#ai's monotribe runs
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unless...
oh i can drain punch ape twice
perfect
if it sounds like i say "hitmonchan" and it sounds like "cinccino" don't worry about it
(it does have like, massively less speed and movepool)
hitmonchan could do this if i had a liechi berry
oh wait i have a weakness policy
this isn't a hitmonchan thing, this is a offensive setup
thing
the only thing stopping hitmonchan from hitmonchanning all over her is the meowstic
but it's doing a pretty good job stopping it
incineroar to beat darm + meowstic + switch in on starmie exploits, cv ghost whoever to switch in if darm is CCing for some reason, leftovers beartic for mamoswine
that delphox set..
piercing doubt is what i feel when i look at the delphox set...
also hiiii sigilyph :3
she really said 2 stabs that's all i need
incineroar beats both farigiraf and delphox, ag-herb machamp beats beartic, and then random water types with covert cloak and also hitmonchan beat dewong
air balloon incineroar + cv ghost anything to take down claydol with 0 damage confirmed
aspear berry hitmonchan for froslass
agility herb machamp for venomoth
and leftovers sharpedo for jynx i suppose
i love my no stab agility herb machamp
#ikillonethingdonothingelseandilikeit
the thing about battles without a numbers advantage for the opponent is that this is a totally valid approach to everything lol
yeah
tectonic doesn't tend to include many mons where it's hard to find something in your box to do that, too
(for a bunch of reasons see commentary on tectonic singles when i was talking about yez 3)
anyway my easy detour is done now i have to either fight doubles or underleveld
machamp answers g darm easily
sharpedo is so funny because it has the best defensive type in my box
but it's sharpedo
i am genuinely all the time going like ah. it would be really good to have a water/dark type here
but it's sharpedo
multiple noel mons, even
but it's sharpedo
the noel set
correction:
the noel set
imagine how much harder noel would be without protect lol
things to remember for tectonic kaizo lol
(could theoretically just wrap that into the curse)
machamp beats g. darm as long as i switch in not immediately before curse turn
incineroar beats m. beautifly eventually
hitmonchan beats m. polteageist with 1 turn runup
raticate beats bruxish with 1 turn runup
fearow beats rapidash with 1 turn runup
skuntank beats metagross with 2 turns runup, though machamp might flee
metagross* might flee
the main risk is the 1 turn runup on fearow
oh wait it's u-turn based so it's totally fine
skuntank is really good
i set up my turns wrong a couple times (missed an important protect early, used an erroneous protect vs rapidash later) but it worked out anwyay
my follow me options
grapploct is a big guy
it can also abuse numbing touch
is a dice multi hit really gambling
80% more like
we used Grapploct for that in the redacted fight, which you would have seen if you stopped using rocky helmet physical tanks for 30 seconds 
rocky helmet fun… rocky helmet good…
CV electric is wild
it unfortunately needs to resist flying
grapploct probably does more things on dev because of REDACTED
its live coverage is depressing
though i guess it's better than it feels..?
it does suffer from a bunch of gaps in the types it has coverage of
honestly cv electric is pretty decent in a general sense
anyway, the plan: swampert flip turns out on 1 to set rocks, then grapploct spams follow me while hitmonchan kills everything, then pidgeot sets tailwind and hitmonchan finishes killing everything
grapploct can also use coaching in there
first try loss because i got impatient and didn't double check my style and item on hitmonchan
but the plan was fine, second try clean
shoutouts to pidgeot for kill stealing for no reason
next time: sewers adventure -> spiritomb -> yez 4 -> sang
after bellas comment on the noel thing tectonic kaizo is vaguely on my mind lol
tectonic but with more singles gauntlets besides the championship...
