#Bella Tries Her Hand at Curselockes
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ampharos oneshot thank fuck (durant is crazy)
and we're out! next is scilla
i did forget that rend goes through dragon slayer but hey still not punished
(in fairness to myself, I was aware that was a possiblity and planned around that)
this is a picture of a team that is about to be introduced to flame spikes
I think this is the team I'm going in with
Ferrothorn is my azumarill answer; we'll set Flame Spikes, swap, and leech tank. Durant is about as good an answer as any to Gallade. Whimsicott beats Kommo-o, but more importantly it blocks M. Aromatisse from Sweet Kissing it with Substitute and U-Turns when the sub drops so I can bring it in again safely. I really don't want this team to get Dizzied if possible! Rotom-Mow basically stops Floatzel -- if I had a Water Absorber I could completely negate its offense, but alas -- and Stoutland is a general panic out to any physical attacker I need it for, as well as a PP stall option on M. Aromatisse since it can't be Hexed. Urshifu is scary, of course, but between being burned and Banded I should be able to out it between my various physical tanks
This sorta scares me, but realistically I one-tried it on Fixed Encounters only with a much worse team for this. We should be fine.
(and if need be we'll sack Dromerupt)
Azu down without a hitch!
and there goes Kommo-o
and M. Aromatisse is down! whimsicott was a great plan for this
Floatzel thunder caged out
gallade out and it's durant time
god fuckin damnit I forgot Urshifu goes through protect and almost lost durant
but only almost
anyway it's banded so now it dies to ferrothorn
and there we fucking go
ez
it does help that you can just flame spike her lol
she's much scarier without them up
also, Urshifu get!
I gotta say I got really lucky getting Ferrothorn here (well not really that lucky since I got three Alloyed Forest dupes, but you know what I mean)
do we even care about Urshifu here
it might do stuff
it's a sorta-fast hard-hitting sweeper that always crits
(on wicked blow at least)
scilla fight
and Chara's team
oh right, this is one of these fights
flame spikin?
aha
things that are annoying (albeit are fixed on dev iirc): the literal sword does not learn slay
so here's the team I think
well, after I fix Magearna's moveset
I'mma be real with you: the actual gameplan is that cinccino fireworkses kingambit, which baits in urshifu, which dies to fleur cannon, which baits out atlacross since it no longer dies to fireworks, which dies to wind tunnel, and then we muddle through the rest
mmm skill link
that being said, Donster is a solid out to Atlacross (and if it goes for Deep Breathing we can swap to Aegislash and finish it that way), Aegislash looks like an out to riojin, Volcarona stops Spiritomb from doing will-o-wisp hex bullshit, terrakion swaps in on dark moves and heart of justices into KOs
cinccino really deserves one million years dungeon for all this
ikr
because you actually have cool and interesting stuff as backup plans that never end up happening
because skill link coverage go clicky
this is true lol
tbf here, I do specifically need cinccino to out Kingambi through Sturdy
however uh
the rest is less necessary
It just works
i'll be very real with you: this is probably going to go fine, but also if I get cinccino killed doing this accidentally I think she deserved it
it would be based if she died for her crimes
let's fuckin go
SKILL LINK TAKES ONE
. . . why does this Urshifu have Surging Strikes and Wicked Blow exactly?
FLEUR CANNON TAKES TWO
SKILL LINK TAKES THREE
SKILL LINK TAKES FOUR
okay now we switch
wait that's illegal


that's what I thought lol
so uh yeah we won
jail for cinccino. jail for one thousand years.
does cinccino also solve nightmare queen Elise tho
only sorta
she does a little bit of work, but it's replicable elsewhere
she should gank Sneasler though
but no, the kyurem jumpscare is a full team effort
now as I recall we can just sweep these two, but doubles are still scary
okay, let's hope this works!
easy
marshadow is so fuckin broken if you do it right
and here she is
I am probably not going to do this tonight, but let's write the plan down at least
- Cinccino lead! Cinccino without Stellarate (or maybe with Stellarate; haven't actually tested that ever) baits the AI to switching in Sneasler for a ast kill, so we can Pulsar it and get it out of here. She can also come in and Rock Blast M. Noctowl later if needed, and if I end up losing Whimsicott to Kyurem she should be able to revenge kill.
