#Bella Tries Her Hand at Curselockes

1 messages · Page 2 of 1

knotty solar
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We've proven that Shuckle can take out Togekiss while setting up Rocks and Webs, and I see no reason not to do the same here. Once Togekiss goes down, Magnezone comes in on a Zap Cannon, which gives me a free switch to Claydol. I don't know if the AI understands that Shuca Berry means Magnezone is safe from Ground moves -- the AI sometimes reacts like it's dead even when it's holding a berry -- but against Claydol Magnezone is actually super dead because Leyline Burst is 8x supereffective rather than 4x, so it should switch out! That will let me Burn Gyarados. Then we swap in Whimsicott, attack Magnezone then U-Turn to Claydol or Ho-oh depending on whether Protect reveals Steel Beam or Flash Cannon. Ho-oh can KO with Overheat thanks to chip damage -- I got Rotom so I had Overheat access! -- while Claydol should KO with Leyline Burst, and can even eat a Steel Beam or two while setting up Reflect. I'm not quite sure what happens after Magnezone comes in the second time, but these four should still collectively deal with Togekiss, Magnezone, and Gyarados. Chandelure is 1v1ed by Ho-oh thanks to Earthquake and our hazards, and I'm pretty sure that Polteageist beats Regirock and Haerobic both but I also have M. Mandibuzz to provide backup in the same role. M. Mandibuzz also is a secondary counter to Magnezone if I need one.

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I think I feel good enough about this fight, and honestly this is probably the one I understand better than any other fight in the game so I feel pretty confident with my intuition here. Let's run it.

vague peak
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lets go lets go

knotty solar
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triple-checked stuff because im paranoid but I think it all looks good

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wait hold

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ah, I see, I have room for exactly one steel beam on claydol

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oh well

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no better way to do this I think

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the theory is solid

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and if I wipe then I have another chance at sheep run I guess

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going in for real

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the one thing about the shuckle opening is that it takes forever lol

vague peak
knotty solar
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4 HP shuckle . . . that baits gyarados

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well then

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nope that's fine; this is why we have cotton decoy

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and that's a zap cannon coming in hot!

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shuca berry falls to 8x damage

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polteageist in on haerobic

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worn down and it withdraws!

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ho-oh in on chandelure on a flamethrower; easy

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we need to tank one shadow ball but we do that for days

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next up is regirock

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but ho-oh baits the weak accelerock haha

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let's get sucking

iron wolf
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Tbh accelerock isn't nearly as weak as I'd like it to be coming off a level 65 legendary with paleolithic

knotty solar
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it's weaker than adamantine press! and means that polteageist survives

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and that's it

iron wolf
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Fair lol

vague peak
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huge

knotty solar
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I built in so much redundancy in case something went wrong!
and then nothing went wrong

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time to shut up an edgelord

vague peak
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so the order for next section is gonna be sang -> victoire -> whitebloom -> samorn?

knotty solar
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sang -> victorie -> samorn -> whitebloom

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I think I have a plan for Samorn

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I am pretty sure that Talonflame + Sylveon basically solos her, and the extent to which it doesn't I can address with backup

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(basically it's a 'theoretically they could solo if Samorn makes suboptimal plays but Talonflame could die if she makes more optimal plays', but I think I can cover every possibility)

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but I'll go into more detail when I get there; for all I know I could accidentally lose something important and have to completely redo my plan!

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so for Sang I'm pretty sure that A. Sandslash and Atlacross in my box means skill link go brrr and I finish in four turns before perish song goes off

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he's got no fancy tricks besides the perish song and we're in the part of the game where two really good attackers can clean sweep a doubles fight

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my main concern is actually building the team so that I can switch out and then back in if it looks like the counter is going to zero

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this worked with a. sandslash and sirfetch'd before, but that was actually more fragile than a. sandy and atlacross, and this would free up an encounter for me to take Cursola instead!

sacred vine
wide trail
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"Um ackurary you are using 4 guarenteed encounters here" /lh

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But also hot damn good job

vague peak
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the spirit of the challenge is preserved, this was not the same game plan as before

wide trail
knotty solar
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honestly I think I would have wiped if I didn't use that many guaranteed encounters lol

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mostly because I struck out on the other answers to Gyarados

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and M. Ninetales and Ursaluna and Ampharos and Bronzong and etc.

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I have a very long list of great Yez counters that I simply never ran across 😭

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I wonder whether Gliscor would work on Chandelure? answer: sort of; not really

wide trail
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Do you have the game open rn btw?

knotty solar
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yeah

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you want me to check something?

wide trail
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Yeah but just realized yoy wouldn't be able to

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Do you know if Deoxys's ability is immutable off hand?

knotty solar
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not off-hand

wide trail
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Damn.

knotty solar
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luna's pokedex doesn't indicate whether it's immutable or not; that's annoying

vague peak
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it is immutable

wide trail
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Cheers

vague peak
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ironically

knotty solar
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immutable but not immutantable

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okay, time to hopefully shut this edgelord up for the first time

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imagine if i do deathless yez only to wipe to sang lol

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no protect first turn is a good sign

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no maestro from wigglytuff!

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protect baited from chatot with 1 turn remaining; we should be out

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SHUT UP EDGELORD

wide trail
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Lmao

knotty solar
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okay, we're now at the post-rock climb section!

vague peak
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hell yeah

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you should immediately go and beat sang again

knotty solar
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I think the next thing to do (well, probably after I take a break tbh) is actually go back and beat up the trainers I missed lol

knotty solar
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we would be below the level cap, but it would also make travelling around extremely convenient

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oh right, I can't quite do that yet

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very important question I have to answer: how does Registeel's Everhone interact with Arm Thrust

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Indestructible, rather
the ability that gives it immunity on hit

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just realized that I went completely deathless on this segment of the game!

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no idea how I did that (answer: I avoided basically every trainer, and Bence & Zoe are frauds)

vague peak
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especially if you sequence break to get a leg up vs them

knotty solar
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I don't think that made much of a difference lol

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bence & zoe have been particularly vulnerable to just about everything I've tried across multiple playthroughs, not just this one. i doubt the five levels actually made much of a difference

wide trail
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Meanwhile I find them horrifying

knotty solar
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it's just like
zoe's team is like half unthreatening mons, bence's team is either fast and extremely frail or slow and easily outsped, and I usually find it pretty easy to find something that beats them without much trying? and then once bence's team is down zoe's can't really touch you if you play halfway cautiously

wide trail
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Yeah that's true. Its just a scary fight to steer imo

knotty solar
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cleared out almost everything but the gauntlets pre-level 30 cap; let's now look at Yveltal!
#-------------------------------
[YVELTAL]
Ability = DARKAURA
Moves1 = OBLIVIONWING,LASHOUT,PRIMEVALCURSEDOATH
Moves2 = DEADEND,DRAINPUNCH,PRIMEVALCALMMIND
Moves3 = PSYCHIC,TEMPEST
HPMult = 8.0
Item = SALACBERRY
#-------------------------------

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once again we have a mixed attacking avatar of course

vague peak
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damn you're like 25 levels over

knotty solar
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it really has to be said that I did 90% of my level grinding via sewers for candy and did not do any fighting of trainers where I could do something else lol

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going to eventually upload the full videos of the playthrough and half of it is going to be like 'gee bella is in the sewers again'

vague peak
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VIP Card XS candies got me acting unwise

knotty solar
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literally

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I'm going to overplan for this as if it's not a level 30 avatar lol

  • we can lead Bastiodon and set up diamond field! we also need three things in the back to swap in when Primeval Cursed Oath goes off.
  • sylveon should be decent against the current thing
  • carbink should be good for phase I
  • delcatty will allow for phasing and sylveon to come back in on phase II
  • m. carnivine should be good for phase II?
  • aerodynamic jumpluff actually goes pretty hard against the last two phases
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this is half-assed but like this isn't gonna be hard

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wait ho-oh would be quite good here huh

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yeah that was easy as predicted

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so uh sweetrock. I think we go in through the south? because the avatars of excadrill and slurpuff legitimately scare me

vague peak
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yeah they can be rough

knotty solar
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i accidentally ran into gardener jacek and found out the hard way that the calculator does not account for tough claws boosting attack

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I had better switch-ins too but I didn't think to check carefully

wide trail
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Damn

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dudes callin you out post mortem as well

knotty solar
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😭 I missed that

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anyway this is literally me paying for not fighting the random trainers and clearing the pathway before so joke's on me I guess

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one more

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funny how there's so many fewer trainers this way than the other way lol

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uhhh that kabutops is dangerous. I think I need flame spikes

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so uh

  • lead cv ice delphox (to prevent frostbite) and go crimson storm into flame spikes into flame spikes
  • cv normal saurenaid then stops jellicent in its tracks
  • klawsar can then tank kabutops's attacks pretty okay it looks like
  • bewear can't touch porygon-z
  • wormadam is stopped by ho-oh
  • noxious toxapex does a decent job if I need a second tank
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wait, strike vest exists; klawsar was totally fine
oh well I'm going with this plan anyway

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and then jellicent immediately switched out but also it didn't matter lol

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god fuckin damnit i rolled the imogenes

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okay, so let's try to lead Delcatty and Cotton Decoy Whimsicott. We Fake Out Regirock and hit Gothitelle with a Bug Gem U-Turn; Gothitelle will probably Core Collapse, which will take it down into range where it gets KOed by U-Turn.

