#ai's monotribe runs
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What's the Leppa Berry doing on Shellos?
well you see
illumise has no damaging moves and 40 total pp
shellos struggles to add up to 40 total pp only running status moves
i spent the first 40 turns of the fight doing nothing
before switching to porygon-z and sweeping
the shellos is level 25 because it was already 25 and because it didn't matter
pp stall 
move over passive trapping it's active trapping's time to shine
the illumise is really obnoxious and i didn't want it to exist
this is normally true
it's a little less true in this specific case, but that's more illumise's fault
for having four non damaging moves
active trapping is at least more conditional which makes it more interesting
oh
right I always forget about permanent active trapping
hm
yeah this is pretty bad I cannot lie
oh yeah block and mean look are sinful
aquamarine must use light screen if it fights…
block pp stall: rare moment where splash would be good
however it does seem that nothing* gets splash
oh wait growl and stuff have just as much pp
anyway hopefully that won't be relevant
I think we murdered splash, yes
I think it might actually be coming back next update tho
it still exists it's just limited to magikarp/feebas/cosmog
(and mew and smeargle but they don't count)
ah yes, PP stall Smeargle
somehow the fairest thing smeargle has ever done
somehow smeargle really does just get more and more horrible each update I cannot lie
the problem with coming up with lots of cool and interesting and novel things for Pokemon to do is that it lets smeargle put them together in all sorts of disgusting unintended ways
(mew notably does not have this problem because the issues are usually signatures and primeval moves)
and with 40 and surf i get access to....
oh and i didn't look at 35 because of the pory-z sweep so i'll look at those too now
towerpoda, grumpig, golduck, lurantis, zebstrika, both typhlosions, orbeetle, gigalith, rapidash
for evos, and then i can look at the surf mons
navigating lingering delta post-surf is so satisfying
radiant really gives you both h. typhlosion and titanix, huh
it does do this
(noting because they're some of the best non-legendary things in the game at being Blissey and Stoutland besides, you know, Blissey and Stoutland)
yeah true
watchog is a little worse at it because of its movepool
no non-rest recovery, no status, no random good moves like heal bell
it does at least get null pulse
definitely
you still can make it work but it's annoying; you can't even do the recycle berry thing iirc
still good though
like
it doesn't get recycle, yeah
there's enough powerful tank things here that the part of me that evaluates balance stuff is raising an eyebrow, lol
damn still no ward press (this is a good thing)
oh rubarior is also good at stoutland roleplay and also radiant
definitely
yeah radiant is a Good Tribe
is this defensive setup
the video is not defensive setup
what video
oh
what were ryou asking about
the radiant tank mons are not defensive setup either
well
h typhlosion gets curl up
radiant tribe is a defensive way to set up your team
this is us casually noting that a bunch of the top pehp/sehp pokemon are all in radiant tribe

like, a lot of them
enough that I'm wondering whether the distribution is too concentrated here compared to other tribes
I was just making a very bad joke lol
i ain't balancing shit rn do whatever you want
it's something we should probably take a closer look at but like not right now
need to get a better idea of what the other tribes look like first
i don't think the tribes particularly need to have a fair distribution of super bulky pokemon
on the other hand it's very true that you can kinda just make a champs stall/bulky team and then have it be radiant by accident which is less ideal
huh i didn't actually realize how bulky relicanth was despite using it that whole run (i'm looking at pehp/sehp of scavs)
it's a question of more like, have we put a bunch of the super good pokemon in radiant and less in the other tribes sort of thing
these are all pokemon that are Generically Very Good in a way that's obvious
ah i see
next up: avatar of cobalion
or terrakion
or virizion, if i wanted
hmmm yes this does look like a vanguard h. typhlosion moment, noble roar is a little annoying for that
the noble roar phase is extremely annoying
effective at stuffing out setup tho
potential solution to defensive setup being too good vs avatars: make them do defensive setup against you 
you can always just bring crits though, right
it's pretty hard to bring defensive setup crits i think
if you bring defensive setup + humble it screws with that a little too easily
i guess i'm not at the part of the game where humble exists though true
honestly not even sure defensive setup is the problem here exactly; there's not much difference between setting up to +12/+12 and putting up Reflect + Light Screen + Diamond Field + stat debuffs except that one of them makes Bella irrationally angry
well other than that defensive setup means turn 1 of phases II and III is less scary
only avatar I've seen where that doesn't just solve the problem is Darkrai
it doesn't stop setup if i just equip a clear amulet 👍
cobalion has mysteriously disappeared
ended up deciding to just use a stone on electivire
i doubt i'll need three different thunder stone evolutions for bence and zoe and if i do, oh well
you also get to dynamite for a prism stone in prizca west and also there's the stone shop in the battle plaza
yeah lol
i taught masquerain bug buzz over signal beam
immediately
.
prizca west reached! and with that, access to 4 encounters, and a 5th if i go investigate insurance fraud
electivire sweeps through bence and zoe's gym trainers, which is nice
so i suppose this is a good time to catch sin link
took three trips but got all four
oh helioptile was pre-surf, whoops
it could've been Yet Another Electric Type
there are 20 fully evolved radiant electric types
not quite half of the electric types (44)
and now everything that doesn't require fighting my way through something has been caught
oh right wurmple and onix
catching those to
o
oh and glaceon is available as well, huh
incredibly straightforward sweep here
oh right the grimer is still here
i forgot about him
the pecha berry was for turn 1 miasma because i didn't know which way it was going since try 1
i could've known, though, since the effect score is equivalent between mons and lumineon was less bulky
and i guess the ai will prefer to hit slot 2 over slot 1 when moves have the same score between them? so i think this is not a 2v6 if i switch lumineon and masq which.... lol
i mean that's fine and something like that has to happen for deterministic ai
just weird to think of
zain seems a lot more scary when i don't have an atlacross
rapidash can get two free turns at the start of this fight, with which it does..... nothing?
it probably gets to kill frosmoth
hariyama is really good at swapping special sweeps and i don't really think i have ways to do physical sweeps
yeah rapidash heart of justice opener kills frosmoth then breaks donphan's substitute on a bug move
not at all my proudest fight that kinda sucked
but i did 3v6 perfect zain
incredibly bizarre ai decisionmaking involved here
like why is serperior using petrify????