- Walrein to deal with Incineroar! Walrein's Full Blubber blocks Flare Blitz, which gives us time to (a) Maelstrom (b) more importantly, set up Rocks. I shouldn't need them for Kyurem, but if Hail ever gets set up here . . . Special Wall Walrein also does a decent job of eating Kyurem's and Zoroark's attacks if necessary.
- Kyurem itself will be dealt with by Fragile Locket Whimsicott, which eats a scary attack on a Substitute and claps back with Play Rough before it can move.
- Note: Zoroark is Ghost-type! This is a little annoying, but it's still handled by Special Tank Terrakion.
- Maniklaw literally can't touch Obstagoon.
- Aegislash is the best Sneasler out I have if things go badly with the intended plan, and I think it's also a serviceable out to M. Noctowl if needed. That lets Cinccino act more as a swiss army knife to solve problems if necessary here.
maybe we will just go for this tonight; I'm already staking the whole run on this, and it's just going to be hanging over my head otherwise
that master balled torkoal is absolutely my walrein trade here
so I think this is where we are
I do have a few outs to Kyurem (plus realistically I can manipulate it being Banded), so I think we're going to be fine. I'm nervous, of course, but I think I've prepared about as best I can for this
and here
we
go
sneasler swaps in! pulsared
incineroar is what I expected and what I wanted
and the fuckin demon is in
whimsicott eats the draco meteor on a sub
and away it goes
incineroar back in to eat my rock blast
and incineroar parting shots on walrein
kyurem comes in
CRYO SLEEP
zoroark in so let's bring in terrakion
and out it goes
cursed by maniklaw but this is why we brought obstagoon
sleeping kyurem in on walrein this tiem lmao
AND IT DIES
maniklaw down next
elise is panic switching and whimsicott is cleaning up
okay, let's get walrein in on incineroar
panic switched to maniklaw lol
this is basically over
AND IT'S DONE
fuckin deathless
no matter what they throw at me I just keep winning
anyway, this is where I should stop for tonight. Darkrai's gonna take more cooking.
#-------------------------------
[DARKRAI]
Ability = STYGIANNIGHT,BADDREAMS
Moves1 = DREAMABSORB,DARKPULSE,LULLABY,CALLOFTHEVOID,PRIMEVALSPORE
Moves2 = ENERGYBALL,SANDBLASTING,LULLABY,CALLOFTHEVOID,PRIMEVALSWORDSDANCE
Moves3 = EMPOWEREDMETEORMASH,NIGHTFELLING,LULLABY,CALLOFTHEVOID
HPMult = 10.0
Item = SCOPELENS
#-------------------------------
hmmmmm
very tempted to try to oneshot this rather than deal with its bullshit
no that's bad though I think
this is beatable, especially since I'm finally willing to sack
The "probably wont do this tonight" to "fuck it we ball" pipeline
Phase I: Psychic and Dark
Phase II: Grass and Ground
Phase III: Steel and Dark
does call of the void actually function here?
IIRC it's built to just work
fair
I had the same question when I fought it in fixed encounters only but it was still doing it there as I recall
would be funny if it had primeval heal order and primeval stand together just so that it could spawn in little buddies to murder
hilarious idea
Incredible
ship it tbh
are there any other moves that rely on murdering your own ally
i should come up with one
for a legendary or some shit
okay, so the main threat here, besides the sleep bullshit that needs a different plan, is the random crits. That means we want to get rid of the Scope Lens, which I think means we bring Donster. It's somewhat spooky into Phase II, but given that the AI tells you what slot it's targeting it should be fine, knock on wood (and also if we lose something here it's honestly fine)
Eternatus moment?
