#Bella Tries Her Hand at Curselockes
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blastoise down and no rain comes out
titanix scares out deceat and bronzong comes in, so we swap to tsareena
bronzong down
and there it goes
boom, earth power, dead
fuck you
eyyy
cherchez comes in and so does leavanny!
EAT COLD RECEPTION
it's over. meganium has to finish the job, but we went deathless yet again
. . . you know, I didn't even have to teach skewer to Leavanny, did I? The Cold Reception boost meant that that 99.12% on X-Scissor (yes, really) was always gonna be 100%
better safe than sorry though
anyway that's done with and now we get to beat up an edgelord again
yeah that was easy; you know how it goes
we are now in the section of the game where I have to be super in my head about whether the calculator is wrong -_-
wagh sorry
oh this isn't a criticism lol
I'm just so paranoid that I'm literally playing around calculations that I know shouldn't have room to be wrong being wrong
this is less a statement about the calculator being wrong and more a statement about me being very very scared of having to go back to the beginning or losing an important mon
me: this scarapace does 52% with mach punch and a. sandslash outspeeds and kills with icicle spear with plenty of room for error. what if I switched out anyway? (this is the third time I have done this against this scarapace)
okay, bug catcher rangsan proved to be surprisingly easy (granbull super outs dracovish)
anyway, it's time to think about Samorn. I won't be doing this tonight, but let's put down a plan.
is Samorn a fraud like Zoe and Bence
hell no
that's specifically bence and zoe
there's not another gym that I consistently beat to hell and back using basically whatever I want (within reason obviously, but the point is that everything that seems like it could be good is good)
I don't even think Noel is like that anymore
so we're iterating on Emmi's line. Here it is, written out.
turn 1: sylveon uses ward press on flygon; sawk uses iceberg bash on towerpoda. towerpoda swaps to garchomp; flygon goes down. volcarona comes in.
turn 2: sylveon uses dazzling gleam; sawk swaps to ho-oh. garchomp swaps to reavor and volcarona uses heat wave (dawnfall burns sylveon)
turn 3: sylveon protects; ho-oh sacred fires into reavor. two attacks blocked and reavor goes down. towerpoda comes in.
turn 4: swap to eject button scoured sillhouette pteroflyte and brave bird into volcarona. pteroflyte ejects to sawk. volcarona goes down. body press into sawk does almost full. saurenaid comes out.
turn 5: detatchment into towerpoda and swap to mismagius, setting hail. towerpoda goes down, then hyper voice comes out and sawk goes down. linoone comes out on player side; garchomp on samorn's
turn 6: linoone accelerocks into Garchomp, taking it out, and Mismagius Drifts Off.
turn 7: bash and borrow and protect and saurenaid falls asleep
turn 8+: win
so the thing that I'm noticing is that dazzling gleam doesn't actually do anything. that's a free move that I can use on something else. Looking through Sylveon's movelist, it gets yawn? If I can just put Volcarona to sleep here, then use a slightly different series of multiple eject buttons, I think I get Cinccino in on Turn 3, and then Ho-oh and Cinccino should be able to finish things off
so these changes would look like:
turn 2: sylveon uses yawn on volc
turn 3: sylveon swaps to Delcatty, then to something with an eject button in back if volc doesn't swap out (I think it stays in), then to cinccino. reavor goes down, towerpoda comes in, volc snoozes
turn 4: pulsar annihilates towerpoda and ho-oh makes sure volc never wakes up
turn 5: we have just garchomp and saurenaid. a stellarate ensures it's garchover and hopefully that's enough chip for ho-oh to KO Maxie with play rough?
I think Volc can only swap out on turn 4 since Sylveon is off the board, and if it does swap then I get a free hit on Maxie and it's even more over
Ho-oh also tanks bubble barrage for some reason
oh right, I need a moon stone before I do anything
can I durant this
its more likely than you think
it was 100% likely (and as a bonus earthquaking a. raich at the beginning killed rapidash wihtout even sniffing a blaze kick even though i would have outsped anyway)
going through some encounters now
ferrothorn obtained! (we had only that and ditto left as alloyed forest encounters so it was a very good shot)
now we have the tower -- I decided to roll instead of taking virizion; I have a ton of grass
flabebe or shelmet
ehhhh I think we take the flabebe
sentry follow me sounds super funny in doubles
unfortunate to not get the falinks but oh well
(I want it for a dupe route)
okay, getting back to this, time to roll split peaks?
and that's a drilbur
and now stone nest . . .
axew! and yamasks but no one cares about them
(this is unfair to yamask; the griggler is very good)
now, before I roll puddle, I think I actually want to dupe out Goldeen (for several reasons)
we're not using beheeyem at all, it dupes goldeen, and goldeen lets us dupe oricorio. then if we land comfey (reasonable at sweetrock harbor because we can get applin in the dex -- not a dupe, but we can get it for Herding chance manipulation -- and dupe milcery through trades) we actually get a guaranteed gumshoos at guardian island! which in turn lets me invalidate two of the three legendaries from the another possibles
and now we roll puddle and it's two luvdiscs and a skrelp! I would have liked buizel too, but luvdisc was the actual ideal for dupe routing
now we can roll underground river
mantyke! two mantyke and a staryu, but mantyke!
we also want to roll abyssal cavern before we roll sandstone extuary, but that requires beating some trainers and I am too tired for that to be a good idea rn
you know, on further reflection, florges was absolutely the right call given that I think I'm going after the hoopa - regirock - melmetal line for whitebloom (I think it's way more consistent, just have to execute it properly this time)
I think I'm quitting for tonight. but first, the boxes
plus the party!
and the death box -- and yes, we've actually not lost a single Pokemon since Rafael somehow
okay. let's go over the plan one more time
turn 1 is ward press into flygon and iceberg bash into towerpoda predicting a switch
turn 2 we yawn volcarona and swap to ho-oh
turn 3 we swap to delcatty, and again to terrakion if Samorn doesn't swap out, and bring in cinccino; ho-oh sacred fires down reavor
turn 4 we pulsar towerpoda and take down towerpoda
turn 5 we stellerate and play rough maxie for the win
I think we get away with Drill Peck instead of Divining Talon here
But okay, I think we're ready, and I don't think there's much reason to delay further. I should know half of what's going to happen already; it's just a matter of whether it plays out like I think and whether my backup plans are good enough if necessary
Like my last line, I'm turning it over and over in my head and I can't find the wipe angle, and last time that happened the plan went off basically perfectly
Turn 1 goes off as predicted, of course
turn 2 as well, and now the swap
no swap from volc means terrakion comes in with ejecting
volc snoozes!
Volc withdraws in the face of drill peck, which is completely planned for
DRILL PECK CRITS LMAO
and it's just the sleeping volc
THIS IS FOR TALONFLAME
and drill peck didn't KO at -2 but that literally didn't amtter when volc was snoozing
I said it in showcase but your line was ingenious and made my job a lot easier here lol
double eject button is just really, really useful if you have the setup for it
sometimes you only need one clean switch to win a double
Yep
proceeded to grind some money. after some time in the calculator in the process I don't feel like I have a safe enough line into Felicia, so I think I'm just stink bombing her like usual
well hm
no I think I'm talking myself into bad plays
I have to use my stink bombs at some point, and this is probably a harder trainer than any of the others who can actually be bombed
well no
no, this does look quite safe
fuck it we ball I guess
I put together the team just in case I messed up with the stink bomb checked the calc, and it really does look good
armaldo down! demon is away and I think we're gonna be good
Wait so where is this
the spinny psychic in cave of hatching
METAGROSS DEAD!
lets goooo
deathless
I could have planned that slightly better but it all went okay
Florges and Ferrothorn were crucial for this working though
AH FUCK I DIDN'T TURN OFF THE NOISE MACHINE
I'm typically paranoid about that lol
okay well I guess I get a kecleon here
I wanted to dupe that out beforehand but honestly it's not too big of a deal given my box
I did kind of want the tyranitar for the cave of hatching avatar duo, but I also might have a different plan brewing where it isn't necessary
plus the really important get (meary or corviknight) is in whitebloom itself
#-------------------------------
[TOGEKISS]
Ability = SERENEGRACE
Moves1 = AIRSLASH,MISTBURST,PRIMEVALIRONDEFENSE,PRIMEVALLOOMOVER
Moves2 = SLAG,GUTTURALROAR,EMPOWEREDCRUELTY,TAKESHELTER
HPMult = 8.0
#-------------------------------
togekiss is simple
and Teal this time is Alessa!
big break there; Alessa is probably the easiest of the masked villains
yeah we ain't doing that
Just cause so many battles
teal with the curse is vastly preferable to that double
I probably will with mine, since I want Mew and Manaphy anyways
Also alessa's final battle is doubles vs heatran
(Though I was considering rubarior for tournament)
I think the only ones you don't clear prior are Alessa and Skyler
skyler seems like a nightmare for the nuzlocke
Good'ol chip skylark.
