#ai's monotribe runs

1 messages · Page 2 of 1

normal dew
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every mon on the team except shellos and porygon-z is there because it was already tehre

sharp marsh
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What's the Leppa Berry doing on Shellos?

normal dew
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well you see

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illumise has no damaging moves and 40 total pp

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shellos struggles to add up to 40 total pp only running status moves

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i spent the first 40 turns of the fight doing nothing

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before switching to porygon-z and sweeping

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the shellos is level 25 because it was already 25 and because it didn't matter

sharp marsh
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pp stall nooooo

normal dew
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move over passive trapping it's active trapping's time to shine

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the illumise is really obnoxious and i didn't want it to exist

sharp marsh
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active trapping is more interesting

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so spake me

normal dew
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this is normally true
it's a little less true in this specific case, but that's more illumise's fault

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for having four non damaging moves

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active trapping is at least more conditional which makes it more interesting

sharp marsh
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oh

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right I always forget about permanent active trapping

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hm

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yeah this is pretty bad I cannot lie

normal dew
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oh yeah block and mean look are sinful

sharp marsh
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aquamarine must use light screen if it fights…

normal dew
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block pp stall: rare moment where splash would be good

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however it does seem that nothing* gets splash

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oh wait growl and stuff have just as much pp

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anyway hopefully that won't be relevant

sharp marsh
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I think we murdered splash, yes

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I think it might actually be coming back next update tho

normal dew
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it still exists it's just limited to magikarp/feebas/cosmog

(and mew and smeargle but they don't count)

sharp marsh
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ah yes, PP stall Smeargle

coarse cobalt
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somehow the fairest thing smeargle has ever done

sharp marsh
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somehow smeargle really does just get more and more horrible each update I cannot lie

coarse cobalt
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the problem with coming up with lots of cool and interesting and novel things for Pokemon to do is that it lets smeargle put them together in all sorts of disgusting unintended ways

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(mew notably does not have this problem because the issues are usually signatures and primeval moves)

normal dew
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and with 40 and surf i get access to....

oh and i didn't look at 35 because of the pory-z sweep so i'll look at those too now

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towerpoda, grumpig, golduck, lurantis, zebstrika, both typhlosions, orbeetle, gigalith, rapidash

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for evos, and then i can look at the surf mons

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navigating lingering delta post-surf is so satisfying

coarse cobalt
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radiant really gives you both h. typhlosion and titanix, huh

normal dew
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it does do this

coarse cobalt
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(noting because they're some of the best non-legendary things in the game at being Blissey and Stoutland besides, you know, Blissey and Stoutland)

normal dew
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it also gives you frosmoth

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(notable for the same reason)

coarse cobalt
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yeah

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and watchog frankly

normal dew
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yeah true

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watchog is a little worse at it because of its movepool

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no non-rest recovery, no status, no random good moves like heal bell
it does at least get null pulse

coarse cobalt
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definitely

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you still can make it work but it's annoying; you can't even do the recycle berry thing iirc

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still good though

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like

normal dew
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it doesn't get recycle, yeah

coarse cobalt
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there's enough powerful tank things here that the part of me that evaluates balance stuff is raising an eyebrow, lol

normal dew
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damn still no ward press (this is a good thing)

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oh rubarior is also good at stoutland roleplay and also radiant

coarse cobalt
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definitely

normal dew
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yeah radiant is a Good Tribe

sharp marsh
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is this defensive setup

normal dew
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the video is not defensive setup

sharp marsh
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what video

normal dew
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oh

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what were ryou asking about

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the radiant tank mons are not defensive setup either

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well

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h typhlosion gets curl up

sharp marsh
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radiant tribe is a defensive way to set up your team

coarse cobalt
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this is us casually noting that a bunch of the top pehp/sehp pokemon are all in radiant tribe

sharp marsh
coarse cobalt
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like, a lot of them

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enough that I'm wondering whether the distribution is too concentrated here compared to other tribes

sharp marsh
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I was just making a very bad joke lol

coarse cobalt
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ah lol

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in my defense i am tired

sharp marsh
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i ain't balancing shit rn do whatever you want

coarse cobalt
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it's something we should probably take a closer look at but like not right now
need to get a better idea of what the other tribes look like first

normal dew
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i don't think the tribes particularly need to have a fair distribution of super bulky pokemon
on the other hand it's very true that you can kinda just make a champs stall/bulky team and then have it be radiant by accident which is less ideal

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huh i didn't actually realize how bulky relicanth was despite using it that whole run (i'm looking at pehp/sehp of scavs)

coarse cobalt
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it's a question of more like, have we put a bunch of the super good pokemon in radiant and less in the other tribes sort of thing

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these are all pokemon that are Generically Very Good in a way that's obvious

normal dew
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ah i see

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next up: avatar of cobalion

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or terrakion

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or virizion, if i wanted

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hmmm yes this does look like a vanguard h. typhlosion moment, noble roar is a little annoying for that

sharp marsh
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the noble roar phase is extremely annoying

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effective at stuffing out setup tho

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potential solution to defensive setup being too good vs avatars: make them do defensive setup against you skeptile

coarse cobalt
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you can always just bring crits though, right

normal dew
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it's pretty hard to bring defensive setup crits i think

coarse cobalt
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if you bring defensive setup + humble it screws with that a little too easily

normal dew
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i guess i'm not at the part of the game where humble exists though true

coarse cobalt
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honestly not even sure defensive setup is the problem here exactly; there's not much difference between setting up to +12/+12 and putting up Reflect + Light Screen + Diamond Field + stat debuffs except that one of them makes Bella irrationally angry

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well other than that defensive setup means turn 1 of phases II and III is less scary

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only avatar I've seen where that doesn't just solve the problem is Darkrai

normal dew
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it doesn't stop setup if i just equip a clear amulet 👍

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cobalion has mysteriously disappeared

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ended up deciding to just use a stone on electivire

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i doubt i'll need three different thunder stone evolutions for bence and zoe and if i do, oh well

coarse cobalt
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you also get to dynamite for a prism stone in prizca west and also there's the stone shop in the battle plaza

normal dew
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yeah lol

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i taught masquerain bug buzz over signal beam

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immediately

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.

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prizca west reached! and with that, access to 4 encounters, and a 5th if i go investigate insurance fraud

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electivire sweeps through bence and zoe's gym trainers, which is nice

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so i suppose this is a good time to catch sin link

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took three trips but got all four

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oh helioptile was pre-surf, whoops

it could've been Yet Another Electric Type

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there are 20 fully evolved radiant electric types

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not quite half of the electric types (44)

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and now everything that doesn't require fighting my way through something has been caught

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oh right wurmple and onix

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catching those to

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o

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oh and glaceon is available as well, huh

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oh right the grimer is still here

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i forgot about him

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the pecha berry was for turn 1 miasma because i didn't know which way it was going since try 1
i could've known, though, since the effect score is equivalent between mons and lumineon was less bulky

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and i guess the ai will prefer to hit slot 2 over slot 1 when moves have the same score between them? so i think this is not a 2v6 if i switch lumineon and masq which.... lol

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i mean that's fine and something like that has to happen for deterministic ai

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just weird to think of

normal dew
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zain seems a lot more scary when i don't have an atlacross

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rapidash can get two free turns at the start of this fight, with which it does..... nothing?

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it probably gets to kill frosmoth

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hariyama is really good at swapping special sweeps and i don't really think i have ways to do physical sweeps

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yeah rapidash heart of justice opener kills frosmoth then breaks donphan's substitute on a bug move

normal dew
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oh hm maybe lumineon just sweeps from here

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no, wait, liepard still alive

normal dew
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but i did 3v6 perfect zain

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incredibly bizarre ai decisionmaking involved here

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like why is serperior using petrify????

coarse cobalt
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It's trying to lower your offense via fracture since Lumineon is scary and autumn blast isn't killing

normal dew
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ah, i have very belatedly realized it was the forget to clear weather from calc classic

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because earliest drafts i was trying out sunflora

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er, well, sunkern

normal dew
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noel building.....

watchog can counter literally any one mon on the team with a refractive coverage switchin, but it doesn't seem like it can do much more than that

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i do have volcarona access now, which i already know will result in the ai switching to bruxish then g. darm

normal dew
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okay volcarona just kills everything actually

normal dew
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whoops noel plan slightly off because i missed the heavy duty boots

sharp marsh
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barefoot dweadnaw

normal dew
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mons in new plan: 1

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it was supposed to be a cool sun sweep with eject buttons to mitigate noel's curse

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but instead. quiver dance

sharp marsh
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defensive setup…?