unfortunately I think the venom drench core isn't great here
could work! it does have the whole energy draining thing going on
the scope lens here feels like targeted Bella hate
we at least have Bastiodon for this specifically
honestly thinking of bringing Florges and just setting Lucky Chant too
I also need to see what learns Natural Protection -- Natural Protection is key to not getting accidentally annihilated by the Blood Moon
you should have the TM for it so that's easy
Looking at my old footage, the Blood Moon rises at the start of Turn 4. That means we ideally want to knock Darkrai into that range on Turn 3, because Darkrai will use Primeval Spore on phase transition and we have to swap anyway
Ho-Oh also learns nat prot at level 1
right, ho-oh comes here -- it's great into phases II and III, and probably not bad in Phase I either
update: reviewing past footage, it does not
So I think this might be the team
That should be reported almost certainly.
oh based I can rework it to make Darkrai murder little buddies
Make a post on it in #1397033816010522725 , once I get done with my errands today I'll rework the Darkrai fight to make Call of the Void functional
Give it empowered stand together to summon more buds.
indeed
Judging by past footage, Darkrai goes for the most vulnerable target rather than the one in the center on Turn 1. That means that Bastiodon will take two attacks. She's tanky enough to survive judging by the calc and my footage both, but it'll be a big hit -- which is intentional so that the collective damage sets up Lullaby on the next turn. But Mantine will Waterlog which will drop Darkrai's speed below Bastiodon's next turn, letting her Shore Up and blanking the Lullaby! Then we'll go Close Combat - Natural Protection - Close Combat on Terrakion and finish Phase I on Turn 3.
on Turn 4, we shift to Phase II. Everything falls asleep and is plagued by bad dreams, so we swap the fuck out. Mantine stays in to Chill the next phase, but we want Meganium (for Aromatherapy) and Ho-oh (for stupid resistances and healing). We'd also like to get Bastiodon in again, but that will require us to position correctly. Ho-oh should work through Phase II by itself hopefully, and then in Phase III we have Burn and Cobalion should honestly solo from this position
now the one thing I need to do is put a source of Charm on this team
or eerie impulse frankly
hmm if I give up on Chill for Numb I can use Gigachu here for tanking
we're not doing that lol
not going to take intentional recoil on a fight that could easily cost me the entire run lol
oh it gets knock; convenient
I don't really feel ready for this, but I'm pretty sure that's just nerves
like I think the gameplan is sound here, and I literally have video evidence of parts of it working
Yeah, I think I'm okay with this. The fundamentals are sound and I have sacks if I need them
lezgo
what
okay so I forgot my plan but it didn't matter because it turns out that Gargantuan blocks their Primeval Spore?? amazing
that it is
well bastiodon almost died, but only almost
we may have to sack here, but that's gigachu's other purpose
yep
rip
I . . . do not have a great position here
there is one way out
it just hurts
Click the big number button
gigachu's already dead
I think it goes for lullaby here. the avatar AI is dumb and goes for Lullaby over a guaranteed kill
YS
oh that might have been fine anyway
phew
Rip big chu gus
it's less "dumb" and more just... formulaic. it will try to alternate moves each turn, so basically doing them in sequence, rather than... thinking
naming my big chu "Gus" next time
COBALION TANKS THE EMPOWERED METEOR MASH AND DARKRAI DIES TO BURN
now realistically, had I remembered that the plan was Natural Protection Turn 2, I probably could have gotten out deathless. but oh well.
first death since Raf, somehow
Incredible.
Gus died for a good cause

okay now let me make that bug report
technically maybe QA and not bug but whatever lol
Okay, scary thing down, and the last piece of the Eclipse team obtained. I don't think there's any reason to do the other wanderer quests. I guess we go to Hollowed Layer and initiate the endgame?
If it's on live it goes in bug report if it's on dev it goes in QA /shrug
Hype
that was my logic yeah
and when I say we go to hollowed layer, I mean we go there and then immediately leave after getting a picture of Alessa's team
hey wait Eifion showed up WTF
do you have to clear both of them to make the Masked Villains disappear?
huh
Oh what.
????
I admit I've never looked at the code here but it doesn't make sense for him to be here if you've cleared his quest
Can you post save as is so we can look at flags later?