Teal 2 does have Raf's curse, but in a 6v6 singles that's much less scary
Yeah.
Doubles really causes that to be tricky
Plus you have ward press and body press and more access to crits.
Lots of counterplay.
I didn't even think about ward/body press
. . . do those lower defenses under the curse? never actully had the opportunity to test that
Not sure! Worth testing.
will do that in debug first if I get there
if im reading the code correctly it only ever lowers attack or special attack
PokeBattle_Battle::MoveUsedCurseEffect.add(:CURSE_SELF_DEBUFFING,
proc { |_curse_policy, user, _target, move|
next if user.opposes?
next unless move.damagingMove?
relevant_stat = move.specialMove? ? :SPECIAL_ATTACK : :ATTACK
user.pbItemStatRestoreCheck if user.pbLowerStatStep(relevant_stat, 4, nil, true, true)
next true
}
)
interesting
that's also what I would interpret, but I still want to test it to make absolutely sure before I go with it lol
Yea same
I think I want a ghost that clears hazards here, which means it's time I finally pick up Cursola
Not that I probably need it, but better to have more than enough insurance
then it's time to start planning a fuckton of optional dungeons I guess
not that I don't have the pieces for it
dang alessa, for a so-called "professional trainer" that porygon-z set is real bad.
smh no last resort
also wait is that monke using a patched strat
flying gem acrobatics
🗣️ 🗣️ 🗣️
Facade lmfao
you could say that set is a critical error
whitebloom: pichu, kricketot, or pichu. probably the single worst roll I could have gotten lmao
We're actually very low on electric types so this is pichu
pikachu pog
someday I shall be able to use meary again
but honestly this probably isn't even that bad in the context of my box
I should roll the first floor of ho-oh's tower next
no, that's right, we actually go to prizca west sewer area first
(dupe routing for golett maybe)
golett, klefki, or sigilyph
ummm I think I do go for the golett dupe here; the others aren't particularly valuable to me. klefki could be useful, but honestly I'd probably just end up trading it
no, actually, the value is that it's a fairy type I don't mind trading for milcery
I could trade alomomomomomomola but that's something I could have a real use for, maybe
Alololololololol
. . . you know, the fish really doesn't have the bulk I thought it did, huh
its main purpose was weather phasing on samorn, and I already beat her
yeah no I think this is what I trade for Milcery
Klefki is yet another steel-type and those have a lot of use as just bodies with resistances versus avatars
but first, the ruined tower roll
larvesta or golett (and an absol dupe)
larvesta is what I wanted the most and it's what I'm taking
Okay! My box was actually low on Fire-types; now I have another one which is very, very welcome
Nice!
Ho-oh, Darmanitan, Heatmor, Volcarona, and Rotom-H is a good mix I think
I regret letting Lily persuade me to take bellsprout over volc.
good data at least
but yeah volc is independently very solid
and it feels like you have a lot more chances to roll grass-types? or maybe that's just my particular box this run
I'm also going to have Oricorio at some point
I do want to trade one of them for Spheal I think, but honestly that's probably going to end up being Ori
did victreebel just not come up, actually? should not assume here
in my defense
i didnt know u had florges
i had very good experience with victree
I considered it once or twice but never ended up using it.
Damage felt too low for cleaning without a flytrap boost, and didn't feel comfortable positioning it for trapping
good to know
so it's probably a niche option against bug-types compared to other grass I guess, which is indeed not useful in general situations
obviously if your grass box is low you'd take whatever you can get here
yea.
okay! so with Volcarona secured I think I'm not rolling a guaranteed fire on Volcanic Shore. (This gives me another shot at Comfey)
there are also no dupes here so I don't have to drag stoutland's ass thank fuck
(stoutland is very useful for herding but he's also functionally deadweight in clarion triples because you never know when clarion-boosted pokemon will uncork a special move and gank his ass)
I would complain more about it, but honestly I think it's functionally an emergent downside risk to the tremendous free upside of herding, which seems decent from a design perspective
and there's the comfey!
this is fast ballable thankfully
and leech + black sludge damage from trash treasure damage easily damaged it into 100% catch range
this is honestly a lot more fun when you're not just guessing at how good your balls are
I'm building up a sort of intuition for how good balls will be before I throw them, too, all thanks to the numbers, which I don't really have in canon games or most fangames and is very welcome here
the communicating via number of rocks before breaking out doesn't really tell you enough for that IMO
Especially since that itself is governed by random chance
exactly
so the result of landing comfey is that my guardian island looks like this right now
and since you can trade any dancer Pokemon for Oricorio, I believe I've just guaranteed myself a gumshoos
the encounter tracker is great! There's only a few issues right now (which I myself should compile and post down in #🕸-website-issues but I've been lazy about it since they're easy to work around), and the general utility is very, very nice to have
guaranteed gumshoos makes the menagerie suddenly a real choice again, and a very interesting one
interesting mostly because i have no idea wtf to evaluate this on
my instinct is dupe out g. pony and go for the vulpix/g. yamask/karrablast/shelmet roll, because I love vulpix and also water absorb is there
but I could easily be swayed if someone has a different suggestion here
making notes for myself here
my remaining encounter zones are:
- dragon egg
- chasm base lab
- ocean fishing contest
- abyssal cavern (2nd floor not 1st)
- boiling cave
- sandstone estuary
- circuit cave
- sweetrock harbor
- catacombs b1
- oasis system
- crumbling canyon b4
- mirror tundra & frozen lake
- (spirit atoll but LMAO no)
- UB Portal, maybe
- Guardian Island
- Eventide Isle
- Steamy Valley
- tri island
- seviper or zangoose in the gatehouse
- . . . ruins digsite
my remaining trades are:
- applin (ghost-type)
- cryagonal (electric-type)
- oricorio (dancer ability)
- g. ponyta (fighting-type)
- milcery (fairy-type)
the fact that it's a gumshoos instead of a yungoos means that for dupes clause it's duped out but not for Herding, right?