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We swap in fast attacker 7-league boots cloyster, which oneshots Gliscor and Shedinja (through focus sash!), and should also get Regirock after chip and Golisopod into Emergency Exit range. The other we'll try dealing with using Volcarona? Or at least we sort of will -- we have the option of using Eject Pack to Overheat and get out, giving us another free switch.

glass stag
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imogenes on this run is really funny

knotty solar
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I always get the imogenes on every run and this one of course couldn't be different 😭

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legitimately I am so annoyed by this fight; I find it really difficult to plan around

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and it shows up all the fuckin time for me

iron wolf
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"the masked villains are randomised so every playthrough is different!"
imogene:

knotty solar
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yyyyyep

iron wolf
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something something fate and scrying

knotty solar
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uhhh m. mandibuzz for another slot because physically defensive ghost and uhhh

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you know swanna could actually go hard here between the typing and intimidate

knotty solar
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so here's a team?

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I thiiiink this plan is okay

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oh well I think I'm just gonna run it
at this point it's not going to be a big deal if I lose most of these lol

wide trail
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Inb4 wipe (hope not)

knotty solar
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looking at everything I should have enough redundancy and outs to make it work
and one thing about the Imogenes' team is none of them really put on too much pressure

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and everything is faster so I can force out Golisopod and such

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but shrug

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it's a double and things go wrong in doubles

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i . . . completely forgot about the curse . . . but also it looks like im getting out deathless so never punished?

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follow me is such a fuckin dumb move on m. mandibuzz btw

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though honestly it's probably not particuarly better than on other tanky pokemon

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i just keep coming up with opportunities for poeple to click not very effective moves into a pokemon that will not blink if you don't hit it supereffectively

wide trail
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What is the curse again?

knotty solar
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they explode for 25% of health upon defeat
I think their health specifically but not sure there

wide trail
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Ah ic

knotty solar
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unfortunately I did not realize OBS was recording my voice and was chatting to people in the meantime so I need to find some way to edit the video before I post it here lol

knotty solar
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okay, so if I don't wanna mess around with teleporting back to base:

  • arm thrust/pin missile/rock blast kife orb atlacross solos lass carmen
  • boots atlacross with same set solos clerk rosalie
  • energy lock pure energy heatmor solos worker paul with flamethrower/fragmentation
  • energy lock pure energy heatmor solos lass carmen
  • energy lock pure energy heatmor solos beauty brenda with scorching sands
knotty solar
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i did not account for dedenne's sitrus berry cheek pouch and almost lost the run
thankfully i was smart enough to put toxapex in the back of the party and that allowed me to save myself through a PP stall

iron wolf
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yeep

knotty solar
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and then I tried to do it to myself again, which is a signal to me that I should probably stop for tonight

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o7 to klinklang

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the worst part is that I should have known this was an issue from prior runs and I just ignored the thing in the back of my mind that said it was more complicated than that

iron wolf
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never nuzlocke while sleepy

knotty solar
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not even sleepy exactly just like
brain probably cooked lol

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which i unfortunately realized a little too late, in the middle of the pseudo gauntlet

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should have just warped back to the center
oh well

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klinklang was fortunately not too bad of a death so I'm not scrambling

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we will drop this here so I'm thinking about it in the back of my mind and then i'm quitting for the time being

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proxy fist atlacross looks like a very solid lead here

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(atlacross threatens an OHKO on most things here, and what it doesn't threaten OHKO on are Bronzong and Blastoise, they both go down to 2HKO and are switch-ins, and they both have contact stuff I don't want to activate)

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crystal veil grass full blubber walrein full walls mismagius

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heatmor is my typical deceat counter and still works here

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meganium is useful against seaking as a real grass-type

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cursola looks good against Bronzong so long as Rain isn't up (and if Rain is up then Meganium is a great wall to stall it out)

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this is the sort of team that ends up with a delcatty in the sixth slot because it doesn't feel like it's missing anything

knotty solar
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Titanix
Corviknight
Lugia
Milotic
Wailord

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this list will make sense eventually

knotty solar
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So here's why I made that list last night. I had a late-night brainworm: I'm assuming the tournament is going to be a problem because I can't use the same lines. But, well, I can use most of the same lines — Ho-oh, Meganium, Obstagoon, and Magearna are available to me and form a solid core. The question is what I would need to supplement them with — in other words, what do Empoleon and H. Typhoosion actually do?

After reviewing my own footage and taking some notes, it looks like what I really need is a special tank Water and a physical tank Steel to give me a shot into the most difficult fights. Ideally one of them should also know a hazard-clearing move. After some looking, I think what I really want is Titanix. This is a 51% shot in Crumbling Canyon so definitely not guaranteed, but it's also very plausible to get. Titanix + Milotic is I think my best option here, though I need to check exact calcs to make sure. Corviknight could also work, but its added Flying typing might make certain parts of this spooky. Lugia is also optimal if I can actually pull it, but of course that's very unlikely! I'll reevaluate later, but right now I think my number one goal should be seeing if I can land the Titanix.

knotty solar
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random thought: floatzel + sylveon lead into yez v with hoopa-u, delcatty, and eject button m. mandi in the back

vague peak
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Floatzel to try to bait the eleki not to set screens?

knotty solar
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floatzel to bait eleki into staying in and eating a fake out, at which point mist burst should double kill

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floatzel also oneshots tyranitar with scythe kick if it swaps in next

knotty solar
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oh fuck

wide trail
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Everything alright?

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...oh fuck

vague peak
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deceaved

knotty solar
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I should still play this out, right? I still have a bunch of stuff and a bunch of time and even if I did lose one of my best Pokemon into the tournament this isn't a reason to throw it away yet. I just need something to replace meganium on the tournament. which was on uhh every single fucking battle uhhh

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ferrothorn would do it, I think

vague peak
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just keep running it

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you got this

knotty solar
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possible grass type encounters remaining: victreebel, lurantis, (h.) liligant, carnivine, (cherrim), ferrothorn

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in box: a. exeggutor, whimsicott, sawsbuck, jumpluff

vague peak
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exeggutor is pretty bulky if memory serves

knotty solar
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no ferrothorn

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oh my god

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okay, thinking is centering around two options: zarude and celebi. jumpluff is theoretically a contender but practically is probably not good enough

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I do think I now really, really need titanix

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the problem that I'm having is that Meganium was supposed to be a hazard clearer as well as a tank

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that and strength sap being important

vague peak
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zarude does eat the estuary encounter

knotty solar
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I have not used that yet

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however, looking at this further, celebi is the better option anyway I think

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time skip is still broken

vague peak
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celebi is my goat

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consider though

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it does not get protect

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that seems like it might be relevant

knotty solar
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I shouldn't need protect at least

autumn elk
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oh no it can't be

knotty solar
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double leech seed + leftovers turns are good enough for healing

knotty solar
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okay, refocus. next step is to go through sang and samorn and get to the next level cap. then we can tackle crumbling canyon. we try for titanix, and if that doesn't work we go for magnezone or corviknight and hope to god one of those hits

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melmetal is also an option, I suppose

vague peak
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melmetal is encountered in a unique room so it's free iirc

knotty solar
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it is

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I just don't know how much risk I want to take to get there

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the reality is that if my tournament team is okay, I think this run is still favored provided we can do samorn and whitebloom without too much difficulty

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it's just that 'provided the tournament is okay' is a very big if

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right I need to put this one into debug

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or rather

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I need to go into debug on a different save file to test this

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this being

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specifically the interaction between indestructible and arm thrust

vague peak
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reasonable

knotty solar
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i am not yoloing into a plan that is dependent on an interaction between multi-hits and an ability

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excellent it doesn't work the wrong way

vague peak
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it triggers upon move resolution rather than upon damage calc?

knotty solar
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yeah

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or rather, after the last hit rather than the first

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certain things (e.g. weakness armor) trigger on each hit

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but this is like emergency exit

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okay, with that knowledge sang was swept easily

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atlacross and a. sandslash got him (and likely will get the third battle as well)

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let's tackle bernard

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atlacross sweeps okay that solves that

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ominous egg spits out a master ball!