I should double-check raw, but it looks like Lambert's on Crimson and Rafael's on Teal
Oh torment that's easy.
yeah, I'm not, like, actually worried about this fight
but I specifically made sure this wouldn't happen! it's so unfair 😭
funny that the phione un-evolved
also his phione de-evolved lmao
That changing between fights is... Not impossible, obviously, but highlights the silliness of FtA in the final fight even more
needed a minute to find it lol
65 :D
E
I've made several saves on new files for testing purposes etc
plus this is the same scheme all my other (non-dev) playthroughs were on lol
a lot of these are just rerolling the tournament on old saves back when you could do that
anyway, Eifion. I suppose I just go ahead and fight him and then complain viciously if I lose anything
I mean,,, bug clause? Lol
true…
yeah I mean I'm pretty sure this would go under bug clause anyway lol
but also, like, I'm sure I could take him anyway
deadly neurotoxin this fuck
🐛 🎅🏻
Imagine.
what if you could just murder the masked villains once you reach the illuminant helix
this is like
- terrakion
- LMAO THE TOXAPEX AGAIN uh literally any steel-type
- a. sandslash for sceptile
- ampharos for manergetic
- should take something for phione but probably anything works
- fragile locket rotom stops giganteon from doing anything
We don't do smart here 
okay, team
I spent approximately zero time thinking about this because I can just bug clause this fight if anything goes wrong, but also I'm 99% sure this setup just fuckin rolls him up and puts him in the trash
wait LMAO
okay, this is very weird
Oh no
so I thought I saw Eifion because I saw legs
However! it was not Eifion. It was just his houndominus, who is just hanging out
Oh. Lmao. Just the follower being bugged
I can apparently Poke Radar him despite Eifion not being here, but Eifion himself is not
makes sense
Okay, now for the real fight
this is still less scary than drag-mag but congrats alessa you finally brought a team that looks a little scary
. . . kingambit would stop that porygon-z in its tracks. my kingdom for a kingambit
anyway, yeah, I was going very gingerly so as to not trigger a battle before I was ready by accidentally stepping into the zone that starts it, and I just missed what was going on lol
I've always just cleared the wanderer quests fully before so I never actually figured out how you trigger the masked villain battles in hollowed layer . . .
Wise to be safe
here's what I think I'm going with
Ho-oh is an obvious lead here; I think it should just kill Forretress no questions asked, but if she swaps I just burn whatever comes in. Porygon-Z can't really do anything to Regice. Crystal Veil Ghost Gumshoos stops Haxorus's two biggest moves and also resists X-Scissor. Crystal Veil Steel Terrakion is a little extra, but it gives me a way to clear hazards if Forretress ever gets them up -- I would use Cobalion in this slot with a normal item, but it doesn't get hazard clearing! Cloyster has the Fragile Locket to bring Crustle's Bedrock Breakers into a survivable range and should hopefully kill with Bubble Barrage; we're also totally fine with Cloyster going down if it isn't quite enough. Delcatty is obviously here for pivoting.
should really put Rapid Spin on Cloyster too come to think of it
in fact if I do that I think I can get away with Cobalion here
Say the line, Bella!
"Delcatty is a pivot"
YAAAAAAY
the day when normal moves actually do something
Holly charm go brrr ig.
I mean they're nice for hitting hard sometimes, but realistically every time I use a normal-type it's entirely to conceal supereffective moves so the AI makes the wrong switch-ins on Cinccino my Pokemon
Yep
okay! ready as I'll ever be here
normal type coverage is crazy
"your team is too stressed to use its items"
. . . does that apply to crystal veil??
quick Luna check the stressful code
Lmao? Maybe I should read this dialogue some time
I'm in bed orz
Uhh debug a fight with your stressful vs opponent CV and see if the type symbol is there?
bella is mid battle
Lil late for that
well nvm it didn't matter ho-oh is built different
just uh, fuck it we ball
Did it disable it?
Ik, I was thinking maybe someone else could
sacred fire into divining talon killed
Nice.