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quiver dance definitely has the vibe of defensive setup sometimes

normal dew
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the defensive setup part was totally irrelevant because volcarona never tanked a special attack

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well

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not true

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it tanked burn up

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but still it didn't really get escalating tankiness in that sense

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reasonably certain lightning dance does the same sweep though

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actually hm maybe not

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probably not without radiant especially

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but now we have... spiritomb, yezera, sang, path to sweetrock, sweetrock gym trainers, victoire
and i need to make it to prizca black market to test a victoire theory

normal dew
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oh hm i wanna keep this list

SCAVENGER:
top: farfetch'd, m. jellicent, atlacross, relicanth
2ndary: m. dustox, greedent, donster, toucannon

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for if i decide later that i want to ban mons that were dominant in previous tribe runs to avoid just More Of The Same

normal dew
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bringing ice scales quiver dance frosmoth to a special only avatar might be bullying

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damn it ate through half of the second health bar

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like, with the 1/6 debuff

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or 1/4 whichever it is

sharp marsh
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I'm surprised you haven't started one shotting avatars tbh

normal dew
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like, one shotting it through all health bars?

sharp marsh
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yeah

normal dew
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that seems like it would require going out of my way

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although

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i guess if i just

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add helping hand to frosmoth it might have lol

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...don't think so actually

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i don't actually know how to do this yey i think
at least in this particular case

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yet

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i suppose if i set up moonglow and then helping hand

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it would have

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+12 ice scales cv fairy ward press frosmoth does a lot of damage

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i mostly just haven't because i haven't been looking for breaking strats unless i needed to progress through the game

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and that hasn't been relevant for avatars due to Defensive Setup

normal dew
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okay i'm pretty sure lumineon has a solo here if it dodges 3 consecutive 60% jinx chances, but, well, no

sharp marsh
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covert cloak when

normal dew
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it needs a maranga berry

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or it can't kill gyara

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and gyara slaughters it

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hm i wonder actually

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i didn't change anything and the ai did different things

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have not been able to reproduce the not-switching version

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oh wait

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i see

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it's the covert cloak awareness?

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yeah that's what it is okay

sharp marsh
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Yep that's what it looks like

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Covert cloak actually managing to not make a battle fully deterministic lol

normal dew
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well

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covert cloak turns it into a 40% solo

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(the other 60% it kills lopunny and magnezone, then baits gyarados using rend)

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oh wait

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no it doens't turn it into a solo

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regirock has accelerock

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okay cool

sharp marsh
coarse cobalt
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interesting

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actually I think this is one of the things that theoretically shouldn't happen

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(because the covert cloak has 10% damage reduction so the AI should always be aware of it after the first attack)

normal dew
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yeah true

sharp marsh
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oh right

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gonna get that to Our Attention actually

coarse cobalt
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not actually sure if that's intentional or not lol (to stop people from doing exactly this sort of killing all branching paths)
but worth bringing up

normal dew
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damn zebstrika can just kill togekiss itemless

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unfortunately i don't think this allows it to do anything because it just switches to regirock

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maybe it can kil regirock

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it can't kill regirock

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wait, togekiss just stays in and dies?

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that is not what i was expecting to happen there

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seviper actually does cause the switch which is obviously just worse

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oh right it stays in and dies because reckless is invisible

sharp marsh
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like even changing moves on mons in the back

normal dew
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no

sharp marsh
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appreciate you noticing this, we have now fixed the issue on dev

normal dew
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o7

normal dew
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6 1v1s

normal dew
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could have been less messy but i was able to salvage the attempt with this mess of a party

normal dew
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looks like it's another masked villain alessa game

bronze raft
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I got two candies in a row

normal dew
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damn still haven't used amph this run, sad

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shoutouts to forretress for being a pal and not exploding immediately

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and salac berries get! the victoire experiment continues

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not sure if it'll work and it's hard to check because i don't remember what items she gets

sharp marsh
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mostly umbrellas lol

normal dew
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specifically i feel like blastoise might get a sash

sharp marsh
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I think it gets a damp rock

normal dew
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damp rock is the one i know about

sharp marsh
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might have a sash too

normal dew
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it does get a sash yeah

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and unfortunately pulsar is not a pulse move

sharp marsh
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If you're worried about it you could give lumineon a proxy fist

normal dew
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the experiment is to see if we get three normal starter solos

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i think the sash stops this

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lumineon does not really have a problem with victoire setting up rain to be honest

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lumineon solos victoire for sure

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actually hmmm the altaria actually is a little awkward

sharp marsh
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out of curiosity what do you think it is that makes victoire so smokable

normal dew
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and the bronzong

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lumineon can't solo victoire she has a hi viz jacket

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nvm

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well

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linoone beats her because she has nothing that outspeeds it and items on all 6 mons

sharp marsh
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slowness, sure

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and I assume that she just doesn't have the tools to handle Big Setup?

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Oh wait a second

normal dew
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her only priority is sucker punch, which isn't a real priority move, and her lead altaria is just not strong offensively

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in greedent's case it can only actually fit one attacking move onto a setup set, and mawile would actually counter it if it got to live long enough to do so, so it's specifically very relevant to the greedent sweep that inferno impact deals enough damage to get through her team due to its typings

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linoone kinda sweeps her in a way that mons that are not linoone just can't do

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i actually think this might be similarly true for greedent? a big part of the greedent solo is that it could outheal seaking humble crits

sharp marsh
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do you find that she sits on particular pokemon too long

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and lets you set up

normal dew
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not really? she switched pretty fast on greedent, and this question isn't relevant to linoone

the bigger issue is that the only mon that counters setup sweepers on her entire team is mawile and mawile has sucker punch which basically neuters it as an ai opponent

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if she led mawile she would be harder to sweep

sharp marsh
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ironic

normal dew
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yeah lol

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i'm not actually 100% clear if victoire is Just That Smokable or if these mons have specific things allowing them to do it

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like, victoire does have multiple humble mons, it's just that linoone doesn't care because it clicks bash and borrow, and greedent doesn't care because it outheals a humble crit

and both of them have ways to deal with mawile if played well

sharp marsh
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Greedent is definitely a bit suspicious to me, but I will keep in mind the slowness of her team

normal dew
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greedent has a big advantage in this particular fight in that

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her biggest threat to setup sweeps, her deceat, manages to be even slower than greedent

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something that greedent does not normally get to do

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proxy fist lumineon probably does solo victoire

sharp marsh
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being so solo minded you could probably find a way through the tournament tbh

normal dew
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horrifying
i'm not yet aware of a zain solo

sharp marsh
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Zain is the main obstacle, and ironically also the litmus test because he's unavoidable

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like eko can be soloed but it was honestly a pathetic showing from necrozma

normal dew
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i have no idea when ferrothorn would switch against volcarona

if it doesn't switch turn 1 volc should have a solo, but it locks in four moves

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if it does switch turn 1 to sensibelle it probably doesn't work

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volc is surely nothing against any cursed items trainers but it could plausibly beat something uncursed

sharp marsh
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Uncursed is the standard for the solo

normal dew
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it's hard to think about these sweeps without being able to walk up to zain tbh and check the ai

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especially since i have no idea what ferrothorn solo ai does since usually it just sits there and spikes but surely it doesn't with mons in the back