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not even joking I'm going to use that on titanix if I see it

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  • leading Swanna basically stops Dracovish in its tracks
  • durant stops sceptile and also frosmoth if I get the switch-in right
  • ho-oh stops durant
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ohkay

vague peak
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the cheater

knotty solar
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initial stab; gonna double-check stuff in the calculator next

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basically the idea is that talonflame sets up tailwind and then she + sylveon can sweep, with Floatzel in the back in case Talonflame goes down to Garchomp's adamantine press and a bunch of eject buttons in case I need to waste a turn

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  • Turn 1 we set up Tailwind. Sylveon's Mist Burst is transformed from slow kill to fast kill on both Towerpoda and Flygon. Samorn could switch here, but we show 2HKO to everything in the back so I doubt she will.
  • Samorn is most likely to send out Reavor (because fast kill) and Garchomp (either because it sees slow kill on talonflame or because it scoured sillhouettes or because it's the next thing up in the party). This is the worst position for me because it means that Talonflame can die to an Adamantine Press. That's fine. This is the point in the game where I can plan sacrifices. Anything else I think is an instant win.
  • Ideally, we Flare Blitz into Reavor, Protect Sylveon, and Garchomp aims Poison Jab into Sylveon. Then we sweep over two turns because we're faster and have kills and Samorn has no priority. In that case we win. If Garchomp Undermines we have to phase for a turn. If Garchomp Adamantine Presses we put in Floatzel.
  • In any other circumstance we have Flare Blitz and Sky Fall/Divining Talon to KO the non-dragons, Mist Burst and Ward Press for dragons, and Divining Talon to pick up enough chip for Mist Burst to kill if we have all dragons out.
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I think this will work, and frankly at this point if it doesn't I'm not going to be too sad about having to go back and make another attempt. And while I would ideally like everyone to stay alive of course, only Sylveon and Floatzel are part of any future plans, and I can make other plans for Whitebloom.

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(if this seems like a fast turnaround, that's because I've been planning for this fight for days at this point)

vague peak
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we need a "let's fucking go" emote

knotty solar
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mist burst does not kill towerpoda if flygon swapped for garchomp, it turns out. but also spdef investment means talonflame lived so this is still a double kill position

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o7s in chat for talonflame

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tailwind is down but only flygon is left

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and flygon is down

glass stag
wide trail
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Cool to see swanna seeing use

knotty solar
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swanna has not honestly done much lol

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he has applications though! just, uh, has usually been a plan B I didn't ened

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a quick load of another save and testing in debug reveals that you can't stink bomb the another possibles. this means that it's time for me to start uncorking it on random trainers -- say, that psychic blocking the way to whitebloom

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theoretically you could spin-dodge your way past them. practically . . . we ain't risking that

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avatar of togekiss is up next

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#-------------------------------
[TOGEKISS]
Ability = SERENEGRACE
Moves1 = AIRSLASH,MISTBURST,PRIMEVALIRONDEFENSE,PRIMEVALLOOMOVER
Moves2 = SLAG,GUTTURALROAR,EMPOWEREDCRUELTY,TAKESHELTER
HPMult = 8.0
#-------------------------------

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bastiodon is amazing against both phases! toxapex should be solid against phase I. a. sandslash can come in on both and chill

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m. mandibuzz is generally very good versus avatars. gliscor has good spdef and can't be poisoned I guess? Delphox can come in and Fascinate stuff

vague peak
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can gliscor not be poisoned?

knotty solar
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grotesque vitals says it can't yeah

vague peak
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damn i have never read that text

knotty solar
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my brain is cooked I just read sapping jealousy as "sapphic jealousy"

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skyler

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important question: is his second masked villain battle also a triple, or is it singles?

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fun fact: it looks like expert belt fast attacker scarapace sweeps this team

wide trail
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Neato

knotty solar
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only thing faster is absolus and it only does ~60%

glass stag
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I dont actually remember what his fight is as a mask

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however, Alessa's fights are always singles despite being a doubles trainer in every other instance

knotty solar
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yeah

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and he's singles here I'm pretty sure

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so my guess is he's also singles as a mask

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that would be good if true

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Atlacross also works lol

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I'm going to start with Scarapace because I'll be less sad if I lose it, but I think I'll just put these two together and have a good time

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yeah uh

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that was fun

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anyway we're at whitebloom! time to go off on an adventure

vague peak
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fragile locket gaming?

knotty solar
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oh I mean this is where I start chasing the encounters in the optional dungeons

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because my current plan is to go into Yez with Hoopa-U

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and this is about when I should start planning to do that

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that being said there may still be some fragile locket gaming in this run

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we do have xatu

vague peak
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gotta get that dementia beam

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it is extremely good into whitebloom yez

knotty solar
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I've heard as much yeah

vague peak
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mostly from me i think

knotty solar
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and sylveon is (a) slow enough to be used in trick room (b) really good into whitebloom yez (she has no fairy resists)

vague peak
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as a word of warning i think it was unusally powerful for me because i did the fight underleveled

knotty solar
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I have a solid plan for the start that doesn't even use it, I think

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so it's there to help the back half, probably combined with melmetal

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together I think that gives me enough juice to not worry about it (please please please be true lol)

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(1) crumbling canyon -- we need Celebi and a shot at Titanix
(2) abyssal cavern -- clear the way
(3) clear out the water encounters bar the OFC itself
(4) circuit cave because it's there
(5) trade for kecleon with an extra water encounter
(6) cave of hatching and whitebloom -- corviknight and magnezone shots if we don't get the titanix
(7) we go after hoopa-u
(8) alloyed forest if we need to

vague peak
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any interest in doing the drillers before the tournament?

knotty solar
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hell no

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we are not doing a back-to-back-to-back in a nuzlocke

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or a 3v2

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hmm
okay, I think I'm actually going to start by taking the whitebloom encounter. that will give me important information re: routing

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Rookidee! That guarantees me something into the tournament at least. Buneary is also here, but at this point Corviknight is better for my specific needs than M. Ninetales unfortunately

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With that in my box, I think I actually go to Abyssal Cavern next, because I realized there was a potential dupe route this way

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we're sacrificing some amount of Lugia % but I think that was always a pipe dream

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(and also came from me overestimating how bad the tournament would be, honestly)

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actually no; next stop is boiling cave

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we durant this I think

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we did not durant this but we did use the rest of the team

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atlacross sweeps this with a white herb according to the calc

#

okay, so boiling cavern! The Dark Ground is the objective here; we're trying for Solrock

#

and there it is

#

oh fuck solrock knew explosion

#

well good to know for next time

#

no encounter but no one died

#

next we have the underground river, which we just roll

#

luvdisc, staryu, and mantyke! we want mantyke here

#

next we finally get our Prizca East encounter, trading Clefable for Relicanth

#
  • toxapex can weaken Turtonator
  • Talonflame should also go down to Toxapex, but also Klawser should be decent
  • Palossand can't touch Dodrio
  • Cradily is stopped by Amoonguss
#

the big threat here is m. gigalith, but it looks like claydol handles it

#

toxpaex for floatzel
atlacross for cacturne
m. mandi for golisopod

#

okay! before we do the next one we get our Catacombs encounter

#

dusknoir, druddigon, noivern -> noivern (or druddigon if it dies somehow)

#

okay, next we trade turtonator for wimpod

#

wait no we decided on the other route there

#

dark ground in abyssal cavern yields lunatone!

#

and it learns explosion at 56, not 55 (its level), so we're safe from that

#

time to roll sandstone estuary

#

and there's the wailmer

#

we now need to trade a water-type for Kecleon, and I think that's Saurenaid

#

cave of hatching time

#

two larvitars and a zubat means we're catchign larvitar

#

(whihc is what I wanted!)

#

magnezone was plan c, but we have plan b now with corviknight. so we get one more dupe towards titanix. with solrock I would have duped out 3/5 encounters in the area but I forgot about explosion lol

#

okay, that was good enough. crumbling canyon awaits when I come back

iron wolf
#

Late response but I'm 99% masks are always singles unless they're Imogene

knotty solar
#

not late at all; I won't even get there unless I win the tournament first!

iron wolf
#

Well, late because the conversation moved on lol

knotty solar
#

ah

#

well it was a longer-term question anyway!

iron wolf
#

I skimmed to catch up, is there any world where we do the sidequest to skip the helix fights or is this question because you'd rather do masked Skyler than triple Skyler (which. Very reasonable)

knotty solar
#

that is exactly the plan

#

especially once I saw that skyler is literally soloed in singles by scarapace

#

turn my brain off and sweep? in a nuzlocke? yes please

#
  • klawsar for pteroflyte
  • throh for a. raticate
  • turtonator for reavor
  • ho-oh beats florges (only 54% from rock weather burst??)
#

uh except the curse might be a problem
lemme check if that's still a thing

iron wolf
#

Oh yeah I have no fucking clue what the helix curses are lol

knotty solar
#

it's the raf curse apparently

#

wait

#

hilarious

#

scarapace also ignores that

#

I think; I should debug check that too I guess

#

(against raf himself obviously so I don't gain any extra information)

#

yep. it works

#

hilarious

#

so in fact scarapace is literally the perfect encounter for that

#

and to think I got it by accident and I wanted the other grass patch!