Or worst case scenario second instance lol
divining talon is a fascinating move
lmao I killed Porygon-Z with hyperfrost into hyperthermiate twice
it recovered itself to death
dementia beam
so apparently strike vest ho-oh just goes crazy on this fight
I was thinking it lol
and we're out!
that was quite easy
definitely better than drag-mag
time to shut up an edgelord again
God I cannot believe we're actually in endgame
I can't believe it either
I keep panicking thinking that maybe I actually got a Pokemon killed and didn't realize it and the run is illegal somehow lol
okay. old strategy should work as previously, but if not I am now totally comfortable sacking Atlacross and maybe A. Sandslash if need be
I was conserving them for exactly this moment
Even considering the AP ghosts?
why do you think I prioritized Gumshoos
A. Sandslash would be nice versus Alessa, but he's not necessary
he doesn't, but he does allow me to blank Giratina and Eternatus
That Eternatus is extremely blankable tbh
I have outs to them if need be, but Giratina in particular is a Calm Mind sweeper IIRC and I ain't about to put up with that
Giratina is the one that actually scares me tbf
I know I can deal with Eternatus, but I've gotten fucked over by Giratina and bad positioning before
Literally any bulky steel type just ends Eternatus
pressure can be an issue, plus the recover, iirc
Pressure only affects moves that target the pressurer
so you can just stall him
I think my out for Eternatus was to corrosion poison it lol
sang deded
Does he die of cringe after losing this fight
prolly
after losing that hard sure
mans got exactly zero attacks off
#-------------------------------
[REGIGIGAS]
Ability = PRIMEVALSLOWSTART
Moves1 = SNARL,HEATWAVE,BODYSLAM,THUNDERPUNCH,PRIMEVALLEECHSEED
Moves2 = BREAKINGSWIPE,SLUDGEWAVE,RUIN,SAPPINGJEALOUSY,PRIMEVALCALMMIND
Moves3 = PETALTEMPEST,STAMPDOWN,FLAMETHROWER,ZENHEADBUTT,PRIMEVALBULKUP
Moves4 = HYPERVOICE,ROCKALANCHE,PIERCINGDOUBT,CROSSCHOP,PRIMEVALNUMB
Moves5 = SCOUR,DISCHARGE,BLAZEKICK,NULLPULSE
HPMult = 16.0
DMGMult = 1.25
#-------------------------------
from what I recall I used Saturnal Eclipse and just smoked this guy because he couldn't touch me, but I want to use a different strategy this time. That one risks my finale team, and with this being the last (real) avatar fight, Donster and Bastiodon are now sackable if need be
thankfully this thing never clears your screens
looks like it mostly packs hate for stat boosting
that is fortunately not in our plans so we're all good
does gargantuan block Primeval Leech Seed
it would but uh
gigachu ded
I assume anyway
honestly would be solid given all the spread moves this thing has
but oh well
I guess we're doing a little stat-boosting but it's incidental
just be wary of sapping jealousy then
we're packing aromatherapy anyway
Is there a world in which you can one shot him into the sun
(also, when I say stat-boosting, what I mean is exactly Kecleon with Adaptive Skin)
I doubt it
16x HP multiplier across 5 health bars
someone braver than I should try it though!
but I think we're going to stick to the tried-and-true wait 'em out method
I'm not going to do this right now (I really should eat first, especially given how long this is going to take!) but I'm looking at this
minor change to invest Regice in physical bulk (it wants both, and doesn't need special at all really)
ooh new team members
The idea is pretty simple: Donster Trash Treasures to start the fight, Kecleon Charms and Eerie Impulses, Meganium and Bastiodon put up screens, Ho-oh and Regice Burn and Chill. We pack stat-lowering attacks as well to make sure we continuously lower its stats while on offense. we do it for a really long time until it goes down
I've actually used Regice a few times! it just hasn't shown up in this thread apart from the Alessa battle. Kecleon was also instrumental to the Claydol/Stonjourner double, which is why she's appearing here
everything else is the standard anti-avatar techs or ho-oh
okay. I'm scared still, but I'm always playing scared at this point. I think my setup is solid, my tools are good, and I have the freedom to sack basically everything on this team bar Ho-oh if I really need to
there's potentially holes here, but the holes are less "you missed something in your setup" and more "it's really hard to find enough moves and statuses and drops to cover every single thing a fight with coverage this varied does"
and realistically I know that triple screens plus stat debuffs plus statuses solves a lot of problems
you can probably tell that I'm trying to talk myself into this huh
same as before with a few adjustments
the problem with the regigigas fight is honestly that it's so long
last time I was legitimately running out of PP at some point, though I think this team puts on more pressure thanks to Trash Treasure and Aggravate so I'm less worried about that
the 16x HP multiplier does a lot it turns out
Shocker
I should swap out divining talon
it's good in a lot of situations but not in a battle of attrition, and not on a Pokemon without U-Turn
Yeah.