It's trying to lower your offense via fracture since Lumineon is scary and autumn blast isn't killing
ah, i have very belatedly realized it was the forget to clear weather from calc classic
because earliest drafts i was trying out sunflora
er, well, sunkern
noel building.....
watchog can counter literally any one mon on the team with a refractive coverage switchin, but it doesn't seem like it can do much more than that
i do have volcarona access now, which i already know will result in the ai switching to bruxish then g. darm
okay volcarona just kills everything actually
whoops noel plan slightly off because i missed the heavy duty boots
barefoot 
mons in initial plan: literally all 6
mons in new plan: 1
it was supposed to be a cool sun sweep with eject buttons to mitigate noel's curse
but instead. quiver dance
the defensive setup part was totally irrelevant because volcarona never tanked a special attack
well
not true
it tanked burn up
but still it didn't really get escalating tankiness in that sense
reasonably certain lightning dance does the same sweep though
actually hm maybe not
probably not without radiant especially
but now we have... spiritomb, yezera, sang, path to sweetrock, sweetrock gym trainers, victoire
and i need to make it to prizca black market to test a victoire theory
oh hm i wanna keep this list
SCAVENGER:
top: farfetch'd, m. jellicent, atlacross, relicanth
2ndary: m. dustox, greedent, donster, toucannon
for if i decide later that i want to ban mons that were dominant in previous tribe runs to avoid just More Of The Same
bringing ice scales quiver dance frosmoth to a special only avatar might be bullying
damn it ate through half of the second health bar
like, with the 1/6 debuff
or 1/4 whichever it is
I'm surprised you haven't started one shotting avatars tbh
like, one shotting it through all health bars?
yeah
that seems like it would require going out of my way
although
i guess if i just
add helping hand to frosmoth it might have lol
...don't think so actually
i don't actually know how to do this yey i think
at least in this particular case
yet
i suppose if i set up moonglow and then helping hand
it would have
+12 ice scales cv fairy ward press frosmoth does a lot of damage
i mostly just haven't because i haven't been looking for breaking strats unless i needed to progress through the game
and that hasn't been relevant for avatars due to Defensive Setup
okay i'm pretty sure lumineon has a solo here if it dodges 3 consecutive 60% jinx chances, but, well, no
covert cloak when
it needs a maranga berry
or it can't kill gyara
and gyara slaughters it
hm i wonder actually
??????????
i didn't change anything and the ai did different things
have not been able to reproduce the not-switching version
oh wait
i see
it's the covert cloak awareness?
yeah that's what it is okay
Yep that's what it looks like
Covert cloak actually managing to not make a battle fully deterministic lol
well
covert cloak turns it into a 40% solo
(the other 60% it kills lopunny and magnezone, then baits gyarados using rend)
oh wait
no it doens't turn it into a solo
regirock has accelerock
okay cool
@coarse cobalt you might find this funny
interesting
actually I think this is one of the things that theoretically shouldn't happen
(because the covert cloak has 10% damage reduction so the AI should always be aware of it after the first attack)
yeah true
not actually sure if that's intentional or not lol (to stop people from doing exactly this sort of killing all branching paths)
but worth bringing up
damn zebstrika can just kill togekiss itemless
unfortunately i don't think this allows it to do anything because it just switches to regirock
maybe it can kil regirock
it can't kill regirock
wait, togekiss just stays in and dies?
that is not what i was expecting to happen there
seviper actually does cause the switch which is obviously just worse
oh right it stays in and dies because reckless is invisible
to be clear, did you change ANYTHING about your team at all in between these videos?
like even changing moves on mons in the back
no
appreciate you noticing this, we have now fixed the issue on dev
o7
messy as fuck, i miss two mon sang
could have been less messy but i was able to salvage the attempt with this mess of a party
looks like it's another masked villain alessa game
I got two candies in a row
damn still haven't used amph this run, sad
finally i get to do cool weather eject button stuff
shoutouts to forretress for being a pal and not exploding immediately
and salac berries get! the victoire experiment continues
not sure if it'll work and it's hard to check because i don't remember what items she gets
mostly umbrellas lol
specifically i feel like blastoise might get a sash
I think it gets a damp rock
damp rock is the one i know about
might have a sash too
If you're worried about it you could give lumineon a proxy fist
the experiment is to see if we get three normal starter solos
i think the sash stops this
lumineon does not really have a problem with victoire setting up rain to be honest
lumineon solos victoire for sure
actually hmmm the altaria actually is a little awkward
out of curiosity what do you think it is that makes victoire so smokable
and the bronzong
lumineon can't solo victoire she has a hi viz jacket
nvm
well
linoone beats her because she has nothing that outspeeds it and items on all 6 mons
slowness, sure
and I assume that she just doesn't have the tools to handle Big Setup?
Oh wait a second
her only priority is sucker punch, which isn't a real priority move, and her lead altaria is just not strong offensively
in greedent's case it can only actually fit one attacking move onto a setup set, and mawile would actually counter it if it got to live long enough to do so, so it's specifically very relevant to the greedent sweep that inferno impact deals enough damage to get through her team due to its typings
linoone kinda sweeps her in a way that mons that are not linoone just can't do
i actually think this might be similarly true for greedent? a big part of the greedent solo is that it could outheal seaking humble crits
not really? she switched pretty fast on greedent, and this question isn't relevant to linoone
the bigger issue is that the only mon that counters setup sweepers on her entire team is mawile and mawile has sucker punch which basically neuters it as an ai opponent
if she led mawile she would be harder to sweep
ironic
yeah lol
i'm not actually 100% clear if victoire is Just That Smokable or if these mons have specific things allowing them to do it
like, victoire does have multiple humble mons, it's just that linoone doesn't care because it clicks bash and borrow, and greedent doesn't care because it outheals a humble crit
and both of them have ways to deal with mawile if played well
Greedent is definitely a bit suspicious to me, but I will keep in mind the slowness of her team
greedent has a big advantage in this particular fight in that
her biggest threat to setup sweeps, her deceat, manages to be even slower than greedent
something that greedent does not normally get to do
proxy fist lumineon probably does solo victoire
being so solo minded you could probably find a way through the tournament tbh
horrifying
i'm not yet aware of a zain solo
Zain is the main obstacle, and ironically also the litmus test because he's unavoidable
like eko can be soloed but it was honestly a pathetic showing from necrozma
i have no idea when ferrothorn would switch against volcarona
if it doesn't switch turn 1 volc should have a solo, but it locks in four moves
if it does switch turn 1 to sensibelle it probably doesn't work
volc is surely nothing against any cursed items trainers but it could plausibly beat something uncursed
Uncursed is the standard for the solo
it's hard to think about these sweeps without being able to walk up to zain tbh and check the ai
especially since i have no idea what ferrothorn solo ai does since usually it just sits there and spikes but surely it doesn't with mons in the back
volc set might beat lambert, might beat samorn, definitely loses to eko (can't set up on the lead), definitely loses to x (can't beat disguise), probably loses to elise (aurora veil too good), definitely loses to alessa (can't fit giga drain can't beat swampert), probably can't beat eifion, definitely loses to helena (pincurchin boom ko), definitely loses to bence (lol)
so yeah that's not gonna work even with perfect setup
okay yeah
still irrelevant since there's no e4 it wins
urshifu-water does it with three moveslots and any item
yeah i'm done looking, neither of those mons have an e4 route
and i didn't look long enough to find another
i was gonna say "last time i had an m. dustox and now i don't, what to do" but it occurs to me i still have a fire/bug type.