oh it doesn't matter
I mean I think that is correct, yes
but if I have every other encounter I can just run around the grass until I find one
Oh sure that does make sense
If it's literally the only thing left you don't need to clarion
yeah
And the gumshoos patch is extremely dupable for some reason
and triple battles are genuinely pretty scary
tbf like
this is only because I rolled Pikipek
oricorio is also a pretty specific trade (even if you can sorta get there via another pretty specific trade) and the comfey is somewhat-easy to get but not guaranteed
No I'm referring to the menagerie patch containing yungoos
Sorry I have a bit of a migraine so my communication probably sucks rn
no it's reasonable
The icy grass patch in the menagerie is for some reason extremely dupable
I spent a lot of time thinking about that menagerie patch lol
there's a few others tbf
tall grass is like that
so is dark ground
Menagerie is super weird, what are you thinking for it here in the endgame
I . . . think . . . the best one is the sparse grass? just because of the amount of utility there
I'm not sold on the other stuff that isn't gumshoos
Linoone is unfortunately only amazing against trainers with items, and there aren't that many
I really don't need any of the stuff available from puddle I think; I'm fine on grass-types, I don't think noctowl adds much, and A. Grimer and G. Slowpoke add utility but nothing guaranteed
specifically doubles with items
linoone's value is more in redirection than actual combat
and the hardest remaining double with items is alessa, which in a nuzlocke is never worth doing (because you'd either just take hollowed layer or do her singles appearance beyond the door I think)
I never beat the avatar of tangrowth, did I
you could probably obliterate it
let's pretend that I have to take this one seriously
#-------------------------------
[TANGROWTH]
Ability = LATEBLOOMER
Moves1 = ROOTWRACK,KNOCKOFF,PRIMEVALPUZZLEROOM
Moves2 = DAZZLINGGLEAM,MAGICALLEAF,ANCIENTPOWER
#-------------------------------
. . . doesn't it snap trap you? or did that get changed
oh, m. tangrowth
#-------------------------------
[MTANGROWTH]
Ability = PETRIFYING
Moves1 = PETRIFY,SLUDGEWAVE,PRIMEVALINGRAIN
Moves2 = SNAPTRAP,VANGUARD,PROTECT
#-------------------------------
yeah so steel types huh
this is ground/poison
what if I go for the funny
rock/poison I mean
damn everything about this is changed on dev, by me specifically
"I should take this one seriously!" immediately stops taking this one seriously
no, Bella is talking herself into a bad play again
no, fuck it we ball etc
this is among the stupidest things I have ever done
4887 damage baby
ngl that was actually pretty safe
okay, now time for things that actually require planning
- we are cv ghost heart of justicing that raticate
- pteroflyte is getting stoutlanded I think
- florges is going to be donstered and dumpstered
- reavor is a bit of an issue, but can we just gravitas inferno strike vest titanix?
You know, now that I know Bastiodon is good on that one ancient priest fight, the ability to take Rock Body here is going to be very, very useful
free 1/8 healing every turn for being goated? yes please
yeah this time camper nick was ez pz
and I have dnd now so I'll be stopping for tonight, but I should post Archeops and such for next time
iirc the next ancient priest is another this-is-scary-if-the-calc-is-wrong-but-it-isn't fights
should really just check my old footage because iirc atlacross sweeps
okidooo
#-------------------------------
[ARCHEOPS]
Ability = PERFECTIONIST
Moves1 = ROCKALANCHE,SKYFALL,PRIMEVALLASERFOCUS
Moves2 = SLAG,METALSOUND,MIRRORSHIELD
HPMult = 8.0
#-------------------------------
wait doesnt that avatar not work
it. cant attack at all
like laser focus would work
but first phase
it does nothing
right?
why can it not attack
and rockalanche si rockalanche
fair enough then
what if it changed abilities on phase change lol
and no primeval laser focus makes every attack critical
would be a shame if there was a screen set up that prevented that on a thing that becomes a monster in sandstorm! shame that doesn't exist
BIG BONG
I remember bing bong
I will have you know that bastiodon was independently goated for idiosyncratic move reasons but the fact that it randomly goes super hard into some really hard fights in this stupid dungeon is HUGE upside
(for the record, and to clarify, I do like this dungeon quite a bit, but I am over how scary the fights are on a nuzlocke lmao)
bastiodon, i remember you're BIG BONG
last time I got ambushed by this guy and ended up perfecting him while steering. this time I want to plan to beat him out of sheer spite
er, them? them. can't really tell any gender or anything behind the fucking gas mask
(well that plus while you can theoretically beat their spinning, I shouldn't count on that)
radzayac
what a bunch of names these are
...is that a french name...?
gaulish
yeah these guys are ancient northern europeans, which makes sense actually
okay, here's our team
araquanid basically stops diggersby, bastiodon should be decent versus m. giga, florges stops h. zoroark while curing any gunk shot poisons that might have been spread if diggersby escapes, ho-oh can eat Bolt Beak from Arctozolt if necessary and is good bait for a Bastiodon switch, and Ampharos is Ampharos
oh right I can't even attempt to dodge the spinner; I think the puzzle flat out won't let you solve it until they go down
so
we're doing this
not that confident but the theory seems sound
did u spend half an hour of planning on some chestibor looking ass bozo
thank fuck that arctozolt is down
i think we're out deathless once again
yep
okay why does my rock keep disappearing from the hole
I did that
then I did the other one
it kept disappearing
then I did the same one
it keeps disappearing
I know I have solved this in the past but for some reason it's being ornery?
there we go
not sure what I did differently
So next I need to plan for catching something here. Honestly, I'll probably just run if I don't see a Tyranitar, but I do want that Tyranitar
but this isn't a Titanix situation where it's going to make a difference to my tournament; it would just be super helpful to have because I'm lacking a really defensive dark-type that doesn't bring M. Carni's specific weaknesses
necrozma
yeah no
in particular because I need to plan for Whitebloom first, and part of the stuff I want Tyranitar for is the Farid battles
oh so you're chasing a different side quest
The whitebloom strat requires hoopa-u, regirock, and probably melmetal. so, yeah, we need to do some stuff
I also used tyranitar on xandaveon last time
that is not a tyranitar
yeah we ain't risking this
would be real nice if someone hadn't forgotten to turn off the noise machine on cave of hatching huh
okay, so the demons are up next
#-------------------------------
[STONJOURNER]
Ability = POWERSPOT
Moves1 = PRANK,ADAMANTINEPRESS,PRIMEVALTORMENT
Moves2 = NIGHTCHILL,BRUTALSWING
HPMult = 4.0
#-------------------------------
[CLAYDOL]
Ability = MAGICBOUNCE
Moves1 = REFLECT,LIGHTSCREEN,EARTHPOWER,PRIMEVALMOONGLOW
Moves2 = PSYCHIC,DAZZLINGGLEAM
HPMult = 4.0
#-------------------------------
is there a world in which you can normalize these bozos
so last time I left Claydol alone and took out Stonjourner. I'm thinking that isn't really wise? What I should do instaed is Dizzy Stonjourner to remove the Lorb boost from Claydol, then take out Claydol so Stonjourner isn't knocking it into Phase II prematurely
not easily
you'd have to dizzy claydol via luck herb or skill herb move, then normalize it, then normalize stonjourner, then repeat for next phase
magic bounce is a fuck
oh fuck magic bounce
what if counterplay wasn't allowed?
magic bounce has been taken behind the chemical sheds
although avatar diancie has it now teehee
Bella, do we wanna have a gentlewomans agreement that normalizing avatars into setup oneshot is lame, and we should treat normalize as immutable?
that seems reasonable yeah
setup oneshot is totally doable without absolutely cheesing it anyway if you ever want to
yeah
normalize is just like 'what if we invalidated everything'
that's not like, interesting
cool
then yea, I'll have to figure out a way to actually stall diancie if I wanna onetap it next time XP
yea
become a bastiodon gamer and laugh at avatars doing single digit damage etc
(bastiodon is not actually necessary for that but it does help)
does anyone have a list of moves that lower special attack while dealing damage? masterdex search isn't doing a great job here
wait that's because i'm dumb nvm
hi dumb nvm
so it's snarl, spirit break, and mystical fire
okay, looks like hatterene gets a slot
shame I can't killjoy anything here
what is hat's other ability anyway?
