched from fake out to wide guard the plan worked exactly as-is

#

hitmonchan didn't come out, incineroar and pidgeot were in the plan solely for linoone purposes

#

tournament scary

#

scrapper doesn't really feel like it has an obvious team the same way radiant (stall) or scavenger (hazard sweepers) did

normal dew
#

okay so: choice band darm lead can kill everything that can set hazards except for froslass and runerigus

#

unfortunately it gets outsped and killed by like everything else

#

hm.

#

so atlacross has been a scrapper this entire time, huh

#

hazard removal

#

i miss magic shield

#

the game really does go from literally never making you plan more than one fight at a time to 10 fights you have to be prepared to beat at once

#

also the tournament feels like the first time that enemy leads are actually fast

normal dew
#

i wonder how good spintensity hitmontop is as a tourney lead actually

#

fake out protect sub protect sub protect sub rapid spin? ehhhh

#

multiple ghost-type hazard setters

#

so probably not

#

maybe i should just make a scrapper team like it's a true generic use team and figure out what it beats and loses to

normal dew
#

anyway the actual scrapper lead is obviously urshifu

normal dew
#

somehow i convinced myself urshifu-water had a solo but i didn't video it and i have no idea how it was supposed to get past sensibelle..?

#

maybe if it got three bulk ups off

#

oh. that is what happens

normal dew
#

hg,y