but yeah it's like
victoire's answers to offensive sweeps are
- seaking fast
- focus sash
- mawile bulky
oh and - bronzong jacket
on top of like. "her team is decently bulky and in rain"
linoone sweeps because it can deal with all of those thing
it can deal with sash because of bash and borrow / thief's diversion
it can deal with seaking fast because it's just faster
it can deal with mawile bulky because belly drum is a lot of setup and it gets fire coverage
it can deal with bronzong jacket because it's only tanking it once
it can deal with her team being bulky because belly drum is a lot of setup
linoone doesn't get to sweep a lot of things in this game but victoire's team is well set up to be swept
lumineon sweeps because it has quiver dance and sin link
including a multistrike move that's SE against blastoise
and those are so broken in tandem that it doesn't even need its item slot to deal with everything else, and it gets to just run proxy fist to deal with bronzong
she also has no sitrus berries or any gems or anything like that; sitrus berries hard counter linoone sweeps
for what it's worth this is the cursed version
yeah
does not change anything / i knew but ty for pointing out anyway
victoire's answers to defensive sweeps are that defensive buffing is nerfed to hell (by having 3 pp), her lead has mixed attacking movepool so you can't just start with one then the other effectively, and she has two pokemon with humble, one of which is bulky as fuck
greedent gets to solo because it can set up to +3 on the lead, then deal 50% of deceat's health with fire coverage on the switch
and it can outheal seaking's humble because it gets access to >50% recovery due to cheek pouch
and it doesn't have to deal with the pp problem because stuff cheeks just doesn't
also it just has insane defensive stats
non-legendaries with as much defensive stats in both phys and special as greedent, full list:
shuckle
lickilicky
dusknoir
tropius
sensibelle
pyukumuku
if her team had any way to apply status other than 10% numb chance on thunder, or any way to heal themselves, the greedent solo falls apart
but the greedent solo requires a lot of very specific pieces that only greedent can actually do
i wouldn't say it's impossible that another mon can defensive setup it, but it wouldn't be my default expectation there at all
those four solos are literally the only times i have fought victoire so i can't comment on her team beyond that
fight prediction:
turn 1: chatot protect, masquerain quiver dance, electivire fighting gem close combat ohkos registeel, enemy sends out seismitoad
turn 2: masquerain kills seismitoad, electivire kills chatot, enemy sends out wigglytuff and krookodile
turn 3: wigglytuff protect, masquerain kills krookodile, electivire does whatever
turn 4: masquerain kills wigglytuff, electire kills exploud
big thing is i'm not really sure if wigglytuff actually protects turn 3 but we'll see
oh whoops i forgot to take the fighting gem off the calc for the exploud calc
and chatot switched instead of protect
and no more registeel sang fight
strange experience to fight sang and not kill two of his mons at a time
someone tell me if there's some reason samorn's garchomp should be ignoring air balloons before i bug report it
oh wait
i have a steelix
.
my bad
anyway here's samorn
typical frosmoth showing
& m. beautifly finally finding a niche in two runs
why scorching sands instead of pulverizer chord on titanix
uh
the real answer is that i didn't have gravitas on my planning when i selected a ground move, i had radiate
but also the only job scorching sands needed to do was threaten a kill on towerpoda
also, why is frosmoth taking chip damage
and it does that
isn't it CV rock
oh
Yeah that's why I was confused
the answer is simply that i didn't even think of cv rock
i dunno if it changes the ai
it would be really bad if frosmoth got targeted by undermine here
probably fixable but just, awkward, it's nice to have undermine getting blanked on one side while killing a mon on the other
looks like it's masked villain teal candy this go around
oh right because she's 8th badge lmao
it will cause regice to disappear from the game
it's... animated/fortune?
i assume regice is not radiant so that they're all different
because eleki is
radiant
(regigigas shares one with rock but that's different since it doesn't have animated like the others)
anyway
time to go descend on an unsuspecting man with a level 25ish grimer

and also battle through the shelf so i don't have to figure out what route i opened up earlier
oh wait barren crater is literally just connected to velenz
i did not need to do this
oh well volcarona can commit acts of terror as a treat
girlkissing accomplished
and time to figure out how to slaughter yez, without passive trapping this time
orbeetle is radiant
i'm not sure i can set up eclipse
it's not impossible
solrock is also radiant
funny conclusion you just drew there
oh?
i wonder how much work just running like lanturn / frosmoth could do
running a lanturn will probably cure yezera's electroweb addiction too
(a volt absorb lanturn i mean of course)
as moves go ward press looks a lot more normal when ice scales isn't involved unfortunately
so as it turns out, the answer is "outright 2v6"
notably this is Radiant but i think this would be doable without it
unfortunately i still don't have a ho-oh
CV fairy ward press goes crazy huh
cv fairy ice scales ward press does a lot of damage
ruined tower key get
tournament teambuilding off to a good start
can't play through it now but this feels like a team for sure
first match: eko
is that power of alchemy amuk
i did actually give it poison punish
or rather, it came with it
no amuk stack
eko perfected kinda sloppily
the a. muk slot is really supposed to be diancie but i didn't want to fight through casey's house honestly
next up: samorn
plus i already know how diancie plays so it's not exciting
not boring either, diancie is fun
the rubarior runerigus matchup is from hell
not a first try but samorn perfected
But it failed, since pointed stones already float around the opponent!
why is going on here
are you just PP stalling pain split
why does it not switch...?
whu
is this just "my mon is so weak and noodle armed he can't score a KO" passive trapping
because i have no idea what to do about that
i don't know what's wrong with runerigus
yes i am pp stalling pain split and then burn ticking it until it's in foul play kill range
i didn't watch debug for that fight but my guess is it still thinks pain split is good due to the leftovers recovery making there always be a hp gap????
eifion was less painful than samorn
oh wait
no it
stays in
on the will o wisps
i dont fucking know
40% is not that small
fixing that would require very precisely fine tuning the aiCheck to simulate predicting future events and i just dont wanna even think about that
i think i was wrong about the problem anyway since it stays in and uses ineffective stealth rock
that is definitely what is happening but it doesn't feel like it should be happening here
that is a real strategy sometimes but it doesn't feel like it should be here
basically if you have an absurdly bulky mon that can't do any damage by attacking, the AI will stay in on it and die to status
this happens to ferrothorn
like foul play does 42.5% here
surely she has a switch that's better than staying in on a mon that desl 42.5% vs. 0
and radiant tournament down
i missed the first couple turns but here's masked villain crimson 2 ig
i don't know what it is about sang that makes him feel so annoying to build fights for but here we are at least
aaaand regigigas beat through triple ward pressers with support
solution to stamp down phase = blitz through it in two turns so it only resets one mon
solution to piercing doubt phase = follow me rubarior
solution to null pulse phase = it's the last phase it runs out of being alive before i run out of buffed stats
Defensive Setup
another possible zain
another possible tamarind
after spending the run as emotional support it finally shined
another possible alessa
i wonder if i have access to ohkoing gardevoir
i know lumineon or probably anything with detachment (lumineon gets detachment but it doesn't need it) ohko tyranitar
i could use rail cannon seviper but that goes in Questionable
oh wait psychic/fairy is a 4x weak type
ledian got this
ledian doesn't actually need an item to kill 4/6 of mavis's team which is neat
if i count focus punch it can kill 5/6!