struggle bug too right
berzerk
that one is spread and SE on claydol
it did not show up because there is a typo and it says " the targets' sp. attack"
oh not a typo
it's just both
it's actually snarl that has the text issue then
spread doesn't actually matter here (if anything I'd like to avoid it because I want to keep stonjourner in phase I) but this does reveal ariados as an option
keck also is probably here
I also need something with sweet kiss; Comfey does that while giving priority on healing bullshit
Why sweet kiss specifically
because the things with confuse ray weren't good into the fight
lol
unfortunately I've got no fascinate mons (delphox is perfect for this fight if she was still alive)
well, he, this one ended up being a boy but anyway
. . . why does kecleon get roost
presumably just to annoy you
lmao
I don't mind it getting a recovery move, but how is a not-bird roosting exactly
Ok but like
but kecleon is a fuckin lizard
Just give it recover…?
kecleon can change its type so at least it can lose a flying type
so here's what I think I'm going with
we kiss Stonjourner while Kecleon starts hurling Mystical Fires, then swap to Hatterene and start annihilating Claydol's Sp. Atk while Kecleon Charms down Stonj's attack. at some point we also swap in my own Claydol to put up screens. On Phase II I bring in Meganium to put the Moonglow away, potentially bring in Amphy to nuke Claydol from orbit (we can just tank those dazzling gleams we're built different). Once that's done stonjourner should be a breeze by itself
everything on this team is intentionally bulky on both sides so we can eat both earth powers and adamantine presses too
kecleon statted to outspeed claydol for mystical fire reasons
okay! I feel decently confident in this. let's run it
thankfully anti-avatar tech is much easier to deal with than anti-trainer tech
smoke em
can't smoke bomb doubles anyways lol
did anyone die
oh well then it did go okay
halfway here lol
phase ii
long-ass fight but claydol is down and stonjourner is struggling in phase i
and now everything looks under control
there we go
we were on like turn 26 or some shit

that felt much safer than my last strat on this fight; have to repeat this on any future runs
comfey's the only guaranteed encounter that put in a lot of work here, but the general theory should work with several other options I think
kecleon I mean
and meganium
meganium did barely anything tbh
literally she swapped in, set weather, and swapped out again, and anyone can do that
Kecleon did the bulk of the work actually (adaptive skin basically counters Prank lowering spdef, and Kecleon lowered both spatk and atk)
Regirock get!
#-------------------------------
[HYPNO]
Ability = BADDREAMS
Moves1 = LULLABY,DREAMFEAST,BRICKBREAK,PRIMEVALINGRAIN
Moves2 = SPORE,WOODHAMMER,WAKEUPSLAP
HPMult = 8.0
#-------------------------------
LMAO I did something really stupid and almost lost claydol but it didn't matter never punished
purple farid down with no losses despite me outsmarting myself and ruining my own Durant sweep (oops)
this time I don't mess up the sweep when beating green farid
hoopa get
(also regice a bit ago but that's not part of a line I'm planning)
#-------------------------------
[LEDIAN]
Ability = STARGUARDIAN
Moves1 = XSCISSOR,BRICKBREAK,PRIMEVALNUMB
Moves2 = THUNDERPUNCH,CROSSCHOP
HPMult = 8.0
#-------------------------------
[GSTUNFISK]
Ability = DETERRENT
Moves1 = FARADAYCAGE,SNAPTRAP,PRIMEVALRAINSTORM
Moves2 = LIQUIDATION,CURLUP
HPMult = 8.0
#-------------------------------
fuck alloyed forest we have better things to do
oh shitttt
I'm probably going to take a day to run around doing the little bit of prep stuff plus not committing to a time for streaming the tournament since I already destroyed my sleep schedule this weekend but I think we only have a few things left to do now
Okay, prep time. I obviously pick up my Feebas. Then I have to trade something for Magearna. I never actually caught my Unown as it turns out, so I think the optimal move is to Friend Ball it, level it to 70 to get its likes/dislikes, and trade it away for my delete button
Then we need to determine slot #6. Mantine and Ampharos are contenders, but I currently -- currently because I haven't worked out my full prep yet -- think that the best contenders for this slot are Wailord and Lugia. That means I have to get access! I want to fight my way through the Underground River, roll my Abyssal Cavern encounter to ideally get a Sandstone Estuary dupe, then roll my Sandstone Estuary encounter, then finally roll Ocean Fishing Contest. Other encounters go to the wayside; I don't think there's anything else that helps me more from this position, and I'd rather postpone any other challenges (like the Battle Dojo) for when I'm safe sacking my tournament Pokemon if need be.
Current state of my prep box. Bottom line is Pokemon locked in for the tournament. Second from bottom is Pokemon locked in for the finale, if we get there. Middle line is Pokemon that are contenders for the two open slots on these teams -- the other slots are reserved for Magearna and Cresselia, respectively.
actually, I should check one thing real quick -- is it possible to stink bomb the Nightmares of Agony and Torment? Or Elise herself? I think the answer is no, but I can test that via debug on another file. The reason why I care about this is that I have only three other trainers left to fight and two stink bombs -- I'm perfectly fine bombing my way through two of them and not planning as many fights! Unless I decide I really need to pick up more encounters from hard-to-reach zones like the Catacomb depths, they'll just be going to waste, and there's no reason not to use them to make my life just a little bit easier.
indeed the stink bomb does not work (as expected)
doesn't work on Nero either (also as expected)
stink bombed the other two, and then it's time for the abyssal cavern encounter. M. Jellicent is the ideal here -- I want a better shot at Wailord in Sandstone Estuary and it's a dupe -- but either Chinchou or Relicanth is still good because it's an OFC dupe.
and it's chinchou or relicanth! chinchou is better here because it also dupes Lanturn for a little bit more chance at lugia
alright! bit of an unfortunate result on Abyssal Cavern, but we press on. Sandstone Estuary time.
nope
I guess we take Carvanha over M. Frillish
Why? No Hope was extremely good for Emmi
OFC dupe provides a little more chance at Wailord or Lugia
I think I have a line on the rest of the game; the best thing I can do now is improve my tournament odds specifically, and M. Jelli doesn't fill that role
Fair enough
unconditionally M. Jellicent is the best pick here
In OFC?
of the ones I rolled in Sandstone Estuary I mean
Oh I see what you mean
Bruxish is an odd one
I think it's bruxish or gyarados
I want to say gyarados because I need more dragons, except that was before I got Appletun and Milotic
plus I still haven't redeemed the dragon egg
which, writing it out, indicates bruxish for more dark-type versatility?
relicanth is bulky but its support movepool ain't great
committing
realistically the chance any of these ever came out of the box is small anyway
shoutout to the ugly ass fish
apparently my Bruxish isn't even worth any points 😂
Okay! That looks like it locks my last tournament slot into a choice between Ampharos and Mantine. I need to go spend a lot of time in the calculator now lol
(I more or less know lines that should work anyway, but I want to go through them in detail and write some things down so I have an easy reference before I actually run the tournament. that and sleep some because my head doesn't feel the most clear, which is also why I said this would probably be tomorrow lol)
I could do some more stuff I guess, but better to save that for after the tournament. let's be discplined about this. Maybe I'll get the urge to do more later and go after Marshadow and/or Nero, but I think it's not the smart play.