no you'd also need to make perfects clear away in batches
doable, we have a no teleport zone on dev
hmmm that's actually interesting if swingable: make areas toggle to teleportable after a gauntlet is cleared
(or rather, some condition is met)
tectonic kaizo where we cut offensive setup and massively slash follow.me and protect distributions
protect is maybe fine, but the other stuff yeah
thoguh I guess protect is super easy to bait
protect isn't precisely a problem it's just strong and doubles centralizing
By cutting distribution it turns from like every man can use protect strats and it centralizes every battle to some months have protect and that brings them unique viability
this is true
i think this is the path to spiritomb, let's find out
with just one agility + me going and grabbing snubbull to tutor pixie punch, hitmonchan would kill everything
do have to worry about getting burned by salazzle I guess
that is actually true hm
only an issue because corviknight barely survives itemless hitmonchan
it's not actually a risk since it's a luck herb
so maybe i need to use other mons
sad
pidgeot lead kills salazzle, kills breloom, 2hkos corvi, kills absol though only with u-turn
perfect easy
i can just switch back in after i guess lol
lmao
girls when forced to use more than one mon
the chesto berry is somewhere in the shelf and i don't have it so i'll just use fearow as my backup to avoid the potential of switching back on a spore
the only reason i have to use more than one mon on this fight is because u-turn is the literal only bug move option
i think you can buy one from the black market maybe?
there are some berries on sale at least
might just be stat berries though idk
i only remembered because I bought salac from there to see if it performed on emboar (it did not perform on emboar)
i forgot to actually teach pidgeot u-turn but it was fine
i think the only time i've used the prizca salac surprisingly
is the watchog victoire sweep
funny
all three normal starters soloing victoire was a little more funny than depressing
okay perfect that was the way to spiritomb
so dark types then fighting types
sounds right
me: does fighting resist bug? (it does but it says a lot that i've played pokemon for >20 years and still am not 100% solid on offensive bug matchups lol)
"offensive bug matchups" funny joke
thank you spiritomb for killing combee and then yourself as usual
"im going to kill everyone in this room and then myself"
psychic/bug/dark/grass is not actually terrible tbf, just mid
bug?
i feel like in tectonic 4x bug weaknesses come up constantly and 2x bug weaknesses come up almost never when i don't have an atlacross
though this run has like no bug coverage which isn't helping mmy ability to see it
other than u-turn
damn, asha
asha moment
tbh with scrapper machamp probably wins these
you can approximate scrapper by giving them extra style points in defense btw, if you wanna be lazy about it
(with an agility herb)
it can do it with eject button strats for sure, the problem with eject button strats is just
using multiple mons to deal with 1 mon on yez scary
hitmonchan can't kill togekiss unfortunately
if you have a ghost type with a defense boost that's probably fine for regirock + haerobic was my thought
oh right i have a ghost type now!
i haven't had one the entire run
oh i guess i could've gotten one a bit ago
a. wak, annihilape, m. zangoose
two of which actually have the types that get hit by strafe lol
..and none of which have good pehp
though. sealing body is really funny on haerobic
actually sealing body is REALLY funny on haerobic
i guess it is isn't it
it wouldn't help with anything else though
it probably forces her out at least which is something?
actually no it probably stays in to die
emboar is clean on magnezone, incineroar is clean on chandelure
oh true you have a ground/fire type
machamp is actually like, so close to beating gyarados
like <5 style points off
but it dies to its burn after agility herbk illing if it switches in on harbor breaker
granbull can switch in and ohko but it probably forces it out and it can only switch in twice
wait how does ooh never mind
i definitely didn't read infernape instead of incineroar nope
true!
infernape has not seemed useful enough to obtain yet
real
I think I tried to use it once and was disappointed lol
yeah
it does get adaptive punching moves which is something
but it's got frail sweeper syndrome
(also tbf does not appeal to me aesthetically and that might be a non-trivial part of why I don't use it in retrospect)
frail sweeper syndrome with a bad attack stat
yeah
we love when our frail sweepers have "when i tank a hit" as part of their ability
(well, the less relevant one probably)
true!