#

for the record, Masked Villain(s) Crimson have the Lambert Curse (torment)

#

though unfortunately it appears that Scarapace no longer solos him with Sigilyph on the team. Oh well; the fight still should be easier than the triple lol

#

(looking at the damage calculator this time)

iron wolf
#

Not even if you give it rock blast or something? ...can it get that. Does that even exist in tectonic

knotty solar
#

rock blast definitely exist in tectonic (cinccino learns it)

#

scarapace isn't the skill linker but it does get adamantine press

#

hm

#

in fact it's entirely possible that this baits sigilyph to switch in on scarapace and no it'll stay out because skewer is a fast 2hko

iron wolf
#

Oh lol my bad my brain was thinking of atlacross probably

knotty solar
#

they do feel like almost the same pokemon lol

#

they're functionally different sometimes, but scarapace still wants to click bug and fighting moves because those are the ones that drop its stats in exchange for a power boost

#

throh died. did not plan well enough around that raticate

#

or the dragon dancing pteroflyte for that matter

#

oh well; should be able to just create shortcuts so I can avoid that guy

#

next we have the avatar of archeops, who is technically optional but I'm not risking the run on my ability to dodge

#

#-------------------------------
[ARCHEOPS]
Ability = PERFECTIONIST
Moves1 = ROCKALANCHE,SKYFALL,PRIMEVALLASERFOCUS
Moves2 = SLAG,METALSOUND,MIRRORSHIELD
HPMult = 8.0
#-------------------------------

#

wait does diamond field just negate this guy

#

hilarious

#

okay so wailord is really good against phase I; Gargantuan completely blocks Rockalanche! and then we have Bastiodon for Bastiodon things.
phase II corviknight is real good and then we can add toxapex and m. mandi I guess. and gliscor.

#

easy

#

I think we're just gonna stink bomb the next ancient priest because i ain't dealing with no m. gigalith

#

oh fuck

#

I tried to use the stink bomb, it didn't work, and then he turned around and noticed me when I tried to get closer

#

I am not prepared for this
at least I'm fully healed

iron wolf
#

OOP

knotty solar
#

fucking demon is in

#

okay??

#

it looks like bastiodon counters it in sandstorm

iron wolf
#

whew

knotty solar
#

FARADAY CAGE AND IT'S DEAD LET'S GO

wide trail
#

eyyy

iron wolf
#

Stink Bomb inadvertently saved

knotty solar
#

arctozolt looked scary but m. mandibuzz looks like it stopped it

#

YES

#

and now h. zoroark ain't doing shit to ho-oh

#

and we're out thank fuck

wide trail
#

wooooooh

knotty solar
#

and now it is time

#

BIG MONEY

#

YEEEEEEEEESSSSSSSSSSS

iron wolf
#

Titanix?

knotty solar
#

titanix!

#

threw a master ball with the quickness and we are outta here

#

triple battles can be really scary against the fully evolved things; I'm honestly not sure I would recommend them against the encounter zones where everything is fully evolved unless you very desperately need something

#

notably this solves several problems that losing Meganium created -- for instance, Titanix is a Mimikyu counter against X

#

anyway! i would have just left it there had I not gotten her killed, but with Meganium dead I need to go after Celebi, which means there's a very scary avatar duo waiting for me

iron wolf
#

Oh yeah Them

knotty solar
#

I am relatively confident in my anti-avatar abilities, but these two test my limits quite a bit

#

#-------------------------------
[STONJOURNER]
Ability = POWERSPOT
Moves1 = PRANK,ADAMANTINEPRESS,PRIMEVALTORMENT
Moves2 = NIGHTCHILL,BRUTALSWING
HPMult = 4.0
#-------------------------------
[CLAYDOL]
Ability = MAGICBOUNCE
Moves1 = REFLECT,LIGHTSCREEN,EARTHPOWER,PRIMEVALMOONGLOW
Moves2 = PSYCHIC,DAZZLINGGLEAM
HPMult = 4.0
#-------------------------------

#

okay, so we can't status them (or at least not claydol). that's annoying but okay to work around. claydol is going to put up screens but that's fine. the annoying thing is that earth power is going to hit bastiodon real hard, so maybe I put him in on Magnet Rise again? that sounds like a decent plan

#

I think we want to leave Claydol alone initially and go after Stonjourner

#

prank reduces special attack so I can just bounce it back with Mirror Armor I guess?

#

watchog's great special defense should give her a slot

#

. . . okay, I'm struggling to fit my counters all onto the team; maybe I'm more fine than I thought

#

oh that's right; titanix means I have terraform access again!

#

okay, think i'm more or less ready. nervous but it's go time

#

if nothing else I think playing scared makes me better

#

stonjourner down with no losses

#

and now we get to debuff claydol

#

i think it's over

#

YES

#

as I thought, it looks like you're just not allowed to stink bomb the ancient priests

#

fuck doubles

iron wolf
#

those masks have gas filters

knotty solar
#

apparently!

knotty solar
#

unfortunately these two can't be easily swept it looks like

#

(toucannon coulda done it i think)

#

. . . I could just do this later

#

I don't have to pick up Celebi until the level 70 cap

#

wait

#

hm

#

noivern

#

can I exert Noivern pressure

#

and just win that way

#

yes, that does it!

#

if I simply have Noivern flinch everything one by one, Atlacross can go cleaning up behind

#

except cinccino fuck

#

okay literally levelling to 70 lets atlacross outspeed; I think we just do that unless I come up with a great idea in the meantime

#

okay, I think I'm going to stop for tonight

#

today has been a rollercoaster but I got some really good results, and despite everything I think I have a decent shot at the tournament

#

and I think my brain and nerves are shot lol

#

as a review for anyone watching, my boxes

#

the tournament team so far and potential candidates for the last slot

#

and the death box

knotty solar
#

I have to say, I really hope I don't wipe to the upcoming stuff or white bloom Yez — I think I actually ended up with a better team for the tournament than last time (though it could have been better; rip megamingum) and my finale team is interesting and I genuinely want to see them in action

sacred vine
#

Bella gon take the W on her first run lmao

knotty solar
#

we'll see lol

#

theoretically I have a good chance, but also (a) I could have screwed up my calcs (b) there's a lot of random trainers I could wipe to still to get through

#

not to mention whitebloom yez

#

I think I have a plan but she still scares me

wide trail
#

I'm wishing you luck, but also wishing for a chance myself XD

#

may put in a lot of time the next few days since I have off time

knotty solar
#

fair lol

#

tbf like
I did not expect attempt 1 to go this well

vague peak
#

turns out playing through the game with a limited pool of mons and moves and an obsession with eliminating randomness will actually prime you pretty well for a nuzlocke

knotty solar
#

I suppose so!

wide trail
#

yep

knotty solar
#

That and a pinch of ruthless optimization and (as it turns out) some very good encounter luck

#

like really I can't discount that I got turtonator/m. vullaby/gligar and they immediately became the core of the next gym team

knotty solar
#

this nuzlocke isn't so bad provided you spend half your time in the damage calculator and treat every single fight like if you lose you will literally die in real life

#

(this is a joke)

knotty solar
#

okay, playing scared got me through the ice place and let me catch hoopa. now we got alloyed forest and then we're onto the end of the game tomorrow I think

#

well, probably over the course of two or three days. my nerves are going to be shot at some point(s)

#

or y'know i could just wipe at whitebloom. that's also a very real possibility

#

freaking out? me? never

#

#-------------------------------
[LEDIAN]
Ability = STARGUARDIAN
Moves1 = XSCISSOR,BRICKBREAK,PRIMEVALNUMB
Moves2 = THUNDERPUNCH,CROSSCHOP
HPMult = 8.0
#-------------------------------
[GSTUNFISK]
Ability = DETERRENT
Moves1 = FARADAYCAGE,SNAPTRAP,PRIMEVALRAINSTORM
Moves2 = LIQUIDATION,CURLUP
HPMult = 8.0
#-------------------------------

#

ledian should be easy because you can murder the first bar on turn 1, so we only have to plan for phase II. it looks like divining talon will just punch through the barrier so that solves that problem. dodrio and ho-oh will do the most damage. in phase II, we'll bring amoonguss, m. mandi, mimikyu, and m. aromatisse.

knotty solar
#

next up is g. stunfisk. phase I should work with fire types, except that phase II is there to fuck you over. to compensate, we'll use Amoonguss, which has lots of healing even though it doesn't resist Faraday Cage, and couple it with Corviknight, which isn't weak to anything there and has healing. (Tentacruel would have been perfect for this, but . . . ) In Phase II, we'll go for Toxapex, A. Exeggutor, Swasbuck, Wailord, and Cloyster.

knotty solar
#

#-------------------------------
[ARIADOS]
Ability = SENTRY
Moves1 = TOXICTHREAD,FELLSTINGER,PRIMEVALSPIKES
Moves2 = CROSSPOISON,TRAMPLE
HPMult = 8.0
#-------------------------------

knotty solar
#

gotta prep for this one in case I screw up avoiding it
#-------------------------------
[BRONZONG]
Ability = LEVITATE
Moves1 = METALSOUND,SLAG,CONFUSERAY,PRIMEVALROCKPOLISH
Moves2 = PACIFY,METEORBEAM,PSYCHOBOOST
HPMult = 8.0
#-------------------------------

#

ninjaed

knotty solar
#

#-------------------------------
[REAVOR]
Ability = TECHNICIAN
Moves1 = BUGBITE,BULLETCHARGE,EMPOWEREDBULLETPUNCH,PRIMEVALDRAGONDANCE
Moves2 = BREAKINGSWIPE,DUALWINGBEAT,EMPOWEREDBULLETPUNCH
HPMult = 8.0
#-------------------------------

#

#-------------------------------
[MUK]
Ability = CORROSION
Moves1 = POISONGAS,VENOMDRENCH,PRIMEVALWHIRLWIND
Moves2 = SLUDGEWAVE,MUDSLIDE,POISONGAS,ROOST
HPMult = 8.0
Item = LEFTOVERS
#-------------------------------

knotty solar
#
  • we get to surprise thsi guy, so we can lead Cloyster and Bubble Barrage out Golem
  • H. Zoroark can't do anything to a ghost
  • Zoroark itself is exploitable so long as we carry the right resistances -- Tyranitar can do 3/4 moves, and then we need a Bug resist for the fourth
  • Chatot is basically stopped by Aerodynamic Mantine
  • Melmetal can't really do much to Titanix
  • Grimmsnarl is also stopped by Titanix, but we'll also put in Durant for it
#

so this is Cloyster, Rotom-H, Tyranitar, Mantine, Titanix, Durant

knotty solar
#

After some deliberation, this is my current concept for a team to beat Whitebloom Yez. Any and all feedback very welcome; I'm a lot less confident in this battle plan than the rest of my preparations! I'm going to run some things through the damage calculator, eat, maybe nap a bit, etc. before I actually fight her.