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volc set might beat lambert, might beat samorn, definitely loses to eko (can't set up on the lead), definitely loses to x (can't beat disguise), probably loses to elise (aurora veil too good), definitely loses to alessa (can't fit giga drain can't beat swampert), probably can't beat eifion, definitely loses to helena (pincurchin boom ko), definitely loses to bence (lol)

so yeah that's not gonna work even with perfect setup

sharp marsh
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you can walk up to Zain and check his AI

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using debug mode

normal dew
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urshifu-water does it with three moveslots and any item

normal dew
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yeah i'm done looking, neither of those mons have an e4 route

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and i didn't look long enough to find another

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i was gonna say "last time i had an m. dustox and now i don't, what to do" but it occurs to me i still have a fire/bug type.

normal dew
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this line is only 4/9 to work

normal dew
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but yeah it's like

victoire's answers to offensive sweeps are

  • seaking fast
  • focus sash
  • mawile bulky
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oh and - bronzong jacket

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on top of like. "her team is decently bulky and in rain"

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linoone sweeps because it can deal with all of those thing

it can deal with sash because of bash and borrow / thief's diversion
it can deal with seaking fast because it's just faster
it can deal with mawile bulky because belly drum is a lot of setup and it gets fire coverage
it can deal with bronzong jacket because it's only tanking it once
it can deal with her team being bulky because belly drum is a lot of setup

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linoone doesn't get to sweep a lot of things in this game but victoire's team is well set up to be swept

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lumineon sweeps because it has quiver dance and sin link

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including a multistrike move that's SE against blastoise

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and those are so broken in tandem that it doesn't even need its item slot to deal with everything else, and it gets to just run proxy fist to deal with bronzong

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she also has no sitrus berries or any gems or anything like that; sitrus berries hard counter linoone sweeps

sharp marsh
normal dew
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yeah
does not change anything / i knew but ty for pointing out anyway

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victoire's answers to defensive sweeps are that defensive buffing is nerfed to hell (by having 3 pp), her lead has mixed attacking movepool so you can't just start with one then the other effectively, and she has two pokemon with humble, one of which is bulky as fuck

greedent gets to solo because it can set up to +3 on the lead, then deal 50% of deceat's health with fire coverage on the switch
and it can outheal seaking's humble because it gets access to >50% recovery due to cheek pouch

and it doesn't have to deal with the pp problem because stuff cheeks just doesn't

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also it just has insane defensive stats

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non-legendaries with as much defensive stats in both phys and special as greedent, full list:

shuckle
lickilicky
dusknoir
tropius
sensibelle
pyukumuku

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if her team had any way to apply status other than 10% numb chance on thunder, or any way to heal themselves, the greedent solo falls apart

but the greedent solo requires a lot of very specific pieces that only greedent can actually do

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i wouldn't say it's impossible that another mon can defensive setup it, but it wouldn't be my default expectation there at all

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those four solos are literally the only times i have fought victoire so i can't comment on her team beyond that

normal dew
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fight prediction:

turn 1: chatot protect, masquerain quiver dance, electivire fighting gem close combat ohkos registeel, enemy sends out seismitoad
turn 2: masquerain kills seismitoad, electivire kills chatot, enemy sends out wigglytuff and krookodile
turn 3: wigglytuff protect, masquerain kills krookodile, electivire does whatever
turn 4: masquerain kills wigglytuff, electire kills exploud

big thing is i'm not really sure if wigglytuff actually protects turn 3 but we'll see

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oh whoops i forgot to take the fighting gem off the calc for the exploud calc

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and chatot switched instead of protect

normal dew
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thought that worked

normal dew
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strange experience to fight sang and not kill two of his mons at a time

normal dew
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someone tell me if there's some reason samorn's garchomp should be ignoring air balloons before i bug report it

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oh wait

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i have a steelix

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.

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my bad

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typical frosmoth showing

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& m. beautifly finally finding a niche in two runs

sharp marsh
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why scorching sands instead of pulverizer chord on titanix

normal dew
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uh
the real answer is that i didn't have gravitas on my planning when i selected a ground move, i had radiate

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but also the only job scorching sands needed to do was threaten a kill on towerpoda

sharp marsh
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also, why is frosmoth taking chip damage

normal dew
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and it does that

sharp marsh
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isn't it CV rock

normal dew
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it's cv fairy

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i didn't even think of cv rock

sharp marsh
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oh

normal dew
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obviously it would do the same thing in sand

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with added benefit

sharp marsh
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Yeah that's why I was confused

normal dew
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the answer is simply that i didn't even think of cv rock
i dunno if it changes the ai
it would be really bad if frosmoth got targeted by undermine here

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probably fixable but just, awkward, it's nice to have undermine getting blanked on one side while killing a mon on the other

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looks like it's masked villain teal candy this go around

sharp marsh
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funny story

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you can kill regice

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if you go complete candy's quest RIGHT NOW

normal dew
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oh right because she's 8th badge lmao

sharp marsh
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it will cause regice to disappear from the game

normal dew
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i see

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well

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regice is not Radiant

sharp marsh
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tbh he probably should be

normal dew
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it's... animated/fortune?

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i assume regice is not radiant so that they're all different

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because eleki is

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radiant

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(regigigas shares one with rock but that's different since it doesn't have animated like the others)

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anyway

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time to go descend on an unsuspecting man with a level 25ish grimer

sharp marsh
normal dew
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and also battle through the shelf so i don't have to figure out what route i opened up earlier

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oh wait barren crater is literally just connected to velenz

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i did not need to do this

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oh well volcarona can commit acts of terror as a treat

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girlkissing accomplished

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and time to figure out how to slaughter yez, without passive trapping this time

sharp marsh
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is orbeetle radiant

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if so i have some bad news

normal dew
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orbeetle is radiant

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i'm not sure i can set up eclipse

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it's not impossible

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solrock is also radiant

sharp marsh
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oh right heliocentrism

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i am so glad i murdered passive trapping

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this shit is ass

normal dew
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hey exactly gothitelle is probably fine

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....this is damning

sharp marsh
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funny conclusion you just drew there

normal dew
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oh?

normal dew
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i wonder how much work just running like lanturn / frosmoth could do

running a lanturn will probably cure yezera's electroweb addiction too

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(a volt absorb lanturn i mean of course)

normal dew
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as moves go ward press looks a lot more normal when ice scales isn't involved unfortunately

normal dew
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notably this is Radiant but i think this would be doable without it

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unfortunately i still don't have a ho-oh

sharp marsh
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CV fairy ward press goes crazy huh

normal dew
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cv fairy ice scales ward press does a lot of damage

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ruined tower key get

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tournament teambuilding off to a good start

normal dew
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can't play through it now but this feels like a team for sure

normal dew
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first match: eko

sharp marsh
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is that power of alchemy amuk

normal dew
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i did actually give it poison punish

or rather, it came with it

sharp marsh
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no amuk stack

normal dew
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the a. muk slot is really supposed to be diancie but i didn't want to fight through casey's house honestly

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next up: samorn

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plus i already know how diancie plays so it's not exciting

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not boring either, diancie is fun

normal dew
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the rubarior runerigus matchup is from hell

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But it failed, since pointed stones already float around the opponent!

sharp marsh
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why is going on here

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are you just PP stalling pain split

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why does it not switch...?

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whu

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is this just "my mon is so weak and noodle armed he can't score a KO" passive trapping

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because i have no idea what to do about that

normal dew
#

i don't know what's wrong with runerigus

#

yes i am pp stalling pain split and then burn ticking it until it's in foul play kill range

#

i didn't watch debug for that fight but my guess is it still thinks pain split is good due to the leftovers recovery making there always be a hp gap????