I already have Mystical Fire so this feels like a Drill Peck angle
could potentially add Breaking Swipe but the only Pokemon it could go on is Kecleon, and she already has Charm
I kind of want to add Ampharos but she doesn't really add much to this team besides bulk? and everyone else has a more important unique role
Regice pours on damage, chills, and instantly zeros its Speed thanks to Hyperfrost. Ho-oh Burns it and Life Dews the party. Meganium does the same sort of screens and status healing that Ampharos could do, but also protects the party from Burn and Numb early on. Donster is necessary for accelerating the pace. Kecleon is my swiss army knife of stat debuffing. Bastiodon has Diamond Field and Embrittle.
yeah, as I talk myself through this, I think this is as good as it's gonna get
I could go for a cheeky low-accuracy play thanks to Hyperfrost, but I think that's a trap -- it means I waste a slot if Regice goes down
let's hope lol
worse comes to worst, I think I understand the game and the routing well enough that running it back wouldn't be that hard (copium)
Yeah
last check and I think we're good
creating a separate recording
and here we go I guess
reposting for easy reference
#-------------------------------
[REGIGIGAS]
Ability = PRIMEVALSLOWSTART
Moves1 = SNARL,HEATWAVE,BODYSLAM,THUNDERPUNCH,PRIMEVALLEECHSEED
Moves2 = BREAKINGSWIPE,SLUDGEWAVE,RUIN,SAPPINGJEALOUSY,PRIMEVALCALMMIND
Moves3 = PETALTEMPEST,STAMPDOWN,FLAMETHROWER,ZENHEADBUTT,PRIMEVALBULKUP
Moves4 = HYPERVOICE,ROCKALANCHE,PIERCINGDOUBT,CROSSCHOP,PRIMEVALNUMB
Moves5 = SCOUR,DISCHARGE,BLAZEKICK,NULLPULSE
HPMult = 16.0
DMGMult = 1.25
#-------------------------------
there goes phase I
phase ii is down
things are very under control so far
Awesome
okay, this is the stamp down phase so bastiodon is getting the hell out
I think we'd be fine behind screens and such but I don't wanna risk it
oh wait if it Stamps me down it removes the stat buffs it put on me lmao
let's go
side note: charm and eerie impulse have different PP; that should probably be standardized
phase IV is rockalanche phase which is spooky EXCEPT THAT WAS 26 HYPEREFFECTIVE DAMAGE LET'S GO
I was absolutely psyching myself out too hard here. This fight is long, not difficult.
at least not if you plan
this one's just spooky because you can't realistically account for all the coverage
granted, that's why we're under triple screens, but that doesn't make the amount of coverage not spooky
oh I actually need to pull Regice here
reflected null pulses will get rid of my stat debuffing!
Gg
g(i)g(as)
Lol lmao even
had far too much fun thinking of that
ANBD IT'S GONE
three fights remain
this is how you stuff an avatar
17 minute video btw
4?
three before the finale I mean
Ah
I'm probably doing the finale tomorrow so I can stream it
so three fights
(well and the avatar of zeraora but that doesn't count)
Well good luck!
lol
I guess the item is pretty worthless in a nuzlocke
Its handy
oh no I mean I was saving it for Smeargle
Yeah
does zeraora learn tailwind?