#

answers to obvious questions:

  • Hoopa has the Lumber Axe instead of the Reinforcing Rod because it actually speed ties Chandelure; Lumber Axe lets it outspeed in Trick Room
  • Floatzel is statted and equipped to outspeed Haerobic in a scenario where Trick Room isn't available and has Liquidation because Royal Majesty is a fuck
  • we're using Dark Pulse instead of Hyperspace Fury because that move lowers Hoopa's Defense and its physical bulk is already pretty thin
  • I'm not actually sure if Hyperspace Hole on Hoopa-U is supposed to be legal, but the game seems to think it works?
#

oh and regirock's ability should be core provenance

knotty solar
#

Okay, I know I solicited feedback, but as I think about it more and more I think it's just time to go in. My gameplan feels solid. I've spent a long time thinking about this and I can't find a wipe angle, and every time I've actually prepared meticulously for a battle I've come out the other end cleanly. Mistakes won't be very costly so long as I win; none of these Pokemon is necessary beyond this point. Omnishelter is a ridiculous advantage so long as Chandelure doesn't come out, and the structure of this team is such that I should never see a surprise Chandelure. I do legitimately feel good about this even if my nerves are shot to hell.

#

three more changes: regirock changed to core provenance as previously stated, floatzel's moveset changed from liquidation to flip turn (liquidation doesn't kill), floatzel changed from physical tank to special tank to live Chandelure's energy ball

#

let's also put drain punch on regirock

#

one more check and I think we're as ready as we're ever going to be

#

alright

#

going in

#

only possible switch-in should be togekiss. ice punch into regieleki to break sash and chunk togekiss if it comes in, then mist burst.

#

there it is

#

right into the ice punhc

#

DOUBLE KILL

#

this is going to be two moves into sylveon so we swap to regirock

#

haerobic and tyranitar out

#

hoopa flinches due to fake out but taht's fine; we live! now it's omnishelter and drain punch time

#

tyranitar down

#

eleki in!

#

one more turn of trick room. let's take down haerobic and hit eleki

#

wait that was the wrong move fuck

#

oops hoopa died to my own stupidity

#

that being said i think we win these

#

mist burst and omnishelter

#

eleki down and chandelure chunked, but regirock and sylveon very low

#

swap out sylveon to mandibuzz and leave regirock in to die

#

out comes flotzel

#

follow me and fuck that doesn't work right

#

fuck m. mandi down

#

but it's just linoone and chandi and we should take down chandi

#

oh wait sylveon dies now
oh well

#

linoone phase I down

#

and nope

#

I misplayed too hard

#

this probably should have been 6-0

#

but instead the run is over

#

yeah I went in another time just to check my intuition and it was a pretty clean 4-0 scenario when I reset

wide trail
#

damn...

sacred vine
#

DANG

knotty solar
#

I cooked it fine but I panicked too much and auto-pressed drain punch into haerobic instead of hyperspace hole

#

it was literally my nerves that were the problem

wide trail
#

offers hugs

knotty solar
#

the good news here? this is a stable, guaranteed line into yez V. attempt two wins if it gets that far

#

disappointing but oh well; frankly half of me is just happy that it's over lol

#

this doesn't count anymore but I'm still gonna play this run out though; we don't have much left and I want to see if my tournament strategies were actually cooked correctly at least

wide trail
#

okidoke! Good luckj

knotty solar
#

this position easily saves hoopa if I jus run Protect too
yeah this was a great cook in retrospect

knotty solar
#

you know, the thing that really bothers me about that loss (I apologize in advance for everyone who's going to be hearing me complain about that for weeks) is that in hindsight, I not only cooked the fight well, I completely predicted everything that was going to happen -- I predicted the Togekiss switch for Regieleki, I expected Tyranitar and Haerobic to come in even if I talked myself out of putting Protect on Hoopa to account for it, and I only lost because I failed to click Hyperspace Hole at the obvious time when I had planned in advance to click it! My planning was actually really, really good; I just failed myself in the heat of the moment.

wide trail
#

sadly following the plan and fighting nerves is as much of a skill as incredible planning. But its one that grows with practice ^~^

knotty solar
#

let's hope it gets better lol

#

we'll see when I get to attempt 2

glass stag
#

you had the farthest bounty attempt out of anyone, which is a huge accomplishment in of itself

wide trail
#

tied with @sacred vine I think, though you did a lot more side content

#

could be wrong thou

knotty solar
#

I think we did about the same amount; we went after most of the same legendaries

#

and she had Cobalion which I didn't

wide trail
#

tru.

#

Either way massive accomplishment

knotty solar
#

so basically I rolled all my worst matchups on the tournament and proceeded to roll them, which is something

#

the bad news is that this team construction needs Titanix or maybe Corviknight; the good news is that you have two chances to get both and once you do it's basically guaranteed (the other component is a specially defensive Water/Flying type, for which I used Wailord but Mantine should work just as well, both of which you get multiple chances at, or Lugia obviously if you get massively lucky)

#

a side note is that it's a little annoying how centralizing Ho-oh is for tournament strategies
I think we're already bouncing around some ways to address that on dev, but I'll write down more concrete thoughts at some point. wondering if there's a few design tweaks we could do to make it a bit better

sacred vine
#

yeah i also got an attempt to whitebloom

knotty solar
#

okay, I feel a little better now; I had put together a team that was fully capable of 6-0ing the finale, but I was unclear on some interactions that would have probably led to the attempt wiping anyway, especially combined with imperfect play. The team just plays a lot differently and on smaller margins without Delcatty! That being said, the data from this is good enough to suggest that my overall strategies are solid, I think.

vague peak
#

Data!!!

#

So the lesson learned is that locking in is hard

knotty solar
#

locking in while extremely nervous is hard, anyway

#

that and the thing I already knew, which is that Delcatty's job is (1) to take an existing good team and make it better (2) to make eclipse specifically more powerful
both of those being missing turned out to be important lol

knotty solar
#

but there was a lot more pressure at whitebloom

#

hm
I should really check out the machines at luxtech hq, now that I think about it

vague peak
#

at that point you were pretty much in uncharted waters yeah

#

so the heat was on

knotty solar
#

an underrated thing with the nuzlocke thing, at least based off my, uh, one (1) nuzlocke attempt ever, is that sometimes you put together a team (especially for doubles) and you haven't practiced and you don't really know how all the tech you put together works and all the synergies that are there

#

like I think that's ultimately why my team would have been stopped by the finale; I just wasn't practiced enough at an eclipse team that didn't include Delcatty phasing

#

which I guess you're just supposed to get from experience from having done multiple runs
but having a way to test for free in-game would be helpful lol

#

(this is really a doubles issue more than anything; in singles your pokemon don't really work together in the same way)

knotty solar
#

thinking over attempt 1 in preparation for attempt 2. Besides the obvious stuff (don't misplay), what if anything about my overall approach do I want to change for Attempt 2?

  • I think I can relax the restrictions I put on myself before. Beyond a general 'don't use the exact same lines' rule being useful -- that one I'll keep -- I don't think the restrictions really did much besides make the run arbitrarily harder, and I junked some of them over the course of the run because they were overly restrictive anyway. And honestly, what I discovered over the course of the run is that my planning process is a lot more solid than 'just use fixed encounters only lines'! Ironically, most of my strategies did resemble the ones I originally came up with in that run, but that's because those strategies were already solid. I typically just found better pieces to execute a somewhat similar gameplan, and when I did default to the same pieces (Yez IV, Victorie) it's because I didn't have other options available.
  • I'm not going to plan around duping for Lugia this time. I do think saving the Chroma Clarion for most of the same areas is useful, but that's for different reasons than previously -- I think Titanix is so strong on a team built around Ho-oh that it's worth specifically routing for! I also think it's potentially worth saving County Park for a shot at Talonflame; the strategy I came up with for Samorn was very strong, and I think I could maybe save Talonflame's life if I did a few things differently.
  • Apart from that, I think the plans stay mostly the same. My biggest question is whether I can still get away with pushing some of the limits I pushed (is Xerneas possible with a different box? What about Entei and Raikou?), but the only way I'm going to figure that out is through repeated attempts.
#

hm, starter choice. Thinking back to my last run, I was actually really feeling a lack of solid Grass and Dark types. That implies Bounsweet is the best choice here if I take that as a significant risk. I'm probably taking similar encounter areas, so I'm definitely risking ending up with the same distribution. That also suggests I could take Skwovet as my Normal starter to use another thing I haven't really experimented with, and that sounds interesting -- it's a great defender on both sides of the spectrum and it has the ability for repeated healing through Recycling a berry, which also means I can put something on it other than Leftovers when that item is heavily contested. Plus I get Rock Blast by Helena, and Super Fang is the sort of move that will have all sorts of interesting applications. Let's try this!