#

oh wait

#

no it

#

stays in

#

on the will o wisps

#

i dont fucking know

#

40% is not that small

sharp marsh
normal dew
#

i think i was wrong about the problem anyway since it stays in and uses ineffective stealth rock

sharp marsh
#

i think it's just noodle arm trapping

#

which is a real strategy

#

i think

normal dew
#

that is definitely what is happening but it doesn't feel like it should be happening here

#

that is a real strategy sometimes but it doesn't feel like it should be here

sharp marsh
#

basically if you have an absurdly bulky mon that can't do any damage by attacking, the AI will stay in on it and die to status

#

this happens to ferrothorn

normal dew
#

like foul play does 42.5% here

surely she has a switch that's better than staying in on a mon that desl 42.5% vs. 0

normal dew
normal dew
#

i don't know what it is about sang that makes him feel so annoying to build fights for but here we are at least

normal dew
#

aaaand regigigas beat through triple ward pressers with support

#

solution to stamp down phase = blitz through it in two turns so it only resets one mon
solution to piercing doubt phase = follow me rubarior
solution to null pulse phase = it's the last phase it runs out of being alive before i run out of buffed stats

#

Defensive Setup

#

after spending the run as emotional support it finally shined

#

i wonder if i have access to ohkoing gardevoir

#

i know lumineon or probably anything with detachment (lumineon gets detachment but it doesn't need it) ohko tyranitar

#

i could use rail cannon seviper but that goes in Questionable

#

oh wait psychic/fairy is a 4x weak type

#

ledian got this

#

ledian doesn't actually need an item to kill 4/6 of mavis's team which is neat

#

if i count focus punch it can kill 5/6!

#

oh, wait basculegion outspeeds it

#

so with 7-league boots it can kill 4/6

#

and there's not much reason for it to hold anything else

#

ledian having drain punch makes switches so weird to protect especially since i don't really understand doubles switches nearly as well

#

unfortunately there's intimidate access on both sides

#

oh roserade also outspeeds it and that one can't be boots-fixed

#

....oh, so single quiver life orb lumineon kills literally everything on either side, okay

#

not sure how i would set up a quiver though

#

maybe something could u-turn ko garde on 1 to eject button gigachu

#

if i knew one of the leads would switch i would not have to do this bullshit
unfortunately if ttar switches this kinda sucks so i'm back to ai-knowledge 50/50s

normal dew
#

ended up iterating through it

i think i could've actually known gardevoir and tyranitar would do that, since i had a kill on gardevoir and an invisible kill on ttar

sharp marsh
#

god this battle has so much lag

normal dew
#

i am still having fun so i think i'll do noble same rules + ban No Hope next

#

to continue trying out different starters

#

and noble has less overlap than tyrannical

#

oh, and noble is another 7 mons available at start run

#

villa grass (pidgey)
scenic trail grass (litleo)
villa flowers (budew)
gatehouse trade (spheal)
beach puddle (horsea, m. goldeen)

#

hmm actually i think i'm going to try out mentoring only within tribe this time around and see how that feels

#

i do not feel beholden to stick with this

sharp marsh
#

it's not gonna feel good

normal dew
#

yeah; it's interesting to me to learn more about how good mons are in a limited mentor pool; and the question is whether that interest is worth the suffering

normal dew
#

this pool (krabby / pidgey / litleo / budew / spheal / horsea / m. goldeen) really doesn't have fun into ekans

sharp marsh
#

Pidgey is alright into ekans

normal dew
#

yeah pidgey can do fine

sharp marsh
#

It has native ground coverage

normal dew
#

the problem is there are two poison types

#

and it doesn't do "deal with both of them by itself" well

#

litleo can do fine into ekans though

sharp marsh
#

Budew is probably alright into croagunk

normal dew
#

maybe?
most noodle arm fight imaginable

coarse cobalt
#

ideally you bait something into a switch and ignite it somehow; that would make it easier

#

you don't have spikes/rocks access I'm guessing

#

oh right you said you were trying within-tribe anyway

normal dew
#

my current plan is to just use like three mons to deal with ekans

#

since litleo can deal with sangfroid damageless and goldeen slaughters both pancham and zorua

#

oh wait litleo just counters it

#

apparently

#

i did get a burn but i think it counters it without it

#

did take two because i forgot that lambert is more willing to save 1hp pokemon

#

and it was important to predict the sangfroid switch

#

not even because of avoiding damage on my litleo, but because sangfroid switched out if it was damaged and stayed in and got gem ohko'd if it was undamaged

#

budew probably could've noodle fought croagunk in retrospect yeah

#

especially since i have rest access

#

i did forget to check what noble does

#

ill check after dialogue

#

ah right that

#

NOW
feebas' fin: magikarp (puddle)
shipping lane: slakoth (grass)
novo center: a. meowth
novo apartment: m. vulpix (trade)
fossils: tyrunt (found immediately), omanyte (frostflow farms svait side)
starter store: piplup, snivy
~~kilna turf: nidoran, nidoran (tall grass) ~~
grouz: h. growlithe
county park: frillish (trade)
luxtech: shinx (flowers), purrloin
eleig river crossing: goldeen (puddle)
repora forest: meowth (grass), growlithe (sparse grass) need another meowth
velenz: glameow
velenz menagerie: vulpix, shelmet (sparse grass)
svait: skitty

KEYCARD
crater: m. carnivine (backroom npc)

SEQUENCE BREAK
combee: frostflow farms (blue flowers)
highland lake: kangaskhan

SURF
sandstone estuary: m. frillish (deep water)
prizca east: furfrou

CLIMB
split peaks: bounsweet purchase

BECOMES NOBLE LATER
windy way: gardevoir (grass) (40 cap)
feebas' fin: milotic (puddle) (40 cap)
kilna ascent: m. lilligant (40 cap)
the shelf: slowpoke (mud) (water stone)
luxtech: g. slowking (trade rufflet from grouz for g. slowpoke)

sharp marsh
#

kangaskhan and goldeen are misplaced

normal dew
#

post-climb / post-keycard?

#

respectively

sharp marsh
#

sigil and keycard respectively

normal dew
#

o

sharp marsh
#

Wait no

#

You can just get Goldeen now

#

Mixed up stretch and crossing

normal dew
#

oh okay

sharp marsh
#

Also what is up with the omanyte listing

normal dew
#

?

sharp marsh
#

The desert fossil is in the ranger station post surf and the Frostflow fossil doesn't require the sigil

normal dew
#

oh i didn't realize it was on the pre-sigil side is why

#

because i forgot that side existed

normal dew
#

fight prediction: vigoroth kills bunnelby, vigoroth kills noibat, larvesta comes out
litleo comes in, works up three times, kills larvesta
joltik comes out, numbs larvesta, dies
smoochum comes out, sets light screen, dies
whismur comes out, kingler switches in, 1v1

#

oh it sent out joltik over noibat

#

welp

#

(should be fine)

#

not quite fine (if this were a nuzlocke it would've been a onedeath)

#

but instead its a rerun until perfect run

#

in fact, it solos (although it can't 1 party member solo) apparently

#

everything it had is always accessible, too, 3 level up moves and the hide and seek reward tm

#

i assume my misread was just "sticky web has a really good offense score, actually"

normal dew
#

damn h growlithe can almost kill salandit through domineering

normal dew
#

roselia with an air balloon does exactly what you might think roselia with an air balloon might do

although to be honest she might not have needed the air balloon

#

double recoil booster granite head users is kind of just bullying them

green tree
#

i'm late to, judging by the #💬-showcase-discussion posts, 1400 messages of peak

#

i'll have to catch up one way or another

normal dew
#

i got distracted by shiny thing (speedrun routing) so you may have time to do so

green tree
#

as in tectonic speedrun routing? eyesclassic i wanted to do some work on that but life and energy got on the way

normal dew
#

yeah

#

i saw; the casaba strat stuff (specifically the sandshrew soloing aroma lady hannah) helped getting a start off the ground so thanks lol

#

rn it's at 5 gyms routed but i haven't tested the 5th gym route from the start
i did do a test earlier from new game to surfboard clocking in at 1:31

green tree
#

hell yeah

normal dew
#

and i can discover things like phantom zain with no dialogue

#

hey you you seem confused that i teleported out of the gym

green tree
#

dang have we still not got a hold on that

#

the zain event had a lot of bugs when priz west was redesigned

sharp marsh
#

teleports behind u

normal dew
#

tragic:
proper unseeded speedrun plan requires making a plan for all masked villains