It does
I thought that was just on Cobalion and Rayquaza
Or is it the other speed up one
it at least used to have primeval tailwind
Rock polish is a Raikou exclusive
yep still in the .pbs
also bronzong iirc
unless that was changed
anyway, I was messing around with it on another save file to figure out how it worked (which was very important, because I did not realize that if you swapped something in it wouldn't get the extra turns!) and in the process I think I figured out a way to make this even more disgusting
but you'll see that tomorrow I guess
pog
inb4 you don't see that tomorrow because I fuckin wipe to alessa or some shit
for now we roll and smoke zain rip bozo
ya
so:
- CV ghost Gumshoos means that Giratina is out of sight out of mind
- Liepard fundamentally can't do anything meaningful to Cobalion; even if they get put to sleep we can just sit there
- Ho-oh smokes Blaziken
- Khamsin should go down to uhhh it can't touch gumshoos either can it
skill issue, bro
Serp we will of course be countering via the Magerna strat
CV ghost gumshoos feels like wonder guard with upside
sorta
it's really not quite that; it only works on very specific things
you basically get one free out to one or two things every other fight
which is very substantial, but also isn't Shedinja's level of bullshit at all
anyway we'll throw in Magearna and Regice because they should both be amazing against Khamsin and Serp, and then Darm Zen Mode for Ferrothorn I guess?
and just make sure we have something to clear Spikes
eh zen mode doesn't like knock off; let's uh
you know we could just use ho-oh and bring Delcatty, because Delcatty is a pivot
no, I should bring one more Ferrothorn out
we'll bring Volc, I think. I'm feeling scared of it, but honestly? there are three trainers left and I don't need Volc for endgame; if we have to sack him we sack him
I have to remember that this is the time when I finally get to be brutal if I need to
I won't want to, but I can
let's actually bring Terrakion instead of Cobalion so I have a Terraformer
this is what my setup looks like rn (well except I should put Sacred Sword on Terrakion lol)
Volcarona may have lost U-Turn but we still have U-Turn at home
let's actually run it through the calc first but I'm confident in this overall plan at least
looking at this again and deciding that I want Regice over Delcatty
I am paranoid
Okay! Let's go, I think
easy
I may spend half my time absolutely bricking it over here but I am good at this game
two remain
Booo where's her Beheyemm
he got replaced by mewtwo I guess
hmm that's another wrong ability umbreon
That it is.
in a sec im gonna go through and do that Darkrai change and also fix tamarind's umbreons
Also what in the heck is Comfee doin
is she stupid?
that at least I kind of get? if you just want to like send comfey in, tailwind, and get out, that's a reasonable use of a slot
the bigger question though is why tailwind in singles

Yeah its singles
And comfey does not hit hard enough with a base 55 move even with specs
I love Comfey but if you are running it aggro it needs setup imo
Like, give that Calm Mind/Dream Dance and an axe or orb instead
Wouldn't be amazing but like
calm mind axe is a cute idea
Also Zen Headbutt Mewtwo lol
so my current thoughts:
- Absolus can trap Spiritomb with Mean Look, keep herself healthy with Divination, and gun it down with Play Rough. That lets me ride out the Odd Room without thinking about it too hard.
- Ho-oh basically blanks Comfey with its SpDef and can also be a panic out to Mewtwo or Blacephalon
- I want a specially defensive Dark-type to fight Mewtwo, and that means that -- yes! -- Necrozma is once again coming along
- CV Ghost Cobalion blanks Superpower and Knock Off from Ledian and completely stops Umbreon
- Milotic is an amazing out to Blacephalon that basically doesn't care about Mind Blown or Fire Festival thanks to its typing
and then Sylveon as a general good option I guess?