oh, wait basculegion outspeeds it
so with 7-league boots it can kill 4/6
and there's not much reason for it to hold anything else
ledian having drain punch makes switches so weird to protect especially since i don't really understand doubles switches nearly as well
unfortunately there's intimidate access on both sides
oh roserade also outspeeds it and that one can't be boots-fixed
....oh, so single quiver life orb lumineon kills literally everything on either side, okay
not sure how i would set up a quiver though
maybe something could u-turn ko garde on 1 to eject button gigachu
if i knew one of the leads would switch i would not have to do this bullshit
unfortunately if ttar switches this kinda sucks so i'm back to ai-knowledge 50/50s
ended up iterating through it
i think i could've actually known gardevoir and tyranitar would do that, since i had a kill on gardevoir and an invisible kill on ttar
god this battle has so much lag
i am still having fun so i think i'll do noble same rules + ban No Hope next
to continue trying out different starters
and noble has less overlap than tyrannical
oh, and noble is another 7 mons available at start run
villa grass (pidgey)
scenic trail grass (litleo)
villa flowers (budew)
gatehouse trade (spheal)
beach puddle (horsea, m. goldeen)
hmm actually i think i'm going to try out mentoring only within tribe this time around and see how that feels
i do not feel beholden to stick with this
it's not gonna feel good
yeah; it's interesting to me to learn more about how good mons are in a limited mentor pool; and the question is whether that interest is worth the suffering
this pool (krabby / pidgey / litleo / budew / spheal / horsea / m. goldeen) really doesn't have fun into ekans
Pidgey is alright into ekans
yeah pidgey can do fine
It has native ground coverage
the problem is there are two poison types
and it doesn't do "deal with both of them by itself" well
litleo can do fine into ekans though
Budew is probably alright into croagunk
maybe?
most noodle arm fight imaginable
ideally you bait something into a switch and ignite it somehow; that would make it easier
you don't have spikes/rocks access I'm guessing
oh right you said you were trying within-tribe anyway
my current plan is to just use like three mons to deal with ekans
since litleo can deal with sangfroid damageless and goldeen slaughters both pancham and zorua
oh wait litleo just counters it
apparently
i did get a burn but i think it counters it without it
there we go
did take two because i forgot that lambert is more willing to save 1hp pokemon
and it was important to predict the sangfroid switch
not even because of avoiding damage on my litleo, but because sangfroid switched out if it was damaged and stayed in and got gem ohko'd if it was undamaged
budew probably could've noodle fought croagunk in retrospect yeah
especially since i have rest access
i did forget to check what noble does
ill check after dialogue
ah right that
NOW
feebas' fin: magikarp (puddle)
shipping lane: slakoth (grass)
novo center: a. meowth
novo apartment: m. vulpix (trade)
fossils: tyrunt (found immediately), omanyte (frostflow farms svait side)
starter store: piplup, snivy
~~kilna turf: nidoran, nidoran (tall grass) ~~
grouz: h. growlithe
county park: frillish (trade)
luxtech: shinx (flowers), purrloin
eleig river crossing: goldeen (puddle)
repora forest: meowth (grass), growlithe (sparse grass) need another meowth
velenz: glameow
velenz menagerie: vulpix, shelmet (sparse grass)
svait: skitty
KEYCARD
crater: m. carnivine (backroom npc)
SEQUENCE BREAK
combee: frostflow farms (blue flowers)
highland lake: kangaskhan
SURF
sandstone estuary: m. frillish (deep water)
prizca east: furfrou
CLIMB
split peaks: bounsweet purchase
BECOMES NOBLE LATER
windy way: gardevoir (grass) (40 cap)
feebas' fin: milotic (puddle) (40 cap)
kilna ascent: m. lilligant (40 cap)
the shelf: slowpoke (mud) (water stone)
luxtech: g. slowking (trade rufflet from grouz for g. slowpoke)
kangaskhan and goldeen are misplaced
sigil and keycard respectively
o
oh okay
Also what is up with the omanyte listing
?
The desert fossil is in the ranger station post surf and the Frostflow fossil doesn't require the sigil
oh i didn't realize it was on the pre-sigil side is why
because i forgot that side existed
fight prediction: vigoroth kills bunnelby, vigoroth kills noibat, larvesta comes out
litleo comes in, works up three times, kills larvesta
joltik comes out, numbs larvesta, dies
smoochum comes out, sets light screen, dies
whismur comes out, kingler switches in, 1v1
oh it sent out joltik over noibat
welp
(should be fine)
not quite fine (if this were a nuzlocke it would've been a onedeath)
but instead its a rerun until perfect run
not that yezera is very hard to perfect with a vigoroth
in fact, it solos (although it can't 1 party member solo) apparently
everything it had is always accessible, too, 3 level up moves and the hide and seek reward tm
i assume my misread was just "sticky web has a really good offense score, actually"
damn h growlithe can almost kill salandit through domineering
had a good night now back to this
here's eko
roselia with an air balloon does exactly what you might think roselia with an air balloon might do
although to be honest she might not have needed the air balloon
double recoil booster granite head users is kind of just bullying them
i'm late to, judging by the #💬-showcase-discussion posts, 1400 messages of peak
i'll have to catch up one way or another
i got distracted by shiny thing (speedrun routing) so you may have time to do so
as in tectonic speedrun routing?
i wanted to do some work on that but life and energy got on the way
yeah
i saw; the casaba strat stuff (specifically the sandshrew soloing aroma lady hannah) helped getting a start off the ground so thanks lol
rn it's at 5 gyms routed but i haven't tested the 5th gym route from the start
i did do a test earlier from new game to surfboard clocking in at 1:31
hell yeah
and i can discover things like phantom zain with no dialogue
hey you you seem confused that i teleported out of the gym
dang have we still not got a hold on that
the zain event had a lot of bugs when priz west was redesigned
teleports behind u
tragic:
proper unseeded speedrun plan requires making a plan for all masked villains
they can redeem themselves by dying to my existing party
oh. hmmm.
there's talk of loading from a post-starter save instead of having to go through the intro and roll abilities each time
that would also lock in the masked villains, which could be checked with debug, so you could reset for the optimal ones and save that
but idk if that's... kosher?