My vague plan for what to do for the rest:
- Tournament
- get my Tri Island encounter (I would like Dromerupt)
- Beat Eifion in Abyssal Cavern (also the rest of his questline, but like, that's not very hard)
- Enter Hollowed Layer
- Beat Alessa and Sang so A. Sandslash and Atlacross become sackable
- Beat Nero, maybe get Marshadow to do so if I need it
- Access Guardian Island and get Gumshoos
- Beat the Another Possibles
- Battle Dojo, Scilla, and Chara
- Eventide Isle
- Finale
i'm curious, how do dupes change the odds of a specific encounter when using clarion? since if you have more than one thing you haven't caught before and only one thing you want you can easily get an encounter that contains dupes but still counts as your encounter with something you don't want
also. with the previously noted bug can you clarion into a 1/100^3 chance of triple loogie. lol
Herding + Clarion I think does it
you use Stoutland to reduce the chance of dupes appearing, and then the odds apply to each slot rolled by Clarion
oh that makes sense yeah
I think anyway; I haven't looked at the code to make sure
forgor about herding, was thinking of usual nuzlocke dupe routing shenanigans
yeah
you can't really do much typical nuzlocke dupe routing in this game
and it doesn't even help if you do -- even if you reduce something to a 50/50, raw Clarion chance is about a 51%
I don't know how much Herding changes the math but presumably it's substantial
checking code
(realistically higher than a 51% since apparently triples can't roll three of the same Pokemon? but I haven't sat down and worked out how the math shakes out there; that requires both a lot of specific math and looking directly at the code)
fuck combinatorics
def choose_wild_pokemon(enc_type, chance_rolls = 1)
if !enc_type || !GameData::EncounterType.exists?(enc_type)
raise ArgumentError.new(_INTL("Encounter type {1} does not exist", enc_type))
end
enc_list = @encounter_tables[enc_type].clone
return nil if !enc_list || enc_list.length == 0
# 25% chance to only roll on Pokemon not yet caught
uncaught_enc_list = enc_list.clone.delete_if{|e| $Trainer.owned?(e[1])}
uncaughtChance = herdingActive? ? 50 : 25
if uncaught_enc_list.length > 0 && rand(100) < uncaughtChance
echoln("Only rolling encounters for uncaught Pokemon!\n")
enc_list = uncaught_enc_list
end
ok so natively there's a 25% chance to roll a nondupe (doesn't feel like it lol but that's randomness for you) which herding doubles to 50%
def useChromaClarion
unless $PokemonEncounters.encounter_type
pbMessage(_INTL("The Chroma Clarion cannot be used here!"))
return 0
end
unless $Trainer.able_pokemon_count >= 3
pbMessage(_INTL("You must have at least 3 able Pokémon to use the Chroma Clarion!"))
return 0
end
encounter_type = $PokemonEncounters.encounter_type
encounters = []
3.times do |i|
species, level = $PokemonEncounters.choose_wild_pokemon(encounter_type)
and the clarion does call this function individually for each pokemon
so with herding clarion each of the 3 pokemon has a 50% chance to be new
technically higher, right? beacuse it's 50% to roll on the non-dupes and 50% to roll on the full encounter table
right i was about to factor that in 
(this is how the full math spirals into a blizzard of mess lol)
so each of the individual pokemon has...
0.5 * (1/number of uncaught pokemon) + 0.5 * (1/number of total pokemon)? can you cleanly add those together?
but that's not factoring in the fact the 3 pokemon have to be unique which makes everything dependent and ugly
oh inch resting
also, yes, screaming
i'm a mathematician but i never liked statistics
frankly i'd sooner write a simulator for this
real
(and i'm not especially keen to do that either)
yeah i also am like, literally have a math degree, and this is still intimidating
and monte carlo is easy
brute force go brr
admittedly i'm not actually... seeing the uniqueness condition in the clarion code?
I uh
(even past what i posted for the relevant point above)
I think it was mentioned before? on the server?
it's possible that was mistaken tho
oh hang on
it's probably because choose_wild_pokemon prevents you from rolling the same thing twice in a row
which was intended for dupe prevention for singles but makes doubles smoother automatically
yeah that's probably it
I remember it being some quirk in the code
rather than like a directly intentional thing
if @lastEncounter && enc_list.length >= 3
echoln("Ensuring no encounters with #{@lastEncounter}")
enc_list = enc_list.delete_if{|e| e[1] == @lastEncounter}
end
(later in the same function)
@lastEncounter = encounter[1]
so practically, math-wise, you're rolling twice on the regular list and once on the list minus one member
it's probably somewhat simpler because all you care about is that you get the one thing you want so you can call some edge cases the same, but again i ain't working that out lol
well you're rolling once on the regular list
once on the regular list sans first roll
once on the regular list sans second roll
as much as this terrifies me from a statistical perspective it's very cool from a programming and game design perspective lol
yes definitely
(also i hope you don't mind this tangent in your thread too much lol i got kind of caught up in it)
I mean this is like we were saying, this is the sort of problem we'd solve via brute force rather than working it out exctly
no no not at all
I keep meaning to do this more explicitly
and then go 'but what if i didn't'
I think it's actually fairly important to knowing how much clarion manipulates your chances and whether it's worth going for dupes and such to have an idea lol
plus theoretically there's the lugia question
because you can get so many dupes on the OFC it's unclear what the real Lugia chance is, and if it actually gets into the realm of, say, 20%-ish with a ton of dupes? it might be worth people's time to route for a chance
that's 1000% not a problem I want to tackle by hand though
i don't think lugia interacts with the usual decision process, because of its uniqueness condition
after the pokemon is chosen, when it's being generated for the wild encounter, it has a 1/100 (assuming herding and no high score) chance of being replaced with lugia
so it's actually fairly simple
and unfortunately you can't route to increase your chances
Events.onWildPokemonCreate += proc {|sender,e|
next unless $game_map.map_id == 239 && $catching_minigame.active? # Ocean fishing contest
next if $Trainer.pokedex.owned?(:LUGIA)
chance = 1
chance *= 2 if $catching_minigame.highScore > 0
chance *= 2 if $catching_minigame.highScore > 40
chance *= 2 if $catching_minigame.highScore > 80
chance *= 2 if herdingActive?
next unless rand(200) < chance
pokemon = e[0]
overwriteWildPokemonSpecies(pokemon,:LUGIA)
pokemon.set_starting_level([getLevelCap,45].min)
pokemon.reset_moves
}```
high score affects it but obviously that means. catching something. lol
also i never knew this but you get double shiny rolls in the fishing contest. neat! that also means the tentacool i got that one time wasn't full odds technically
Thinking about some future stuff. Fragile Locket Whimsicott is shown doing 112% to Elise's Kyurem-White (provided I give it Pure Energy in the calc so the damage shows up correctly!) I think that I can just say that the actual damage is 0.9x112%, which means that Play Rough is a kill and there exists a safe, guaranteed out to one of the scariest individual Pokemon in the game. however someone confirming that it actually works that way would be nice lol. (though honestly, it should still be like >95%, which gives me the option to set up deterrent or rocks or something. Just trying to see how much I have to plan for the big obstacles atm lol)
the Kyurem White Woman Jumpscare is still very funny
current draft of my tournament team, put here mostly so I can use the code if I want to go back into the calculator quickly
DGMXQvFhjAoCigNBYAQLARD3jAVQFAJRODwFQxOujAoCigBQfDsVBQEUjAooFATBXC8VgqCLjABSigJRXBMYwrlyjKBQFAhg6GsA
I'm very tempted to go Ampharos here over Mantine -- Wailord might have had more upside because it's an anti-stall tool and Whale Song is helpful for steering, but Ampharos's sheer power and bulk is going to be the next best thing for getting me out of tricky situations
the thing that annoys me is that I am one Pokemon off this team being either Radiant or Caretaker, but nothing that I can find fills Magearna's role, which is what it would need to do (sadly Obstagoon is probably too important in its exact current incarnation)
. . . hm. well, is it?
things to think about
I think this is me trying to talk myself into something bad though . . . though Radiant would actually be a huge boost in a way that other tribes wouldn't (Caretaker is mostly helpful for steering)
I would need a Dark-type that inherently comes with Radiant tribe and -- no you've gotta be fuckin with me
LMAOOOOOO
This play when you are challenging Ultra Necrozma in Pokémon Ultra Sun and Ultra Moon.
To check out their battle, just click on the video cards ("!")
Main goal of these video concept ideas:
My main goal for these kind of videos is to be as creative as possible!
Let me explain:
- Firstly, my very first channel Mixeli (But also my latest one Vol...
what do I use Obstagoon for?