#

and the first encounter is Pidgey. Decent.

#

next up is Pichu. hm.

#

we are still skipping Windy Way; I want my 40% shot at sheep gaming

#

side note: it is really annoying that Mareep has such a low encounter rate compared to everythign else! It has the significant disadvantage of being in a patch of grass with two Pokemon that have two forms, which means that (per the way Tectonic does encounter rates) it only has a 1/6 chance of appearing instead of the usual 1/4. Slightly lower than that, actually. sigh

#

admittedly this would be a little less annoying if I didn't like Ampharos a lot for non-optimization reasons

iron wolf
#

I think despite appearances forms are supposed to be balanced to only add up to one encounter slot worth of probability

knotty solar
#

i might mean alternate evolutions instead of forms; not quite sure what the proper terminology is

#

but e.g. m. wurmple has twice the encounter rate because it has two evolutions

iron wolf
#

Ohhhhh

#

I didn't know that was a thing but I guess it makes sense

#

Rough though here yeah

knotty solar
#

we roll Mud on Foreclosed Tunnel because it feels correct

#

AND THAT'S AN ONIX

wide trail
#

niceeee

knotty solar
#

I was honestly thinking beforehand that if I really wanted to optimize around trying to Win The Bounty instead of just doing the curselocke well, it would probably behoove me to reset until I got Mareep or Onix here. Now that isn't even a question (provided I can beat Lambert . . . lol)

#

anyway this is actually really solid into Helena too; Steelix is probably Toxtricity's best counter

#

okay, Bluepoint Beach! This time I really need to roll Puddle to see if I can get a Fairy, or honestly any Water-type would be nice right now

#

M. Goldeen! Okay this looks a lot more solid into Lambert now

#

and another Toxel on the ice cream shop. I literally never took mine out of the box last time -- this time it probably turns into M. Carni.

wide trail
#

Funky, cause I've been really vibing with Tox

#

different playstyles I suppose

knotty solar
#

or possibly just I got different Pokemon that did the job

#

this run already looks a lot different so I'm not going to assume that which Pokemon I use stays the same eitehr!

wide trail
#

Fair

knotty solar
#

government-mandated shrew acquired

wide trail
#

trickle down sandshrewnomics

knotty solar
#

why do my pokemon feel so frail? she wonders, before noticing that none of her pokemon are holding berries

wide trail
#

lmfao

knotty solar
#

hmmmm bluepoint grotto

#

ferroseed is the obvious big hit and paras also matters a lot, but dark ground does have noibat and noibat is quite good

#

salazzle gives me a fire-type

#

no but I think I'm talking myself into a bad thing. ferroseed and paras are a good 50% and shellder has skill link and solves bence & zoe

#

and guess who's back

#

. . . my box contains the HGSS Onix/Cloyster joke and I'm mildly disgusted

knotty solar
#

hmmm okay. Zorua is going to be dealt with by Pichu, I think, given her surprisingly high SpDef. Binacle loses to Tough Shellder? Pancham goes down to M. Goldeen. Sangfroid is an actual problem for my box, but I guess we'll just assign Skwovet to it? And Ekans is of course stopped by A. Sandshrew.

#

this box is unfortunately not great into Lambert

#

you know who would fix this? Mareep

#

. . . or Ralts I guess

#

I would really like to try for the sheep run, but I think I may actually have to take the windy way encounter to avoid wiping to Lambert. I have a future Titanix already.

#

damage calc time

#

Ah, I see. What I need to do is assign Pichu to Sangfroid, Nuzzle it, and then I'll have an easier time with the rest of the team. That means that I put Skwovet on Zorua.

#

actually, Zorua is always M. Goldeen, right? I'm talking myself into a bad play when M. Goldeen stops all of its stuff and still has juice for Pancham thanks to its typing

vague peak
#

m.goldeen is great

knotty solar
#

it's definitely great; just a question of how much I can rely on it

#

I used it on several runs and I used to know this lol

vague peak
#

i ran it with irrefutable and just went bonk bonk bonk until I was fully set up

knotty solar
#

hm

#

it's always felt too frail for me to do that, but maybe I was just underestimating it

vague peak
#

maybe it gets better at that as it goes through the game

knotty solar
#

possible. we'll see.

#

wait i didn't plan a croagunk counter
guess that's pidgey

#

actually, Toxel does that decently well?

#

in the end it was quite clean

#

hm, so let's see. Shipping Lane grass has bugs + diglett + pikipek at the bottom and m. sentret + slakoth + venipede + igglybuff at the top. last time I took the bottom thinking that a bug would be good to trade for carvanha, but I ended up not doing that (and I don't think that one is particularly valuable anymore!) however, pikipek is still good, and forretress could do some stuff? admittedly I mostly want to try trumbeak again after her premature death last time

#

however we got the pineco

#

uhhh wait that's spike cannon for yez i let's go?

vague peak
#

yeah…

#

bottom row is basically Always the pick for that reason

#

(fixed on dev btw)

knotty solar
#

i know that lol

#

i just forgot

#

. . . what I also forgot is that you do not have infinite XP candy before eko. uhh better hope I have the right team for yez I trained I guess!

#

looking ahead a bit because oooops

#

so bunnelby is an a. sandshrew angle. steenee looks really good against whismur with its special bulk. smoochum goes down to skwovet? joltik is beaten by onix; larvesta loses to idgeotto

#

okay fortunately that's most of the Pokemon I put to 20

vague peak
knotty solar
#

yeah I used those already somehow -_-

#

beat all the trainers but the duo on casaba too

#

fortunately I shoudl get some xp on teh next route so we'll be fine, and then I'm fine once I get to novo

vague peak
#

and obviously you don't have that many candy machines before you get past yez 1

#

There are two in feebas fin I think?

#

And the one on casaba

knotty solar
#

yep

#

thankfully I found the saccharite deposit and the crisis has been completely averted

knotty solar
#

okay, let's see how this goes

#

okay so attempt 3

wide trail
#

...rip

knotty solar
#

skwovet was not the pick for this fight I think
maybe I wasted too much time cheek pouching but in general it was taking too much damage to do the cheek pouch recycle loop and also put any sort of pressure on. that and pidgeotto didn't really do what I needed it to do

#

pikachu instead of skwovet maybe solved it, but honestly maybe the box was just not great at this point in the game. then again if I had predicted the chill correctly on the second time after I saw the switch the first time that would have been enough. oh well.

#

. . . what I am noticing, looking back at my footage a bit, is that skwovet actually did fuck-all on the important fights in this split, which suggests to me that it is not the pick for the starter in the part of the game where every single encounter matters

knotty solar
#

on second thought, I would have won that if I remembered which type of tank I made my Onix, wouldn't I. oh well.

knotty solar
#

took a few hours to allow myself to be disappointed by what was frankly a pretty sucky day in nuzlocke terms, then got back to it. this is the box after landing at Feebas's fin and getting our Shipping Lane encounter. This box didn't feel great into Lambert, but somehow we perfected him anyway! And hopefully we scale from here.

knotty solar
#

was feeling kinda antisocial today (and yesterday post-wipes for that matter) so I wasn't posting, but here's the current progress. I've cleared up to Team Chasm HQ (through LuxTech, the usual way) and filled my box up to here. I'm probably going to fight Eko next, but that's going to take quite a bit of planning, I think (plus I'm going to have to cash in at least one token I think . . . suggestions welcome)

knotty solar
#

is this the stupidest plan i have ever come up with?

we lead cv ghost frustrate g. zigzagoon and courage badge perennial payload h. voltorb (in that order). g. zig lowers fletchinder's speed on entry so that it underspeeds h. voltorb with gale wings. turn 1 we helping hand kaboom, which if the calculator is right oneshots fletchinder and salandit through domineering.

problem is I'm not sure what happens after that; we probably put our water starter in, but how does Eko pick switch-ins? we get one based on g. zig and one based on both. hm.

knotty solar
#

okay, reworking this. what I really want is the ability to use both helping hand and follow me. As it turns out, a Pokemon that gets both of those is Steenee, who also has actual bulk as a second-stage evolution and therefore can take several attacks from Eko's mons. We can then partner it with Twisted Spoon Braixen as our third Pokemon, which has the juice to take out Tentacool and Tynamo in one hit and Camerupt and Vulpix in two. We can then use Follow Me to redirect attacks or Helping Hand to give Braixen the power to one-shot.

knotty solar
#

I thought it over and I've decided to quit

#

Like I went through Eko, beat them soundly except for one stupid mistake that lost Onix, at which point I got to the showcase screen and was so mad and frustrated that I reset anyway

#

Like this just isn't that fun for me? Nuzlocking is skill intensive and interesting from the outside, but I guess what I'm realizing is that I really like using my favorite Pokemon to do cool things, and not being guaranteed to get anything I like and having to play perfectly forever if I want to keep using them is soul-draining

vague peak
#

it's okay to like the science and process of the nuzlocke but not actually doing it

wide trail
#

Hey that's valid

knotty solar
#

It sucks because I really feel like I'm close to working out a pretty consistent line that beats most of the game, but it's not worth the effort or the emotional energy for a bounty and clout I don't really know what I would do with lol

wide trail
#

I'll carry the torch in your stead bun_heart

knotty solar
#

❤️

vague peak
#

Your knowledge has been extremely valuable, use it to support the folks who are willing to put themselves through it

knotty solar
#

I will stick to suggesting cool lines when I think of them lol

#

Which fwiw I have a lot of (and don't have any reason to keep private for like intelligence reasons or anything anymore lol)

#

Maybe the next thing for me to do (well besides a more fun run where I actually get to use SHEEP stuff I like again for once) is a run focused on limit testing more where I figure out how much you can push the resources you — this is literally just reinventing fixed encounters only isn't it

vague peak
#

Maybe uh

sacred vine
#

Oh dang o7
Trying a nuzlocke and quitting when you realise its not for you is based

vague peak
#

Soft nuzlocke, no fixed encounters allowed?