#

they can redeem themselves by dying to my existing party

green tree
#

oh. hmmm.
there's talk of loading from a post-starter save instead of having to go through the intro and roll abilities each time
that would also lock in the masked villains, which could be checked with debug, so you could reset for the optimal ones and save that
but idk if that's... kosher?
if we want them to be randomised, which does seem like an interesting dynamic element of speedrun routing, that kind of makes the whole start from save thing awkward
on the other hand, some combo of them is gonna be optimal and maybe excising that rng from the run instead of getting random time losses 3/4s of the way in is ideal

normal dew
#

oh that reminds me that the bounty listing has start from save on the 100% listing but it says from new game on the any% listing

#

(i would say that i do not expect the masked villains to be major time losses, especially as you do not have to complete them either cursed or perfectly)

green tree
normal dew
#

yeah it seems fully outlined on the all achievements run, just never updated or something on the win-on-credits run

normal dew
#

the good news is that my team at least does kill imogene, which is the masked villain crimson on the actual save i'm actually playing through to route
...the bad news is that victoire is the one gym that has five gym trainers and not like, two

#

they should be free as usual though
there's a zigzagoon in the box and there's like zero chance it will be used on linoone

#

victoire, i mean

normal dew
#

back to the actual noble run, the in-tribe stuff does unfortunately mean luxio can't solo helena, since it needs rising power for that

normal dew
sharp marsh
#

more evidence for the kill contrary pile

normal dew
#

novel experience to go back to things like

#

"exploring the map" and "grabbing items"

#

"catching pokemon" too

normal dew
#

helena's a pain when i have to actually like, switch out

sharp marsh
#

the precision engineered chinchou strikes again

normal dew
#

surprisingly the chinchou just stayed in and died

sharp marsh
#

but its job is literally preventing Helena from getting soloed

normal dew
#

ah i see

#

well

sharp marsh
#

so it succeeded

normal dew
#

i actually don't think that chinchou is what stopped me from soloing

#

in the sense that i'm not sure anything in my box could solo her if i could custom select her lead

#

luxio's fall from grace due to the mentor restriction....

coarse cobalt
#

basically, the chinchou's old set used to be very nonthreatening and didn't do anything permanent to you, so you used to be able to pretty reliably set up on it without creating problems for yourself. waterlog + fool is designed to slow you down and negate your defensive setup through jinx so when it goes down Helena can bring something faster in and one-shot you if you try that. (not 100% foolproof of course, but it used to be pretty easy to ram a brain-dead setup sweep through Helena, and the Chinchou tweak seems to have stopped that for the most part)

normal dew
#

ah i see

#

yeah the only helena sweeps i know of so far are luxio (rising power larvitar) farfetchd toxtricity (lightning dance volbeat)

coarse cobalt
#

there used to be a lot more lol

normal dew
#

that makes sense

coarse cobalt
#

Togedemaru, Duraludon, Magneton I think? And if you cleared the optional challenges for stones, CV Normal Jolteon could do it unboosted if you gave it Hyper Voice using a Water Stone for Politoed, and it probably comes as no surprise that Ampharos could do it too

#

also maractus. maractus was rather infamous

normal dew
#

stone evos:

svait: g. slowking (galarica wreath)
velenz: nidoking OR nidoqueen (moon stone)
kilna turf: nothing
suicune: slowking (water stone), nibelong (dawn stone)
entei: ninetales OR arcanine (fire stone), pyroar (sun stone)
raikou: luxray (thunder stone), m. ninetales (dusk stone)

#

technically delcatty is also moon stone but i don't have the achievement yet so i'll get ti this run

normal dew
#

bringing a skitty to avatars is nice bullying

#

sadly i never get entrainment under these rules

normal dew
#

i forgot to give pyroar stubborn but it was fine

sharp marsh
normal dew
sharp marsh
#

How's purugly here

normal dew
#

fine
it doesn't do anything special

#

it's just here to be my sit on miltank mon and it did that fine

sharp marsh
#

Ok I have woken up a bit more, what the heck is this team I'm watching the video now

normal dew
#

it's mostly just 5 mons that 1v1 her real mons (read: "not illumise") and a lead

was supposed to involve spikes but then i discovered that she switches turn 1

sharp marsh
#

Why is moonglow on alola cat

#

did I miss something

bronze raft
normal dew
#

level up move and i had nothing better to do i think

#

i get skill swap it's just worse

#

skitty gets ksill swap by level

bronze raft
#

still can work for the cheese

normal dew
#

yeah you just have to switch out and back in to cheese avatars

#

which can be an issue

sharp marsh
#

but yeah I'm very pleasantly surprised at how relevant alola cat feels for this fight

#

despite being NFE it still puts in a lot of work here

bronze raft
normal dew
#

it's not actually relevant for miltank i just used it because it was there

#

but yeah fur coat good

#

tbh i thought it leveld at 35 when i used the candies

bronze raft
normal dew
#

ah sure

bronze raft
#

but yeah hard with your rules

normal dew
#

i've just been using full ghost party

#

or well, active

bronze raft
#

good thing about follow me vs full ghosts is that they don't struggle

#

ok that sounded evil, unintended

normal dew
normal dew
#

handmade summary screen

normal dew
#

lol furfrou's movepool

#

status access: "yes"

#

actually only mostly yes

#

leechless

normal dew
normal dew
sharp marsh
#

this is depressing

#

thank god we killed this strat on dev cause this is BLEAK

normal dew
#

i'm breaking here because i do not feel like fighting sang right now

#

kinda wanna play more of this so maybe i'll speedrun route or do something else in a bit though

normal dew
#

the speedrun route is at tournament grounds with a couple exceptions (i didn't record moves on a couple trainers & i didn't route all the teals) its just that endgame is depressing due to all the options for tournament / finale masked fights and i'm scared of regigigas

green tree
#

understandable

sharp marsh
#

is there a world in which the sidequests are faster to complete

normal dew
#

not a chance with the possible but not likely exception of candy

#

well

#

it depends

#

it's probably faster to complete the sidequests than it is to change the team

#

but it's not faster to complete the sidequests than it is to just fight them if the team can win as is

#

candy is a possible exception only because you can skip two fights

#

but i still think that sounds unlikely

#

i think my existing team is likely to just simply win everything, it's just that i have to actually slog through the fights until i find the path

#

also i forgot to make backup saves for any checkpoint past surfboard apparently which is annoying

#

oh wait no i remember why i didn't do it

#

it's still annoying, though

#

(i was only making backup saves if i actually played from the previous checkpoint to the next one straight through)

normal dew
#

after all the nuzlockes its wild to log on and like. actually have a box

normal dew
#

(empoleon not battle relevant)

normal dew
#

i'm not in the right state to want to touch the curselocke and i don't wanna touch my dev stuff, but also mono noble was kinda boring me
i'm gonna try mono scrapper

#

starter choice does not matter

#

casaba villa: grass machop, flowers pidgey
windy way: tall grass stunky
foreclosed tunnel: mud machop
bluepoint beach: puddle clobbopus

#

i am gonna do catches kinda like i've been doing them in the nuzlocke

#

i'm also gonna split the difference on tutoring: any route that doesn't have a scrapper is getting a random mon to box for pure tutoring purposes, and fixed encounters that aren't scrappers are allowed for tutoring only as well

normal dew
#

vigoroth should be pretty easy between aeroshell pidgey, a fighting type lead, and realist clobbopus

#

and +30% def

#

update: it was

#

i am curious if lambert is beatable with these 5 mons
if not i'll catch a second pidgey and box it after

#

pidgey should beat pancham, stunky should beat croagunk, rattata should beat ekans or zorua, clobbopus should beat riolu, machop should beat binacle

#

the issue ends up just being, there's nothing that can obviously 1v2 and there are 6 enemy mons

#

i think it should be fine, though

#

probably would be fine even without the scrapper bonus

#

but with it, surely

#

was kinda close... but i also didn't do any mentoring (i had plenty of useful mentor options!), got fooled by zorua, etc