- samorn: incidental stuff versus Armaldo and speed control versus Flygon. Check Ampharos on this
- Lambert: ho-oh literally sweeps
- Eko: Obstagoon sorta baits Eelektross's Superpower and gives me a thing to do versus Salazzle, and threatens out A. Raichu. Check Ampharos on this. Same for Necrozma
- X: Obstagoon lets me phase with Parting Shot and Frustrate. Again, check Ampharos Numb on this. Gardevoir being forced into the last slot means I should be able to Ascend Ampharos beforehand for extra bulk (plus Radiant should basically negate the Death Orb boost)
this is hilarious actually
Elise: Obstagoon stops Chimecho and Knocks Off Weavile's Life Orb. Necrozma can probably stop Chimecho and stop Weavile by itself
Alessa: Ho-oh literally sweeps
Eifion: Obstagoon only does anything because he's a fuckin staller
pretty sure @wide trail found that ho-oh does not sweep alessa due to pert
Helena: Obstagoon does nothing
it should sweep in lead
Ho-oh leads Sacred Fire into Forretress, baits a switch from Swampert, and then Brave Bird kills
I've done this several times so I know it works
oh thats fair yeah, forgot about the other lead
same way we snipe Zain's M. Gigalith
(well except there we need two brave birds)
Bence: Obstasgoon does nothing
Zain: Obstagoon does nothing
this is . .. surprisingly doable
I can't believe I am seriously considering this
yeah that's the issue with what I did

Emmi I'm stealing your strats again
one problem is I can't trap Solgaleo and Lunala though
floating point error on radiate bay bee
yeah so you'd need to deal with Lunala later probably
oh lmao
Thank you javascript
I really need to just make these round properly which way does tectonic round
up apparently? this Titanix has 194 spatk
@wide trail do you have the video from your first Lainie fight? the archfriend not the ultra
Either up or. Well. Rounded (depending on whether it's < or > .5)
think so?
I do but its too big to upload (has the whole section
ahh
may upload it to my youtube and link it
it would be very helpful if you could lol
you had a consistent terrakion/cobalion line right
Will be up in 2 minutes
And yeah I did
But Cobalion needs Swift or Stellarate. Shouldn't be an issue cause Cincinno
yeah it's an easy fix
frankly as long as you got 90% of the way there it's easy for me to do the remaining 10%
bruh its gonna take an hour to process it 
one of these days I need to figure out an easy video editing thing for us to cut out all the extraneous stuff
(for me as much as anyone else here, lol)
I can give the breakdown though
There's really not a good solution huh. Everything is either so basic as to be useless or intimidating pseudo professional software...
Really just need like. MS Paint for video lol.
T1 is sacred sword Terrakion into Blissey, All 4 One into Cobalion. You need Rail Cannon to scare out Lik so it switches to Gastrodon
really, like we really do lol
Outplayed (the app I was using before OBS) was actually really easy, but it's also a bit of a proprietary mess
hm, I wonder whether I could edit non-native clips with it
it was also just like. all we need is to cut
that specific part was easy
T2 Seer Strike Terrakion into M!Zangoose, All for One Cobalion into Gastrodon (should kill). Your Terrakion will get Mach Punched but that is ok
T3 Rockalanche Terrakion, Swift/Stellarate Cobalion (double check the calc on this, also balance stats so that Cobalion is slower than Terrakion)
T4 Rail Cannon Lik
That's game
Energy Herb was insurence, the rest of the party was insurence if either mon went down
All for one won't look like it kills Gastro, but with the slashes it does
right, forgot about those
it's one slash from terrakion as follow-up right
hmm necrozma gets terraform hmmmmmm
yep
oh good that's in the moveset so I can double-check explicitly
I should add a way to calc arbitrary moves for edge cases like that...
would also help for avatars
before I seriously work out the terrakion/cobalion thing, I should make sure that the Necrozma team is viable at all
elise: necrozma destroys weavile wtf
also presumably chimecho thanks to radiant boost (or, you know, ampharos that shit)
X: scary, but if we ascend Ampharos before (very doable) we should be able to arrange a safe switch here, plus Ho-oh actually does better here (without calcing Radiant boost!) than I thought it would
Eko: Salazzle is spooky, but I can probably swap in something and get off exactly one Numb and nerf it to the point where it's manageable
(we could also simply not see Eko)
hmmm I could seer strike salazzle except that also opens me up to getting my wild card knocked off and losing radiant boost
a. raichu is spooky, but only before factoring in radiant boost
I think I can ascend on Eelektross here
Samorn also should be very beatable using Ampharos (or frankly the main issue before was that I would get Ho-oh Supersoniced and lose Regenerator, and that shouldn't even be a concern with Titanix in the party now)
my previous solution to beating wornet was setting something up with ho-oh. my new solution to beating wornet is sending out titanix and laughing
yeah. no, yeah. this is 100% a doable task. the worst one is Eko but (a) that's a 25% to roll them (b) I think I understand this fight well enough to engineer a scenario where I can beat it anyway thanks to Ampharos
okay, so archfriend lainie
(also Eko was spooky with Obstagoon strats anyway tbh)
oh, and Necrozma also solves an issue I was potentially having with Incineroar on Eko! very nice
nice 
this is still kinda spooky because I know the obstagoon lines quite well, but this is also much more hype (and frankly probably gives me more room to steer if I need it)
the one thing is that I lose my main source of stat debuffing
but I think that's fine based on how fuckin fat this whole team is
oh btw footage finished, you want it?
yes please
hilarious thumbnail tbh
@sacred vine high praise
Fwiw "auto generated thumbnail" looks like an AI option but includes the old ability to just pick from 3 frames of the video. So that you have something without needing to scramble for an upload
ah good to know
looking at stuff, I absolutely think this plan works, but I do need to actually (a) gather the condensed lights (b) get access to the Black Market for Rail Cannon
(or I mean I could get Registeel but that sounds far scarier)
classic image
. . . I just realized there was a simple way to check this -- my old footage shows 205 damage versus Kyurem-White's 202 HP total in calc
stating this explicitly so we all know that Fragile Locket Whimsicott is indeed a Kyurem out
be warned that if you build for a tribe in the tournament, losing a team member will cause you to death spiral even harder
we saw this happen before
the tribe is fortunately not necessary necessary, and the main thing it does is make possible rolls on the first two easier
I also have the big advantage of knowing more about piloting a team that looks like this into the tournament already
i went to my old footage to see if there were any ideas for ultra lainie and I will have you know that it was an immediate "ah, one of these fights"
so we're going after marshadow
note: I think the way you get around this is by buying healing items beforehand to keep your team healthy rather than using the aid kit and just not reviving the dead team members
that allows you to keep your tribe while also not letting anyone live who shouldn't
Eh that feels cheaty to me but I guess we should get clarification from The Green Names
it's how you'd do the elite four and champion in any other pokemon game
my guess is that the ruling will be in your favor, just to keep tribe based strategies relevant for the tournament instead of risky
this is also true
but also like, it's more that this is just using the original pokemon mechanics as intended, right? the tectonic improvements are only really intended for quality of life
note to self: go into the tournament with zero aid kit uses to not accidentally mess up through muscle memory
. . . this is when I learn that Oricorio is a trade for a Pokemon with Loud, not with Dancer, because I misremembered
oops
That being said we have two good shots at it so I'm not particularly worried here
Oricorio being a dancer trade would literally just be oricorio and goldeen
true I suppose
I don't know why it was in my head as the other way
also flame body is available but I already rolled that
loud isnt that much better tbf
3 lines instead of 2
the difference is that you can guarantee dancer via the goldeen trade
oops lmao but also hopefully won't matter
now that I understand more about how the clarion math works, the chance of rolling Gumshoos on either of the two available encounter zones is much better than I thought
oh no OH NO
i went through aegis insurance
time to waste several horus of my life
voltorb flip my nemesis ❤️
woooo
okay 4300 coins later i can make myself quit
one of these fuckers needs to go
easy (it helps being almost twice their level)
okay, so the next thing is dinner, but then we're going after some condesned lights! and marshadow I guess
yummy food!