tbf there at least it only has to proc once to be useful (which is necessary because it will not proc more than once)
anyway machamp actually does beat haerobic
i wonder what would come in if i led darm lol
conspicuous lack of trample
yeah i mean it's fine it's just. weird
agreed
all the trample moves aren't there I guess
tbh it looks like it just gets the canon stufff and then thigns that had the same distribution is my assumption
why are both these lists half fighting (i know why both these lists are half fighting)
Scrapper
i think grapploct beats regirock but it's hard to tell
skuntank beats togekiss pretty hard
needs a dark move so magnezone doesn't switch in on sight
the problem is just gyara
who is still terrifying despite scrapper bonus
i could go grab toxicroak
maybe
oh wait it has a life orb machamp will do
which means i just need a new lop answer
which i'll catch the alolawak
and her only team support move is light screen but i'm using six physical attackers
perfect
okay, that didn't quite work
unfortunately skuntank baits magnezone, and then emboar baits gyarados, and then emboar is so weak to water that asha clicks aqua jet
also tectonic AI would rather switch in a ghost type on your fighting type than just kill you
which is why mono fighting types are suffering
right
yeah i typically used that on dromerupt to bait ignite
and then have asha come in again on a crimson storm and then die to dromerupt which is hilarious
yeah i mean. I guess the answer is to just ignite it with emboar lol
and then kill it with literally anything it's burned
yeah
emboar might even be able to do it with the scrapper bonus lol (this is not a good idea)
well i said it was not a good idea and I was right lmao
ONE DAY I WILL STOP USING PROTECT ON AUDEN
ON
the classic blunder
it's kidna funny to get the togekiss kill dialogue when it's her last mon
like "you've done enough." like the rest of them will take care of it
into
she already lost
anyway fight went well, incineroar didn't even come out
it's kinda satisfying to deal 200 damage with a physical move and ohko regirock
i forgot to fix breloom's stats lol but it was fiiiiiiiine
skuntank had to switch in on artemisia so many times
sang... you suck go away
hitmonlee kicks: fighting, grass, fire, flying...?, ground, (kickstart doesn't count)
outspeeds and kills exploud, krook, +chatot/mamo with any item
never wiggly or seismi

life orb hitmonchan kills literally everything except chatot
er
not chatot
actually there are no exceptions
would need to go get croagunk for that but that's fine
oh, wait, the only move hitmonchan needs to click is scythe kick
band works
unfortunately i cannot just use hitmonlee + hitmonchan and kill everything
actually maybe?
the problem was that because they both show fighting stab exploud switched for wiggly turn 1
oh i think i'd need two life orbs
which would mean yveltal
it would be funny/awful to fight yveltal to make sang easier
the lightningful dancer……..
shut UP edgelord
oh something notable here is that the chandelure vs skuntank matchup is a bit egregious
it already knows i have offensive but stays in on the first crunch and switched on the second one which means it took the first one for absolutely no reason
doesn't actually affect the fight because skuntank is inevitable
well i slept four hours earlier by accident so i might play a bit more
option 1
the second team is evil so let's do the first one
(it's not really that bad with even slightly good planning but i lost three mons on the samorn-loss nuzlocke attempt because i didn't realize what thorn rattle did)
oh this dragonite is scary huh
strength herb u-turn pidgeot clears absolus
strength herb: "that one move i use because it's easier than making sure i get all the gems"
burn tank incineroar for bronzong, u-turn for absolus, machamp for empoleon
leaves 3 slots for dragonite lol
retry because it dealt slightly more than expected because puzzle
easy to fix several times over and on top of that i'm also down a level cap for no reason
this jellicent moveset...
incredibly funny jellicent moveset. it should probably have a water move
dry skin croak destroys kabutops, a wak for bewear, hitmonchan for the other two
hi candy!