if we want them to be randomised, which does seem like an interesting dynamic element of speedrun routing, that kind of makes the whole start from save thing awkward
on the other hand, some combo of them is gonna be optimal and maybe excising that rng from the run instead of getting random time losses 3/4s of the way in is ideal
oh that reminds me that the bounty listing has start from save on the 100% listing but it says from new game on the any% listing
(i would say that i do not expect the masked villains to be major time losses, especially as you do not have to complete them either cursed or perfectly)
that's fair
hmm, oops, i know we talked about hte start from save thing for speedruns in general (internally with the team i mean) but either the details weren't all put down or the conversation wasn't finished
yeah it seems fully outlined on the all achievements run, just never updated or something on the win-on-credits run
the good news is that my team at least does kill imogene, which is the masked villain crimson on the actual save i'm actually playing through to route
...the bad news is that victoire is the one gym that has five gym trainers and not like, two
they should be free as usual though
there's a zigzagoon in the box and there's like zero chance it will be used on linoone
victoire, i mean
back to the actual noble run, the in-tribe stuff does unfortunately mean luxio can't solo helena, since it needs rising power for that
more evidence for the kill contrary pile
novel experience to go back to things like
"exploring the map" and "grabbing items"
"catching pokemon" too
the precision engineered chinchou strikes again
surprisingly the chinchou just stayed in and died
but its job is literally preventing Helena from getting soloed
so it succeeded
i actually don't think that chinchou is what stopped me from soloing
in the sense that i'm not sure anything in my box could solo her if i could custom select her lead
luxio's fall from grace due to the mentor restriction....
basically, the chinchou's old set used to be very nonthreatening and didn't do anything permanent to you, so you used to be able to pretty reliably set up on it without creating problems for yourself. waterlog + fool is designed to slow you down and negate your defensive setup through jinx so when it goes down Helena can bring something faster in and one-shot you if you try that. (not 100% foolproof of course, but it used to be pretty easy to ram a brain-dead setup sweep through Helena, and the Chinchou tweak seems to have stopped that for the most part)
ah i see
yeah the only helena sweeps i know of so far are luxio (rising power larvitar) farfetchd toxtricity (lightning dance volbeat)
there used to be a lot more lol
that makes sense
Togedemaru, Duraludon, Magneton I think? And if you cleared the optional challenges for stones, CV Normal Jolteon could do it unboosted if you gave it Hyper Voice using a Water Stone for Politoed, and it probably comes as no surprise that Ampharos could do it too
also maractus. maractus was rather infamous
stone evos:
svait: g. slowking (galarica wreath)
velenz: nidoking OR nidoqueen (moon stone)
kilna turf: nothing
suicune: slowking (water stone), nibelong (dawn stone)
entei: ninetales OR arcanine (fire stone), pyroar (sun stone)
raikou: luxray (thunder stone), m. ninetales (dusk stone)
technically delcatty is also moon stone but i don't have the achievement yet so i'll get ti this run
bringing a skitty to avatars is nice bullying
sadly i never get entrainment under these rules
rare me take a team of 6 good mons and play it by ear moment
i forgot to give pyroar stubborn but it was fine
"sadly"
How's purugly here
fine
it doesn't do anything special
it's just here to be my sit on miltank mon and it did that fine
Ok I have woken up a bit more, what the heck is this team I'm watching the video now
it's mostly just 5 mons that 1v1 her real mons (read: "not illumise") and a lead
was supposed to involve spikes but then i discovered that she switches turn 1
what about skill swap?
level up move and i had nothing better to do i think
i get skill swap it's just worse
skitty gets ksill swap by level
still can work for the cheese
but yeah I'm very pleasantly surprised at how relevant alola cat feels for this fight
despite being NFE it still puts in a lot of work here
indeed indeed
it's not actually relevant for miltank i just used it because it was there
but yeah fur coat good
tbh i thought it leveld at 35 when i used the candies
when I've used it was vs avatars with no spread, leppa berry ghost with follow me, and setup to oneshot
ah sure
but yeah hard with your rules
good thing about follow me vs full ghosts is that they don't struggle
ok that sounded evil, unintended
i'm breaking here because i do not feel like fighting sang right now
kinda wanna play more of this so maybe i'll speedrun route or do something else in a bit though
the speedrun route is at tournament grounds with a couple exceptions (i didn't record moves on a couple trainers & i didn't route all the teals) its just that endgame is depressing due to all the options for tournament / finale masked fights and i'm scared of regigigas
understandable
is there a world in which the sidequests are faster to complete
not a chance with the possible but not likely exception of candy
well
it depends
it's probably faster to complete the sidequests than it is to change the team
but it's not faster to complete the sidequests than it is to just fight them if the team can win as is
candy is a possible exception only because you can skip two fights
but i still think that sounds unlikely
i think my existing team is likely to just simply win everything, it's just that i have to actually slog through the fights until i find the path
also i forgot to make backup saves for any checkpoint past surfboard apparently which is annoying
oh wait no i remember why i didn't do it
it's still annoying, though
(i was only making backup saves if i actually played from the previous checkpoint to the next one straight through)
after all the nuzlockes its wild to log on and like. actually have a box
i'm not in the right state to want to touch the curselocke and i don't wanna touch my dev stuff, but also mono noble was kinda boring me
i'm gonna try mono scrapper
starter choice does not matter
casaba villa: grass machop, flowers pidgey
windy way: tall grass stunky
foreclosed tunnel: mud machop
bluepoint beach: puddle clobbopus
i am gonna do catches kinda like i've been doing them in the nuzlocke
i'm also gonna split the difference on tutoring: any route that doesn't have a scrapper is getting a random mon to box for pure tutoring purposes, and fixed encounters that aren't scrappers are allowed for tutoring only as well
by this i mean, i'm only going to go catch a mon if i don't feel like i have a line i'm pretty confident in first-trying the next f ight
vigoroth should be pretty easy between aeroshell pidgey, a fighting type lead, and realist clobbopus
and +30% def
update: it was
i am curious if lambert is beatable with these 5 mons
if not i'll catch a second pidgey and box it after
pidgey should beat pancham, stunky should beat croagunk, rattata should beat ekans or zorua, clobbopus should beat riolu, machop should beat binacle
the issue ends up just being, there's nothing that can obviously 1v2 and there are 6 enemy mons
i think it should be fine, though
probably would be fine even without the scrapper bonus
but with it, surely
was kinda close... but i also didn't do any mentoring (i had plenty of useful mentor options!), got fooled by zorua, etc
AVAILABILITY
initial
FEEBAS' FIN: taillow, carvanha
SHIPPING LANE: impidimp
THE SHELF: stufful