#

So no permadeath basically

knotty solar
#

maybe lol
It would make sense

#

the cooking cool lines part is the fun part anyway

vague peak
#

Fixed encounters only but instead of fixed encounters you use only nuzlocke random encounters

knotty solar
#

plus it lets me test my intuition in some of this, like I have this idea that a lot of lines basically work the same if you swap out certain Pokemon for others that fill similar roles

#

e.g. the Bence & Zoe sweep started with Empoleon plus a conga line of distractions, then became m. mandi + cloyster, and now I'm pretty sure you can actually do it with wise hunter Greninja, basically any bulky thing with follow me, and cv steel

vague peak
#

also random encounters only gives the run replayability in a way that I suspect fixed encounters only doesn't

knotty solar
#

this is true lol

#

fixed encounters is useful for figuring out things for nuzlockes because the combination of high amount of fixed encounters + basically no ability to guarantee any particular random encounter means that planning in Tectonic kind of "should" end up being about supplementing the fixed encounters with whatever random guys you roll imo

#

it's less useful for, like, not doing the same thing over and over again, because the number of answers you have is always very small

vague peak
#

you know it's quite funny that we have a fully complete walkthrough for how to 100% guaranteed finish a cursed nuzlocke and it's just sitting there unclaimed because we all respect each other

sacred vine
#

kinda based

knotty solar
#

very true lol

#

tbf that one does have absolute ninja shit with Cinccino vs Samorn, so, you know

#

(on the flip side there's a world where I end up cooking the line that just gets cress at the 60 cap and eclipses its way through the rest of the doubles)

glass stag
#

use that bonsly

#

anyways is totally fair, was interesting to see your run make it to where it did anyways

knotty solar
#

so you know, I said I should quite nuzlocking, and I meant it. Except then I had a few days to sit on it and not do it, and I kept in my head going back to how I would further optimize the run. And as I kept doing that over a few days I realized that I actually wanted to try again -- maybe my adverse reaction to the whole thing the first time was less about my feelings towards nuzlocking itself and more the pressure of Attempt 1 looking like it could go the distance plus having to endure more normal setbacks after the miracle first attempt?

so, uh, I sat on this for a bit to see how I would feel in the middle of actually making an attempt. So this is my way of saying not only that I am trying again but also that Attempt 4 is live, six badges are down, and we just got the Chroma Clarion. Yez 4 is up next after we chase down some encounters.

#

boxes and death box. box 2 is arranged so that row 1 is the sewer grinding team, row 3 is for spiritomb, row 4 is for yez, row 5 is for xerneas at the time of taking the picture -- I hadn't yet kicked the deer's ass (deathless btw!) Deaths were A. Meowth due to poor planning vs Reporter Helga, M. Sinistea due to mismanaging a wild bronzong/baltoy double, braixen via getting sloppy vs Helena's Chinchou, Weavile because I'm apparently incapable of getting it past Raf

iron wolf
#

Oh shit tone_Positive

sacred vine
#

Oh shit, crazy run

#

Some really good encounters too- donster, reavor, titanix and annihilape go hard

#

From my experience, stamp down annihilape basically counters regirock on yez4

wide trail
#

Oh heck

knotty solar
#

Donster has been like low-key carrying tbh (also gave me a flame spiker for when I lost braixen, and in the process I think I found out how to skip the mental herb for Yez III!)

#

also, you know, Titanix, brick wall, etc. also I didn't get toucannon fuckin killed this time and did you know that skill link go brrr

knotty solar
#

Donster is real good

#

Especially for a run that wants to fight a lot of avatars? goated

glass stag
#

The return of the queen

knotty solar
#

you say this and you're gonna watch me wipe to whitebloom

#

I meant catacombs

wide trail
iron wolf
#

Not necessarily meaning pressure on your performance just that watching you tackle this so methodically is awesome

wide trail
#

/lh.

knotty solar
#

(this is probably a joke; I am pretty confident in my catacombs planning lol)

iron wolf
#

All Nuzlockers are queens

glass stag
wide trail
#

Its a very different vibe than mine I feel, which is rad.

knotty solar
#

I don't even care that much about the bounty I just think the optimization exercise is cool crowsob

iron wolf
#

Two (or 3 or 4 or 5) cakes

wide trail
#

For me it was for the bounty at first.

#

But now its just sheer stubborness

iron wolf
#

Come for the bounty stay for the community

wide trail
#

Not letting this game beat me down, and if I can be the first, even better.

knotty solar
#

interesting bit of optimization from this run btw: I think we were all way underrating bounsweet as a starter

#

It's obviously pretty good into Helena as-is, and it actually is excellent on Eko between helping hand/follow me support and fast Stamp Downs so long as you give it CV ground

iron wolf
#

Spicy

#

Bounsweet redemption arc

wide trail
#

Interesting.

#

But does leave you wanting for a Magnezone answer.

#

Whatcha thinkin there?

knotty solar
#

I think I calced and Rotom-Heat works

wide trail
#

Also lmfao nice Nibelong

knotty solar
#

(but then I rolled Claydol and we're probably going with that)

#

Nibelong is actually pretty good against Raf! (and is probably gonna get his ass traded for a snubull for duping purposes but let's ignore that)

#

I was rolling for shroomish but oh well

wide trail
#

Oh that makes sense

#

Didn't even think you could get it that eadly

knotty solar
#

The actual cracked normal support mon is Gigachu tbh, but I had that or meditite and didn't know this was gonna be an Onix run at the time

wide trail
#

Early

iron wolf
#

I love Nibelong but I can't imagine the reason why is too reliable in a heavily fight-planned Nuzlocke lol

knotty solar
#

Yeah you just have to beat suicune [my phone just autocorrected that to something very bad . . . ] and roll meowth on repora forest, which I think is like a 40% anyway?

#

I was going for shroomish for the anti dark ability and the stink bomb but meowth ain't bad

wide trail
#

Yeee understandbale

knotty solar
#

It helps that suicune is the one you actually can use Chansey on because it has no sneaky physical moves

#

unlike the other two cries in dead herdier and Chansey from attempt 1

wide trail
#

Rest in pepperoni...

#

I almost lost Blissey early

#

^dumbass forgot Gutteral Roar did physical damage

knotty solar
#

god yeah that would have been bad!

vague peak
knotty solar
#

Assuming it was against that one drama I literally was scared enough to go assault spines av a sandalash

knotty solar
#

But increasingly I feel like the starters aren't best-in-class post-surf (well besides occasional Dromerupt Things™) so we should be valuing early performance way more

sacred vine
knotty solar
#

okay! time to start flexing my new tooty horn I think

#

first up is windy way

wide trail
#

Sheep time

knotty solar
#

SHEEP RUN

wide trail
#

Oh boy.

knotty solar
#

funnily enough I'm not even sure if sheep fits into my team concept for the tournament, but she's gonna be a very important piece

#

in particular I now have my actual Magnezone (and Chandelure) counter

wide trail
#

Pog

knotty solar
#

next up is County Park

#

(specifically saved this one after realizing that Talonflame gives a solid Samorn line)

#

but we did not get it! oh well we're gonna strike out on some 20%s

#

hattena, bunnelby, or makuhita

wide trail
#

Hat

knotty solar
#

oh hatenna is interesting into sang actually yeah

wide trail
#

Hat clowns on sang one and is good into sang2

knotty solar
#

and there we go

#

always scared something is going to go wrong on these triples lol

#

I had a few close calls on attempt 1 lmoa

#

feebas's fin is up next

#

and there's the chingling

#

has anyone here used late-game crobat? wondering if it's worth trading for a better shot at heracross

#

my instinct is yes but I'm not 100% on that

wide trail
#

Dunno

#

Note you can also get it in CoH

knotty solar
#

it's a dupe now though

wide trail
#

Oh wait you mean trading it for Dewpider

#

Uhhhhhh sounds like a good idea to me

knotty solar
#

yeah

#

araquanid can also do a few things

#

but yeah
my experience has always been that crobat is fantastic early but then falls off

#

relatively at least

vague peak
#

I mean I have enjoyed crobat but I'm not y'all so

knotty solar
#

and atlacross guarantees me some lines

wide trail
#

That reminds me, I'm yet to roll Eleig

knotty solar
#

forgot what I was doing in the middle of mentoring lunge off crobat and I guess it's time for prizca west now

#

everything but the fox lol

#

ambipom's got skill link but I think I value divining talon access more tbh, plus super luck does stuff

#

(koffing already boomed)

#

okay, so eleig stretch is tall grass

#

hera! rolled all three I didn't have actually, but hera

#

there we go

wide trail
#

Eyy

knotty solar
#

3/5 hits ain't bad at all

#

we now need to roll some dupes before stone nest/river crossing

#

ancient sewers looks to be next

#

and there's yamask!