you know
it's kinda funny that regirock lost 10 levels while we weren't looking
yezera is just that good
this grapidash has a strike vest! it figured out my plots
i mean i'm still going to throw fearow at it. it isn't threatening because that means it doesn't deal damage anymore
heartwarming: machamp can kill regirock with a coverage move
hitmonchan coverage kills gallade, fearow coverage kills rapidash, machamp coverage kills regirock, alolawak tank-wins staraptor, even with it obviously being burn immune incineroar is just still that good into arcanine
darm coverage kills golurk even with a rawst berry
i didn't fix machamp's style to outspeed regirock whoops with bad results
still first try'd it but it was
"if the curse triggered on last enemy death then i wouldn't have perfected" levels of close
i also entirely forgot the curse when planning
my plan was still fine though
machamp beats aromatisse in the usual way, g darm beats cryogonal in the usual way, and klefki doesn't deal any damage so i'll throw pidgeot at it
the only thing stopping a hitmonchan sweep is that it can't ko sensibelle, so i'll give something else an eject ubtton
hitmonchan
hitmonchan(?)
yeah, hitmonchan
oh i was wrong, it missed the clefable kill
but pidgeot can finish
i don't think there's a way to xray her
..hitmonchan?
yeah, hitmonchan
surprised by her switch order
she didn't switch on 1 despite a stab kill, switched on 2 after i revealed a move her initial mon was immune to, and then her switch was to donster instead of blasfemmie (which i guess makes sense with the move reveal)
i was really expecting a switch on 1
kept myself alive via drain punch heal
hitmonchan?
...okay well that was supposed to be a joke but,
i -think- hitmonchan can solo but not deterministically
because it can't break sash
and it can't deal with being waterlogged?
but also blastoise heals it up a lot
so maybe it just doesn't matter
yeah i'm pretty sure it's a 90% solo
no way to set up my style to survive turn 1 play rough + blastoise 2x attacks + bronzong rocky helmet
oh wait it wouldn't have worked anyway because of seaking's kebia berry
rare no guard machamp moment lmao
hrm
i'll look at this later
oh right mismagius is a ghost type that means Machamp can probably just lead and kill it for free
hm. doing random debug testing and not sure how consistently i can get that to work that way actually
scary..
i. don't understand why the asha thing happened with these results lmao
huh. oh that's what it is
the thing the AI does where it cuts the score if it'll be killed first
doesn't apply the other way around
so it'll switch when it has fast kill vs your slow kill and it has a mon that blanks your known moves in the back
i think
does still vary with the offensive strength of the other option
mismagius would have a solid offensive score of +15 and a defensive score of +25
hymnus would have..
offensive move score of 157 plus whatever the tiny boost to play rought is, is a little better than
offensive of... +11?
defensive move score from machamp superpower of 81 becomes -7.6, 7.6, 1.6 after unknown move reduction... i think the defensive matching might be exactly 0
which is +11
so i think machamp barely can't force hymnus out
definitely not reliable here lol
anyway because of scrapper's lack of good type distribution this is a 3 cv plan
all the usual suspects although beautifly did make its first appearance
i don't wanna fight split peaks trainers just to get a fixed encounter tsareena for whip kick on hitmonlee
i've decided destroying sang is a worthy cause for a figment
hitmonchan invis kills chatot and lee invis kills registeel, which brings out wigglytuff + whatever and i just hope whatever isn't seismi, hitmonlee kills whatever and hitmonchan kills wiggly, 2 more kills on 3
shut up edgelord (2)
the way this went i guess i didn't need the figment lol
i could have predicted the switch order and probably should have calced this seismi damage
but it was 100% with this plan anyway
(hitmonchan would live at 6 if it got poisoned)
darm-g + 1x eject button
er actually. 2x eject button
i only needed one eject button but nothing wrong with excess