I can just durant honesty right
yeah I can
other girl looks like atlacross food I think
#-------------------------------
[DRAGONTAMER,Georgius]
Pokemon = DRUDDIGON,25
Moves = STANDTOGETHER,DIAMETRICBREATH
AbilityIndex = 1 # Well Suited
Pokemon = NOIBAT,25
Moves = MEGADRAIN,BOREALWIND
AbilityIndex = 1 # Fell Omen
Pokemon = TYRUNT,25
Moves = GRANITEHEAD,LASHOUT
AbilityIndex = 1 # Rock Head
#-------------------------------
[SAGE,Rennyo]
Pokemon = KIRLIA,25
Moves = LIFEDEW,HELPINGHAND
AbilityIndex = 0 # Synchronize
Pokemon = NATU,25
Moves = HEALPULSE,HELPINGHAND
AbilityIndex = 0 # Vigilant
Pokemon = DELIBIRD,25
Moves = TAILWIND,AURORABEAM
AbilityIndex = 1 # Holiday Cheer
#-------------------------------
[HARLEQUIN,Vincenzi]
Pokemon = SWADLOON,25
Moves = STRINGSHOT,RAZORLEAF
AbilityIndex = 0 # Cold Reception
Pokemon = BRIONNE,25
Moves = GROWL,BUBBLEBEAM
AbilityIndex = 0 # Tuned Out
Pokemon = STUFFUL,25
Moves = LEER,PUMMEL
AbilityIndex = 0 # Intimidate
#-------------------------------
#-------------------------------
[DRAGONTAMER,Georgius,1]
Pokemon = MARSHADOW,55
Moves = FAKEOUT,SHADOWPUNCH,DRAINPUNCH
AbilityIndex = 1 # Impressionable
Pokemon = DRUDDIGON,55
Moves = STANDTOGETHER,FLAMETHROWER,CRUELTY
AbilityIndex = 1 # Well Suited
Pokemon = NOIVERN,55
Moves = GIGADRAIN,AIRSLASH,SCOUR
AbilityIndex = 0 # Terrorize
#-------------------------------
[SAGE,Rennyo,1]
Pokemon = GARDEVOIR,55
Moves = LIFEDEW,HELPINGHAND,MOONBLAST
AbilityIndex = 1 # Feedback
Pokemon = XATU,55
Moves = REFLECT,HELPINGHAND,LIGHTSCREEN
AbilityIndex = 0 # Vigilant
Pokemon = DELIBIRD,55
Moves = TAILWIND,PACKAGE,CHILL
AbilityIndex = 1 # Holiday Cheer
#-------------------------------
[HARLEQUIN,Vincenzi,1]
Pokemon = LEAVANNY,55
Moves = XSCISSOR,LEAFBLADE,ANESTHETIZE
AbilityIndex = 1 # Bladebrained
Pokemon = PRIMARINA,55
Moves = GROWL,HYPERVOICE,SURF
AbilityIndex = 0 # Tuned Out
Pokemon = BEWEAR,55
Moves = WIDEGUARD,BODYSLAM,CLOSECOMBAT
AbilityIndex = 0 # Intimidate
#-------------------------------
rolling catacombs floor 1 and it's dusknoir or aegislash (and an m. carni dupe) . . . unfortunate beacuse I wanted noivern, but aegislash would be very nice
oh wait I didn't need it for this fight anyway
I read well-suited as taking less damage from super effective attacks, but it's actually not very effectiveattacks! never mind that's easy to solve; just don't use them
and indeed that was easy! despite me freaking out that I did something wrong the whole time
marshadow get
rolling steamy valley and we get torkoal! or mismagius or hymnus, but I want the torkoal here . . .except mismagius uses perish song and I have exactly one chance to throw a ball. uhhhh what else am I master balling? not much at this point, and I'm confident in my ability to get legendaries without one if need be. fuck it I want crimson storm access without consuming a figment and another tanky thing in the box
master ball torkoal
the thing is like
I theoretically have access to a bunch more (alloyed forest and nyx for just a few)
and I really don't have much else to use them on at this point lol
the only thing I really need is Cress and she joins you of her own free will
oh yeah very true
torkoal isn't even doing that much for me, but she does save me a figment
and honestly, sun phasing could be useful
okay! took me awhile, but we're at the first Lainie battle. I took Emmi's suggestions and made one other minor improvement, so hopefully this will all go okay. and if not uhhhhh well we'll see I guess lmao
Fuck it we ball

ez pz, thank you Emmi
The change that I made was I gave Terrakion a Whetstone instead of the Expert belt
Ahhhh that's smart
wait all for one to trigger whetstone to get an attack boost before you move is smart as fuck
oh it actually goes off with sacred sword
oh right lol
but uh fantastic idea Luna stealing that
I think one should actually test where it triggers off the one for one slash; that's a case where it's possible the coding is weird
there's defo some abuse that can go off with that
tru
but if it works yeah it's a really clever way to get a boost on something
i'd test it rn if i didn't just open civ v lol
mood
yoooo who ya playing
mr house. lol. heavily modded. before that it was edelgard, then miku...
so first we got the furfrou girl I guess
(feel free to keep talking btw; I just need to have this sitting here so I can see the pic with discord open)
stylish furfrou
unstyled
stylish 10 straight spread legendary build Madeline
is she stupid?
the artfully styled just-got-out-of-bed look
i mean stylish still boosts the effect of the default 10 SP right
yeah it does im pretty sure
yeah but like
I mean
its boring
Unown at home
actually you know it is after 1 and I am feeling it
should probably just go to bed rather than pushing to the end of this and losing something to something stupid
that would be wise
not that my box can't absorb it (I have literally lost nothing since raf??? somehow???) but I want my important stuff intact
I forgot how silly Marshadow was; a good night's sleep and I remembered and subsequently swept this fool
next up
it's giving "let the supervillain out of prison to stop the apocalypse"
that's more like marshadow going brrr tbh
(that may be the second half of the plan)
impressionable is super fun and good and absolutely needs to be locked behind a legendary, even though it comes with its own kinda big restrictions
well thats how legendaries work in tectonic
they are team warping and absurdly powerful if you build into them
oh I know
it's good design by tectonic principles
but also, like, just saying
checked the calculator and was shocked to see that Marshadow didn't kill Solgaleo! and then I rechecked and it turns out that Marshadow no longer gets STAB applied to its attacks in the calculator -- which is a good thing, because that's not the default with Impressionable! anyway that means that this strategy should still work lol
and there it is
the secret to doing any uncursed late-game double is that two very strong and fast attackers with abilities that give them extra attacking power can usually sweep with the right combination of STABs
oh wait wrong picture lmao
there's a few of them tbf
stellerate is also like that
okay I guess a few means exactly two in hindsight
normal type is allowed to be weird
tbf here I'm pretty sure that if you use stellerate instead nothing changes, but also, yeah
the funny part about this tournament team is that if I had gotten Shiinotic I could have totally made this a Radiant/Caretaker team
caretaker is crazy
caretaker would actually synergize really well with this team concept, but the team I would end up making would be worse than this one
(I already want to swap around to my super bulky things to heal damage off Ho-oh; with Caretaker I could do it with everybody!)
it's probably one of the strongest tribes for singles
holy cow
marshadow, my friends
(and one thousand years for skill link)
so here's what I think the tournament team looks like atm. I'm expecting to do this tomorrow night right now; I've done a bit of calculations and I think this looks really good, but I want to spend more time with it to make absolutely certain that I have lines written down and understood so I'm not subject to nerves and I can steer if I have to.