#

AVAILABILITY

initial
FEEBAS' FIN: taillow, carvanha
SHIPPING LANE: impidimp
THE SHELF: stufful
KILNA TURF: mankey
GROUZ: tyrogue x3
LINGERING DELTA: buneary, croagunk, tympole
CARNATION GRAVES: cubone
CANAL DESERT: sandile, darumaka
ELEIG STRETCH: corphish
COUNTY PARK: makuhita, ledyba
ICE CAVE: pancham
REPORA FOREST: shroomish
TRADE FOR NATU FROM VELENZ: elekid
VELENZ MENAGERIE: g. meowth, g. darumaka, wurmple [beautifly], petiliil [h. lilligant]
KILNA ASCENT: spearow, cubchoo

special
STARTER STORE
WATER - mudkip, totodile
FIRE - chimchar, tepig, litten, cyndaquil (k. typhlosion)

DRAGONS - bagon
FIRE STONE EEVEE: flareon

keycard

surf
velenz menagerie: zangoose, seviper
eleig stretch: heracross, m. zangoose
battle plaza underground: scraggy
ancient sewers: druddigon
sandstone estuary: crabrawler
prizca east: snubbull

climb
SPLIT PEAKS: pinsir, hawlucha

(list incomplete i'll fix later)

#

oh i'm going to avoid use of skill link atlacross on any fight except for sang fights

#

sang fights are an exception because i don't like them and don't want to make them harder on myself in any way

#

rattata solos uriel

#

rattata also solos isai, just barely

#

my guess is rattata also solos yezera

#

actually hm unsure

#

tectonic AI continues to be addicted to switching in mons that are outsped and 2hkod (see turn 5)

#

debug note: debugged in covert cloaks to avoid the dexnav minigame

#

i am pretty sure this team is better on nidorino but i'm gonna try arya instead on principle (of not releasing skyler)

#

arya should be beatable by like... stunky 1v1s tranquil, wartortle comes out, pidgeotto comes in, pidgeotto safely deals 45%, machoke comes in, machoke tries to low sweep but get switched on, switch to rattata with no stab on goldeen, poison fang kills it, switch to machoke, machoke kills wartortle

#

as usual i have forgotten about teenager jonas

#

i also forgot to teach stunky a dark move, which fucked up the plan because having only poison stab means tranquil switches out, but i won first try anyway

#

thanks to 0atk machoke barely 3hkoing tranquil

#

and being able to survive wartortle water pulse + deterrent x2 + wartortle aqua jet

#

josh is easy

#

gregor:
clobbopus for k. meowth is easy

machoke + pidgeotto deal with g. meowth effectively (actually just machoke may be enough)

and stunky can poison a. meowth which outstalls its leech

#

teaching stunky harsh voice, which it will probably never click, so enemies stop swtiching into steel types already

#

amusingly i think scrapper is genuinely a liability against lass tara

#

well maybe not overall

#

but it makes it impossible to show kill with stunky and sneak in agility herb stab stink cloud

#

so covert cloak rattata poisons and deals a bunch to arrokuda + random mon switch in to watch it die

machoke can switch in on drilbur enough times that it just counts as an answer

stunky can switch in on pidgeotto and poison it and ally pidgeotto can take it down from there

#

branimir:
feel the burn fire gem no fighting moves machoke kills sandshrew with no switch potential, stunky then switches in and kills the other two with stab

#

tectonic ai has me making Deranged statements like "i'll forget all my fighting moves to have a better matchup against a. sandshrew, since it's quad weak to them"

#

clerk lily:

#

this pikachu is a lot less scary when i have a fast mon, imagine that

#

rattata can tank it really well and also damage+poison it

#

so rattata 1v1s pikachu as long as i take out all my normal moves (honestly it might actually be better to leave them in but it takes more ai predictions that way), stunky 1v1s frillish really easily, fighting types beat sealeo

#

pidgeotto looks pretty

#

we were talking about covert cloak being good because of low item options in this part of the game
but i actually think the biggest reason is jessica's foe 30% dizzy

#

oops i forgot philiop

#

clerk lily party showcase for later
i also need to fix machoke's moves lol

#

philip is so much more scary without an a. shrew for free

#

not because of how good a. shrew is just it's an ice type and a steel type

#

so it beats whirlipede or snorunt

#

so i'm not actually sure i can currently beat whirlipede

#

machoke could do it if it had ignite

#

but i don't have a mentor

#

i think he can do it anyway

#

oh, and rattata can switch in first for a free numb

#

rattata numb support + machoke whirlipede, pidgeotto mienfoo, stunky poison support + clobbopus snorunt

#

forgot to fix everyone's items but still first try'd, though it could have been a problem if snorunt double 5 hit icicle spear on clobbo

#

er, not clobbo

#

stunky

#

was supposed to have a cado berry there

#

debug note: pretending i hunted down yanmas in lingering delta until i got a wide lens

#

gonna catch one yanma for real to trade for carvanha

#

and also catch tailow

#

if anyone was hoping tailow was joining the team to be useful: it's joining the team because all of my existing mons don't get 2hkod by salandit

#

actually this doesn't get 2hkod properly by salandit unfortunate

#

impidimp would work better

#

leads cv ice carvanha, rattata @ wide lens

t1 carvanha protect rattata sharpen
t2 carvanha switch unassuming impidimp @ covert, rattata long shot kills fletchinder
t3 impidimp protect, rattata long shot kills tentacool
t4 impidimp switch stunky, rattata long shot kills tynamo
t5 stunky quick attack salandit, rattata long shot kills vulpix
t6 salandit whatever stunky whatever, rattata long shot kills camerupt
t7 rattata + stunky quick attack salandit

#

oh wait. impidimp isn't a scrapper

#

tympole will work okay

#

eko's gym trainers are solod by pidgeotto / rattata respectively

#

oh wait i forgot about % chances and i had to use not covert

#

still won but had to switch out of pidgeotto

#

oh. all this long shot stuff is wrong because i forgot how numbers worked

#

and it's not actually wide lens able

#

hm

#

also the plan wouldn't have worked righ tin the first place i suppose

#

pretending i dexnavd machops to get a muscle band

#

maybe this is easier if i just try to use machoke

#

oh nope don't have two cvs

#

if i had a real fire weakness that wouldn't be a problem but i do not

#

oh i can use carvanha's real typing and tympole as the cv ice bait

#

t1 cv ice tympole protect rattata sharpen
t2 tympole switch to cloak carvanha rattata sharpen
t3 carvanha protect rattata headbutt fletchinder
t4 carvanha switch stunky (tank fire pulse) rattata headbutt tentacool
t5 stunky quick attack salandit rattata headbutt vulpix
t6 stunky protect rattta headbutt camerupt
t7 double quick attacks

#

okay cool

#

still first try

#

i feel myself being swayed against setup by the minute..

normal dew
#

it was kinda cool that of the five mons i had for most of the 20 cap 4/5 i used both abilities on

#

and clobbopus was only the exception because i haven o interest in numbing touch

#

damn palpitoad really wishes it had stinging jealousy for this fight
it'll get it soon enough (30 cap by level)

#

there's probably a path through this that takes advantage of life orb +3 rattata killing everything except sandaconda in one hit but the question is still what/how

normal dew
#

or maybe it's carvanha?

carvanha baits sanda dust devil + morgrem pixie punch

so cv flying realist clobbopus can follow me while it kills sandaconda

which should bring in poliwhirl since it's kill is fast, so that can repeat with poison fang on the whirl on another follow me

centiskorch has another fast kill while also being totally unthreatened, so can repeat again

at this point magneton should actually come in

so carvanha becomes palpitoad and clobbopus becomes machoke to set up cleaning

#

right i need an ice move oops

#

going to get one by getting snowball

#

okay. so somehow assurance is getting double power checked in the calc

#

maybe it just always does this?