hitmonchan
with caustic/agility/fake out/fire
didn't quite work first try because i missed the draco meteor on its set
easy win second try when i gave it some spdef
..krookodile is mixed? huh
when i sort scrapper by spa descending the highest is 119 typhlosion
when i sort scrapper by atk descending urshifu is near the bottom of the page
this is just a natural result of what scrapper is as a tribe but like
lmao
bonus effects: garchomp mixed intimidate, volcarona double speed, reavor sand on hit, saurenaid, towerpoda double def, flygon siren song
saurenaid sand stream
no wonder i didn't know what it did since i've never actually tried to stop the sand before
while i do have a druddigon i do not think i will this time either
not at comp right now, but my guess is
toxicroak + Pidgeot show stab kills to the leads, scare them off to maxie + chomp while Pidgeot can tempest maxie on switch and toxicroak grey mists
to avoid chomp problems
they kill maxie together while garchomp undermines, bringing in reavor
stall a turn with protect
they kill reavor together and garchomp undermines again
protect x2, then kills finish it off
stall a turn with protect
the issue is of course just that if towerpoda doesn't switch none of this works
it probably does though
okay this plan somehow forgot volcarona existed
which is a problem because i cannot get it to not click heat wave
oh wait hm
no yeah definitely an issue
ah i figured out how to stop volcarona from using heat wave
exciting battle
mons actually using their stabs instead of just hidden coverage
only one use of protect in a doubles battle
multiple different field effects
still a 2v6. but.
ah yes the "stop samorn's speed doubling with your own speed doubling" trick
die bug!!
I did a similar thing with talonflame in attempt 1 of the curselocke, I think
probably my most immaculately planned line of that run tbh (even if it did cost me talonflame's life)
my lesson from last samorn is that i should just play for 4 sacs or something on samorn
turn off my brain
real
hm. are there literally any trainers left
besides cave of hatching
or am i just running straight from major battle to major battle now
as far as required stuff goes
cave of hatching, teal candy fights, whitebloom yez, tournament, finale...? so i think that's it
oh wait no candy was crimson
my first run was an immaculately planned samorn because I spent like several days working out the possibililities and optiosn there after I nearly wiped to Victorie lol
the winning attempt though, what actually happened was Emmi found a great line and I made some minor improvements because I happened to have the same encounters
so i do need to fight teal
ah lmao
i think this is the literal last stink bomb target
i'm gonna use my last (currently held) stink bomb
and then just. dodge the spiinner
oh right. togekiss
weeaooooo
perrserker is my only steel type and i feel constantly reminded that its new typing is a nerf
quiz time!
how many mons in the live implementation of the Scrapper tribe resist fairy
probably like, one. very maybe two but i doubt it
the only one is seviper yeah
oh i just outright forgot but yeah
good news: less than half of full evo scrappers are fighting type
there are 50 scrappers
how many do you think are fighting
in your defense seismitoed is so forgettable i can't ever remember how to spell his name and you can tell because i giver him male pronouns
it's 20 something I believe
i know this for a fact because of [redacted] lol
we are Aware that Fighting Scrapper and Fighting Warrior are a problem
lmao
i am aware i have also noticed in redacted
technically passed the not half fighting test
anyway togekiss is flow state/helping hand/wide guard i think
sound sright
cv steel grapploct follow me, cv steel hitmonlee wide guard, black sludge skuntank
okay cool
grapploct will liiterally never beat the support bot allegations
cheering grapploct on... i believe in u grapploct....
i uh. forgot that avatars could be nonlegendary while planning
lmao
was fine anyway since cv steel grapploct is invincible to this togekiss
hi skyler die skyler
we love skyler dying . . .
we do..