KILNA TURF: mankey
GROUZ: tyrogue x3
LINGERING DELTA: buneary, croagunk, tympole
CARNATION GRAVES: cubone
CANAL DESERT: sandile, darumaka
ELEIG STRETCH: corphish
COUNTY PARK: makuhita, ledyba
ICE CAVE: pancham
REPORA FOREST: shroomish
TRADE FOR NATU FROM VELENZ: elekid
VELENZ MENAGERIE: g. meowth, g. darumaka, wurmple [beautifly], petiliil [h. lilligant]
KILNA ASCENT: spearow, cubchoo
special
STARTER STORE
WATER - mudkip, totodile
FIRE - chimchar, tepig, litten, cyndaquil (k. typhlosion)
DRAGONS - bagon
FIRE STONE EEVEE: flareon
keycard
surf
velenz menagerie: zangoose, seviper
eleig stretch: heracross, m. zangoose
battle plaza underground: scraggy
ancient sewers: druddigon
sandstone estuary: crabrawler
prizca east: snubbull
climb
SPLIT PEAKS: pinsir, hawlucha
(list incomplete i'll fix later)
oh i'm going to avoid use of skill link atlacross on any fight except for sang fights
sang fights are an exception because i don't like them and don't want to make them harder on myself in any way
rattata solos uriel
rattata also solos isai, just barely
my guess is rattata also solos yezera
actually hm unsure
rattata solos yez1 (with sharpen mentor, i got honedge from ice cream shop) confirmed
tectonic AI continues to be addicted to switching in mons that are outsped and 2hkod (see turn 5)
does still work without scrapper bonus
debug note: debugged in covert cloaks to avoid the dexnav minigame
i am pretty sure this team is better on nidorino but i'm gonna try arya instead on principle (of not releasing skyler)
arya should be beatable by like... stunky 1v1s tranquil, wartortle comes out, pidgeotto comes in, pidgeotto safely deals 45%, machoke comes in, machoke tries to low sweep but get switched on, switch to rattata with no stab on goldeen, poison fang kills it, switch to machoke, machoke kills wartortle
as usual i have forgotten about teenager jonas
i also forgot to teach stunky a dark move, which fucked up the plan because having only poison stab means tranquil switches out, but i won first try anyway
thanks to 0atk machoke barely 3hkoing tranquil
and being able to survive wartortle water pulse + deterrent x2 + wartortle aqua jet
josh is easy
gregor:
clobbopus for k. meowth is easy
machoke + pidgeotto deal with g. meowth effectively (actually just machoke may be enough)
and stunky can poison a. meowth which outstalls its leech
teaching stunky harsh voice, which it will probably never click, so enemies stop swtiching into steel types already
amusingly i think scrapper is genuinely a liability against lass tara
well maybe not overall
but it makes it impossible to show kill with stunky and sneak in agility herb stab stink cloud
so covert cloak rattata poisons and deals a bunch to arrokuda + random mon switch in to watch it die
machoke can switch in on drilbur enough times that it just counts as an answer
stunky can switch in on pidgeotto and poison it and ally pidgeotto can take it down from there
branimir:
feel the burn fire gem no fighting moves machoke kills sandshrew with no switch potential, stunky then switches in and kills the other two with stab
tectonic ai has me making Deranged statements like "i'll forget all my fighting moves to have a better matchup against a. sandshrew, since it's quad weak to them"
clerk lily:
this pikachu is a lot less scary when i have a fast mon, imagine that
rattata can tank it really well and also damage+poison it
so rattata 1v1s pikachu as long as i take out all my normal moves (honestly it might actually be better to leave them in but it takes more ai predictions that way), stunky 1v1s frillish really easily, fighting types beat sealeo
pidgeotto looks pretty
we were talking about covert cloak being good because of low item options in this part of the game
but i actually think the biggest reason is jessica's foe 30% dizzy
oops i forgot philiop
clerk lily party showcase for later
i also need to fix machoke's moves lol
philip is so much more scary without an a. shrew for free
not because of how good a. shrew is just it's an ice type and a steel type
so it beats whirlipede or snorunt
so i'm not actually sure i can currently beat whirlipede
machoke could do it if it had ignite
but i don't have a mentor
i think he can do it anyway
oh, and rattata can switch in first for a free numb
rattata numb support + machoke whirlipede, pidgeotto mienfoo, stunky poison support + clobbopus snorunt
forgot to fix everyone's items but still first try'd, though it could have been a problem if snorunt double 5 hit icicle spear on clobbo
er, not clobbo
stunky
was supposed to have a cado berry there
debug note: pretending i hunted down yanmas in lingering delta until i got a wide lens
gonna catch one yanma for real to trade for carvanha
and also catch tailow
if anyone was hoping tailow was joining the team to be useful: it's joining the team because all of my existing mons don't get 2hkod by salandit
actually this doesn't get 2hkod properly by salandit unfortunate
impidimp would work better
leads cv ice carvanha, rattata @ wide lens
t1 carvanha protect rattata sharpen
t2 carvanha switch unassuming impidimp @ covert, rattata long shot kills fletchinder
t3 impidimp protect, rattata long shot kills tentacool
t4 impidimp switch stunky, rattata long shot kills tynamo
t5 stunky quick attack salandit, rattata long shot kills vulpix
t6 salandit whatever stunky whatever, rattata long shot kills camerupt
t7 rattata + stunky quick attack salandit
oh wait. impidimp isn't a scrapper
tympole will work okay
eko's gym trainers are solod by pidgeotto / rattata respectively
oh wait i forgot about % chances and i had to use not covert
still won but had to switch out of pidgeotto
oh. all this long shot stuff is wrong because i forgot how numbers worked
and it's not actually wide lens able
hm
also the plan wouldn't have worked righ tin the first place i suppose
pretending i dexnavd machops to get a muscle band
maybe this is easier if i just try to use machoke
oh nope don't have two cvs
if i had a real fire weakness that wouldn't be a problem but i do not
oh i can use carvanha's real typing and tympole as the cv ice bait
t1 cv ice tympole protect rattata sharpen
t2 tympole switch to cloak carvanha rattata sharpen
t3 carvanha protect rattata headbutt fletchinder
t4 carvanha switch stunky (tank fire pulse) rattata headbutt tentacool
t5 stunky quick attack salandit rattata headbutt vulpix
t6 stunky protect rattta headbutt camerupt
t7 double quick attacks
okay cool
slightly off script (i think the scrapper bonus was a liability)
still first try
i feel myself being swayed against setup by the minute..
it was kinda cool that of the five mons i had for most of the 20 cap 4/5 i used both abilities on
and clobbopus was only the exception because i haven o interest in numbing touch
damn palpitoad really wishes it had stinging jealousy for this fight
it'll get it soon enough (30 cap by level)
there's probably a path through this that takes advantage of life orb +3 rattata killing everything except sandaconda in one hit but the question is still what/how
or maybe it's carvanha?
carvanha baits sanda dust devil + morgrem pixie punch
so cv flying realist clobbopus can follow me while it kills sandaconda
which should bring in poliwhirl since it's kill is fast, so that can repeat with poison fang on the whirl on another follow me
centiskorch has another fast kill while also being totally unthreatened, so can repeat again
at this point magneton should actually come in
so carvanha becomes palpitoad and clobbopus becomes machoke to set up cleaning
right i need an ice move oops
going to get one by getting snowball
okay. so somehow assurance is getting double power checked in the calc
maybe it just always does this?