#

okay, this battle had one real mistake (putting ice fang in the calc but not actually teaching carvanha an ice move) and one Why Does It Work That Way I Still Don't Understand mistake (assurance having 120 bp in calc)

it took 4 tries; 1 to give it an ice move, 1 to give carvanha some def investment so it didn't die to 120 bp assurance, and 1 because the first time i tried to do that i gave it spdef investment instead by accident

#

also i assumed that magneton would switch out and i was wrong

normal dew
#

ludmila: poison gas/rest/protect/anything but poison stab stunky for mime jr, cv steel anything for golbat, envenom/protect/stab leftovers palpitoad for rattata

#

pretending i did dexnav in sewers for black sludge

#

ishizu: black sludge stabs palpitoad for jigglypuff, machoke for vibrava, cv electric rattata + whatever as backup for klang

normal dew
#

maja: rattata shotput petilil, stunky spoink, cv steel machamp + clobbopus sliggoo

normal dew
#

i beat freedom with complicated nonsense (mostly envenom palpi for nuzleaf, poison fang gnawing rattata for sinistea, and ignite machoke for mareanie, but also other things)

#

hwan: feel the burn kindle machoke for scizor

rattata poison + friends for moldore

stunky + friends for poliwhirl

normal dew
#

amanda:

aerodactyl - envenom protect rest stunky + leftovers protect shotput rattata
manectric - covert cloak palpitoad
duraludon - fighting types and pidgeotto should do

#

genevieve's lunatone is the terror as usual

#

it would be pretty standard with two cvs if i went and caught a cubchoo

#

catching a g. meowth to help with beartic

normal dew
#

oh the lunatone is actually probably not a problem because the machoke can kill it turn 1 for fun

#

since lee will always click drop kick and kickback out into it on 1

#

oh i guess this was. even easier than i thought

#

pignite's passive healing outheals hitmonlee

#

well hitmonlee rapid spin

#

it started using drop kick

#

which lets 3 damage stick

#

and more importantly: flame spikes

normal dew
#

the main issue with this helena is that there's no scrapper ghost type

#

and i'

#

m not really sure what to do with wailmer as a result

delicate spire
#

Cv ghost?

normal dew
#

the issue with cv ghost is 1) i'd really prefer to use cv on my pignite and 2) wailmer has a 10% frostbite chance that i have no way around
i probably have to do it anyway

#

though if i just don't bait discourage i can run something else

#

wait. hm.

#

i'm gonna check something

#

okay, nope

#

oh wait hm

#

okay, electabuzz doesn't have it

#

i think it probably would have it with radiant, but that's not compatible here

#

it would have it inconsistently if adrenaline rush triggered on a sub

#

covert cloak AI awareness weirdness strikes again

normal dew
#

so the strongest lead is CV grass pignite, and the strongest lead that doesn't eat my CV is torracat

pignite's typing is pretty unfortunate here

normal dew
#

picking up a bayleef for the first time ever because it can mentor synthesis

#

i long for [REDACTED]

#

oh wait

#

shroomish has a signature recovery move

#

i didn't need to do that

#

lmao

normal dew
#

oh. i have reflect checked for nor eason

#

so HDB rattata works decently for toxtricity, since it can switch in, headbutt it as it volt switches out, and then switch in a second time later when it gets burned

#

shroomish works as budget maractus which clears chinchou and prinplup

#

croconaw is a scrapper..?

#

croconaw is a scrapper

#

it can electric gem ko wailmer as long as i switch it in on not discourage

#

damn shroomish can't leech

#

shroomish has hands though

#

toxtricity really does so much work for making helena not be solod by every setup sweeper that has ever lived

#

cv ghost anything could come in but is like

#

completley worthless as a team slot

#

so at that point i'd have to make sure that whatever i bring can beat burned luxio + kingler

#

which is

#

looking like it's harder than i'd think

#

scrappers seem to have doesn't get recovery disease

#

as a general rule

#

of the 13 mons i've caught 2 of them have available recovery and 1 of them has sweet selene unavailability disease

#

hm, i wonder if i can skip the flame spikes entirely
pidgeotto beats kingler, croconaw + cv ghost support beats wailmer, shroomish beats chinchou + prinplup, rattata beats toxtricity as long as it never switches into an electric move

#

deranged alternative play: give pignite lead a ground move so that helena switches to wailmer

#

i'm not sure if it actually does this, it might switch to toxtricity

coarse cobalt
#

flame spikes are definitely not necessary; just helpful. if anything their greatest value to the nuzlocke is making Helena's switching and pokemon order predictable

normal dew
#

i'm just suffering from not having a ghost type or any mon that would still be useful with a cv ghost

coarse cobalt
#

real

normal dew
#

which means -1 team slot

#

since i'm trying to go for first trying it

coarse cobalt
#

makes sense yeah

normal dew
#

at least i have maractus at home this fight would be scarier without it

coarse cobalt
#

you can do a lot of slot compression on this battle but I imagine mono scrapper is not making that easier for you

normal dew
#

yeah the issue is that nothing with a PEHP stat gets a recovery move

#

in mono scrapper

#

except pidgeotto, which is weak to electric

#

so it's hard to one-slot luxio+kingler

#

also in general helena's curse makes mons without a recovery move scary

#

mons with recovery i have access to:

  • shroomish
  • pidgeotto
  • budget pidgeotto #1 (spearow)
  • budget pidgeotto #2 (tailow)
#

there are 3 different sweet selene options but that's not available at 25

#

i think it's probably

HDB pignite to switch into electric moves on toxtricity + for luxio

roost tank pidgeotto for kingler

cv ghost.. idk, stunky? for tanking discourage + bad cleanup option

special stall shroomish for prinplup + chinchou

croconaw for wailmer murder

rattata for toxtricity

#

and call it a day

#

do need to go catch spearow for roost then

#

wait

#

right.

#

so i can just use machoke

#

damn machoke doesn't even need feel the burn for the kill\

#

wait do i actually ahve thunder punch

#

i don't do i

#

oh it's a fixed encounter move

#

it's on a. graveler

#

which means i can use torracat flame spike lead, rattata toxtricity, pignite luxio, pidgeotto kingler, machoke cv ghost wailmer, shroomish on special waters in peace

#

the rattata part of the plan was bad because i didn't take into account thunderstruck, but the rest was fine

#

oh

#

pignite had recovery access this entire time

#

whoops

#

i didn't notice because it's in the level moves list

#

available full evos:
hitmonx3
beautifly
ledian
crawdaunt
skuntank
bewear
grapploct

stones:

raikou electivire
kilna turf g. darm
entei flareon

#

bewear and grapploct seem pretty bad here

#

hitmontop looks like another shuppet at home

#

which is not that great for doubles

#

i have no frost spikes access and alolawak is a fire type, so no hazards really happening here

#

damn hitmonlee only gets two types of recoil moves

#

depressing

#

three if you count normal,but like, you shouldn't

normal dew
#

normal type, grass type, poison type sure

#

or rattata could just kill everything

#

depressing

#

amahle: rattata lead sneak kills grotle and baits lampent, then poison fang stalls lampent, then switches out for whatever for ekans

normal dew
#

connor: covert cloak rattata poison stalls drifblim, sharpedo switch kills lombre with poison coverage, meowth dunks on yamask

normal dew
#

eject pack hitmonchan should be a good ninetales answer as long as my other mon is baiting ninetales damage

#

so something like a rattata + hitmonchan lead is probably strong

#

hitmonchan doesn't get shadow punch which definitely hurts it here

#

alternatively, i could just manual switch while rattata protects

#

notably this would let me hold a real item which would let me ohko dhelmise later with chan

#

it might actually be relevant to fight the triple here lmao

#

for the eject button, since i can't skitty

normal dew
#

giving rattata a cv grass which mtales will gild so that bellossom clicks burning jealousy instead of dazzling gleam and my hitmonchan takes substantially less damage

#

so if i do charcoal then i believe it's marowak that should come in immediately, and click fire lash while bellossom clicks dazzling gleam