Yea makes sense.
or actually let's just take Magearna and not overthink it
Also makes sens.e
necrozma the goat
Alright, need a few hours off social so I won't be following for a bit
Tamarind's teams are weird in that they're very threatening in the right circumstances but also pretty easy to shut down
But good luck 
I think we're pretty set anyway here lol
my confidence is more or less back and I feel okay here lol
. . . I do not actually have anything that learns mean look in my box
well I guess I had to spend that figment on something
decisions you make at the end of the game when you legitimately know everything that you'll need and you won't need
I could have farmed it off shuppet via sketch I guess but like
effort
yeah, this team looks more solid than the last one, and the last one cleaned up
pretty easy all things considered
and one more
now the problem here is that fuckin probopass has magnet trap
we can get around it -- but still, annoying!
are you at the another possible battles? dang
okay, so suppose we lead A. Sandslash here. I think that baits a swap to Forretress? I would ideally like Probopass, but Forretress takes less damage. dang.
yeah I mean we're skipping as much content that isn't directly relevant to the teams as possible
so, uh, yeah there wasn't much to fight through once the tournament was over
and I've been planning ahead for these in my head for awhile now
passive trapping 😡
Passive trapping 
scary moment here because I didn't think about defog, but in the end we perfected her
and so we are at the end
my current plan is to stream around the same time I did last time, something like 8:00 PM - 9:00 PM EST, tomorrow
one slot would be fun for the nuzlocker brain I think
Yeah. I may try that one
Speedrun ain't too far up my alley, even if I could probably do it if I wanted to
though tbh the nuzlocke prepares you pretty well for the all achievements run
since the hard part there is like, perfecting all the gym leaders
Yeah that is also true
Issue there is if I set a time I'll want it to be good.
And I'd want to compete.
No matter what this nuzlocke is getting beaten though.
Holy fuuuuck we're here
#-------------------------------
[ZERAORA]
Ability = HYBRIDFIGHTER
Moves1 = MACHPUNCH,THUNDERFANG,PRIMEVALBULKUP
Moves2 = THUNDERPUNCH,LOWKICK,PRIMEVALTAILWIND
Moves3 = BITE,HOP
DMGMult = 0.75
#-------------------------------
tbf we do have to time the sketch precisely
Uh
it's not a big deal because smeargle should be real fast lol
but I do need to make sure I keep up fae veil XD
you get exactly two chances to secure this move and you REALLY don't want to go for the backup plan
okay look I have a lot of experience piloting the backup plan and that would probably also be fine but
but yeah, realistically the main concern is making sure the damage is managed because I'm going to be trying real hard to not kill it
probably going to just not attack at all
trash treasure burn chill go hard
yeah you just have to make sure that it hits phase 3 and also that smeargle is the fastest member of your team
Not too hard
doesn't even have to be the fastest; you can switch, and also sketch targets anyway
main goal is making sure that we keep speed up faster
probably should run my own tailwind tbh
current issue: I, like an idiot, did not actually upload footage to youtube concurrently as I was taking videos. it turns out that youtube doesn't like you uploading a ton of stuff all at once if you've never done anything before (who knew?) it'll all get up eventually but the process is annoying lol
wugh
i have since cleared the roadblocks faster than expected and I think the whole thing will be up before I go to bed tonight
organizing them is another task, but that can wait until tomorrow lol
alright, hit the daily upload limit with three left to go. so I guess we'll do the finale, and then provided everything goes well the whole run will be up for review on Friday
however long it takes (I apologize in advance to whoever has to see hours of me grinding in the sewers and staring at my boxes)
uhh I should have posted earlier but I'm gonna be online in like 20 minutes ish I guess? with the goal of getting going at 9. if people are still interested in watching lol
I'll probably be home by then

Still working on getting all the videos actually published (there is a lot of footage), but I'll drop the playlists from the run here now given that it's gonna take some time to go through all the videos
https://www.youtube.com/playlist?list=PL6HM6pryfevFmm29kcEeM2pmlIuFjLTjf
https://www.youtube.com/playlist?list=PL6HM6pryfevH_0i1sU3l9m0yZ_z_pKgOF
highlights
part 23: 3 hours of sewer grinding
I was literally about to make a joke about part 25 also being sewer grinding lol
there's a lot of sewers
in fairness these sandwich Noel and Xerneas IIRC
(took a break for dinner so can't check ATM)
Okay! I think everything's uploaded and the playlists are complete, but obviously let me know if it looks like something's missing (er uh if I accidentally cheated I guess LMAO)
so now that you have completed the run