okay, this battle had one real mistake (putting ice fang in the calc but not actually teaching carvanha an ice move) and one Why Does It Work That Way I Still Don't Understand mistake (assurance having 120 bp in calc)
it took 4 tries; 1 to give it an ice move, 1 to give carvanha some def investment so it didn't die to 120 bp assurance, and 1 because the first time i tried to do that i gave it spdef investment instead by accident
also i assumed that magneton would switch out and i was wrong
ludmila: poison gas/rest/protect/anything but poison stab stunky for mime jr, cv steel anything for golbat, envenom/protect/stab leftovers palpitoad for rattata
pretending i did dexnav in sewers for black sludge
ishizu: black sludge stabs palpitoad for jigglypuff, machoke for vibrava, cv electric rattata + whatever as backup for klang
maja: rattata shotput petilil, stunky spoink, cv steel machamp + clobbopus sliggoo
i beat freedom with complicated nonsense (mostly envenom palpi for nuzleaf, poison fang gnawing rattata for sinistea, and ignite machoke for mareanie, but also other things)
hwan: feel the burn kindle machoke for scizor
rattata poison + friends for moldore
stunky + friends for poliwhirl
amanda:
aerodactyl - envenom protect rest stunky + leftovers protect shotput rattata
manectric - covert cloak palpitoad
duraludon - fighting types and pidgeotto should do
genevieve's lunatone is the terror as usual
it would be pretty standard with two cvs if i went and caught a cubchoo
catching a g. meowth to help with beartic
oh the lunatone is actually probably not a problem because the machoke can kill it turn 1 for fun
since lee will always click drop kick and kickback out into it on 1
oh i guess this was. even easier than i thought
pignite's passive healing outheals hitmonlee
well hitmonlee rapid spin
it started using drop kick
which lets 3 damage stick
and more importantly: flame spikes
the main issue with this helena is that there's no scrapper ghost type
and i'
m not really sure what to do with wailmer as a result
Cv ghost?
the issue with cv ghost is 1) i'd really prefer to use cv on my pignite and 2) wailmer has a 10% frostbite chance that i have no way around
i probably have to do it anyway
though if i just don't bait discourage i can run something else
wait. hm.
i'm gonna check something
okay, nope
oh wait hm
okay, electabuzz doesn't have it
i think it probably would have it with radiant, but that's not compatible here
it would have it inconsistently if adrenaline rush triggered on a sub
covert cloak AI awareness weirdness strikes again
so the strongest lead is CV grass pignite, and the strongest lead that doesn't eat my CV is torracat
pignite's typing is pretty unfortunate here
picking up a bayleef for the first time ever because it can mentor synthesis
i long for [REDACTED]
oh wait
shroomish has a signature recovery move
i didn't need to do that
lmao
jfc
oh. i have reflect checked for nor eason
so HDB rattata works decently for toxtricity, since it can switch in, headbutt it as it volt switches out, and then switch in a second time later when it gets burned
shroomish works as budget maractus which clears chinchou and prinplup
croconaw is a scrapper..?
croconaw is a scrapper
it can electric gem ko wailmer as long as i switch it in on not discourage
damn shroomish can't leech
shroomish has hands though
toxtricity really does so much work for making helena not be solod by every setup sweeper that has ever lived
cv ghost anything could come in but is like
completley worthless as a team slot
so at that point i'd have to make sure that whatever i bring can beat burned luxio + kingler
which is
looking like it's harder than i'd think
scrappers seem to have doesn't get recovery disease
as a general rule
of the 13 mons i've caught 2 of them have available recovery and 1 of them has sweet selene unavailability disease
hm, i wonder if i can skip the flame spikes entirely
pidgeotto beats kingler, croconaw + cv ghost support beats wailmer, shroomish beats chinchou + prinplup, rattata beats toxtricity as long as it never switches into an electric move
deranged alternative play: give pignite lead a ground move so that helena switches to wailmer
i'm not sure if it actually does this, it might switch to toxtricity
flame spikes are definitely not necessary; just helpful. if anything their greatest value to the nuzlocke is making Helena's switching and pokemon order predictable
i'm just suffering from not having a ghost type or any mon that would still be useful with a cv ghost
real
makes sense yeah
at least i have maractus at home this fight would be scarier without it
you can do a lot of slot compression on this battle but I imagine mono scrapper is not making that easier for you
yeah the issue is that nothing with a PEHP stat gets a recovery move
in mono scrapper
except pidgeotto, which is weak to electric
so it's hard to one-slot luxio+kingler
also in general helena's curse makes mons without a recovery move scary
mons with recovery i have access to:
- shroomish
- pidgeotto
- budget pidgeotto #1 (spearow)
- budget pidgeotto #2 (tailow)
there are 3 different sweet selene options but that's not available at 25
i think it's probably
HDB pignite to switch into electric moves on toxtricity + for luxio
roost tank pidgeotto for kingler
cv ghost.. idk, stunky? for tanking discourage + bad cleanup option
special stall shroomish for prinplup + chinchou
croconaw for wailmer murder
rattata for toxtricity
and call it a day
do need to go catch spearow for roost then
wait
right.