#

so rattata wants to switch to ? to tank those

#

actually marowak might be clicking bulldoze, annoying

sharp marsh
#

bruh

normal dew
#

oh wait

#

croagunk is just a scrapper lo

#

so i can have that if i want it

normal dew
#

back to curselocke raf

#

skuntank with lash out, which it gets from tyrunt, can outspeed and ohko oricorio even at -4 spa, dhelmise at no stat drop, and marowak-a with a life orb at no stat drop

normal dew
normal dew
#

so hitmonchan sits on the left and outspeeds and kills everything

#

skuntank sits in the middle and outspeeds and kills everything

#

hitmonchan can have a clear amulet just because of intimidate for fun

#

and uh. the last slot is hitmonlee i guess

#

since somehow nothing in my box can outspeed and ko delibird

#

oh right intimidate white herb doesn't work

#

doesn't matter since delibird came in first

#

if i do something like... fake out eject button + eject pack hitmonchan, then i can kill m.tales on turn 1 and choose whatever i want to be out for turn 2

#

sharpedo notably always baits in whimsicott using seed bomb and i'm pretty sure bellossom using grass knot too

#

so it can agility herb flip turn out to something that takes grass attacks while skuntank sets up grey mist

#

with grey mist set up and agility herb + flip turn chip damage skuntank can now spend the next four turns killing the enemy on the non-whimsicott side

#

cv fire realist grapploct should be able to tank it, i guess

#

actually it's probably better to just give it a kee berry

#

moves needed:

hitmonchan fire punch, no fighting stab
sharpedo flip turn
torracat fake out
skuntank stink cloud, grey mist, lash out, [poison tail in case something goes weird]
grapploct follow me

[machoke fire punch shouldn't matter but it's backup)

#

oh. gild. right. well

#

okay i'm going to reset for the perfect but if this was a permadeath run that'd be a 1 loss rafael

#

not bad considering the plan didn't work

#

oh

#

the recording didn't work

#

i don't know why

#

i forgot that gild would stop my eject button vs mtales strats + gave the wrong speed stat to skuntank

#

i failed to plan for the knock off eject button this time but whatever

#

shoutout to grapploct for having 150 pehp and an ability that covers its only weakness

#

relevant* weakness

#

shoutouts to skuntank for having grey mist and murdering everything

pure helm
#

oh that support grapploct set is rlly rlly cool…..

normal dew
#

follow me bot...

#

oh also like half my box evolved

#

meowth /starters / machamp (and a couple stone evos that i haven't grabbed the stones yet) are the holdouts

#

oh and sharpedo

#

6 evolutions at 35cap

#

breloom beats raichu easily, skuntank fills the Any Dark Type quota, hitmonchan destroys gourgeist, ? for barbaracle

#

i think grapploct kina destroys barbaracle actually

#

and uh. leppa berry pidgeot. i guess.

#

yez 3 is no longer that interesting kinda just something to go through

#

everything except sharpedo evolved

green tree
#

i feel like that was the status yez3 used to have a patch or two ago and we sort of accepted it as a breather after raf + allowing all the 36 evos to get in but then the last rework succeeded at making here more of a thing

normal dew
#

machamp is strong in a way that beats terrakion, and i don't have a psychic type, so it's terrakion route this time around

#

terrakion destroyed

#

ally skuntank beats enemy skuntank, raticate beats pory-z, mystic water feraligatr beats magmortar, incineroar clears flame spikes and beats shiftry

#

okay hitmonchan kills everything

#

hitmonchan killed everything confirmed

#

agility hitmonchan kills everything

#

hm fearow could tailwind

#

i changed my mind

#

hitmonchan is still killing everything but it's doing it over here

#

hitmonchan, everything dying, murder etc

#

two options now

#

machamp for tranquil, wall incineroar for toucannon

#

grapploct for rhydon since it can hide the kill

sharp marsh
#

I think REDACTED helped somewhat but a lot of her team is just easy to blank

#

Oh uh

normal dew
#

the next rework will help yes

green tree
#

oh i lowkey forgor this isn't a dev thread

sharp marsh
#

yeah forgor this is on live lmao

normal dew
#

ultimately the thing is tectonic singles

because in the worst case scenario tectonic enemies are less threatening than they would be in a similarly difficult pokemon game (stuff like removal of random crits, damage ranges, also just in general buffing everything up to similar power), threats are often pulled towards "pick one mon and switch it in every time this enemy shows up and you win"

and because the ai switch logic is somewhat unpredictable (both for manual and post-ko), it's harder to build strategies that aren't like that, because usually other strategies rely on having the appropriate counter already out

so when fights don't make it difficult somehow to just pack 6 counters they can be kinda lame

#

then on top of that

#

the counterplay to her malamar is boring because it's literally any dark type

#

the counterplay and gameplay of her miltank is boring because it's anything with a pehp stat and recovery and takes 30 turns

#

and her illumise on live doesn't even demand a team slot

sharp marsh
#

does it demand a team slot on dev lol

normal dew
#

moreso than on live

sharp marsh
#

it politely requests a team slot on dev

normal dew
#

it doesn't lose to a level 1 with 45 pp of splash on dev

#

it doesn't lose to aquamarine on dev

#

i think perrserker will do for swanna

#
  • random bullshit go
#

so this is almost certainly going to be The Hitmonchan Show

#

the question is exactly how

#

it probably wants to go through zoe first

sharp marsh
#

does using a fighting type punch clear your shifting fist type

coarse cobalt
#

notably I'm not sure if the AI is smart enough to go to staraptor and intimidate you

normal dew
#

it definitely considers that

#

i'm not sure how much though

#

hitmonchan outspeeds and kills mantine, bastiodon by default

mantine with a damage item

sudowoodo only doesn't get killed because it has sash

and gliscor is killed but not outsped

#

if i use 7 league boots and lead sharpedo flip turn then i can outspeed and kill everything instead of just mostly everything

normal dew
#

yes

#

oh on bence's side

it slow kills aero, staraptor, jumpluff and kills the two rock types with an item

#

wait, nope that's wrong

#

it can't kill the rock types with an item

#

but i could do something like, rindo berry swampert flip turns out on 1

#

oh m tangrowrh outspeeds it

normal dew
#

or i could..

sharp marsh
#

after all, why not

#

why shouldn't i sequence break

coarse cobalt
#

in particular since ai's limiting her moves to the in-tribe ones (mostly) the tm shop becomes more valuable than normal I guess?

#

i guess you can also get kubfu if that is relevant for some reason

normal dew
#

i might just fight noel

#

emplorium is also over there

coarse cobalt
#

. . . reasonable

normal dew
#

which is more eject buttons and nothing else that matters

coarse cobalt
#

expert belt

#

(otherwise yes. well unless you want extra boots for some reason I guess)

normal dew
#

but yeah it's mostly just

#

if i fight noel then level 45 hitmonchan can style harder

coarse cobalt
#

reasonable tbh

normal dew
#

which is good because first trying bence and zoe is am assive pain

coarse cobalt
#

I think if you don't have access to dark arts or a hard counter than it makes complete sense to go for the level advantage there

normal dew
#

i don't have a proper fast water type

#

sharpedo's the only one and it doesn't level

#

hitmonchan is awkward for the dark arts because it's actually bulky

#

which means it doesn't show kills which means the AI might, say, switch to staraptor

coarse cobalt
#

you don't need a fast one necessarily (Empoleon is probably the best individual counter I've found for them) but yeah most of the times it helps

normal dew
#

incineroar burn tank for dodrio

eject button -> g. darm life orb lash out for golduck

low kick feraligatr for aggron

fearow for mienshao

#

i. did not think that dodrio answer through

#

did you know you can't burn stall a fluster flock pokemon

coarse cobalt
#

here i was thinking you were going to. like. intimidate it and then punch it lol

normal dew
#

see. that would have made sense, and say, worked

#

useful things

coarse cobalt
#

very useful

normal dew
#

let's try again lol

#

agility herb hitmonchan for dodrio

pure energy life orb skuntank for golduck + breloom to tank scalds and bait psychics

#

feraligatr should still work fine for aggron

#

fearow should still work fine for mienshao

#

oh headache isn't on the calc oh

#

hitmonchan

#

actually maybe not

#

i think it barely works