do you think he dies to #hitmonchan
i don't unfortunately i think medicham stops the sweep
also i forget what curse this is
yez i ccurse
absolus u-turn bot
hitmonchan clears lead regice + either florges or milliiblaze (maybe even both lol)
covert rat as u-turn bot, hitmonchan for florges and regice, heat wave pidgeot for sandslash,
i could switch between normal/ghost/dark for medicham but like
i don't want to
it's definitely optimal
i just don't want to
machamp for centiskorch with rock move and no stab
4 gen 1 mons locked in of 4 mons locked in
took two tries because i messed up hitmonchan's speed style thefirst time
the funny thing is because of medicham's defense drop this time around that didn't matter
lmao
even before the locket stat drops
fun fact:
the only special move machamp gets is focus blast
i'm learning about this information because i want to bait light screen if i can get a way with that
i forget eject pack order in this game
uhh it's still somewhat broken on live I think
right it's very broken but i forget in which specific ways
the case i'm wondering about is actually canon behavior (overheat-likes passing the stat drops)
okay it does pass them
sad
wait
it SAYS it passes them
and then it doesn't
.
hmm
if i eject button to hitmonchan it never baits toge or ttar
i think it's always haerobic but it could be chandelure
i dont think eject pack is ever supposed to pass the stat changes
well i'm glad it doesn't even if the text lies
I think if you pass two stat drops it passes one but not the other or something
i see
oh if i life orb it reliably won't be chandelure
so i can do like
life orb skuntank eject pack machamp -> quick attack eleki iceberg bash drago -> eject pack into agi herb lee
or something else-but-similar
courage badge lee
nothing else can switch in since they all die to skuntank
agi herb chan*
chan takes haerobic's fake out and then fake outs eleki
and skuntank kills eleki
out: haerobic strafe chan
alive: ttar, toge, chandelure
but yeah
1: power lock skuntank quick attack eleki, machamp iceberg bash dragon (eject pack to hitmonlee), only haerobic can come out (skuntank shows stab kill on chandelure/togekiss, hitmonlee shows it on ttar)
2: haerobic fake out courage badge lee, lee fake out eleki, skuntank grime grapple eleki (poison, 11/12 hp)
routes
chandelure comes out next
3: haerobic strafe hitmonlee, skuntank crunch chandelure, hitmonlee scythe kick haerobic
4: skuntank grime grapple togekiss,
togekiss comes out next has same results with togekiss/lure switched
route 3 more complicated: ttar comes out next. fortunately i can ignore this because chandelure is earlier in party order, has an equally bad defensive matchup, and deals more damage
chandelure will never switch in because skuntank shows kill. ttar sees kill from machamp, haerobic sees kill from machamp, togekiss sees kill from skuntank
oh. right. you can't flinch a mon twice in a row
this is incredibly easy to fix
because hitmonlee has another move to stop regieleki's favorite toy
huh i just realized
machamp doesn't burn itself if you eject pack it
i gues that makes sense
technically my plan had two flaws
one didn't come up because chandelure came in over togekiss (this was predictable); power locked skuntank couldn't kill chandelure. to account for this possibility i just needed 3 style moved from hpt to speed on hitmonchan
and the other part was just the
trying to use fake out at home into fake out on the same mon
once i switched from fake out to wide guard the plan worked exactly as-is
hitmonchan didn't come out, incineroar and pidgeot were in the plan solely for linoone purposes
tournament scary
scrapper doesn't really feel like it has an obvious team the same way radiant (stall) or scavenger (hazard sweepers) did
okay so: choice band darm lead can kill everything that can set hazards except for froslass and runerigus
unfortunately it gets outsped and killed by like everything else
hm.
so atlacross has been a scrapper this entire time, huh
hazard removal
i miss magic shield
the game really does go from literally never making you plan more than one fight at a time to 10 fights you have to be prepared to beat at once
also the tournament feels like the first time that enemy leads are actually fast
i wonder how good spintensity hitmontop is as a tourney lead actually
fake out protect sub protect sub protect sub rapid spin? ehhhh
multiple ghost-type hazard setters
so probably not
maybe i should just make a scrapper team like it's a true generic use team and figure out what it beats and loses to
anyway the actual scrapper lead is obviously urshifu
somehow i convinced myself urshifu-water had a solo but i didn't video it and i have no idea how it was supposed to get past sensibelle..?
maybe if it got three bulk ups off
oh. that is what happens
hg,y