so i can just use machoke
damn machoke doesn't even need feel the burn for the kill\
wait do i actually ahve thunder punch
i don't do i
oh it's a fixed encounter move
it's on a. graveler
which means i can use torracat flame spike lead, rattata toxtricity, pignite luxio, pidgeotto kingler, machoke cv ghost wailmer, shroomish on special waters in peace
the rattata part of the plan was bad because i didn't take into account thunderstruck, but the rest was fine
oh
pignite had recovery access this entire time
whoops
i didn't notice because it's in the level moves list
available full evos:
hitmonx3
beautifly
ledian
crawdaunt
skuntank
bewear
grapploct
stones:
raikou electivire
kilna turf g. darm
entei flareon
bewear and grapploct seem pretty bad here
hitmontop looks like another shuppet at home
which is not that great for doubles
i have no frost spikes access and alolawak is a fire type, so no hazards really happening here
damn hitmonlee only gets two types of recoil moves
depressing
three if you count normal,but like, you shouldn't
normal type, grass type, poison type sure
or rattata could just kill everything
depressing
amahle: rattata lead sneak kills grotle and baits lampent, then poison fang stalls lampent, then switches out for whatever for ekans
connor: covert cloak rattata poison stalls drifblim, sharpedo switch kills lombre with poison coverage, meowth dunks on yamask
eject pack hitmonchan should be a good ninetales answer as long as my other mon is baiting ninetales damage
so something like a rattata + hitmonchan lead is probably strong
hitmonchan doesn't get shadow punch which definitely hurts it here
alternatively, i could just manual switch while rattata protects
notably this would let me hold a real item which would let me ohko dhelmise later with chan
it might actually be relevant to fight the triple here lmao
for the eject button, since i can't skitty
giving rattata a cv grass which mtales will gild so that bellossom clicks burning jealousy instead of dazzling gleam and my hitmonchan takes substantially less damage
so if i do charcoal then i believe it's marowak that should come in immediately, and click fire lash while bellossom clicks dazzling gleam
so rattata wants to switch to ? to tank those

actually marowak might be clicking bulldoze, annoying
bruh
back to curselocke raf
skuntank with lash out, which it gets from tyrunt, can outspeed and ohko oricorio even at -4 spa, dhelmise at no stat drop, and marowak-a with a life orb at no stat drop
so hitmonchan sits on the left and outspeeds and kills everything
skuntank sits in the middle and outspeeds and kills everything
hitmonchan can have a clear amulet just because of intimidate for fun
and uh. the last slot is hitmonlee i guess
since somehow nothing in my box can outspeed and ko delibird
oh right intimidate white herb doesn't work
doesn't matter since delibird came in first
if i do something like... fake out eject button + eject pack hitmonchan, then i can kill m.tales on turn 1 and choose whatever i want to be out for turn 2
sharpedo notably always baits in whimsicott using seed bomb and i'm pretty sure bellossom using grass knot too
so it can agility herb flip turn out to something that takes grass attacks while skuntank sets up grey mist
with grey mist set up and agility herb + flip turn chip damage skuntank can now spend the next four turns killing the enemy on the non-whimsicott side
cv fire realist grapploct should be able to tank it, i guess
actually it's probably better to just give it a kee berry
moves needed:
hitmonchan fire punch, no fighting stab
sharpedo flip turn
torracat fake out
skuntank stink cloud, grey mist, lash out, [poison tail in case something goes weird]
grapploct follow me
[machoke fire punch shouldn't matter but it's backup)
oh. gild. right. well
okay i'm going to reset for the perfect but if this was a permadeath run that'd be a 1 loss rafael
not bad considering the plan didn't work
oh
the recording didn't work
i don't know why
i forgot that gild would stop my eject button vs mtales strats + gave the wrong speed stat to skuntank
second try perfect rafael
i failed to plan for the knock off eject button this time but whatever
shoutout to grapploct for having 150 pehp and an ability that covers its only weakness
relevant* weakness
shoutouts to skuntank for having grey mist and murdering everything
oh that support grapploct set is rlly rlly cool…..
follow me bot...
oh also like half my box evolved
meowth /starters / machamp (and a couple stone evos that i haven't grabbed the stones yet) are the holdouts
oh and sharpedo
6 evolutions at 35cap
breloom beats raichu easily, skuntank fills the Any Dark Type quota, hitmonchan destroys gourgeist, ? for barbaracle
i think grapploct kina destroys barbaracle actually
and uh. leppa berry pidgeot. i guess.
yez 3 is no longer that interesting kinda just something to go through
everything except sharpedo evolved
i feel like that was the status yez3 used to have a patch or two ago and we sort of accepted it as a breather after raf + allowing all the 36 evos to get in but then the last rework succeeded at making here more of a thing
machamp is strong in a way that beats terrakion, and i don't have a psychic type, so it's terrakion route this time around
terrakion destroyed
ally skuntank beats enemy skuntank, raticate beats pory-z, mystic water feraligatr beats magmortar, incineroar clears flame spikes and beats shiftry
okay hitmonchan kills everything
hitmonchan killed everything confirmed
agility hitmonchan kills everything
hm fearow could tailwind
i changed my mind
hitmonchan is still killing everything but it's doing it over here
hitmonchan, everything dying, murder etc
two options now
machamp for tranquil, wall incineroar for toucannon
grapploct for rhydon since it can hide the kill
eh to a certain extent
I think REDACTED helped somewhat but a lot of her team is just easy to blank
Oh uh
the next rework will help yes
oh i lowkey forgor this isn't a dev thread
yeah forgor this is on live lmao
ultimately the thing is tectonic singles
because in the worst case scenario tectonic enemies are less threatening than they would be in a similarly difficult pokemon game (stuff like removal of random crits, damage ranges, also just in general buffing everything up to similar power), threats are often pulled towards "pick one mon and switch it in every time this enemy shows up and you win"
and because the ai switch logic is somewhat unpredictable (both for manual and post-ko), it's harder to build strategies that aren't like that, because usually other strategies rely on having the appropriate counter already out
so when fights don't make it difficult somehow to just pack 6 counters they can be kinda lame
then on top of that
the counterplay to her malamar is boring because it's literally any dark type
the counterplay and gameplay of her miltank is boring because it's anything with a pehp stat and recovery and takes 30 turns
and her illumise on live doesn't even demand a team slot
does it demand a team slot on dev lol
moreso than on live
it politely requests a team slot on dev
it doesn't lose to a level 1 with 45 pp of splash on dev
it doesn't lose to aquamarine on dev
i think perrserker will do for swanna
- random bullshit go
so this is almost certainly going to be The Hitmonchan Show
the question is exactly how
it probably wants to go through zoe first
does using a fighting type punch clear your shifting fist type
notably I'm not sure if the AI is smart enough to go to staraptor and intimidate you
it definitely considers that
i'm not sure how much though
hitmonchan outspeeds and kills mantine, bastiodon by default
mantine with a damage item
sudowoodo only doesn't get killed because it has sash
and gliscor is killed but not outsped
if i use 7 league boots and lead sharpedo flip turn then i can outspeed and kill everything instead of just mostly everything
despite having done this multiple times i don't know let's go check
yes
oh on bence's side
it slow kills aero, staraptor, jumpluff and kills the two rock types with an item
wait, nope that's wrong
it can't kill the rock types with an item
but i could do something like, rindo berry swampert flip turns out on 1
oh m tangrowrh outspeeds it
or i could..
in particular since ai's limiting her moves to the in-tribe ones (mostly) the tm shop becomes more valuable than normal I guess?
i guess you can also get kubfu if that is relevant for some reason
. . . reasonable
which is more eject buttons and nothing else that matters
expert belt
(otherwise yes. well unless you want extra boots for some reason I guess)
reasonable tbh
which is good because first trying bence and zoe is am assive pain
I think if you don't have access to dark arts or a hard counter than it makes complete sense to go for the level advantage there
i don't have a proper fast water type
sharpedo's the only one and it doesn't level
hitmonchan is awkward for the dark arts because it's actually bulky
which means it doesn't show kills which means the AI might, say, switch to staraptor
you don't need a fast one necessarily (Empoleon is probably the best individual counter I've found for them) but yeah most of the times it helps
incineroar burn tank for dodrio
eject button -> g. darm life orb lash out for golduck
low kick feraligatr for aggron
fearow for mienshao
i. did not think that dodrio answer through
did you know you can't burn stall a fluster flock pokemon
here i was thinking you were going to. like. intimidate it and then punch it lol
very useful
let's try again lol
agility herb hitmonchan for dodrio
pure energy life orb skuntank for golduck + breloom to tank scalds and bait psychics
feraligatr should still work fine for aggron
fearow should still work fine for mienshao
oh headache isn't on the calc 
hitmonchan
actually maybe not
i think it barely works