(the 1 attack on Necrozma is what it looks like I need for it to counter Eko's A. Raichu, in case you're wondering)
team code, though the specifics are of course subject to change as I refine things in the calculator
DGMXRYFhjAoCigNAvAQLARD3jAVQFAJRODwVgqCLjABSigJRXBMVBQEUjAVQFATBXC8FQxOujAoCigSgfDsLRtOijATQNATB0DoA
Who ya gonna shiny you think?
haven't thought about it yet lol
the obvious ones are ampharos and meganium
I could get a third vial of gleam powder if I let skyler out I guess lol
ho-oh: 251/54
meganium: 172/34
titanix: 111/15
ampharos: 172/34
magearna: 200/47
necrozma: 142/28
(radiant tribe may not be implemented in the calculator, but it's easy to approximate via overloading style points if you know the spdef value)
I genuinely don't remember modifying impressionable lol but we take those?
Tribes otoh... One day...
Oh no right that's what I was gonna say when I caught up. Pretty sure wind tunnel is already non spread on dev
every time cinccino appears on screen another broken tool dies on dev
...seriously I can't find anything in the code disabling STAB for impressionable ajksdfal;kjf;lakjf
the 1 hp dragon energy 💀
going to post my notes on the tournament as I work on them -- commenting is open if people feel the need to say something, but otherwise this is mostly just to be transparent about the process lol
https://docs.google.com/document/d/1UDh2Hv7elgGbXMNG8Cgk9lrdWzVsMiL0Y34E6prY2dc/edit?usp=sharing
hmmm maybe I just do this tonight
if I wait a day the nerves only build more, and my plans look about as solid as possible here

thinking like 8-9 PM EST (so like 2-3 hours from now)
hmm
right after dinnertime
i will make my family have dinner early so i can be there
I might move it later depending on how people feel about it
It's good timing for me as it is, fwiw
if I say like 8-9 that's the start time and presumably nothing starts on time
@wide trail how are you on that timing?
newbie to tectonic: where can I buy healing items?
person who has played a lot of tectonic: fuck healing items we got an aid kit
experienced nuzlocker: where can I buy healing items?
(I have since figured this out)
I'm planning to hop on in a couple minutes, but I said 8:30 in main chat for a reason lol
i am ready
I was gonna hang out but I think I need to lie down. Best of luck with tournament
no worries; hope you feel better/sleep well
hey nuzlockers get in here
tournament video will be up at some point but I have to actually upload that shit to youtube
(that being said Emmi and Jess were watching and can tell you how it went)
swimmingly
better than expected tbh
to be fair we did not roll Eko
I think things might have gone south if I had rolled Eko
(I should check how that would have gone in debug, noncanon event etc though)
Wife suggested that a good bounty prize would be having you added to the game standing atop a mountain like Red from GSC
😂
Disgusting
bella standing atop a mountain leading an army of trans girls (the army is the discord server)
that'd be pretty iconic
With a lead herbalist ampharos holding 2 power herbs
incredible lol
the more I think about this the more peak it would be
haha geddit peak because it's on a mountain
it would be cool though
if more than a little self-aggrandizing lol
would be fun to add an actual summit to Kilna imo
true . . .
defeat bella's team while fighting some nasty curse
reward: shiny mareep
thank you
Yo let's goooo
video now uploaded and link posted btw
worth a watch, that tournament was clean asf
meganium being so unappreciated by people into being part of the deathless tournament team is so peak
ikr
if nothing else I think this is a clear demonstration of why she's so good lol
not even really, because Meganium didn't get to show her true absurdity here (the craziest thing she does is taking out Meganium on X, but that was never going to happen with Titanix in the party)
wait the no team editing thing blocks healing items???
as we discovered in real time
damn I was hungery for a big malasada during the tournament 😓
something we should perhaps think about for design purposes, but also not really important if the bounty is about to fall lol (unless we make a second, more restrictive nuzlocke bounty, which could be interesting -- limit/ban the fixed encounters maybe?)
well, no, because some people will want to nuzlocke regardless of the bounty being there
yeah nuzlocking is still a popular like. thing.
but yeah I think the item thing should be legal
because (a) it just feels weird -- if a Pokemon does a lot of heavy lifting but then dies, do you have to send it back to the PC and then it's not recognized in your post-tournament showcase? (b) it means there's a specific penalty for taking a tribal team into the tournament, which sucks when that's one of tectonic's main cool mechanics
this feels like an oversight for sure
Lets go!!!!!! Big congrats
yeah we watched the video and that was fucking CLEAN, good shit
we may be the champion but we still gots the stuffs to do
Tri Island gives me a Numel! Very, very nice; that's what I wanted
Excellent!
and she's coming out immediately too because she's great against that Manergetic
final check and I think everything looks good, so let's roll
eifion's just one of those people where the best answer is to covert cloak everything
oh wait that ho-oh moveset lol
okay, now let's roll
that octillery is actually a little scary in the rain! (anyway Amphy won)
yeah that was easy
eifion's team is about as pathetic as he is at thsi point
that he does
Dude is straight up Geeta'ing this
tbf it feels more like a 'hey showing off my new friend' this time
like, suboptimal, but narratively sensical suboptimal
definitely not that it matters against cancer rotom
okay! next up is the battle dojo, I think. Been running Nighmare Queen calcs for days and I kinda just want to get that over with tbh
crystal veil sure is an item
really should go hunting for gumshoos at some point too
. . . you know, I know I can get through this guy because of Fixed Encounters Only. But what if I just rolled Menagerie instead? I don't know what else I'd get from there that would really help my box anyway at this point
I know he's sweepable, but that sounds like work (and more importantly, risk)
on the other hand, I could not get the yungoos from the menagerie
a. vulpix or g. darumaka
the thing about g. darm is I really don't like choice band in general and zen mode's defensive profile is ehhhh
oh I forgot about Herding LMAO
that's on me
oh but phase shift is interesting
guess I get g. darm here
okay, fuckin nero I guess
very tempted to rip fixed encounters only and just be done with it
i'm pretty sure it was just marshadow cinccino bullshit like usual
can't believe I just caught g. darm and it's already making it's way into a bullshit team concept
you see, garmanitan zen mode is ice/fire and scrapper tribe, which gives marshadow ice/fire STABs while enabling scrapper tribe defense boosting
amazing
okay, time to beat up this fucker
funnily enough I'm about to use his own tyrranical tribe against him (so he doesn't flinch on my sash-breaking fake out and swaps out my delcatty for me)
dead, dead, and dead. who's next?
easy
okay! one more shot at the gummy boy
we don't need Gumshoos, but having one would make certain lategame fights significantly easier
there we fuckin go
gumshoos get
decided to fuck it we ball against riccardo and it got a little spooky and that is the last time I do anything without triple-checking it in calc this run
though granted that was mostly due to me deciding that spikes didn't exist (glancing over it I mean) which is entirely my own fault
nah im built different (like sawk and throh)
lmao
we were still 20 levels higher; it would take a lot to take us out there
gain those rocks
staring at reuniclus and I am once again wishing that kingambit was in this box
you know
wait never mind
I was gonna say I could get the Zangoose I've been passing up and creat a kingambit at home, but actually reuniclus has juggernaut and that doens't work
wait I can regice this; that's very funny
you know what actually counters this reuniclus though? necrozma
its THEM
fighting the fraud allegations
the fact that necrozma is legitimately showing up to play in nuzlockes without even any dev love yet is kinda wild ngl (in a great way)
second team on which g. darm zen mode makes an appearance btw
my opinion on this encounter has turned around so very fast
(it turns out that physically defensive fire-type is a role that will get you a random slot in a ton of parties I guess)
once again succeeded in accidentally building a radiant team
lmao
to be fair, ho-oh and necrozma and ampharos are going to go on a lot of teams, and that's already three
then you have like rotom, titanix, watchog . . . buncha others with radiant tribe that are competing for a slot a lot of the time
Radiant is also just a splashable enough effect that its worth slotting a mon in for to use it
definitely
like even if it's not directly relevant, it lets you put your special tanks into physical so they're better if you need to steer sometimes or whatever
and a lot of times it means you can just say no to special attackers
and that was easy! (amazing what happens when you plan properly)