#

in fact there's two of them

#

oops spiritomb killed them

#

oh well no encounter here

#

shoulda quick balled but didn't realize

#

. . . we need to beat up virizion to access split peaks, huh

wide trail
#

Oof

#

Yeah, or the sun doubles trainer

knotty solar
#

and the swimmer

#

last time I had Floatzel which solved it; I'm much less confident in my ability to do it this time

#

guess we roll battle plaza next

#

let me tell you having to lead stoutland on everything makes this feel much more like an emotional roller coaster lol

#

two sawks! I think we might be iterating on Emmi's strat this time

vague peak
#

Bert and Bert

knotty solar
#

gottem

wide trail
#

Bert and Bernie

wide trail
knotty solar
#

hey it had to happen sometime

wide trail
#

Yeeee

knotty solar
#

(also not like this is the first time given I stole half my fixed encounters line from your raf strat)

wide trail
knotty solar
#

why does titanix learn dragon dance? oh well not complaining. anyway time to trade nibelong I think

knotty solar
#

okay, got snubbull so I can roll prizca east now

#

you know, as much as I hate every battle being a heart attack risk with the chroma clarion I do kind of like it from a design perspective; it imposes an actual cost on something that could otherwise be unambiguously OP

#

all three I didn't have!

vague peak
#

So what's the pick

knotty solar
#

smeargle

vague peak
#

Is smeargle here…

#

nooooo

knotty solar
#

hey if cancer is legal im gonna play it

vague peak
#

It is extraordinarily valuable for non-cancerous reasons

knotty solar
#

this is likely also true

#

but

vague peak
#

In a nuzlocke specifically it opens up your tutor pool dramatically

knotty solar
#

oh hm true

#

it started struggling and I needed to use a potion ball lol

#

(and then I caught it)

#

okay! that leaves stone nest, river crossing, and the prizca west sewers

#

(and split peaks)

#

theoretically the water encounters too but I want to see if I can optimize those a bit more first

#

Ampharos might work in the water slot for the tournament, but the ideal is actually Wailord

#

(or lugia, but y'know. lugia.)

#

hmm this is actually basically everything I need for Yez and Sang actually, and then that gives me another Battle Report to make this process a little easier

#

(atlacross + a. sandslash should guarantee sang)

vague peak
#

I want to see Lugia in the nuzlocke I cannot lie

knotty solar
#

if I can manifest it I will

knotty solar
#

gonna eat and such first but I think this is what my yez 4 looks like

#

I really wanna try annihilape but I think stoutland is safer and I want to optimize around not losing the run lol

sacred vine
#

thats fair

#

this seems p good

knotty solar
#

theoretically, ampharos could take three on this fight (chandy + magnezone + haerobic! and maybe even more, from what I remember!) But realistically I expect her to just get Magnezone and Chandelure. Thunder Cage is there to make sure Magnezone (non-threatening) sits on Amphy going super saiyan, Recover is there to grind out the match (that's how mega ampharos works), and brick break is there to break Magnezone's screens. Then Amphy can come in safely on Chandelure and grind it down. Blissey is obviously backup. Polteageist is a documented Regirock + Haerobic killer by itself but Stoutland is of course great backup for that. Whimsicott is here because something needs to take out Gyarados, and Shuckle is here because Shuckle

knotty solar
knotty solar
#

okay, ate, cleared my head, then remembered that I have an avatar to fight first lmao

#

#-------------------------------
[SPIRITOMB]
Ability = ODDITY
Moves1 = DEADEND,BLACKOUT,PRIMEVALHEALORDER
Moves2 = MASSDESTRUCTION,BUGBUZZ
#-------------------------------

#

remembering that I no longer have A. Persian as an easy go-to option for these lol

#

I really should go get a. raticate (but I don't wanna)

#

oh right odd room is a factor here
okay arbok time

#

#-------------------------------
[ARBOK]
Ability = CONSTRICTOR
Moves1 = TOXICTASTE,CRUNCH,PRIMEVALSUNSHINE
Moves2 = FIRELASH,SOLARGLIDE,EMPOWEREDMYSTICALFIRE
#-------------------------------

vague peak
knotty solar
#

it's purely like i want to get to yez lol
which is not smart

#

checking this, constrictor only activates on physical moves, so I can present Titanix and Donster on Phase I and laugh

#

bastiodon actually, if I give her a special move
that's better

#

. . . or stonj actually

#

then I will simply ampharos and darmanitan in phase II
EZ

knotty solar
#

I said it was EZ before actually doing it but it was lol

#

mega ampharosing solves a lot of problems

#

I don't even know if she's coming to any particular major fights yet (well besides Yez), but just having a big fat wincon in my box is honestly a big relief

#

if there's ever a tough battle I always have a panic out now

#

well, almost always; ironically she's probably bad against the worst fight I had last time (Victorie)

wide trail
#

Oof

knotty solar
#

but Victorie I can beat with better prep work fine

#

if nothing else, Durant makes the Heatmor position versus Deceat safe

#

I only lost the last one because I misjudged Sucker Punch AI

#

well, didn't lose, but lost five things which feels maybe worse lmao

knotty solar
#

lol I built spiritomb up to be really scary in my head and then it was a pushover

#

alright, time for yez

#

final check; I think everything's ready to go

#

realistically this should work
I'm just nervous

#

two roosts in

#

three

#

four

wide trail
knotty solar
#

five

#

artemesia down

#

gyarados out is what I want!

#

down

#

magnezone is out

#

it is time

#

thunder cage goes off!

#

TRANSFORM

#

heal back to full

#

magnezone light screens as it wears off, we break it, and we're out with full HP

#

haerobic in! polteageist time

#

SUCK

#

down

#

you silly little chandelure you really think i'm gonna stay in don't you

#

regirock is all that's left

#

stoutland time

wide trail
#

Eyyyy

knotty solar
#

charm, then polteageist on the body press

#

wisp

#

SUCK

#

and we're out

#

clean

wide trail
#

Gg

knotty solar
#

okay, now as I recall Sang is a pretty simple A SANDSLASH ATLACROSS HULK SMASH FACE

#

SKILL LINK SKILL LINK SKILL LINK\

#

etc

wide trail
#

Lmfao

knotty solar
#

anyway yeah uh SKILL LINK SKILL LINK SKILL LINK

#

anyway going to the sewers for awhile

knotty solar
#

gotta say, grinding via perrserker is so much comfier and brain turn off-y and easy and lucrative than other stuff lol

#

very good for when I want to be doing something else at the same time

vague peak
#

why do you miss it? He's a guaranteeable encounter so it's always an available option

wide trail
#

He died.

#

To death

knotty solar
#

you still need to trade a cat and a. persian is really strong

knotty solar
vague peak
wide trail
#

Was one of the trainers south of sweetrock

knotty solar
#

okay so this guy

#

he's level 41 yes but that doesn't mean I'm going to take him lightly

sacred vine
#

Ah yes, my friend the stink bomb target

knotty solar
#

LMAO fair

sacred vine
#

Seaking and annihilape are both terrifying

#

And you need something thay can take that first hit from behee

knotty solar
#

yeah

#

well we have blissey for that

sacred vine
#

I think this guy and estuary trainers post climb are the best stink targets

knotty solar
#

depends on whether you're going after some of the optional dungeons but yeah

#

well

#

i think bombing the m. mandi trainer in cave of hatching actually

sacred vine
#

Oh and circuit cave

#

Isnt she a spinner?

knotty solar
#

yeah but like

#

do I want to risk that

#

that's a fight that I've seen go badly even when I did plan well lol

sacred vine
#

I dont think its that hard to do, personally

#

But i get that

#

(Also hyper beam porygon-z solos that fight, lol)

knotty solar
#

it's probably fine but like . . . risky

#

LMAO

#

if I HAD one

sacred vine
#

I love exhaust herb strats

knotty solar
#

hmm heatmor does stop pyroar entirely
titanix is funny versus armaldo (why is it allowed to no-sell liquidation)
that metagross is kinda fucked though

#

meganuim does kinda do it
kinda

#

okay maybe it's doable

#

we'll see when I get there

#

porygon-z would be really helpful here lol

#

I keep thinking that I should work out a line for Eko that doesn't go through Basculin so H. Zoroark is possible . . .

#

we can get a good shot at guaranteeing gumshoos but realistically that's a level 70 cap thing

#

granbull probably does decent against Annihilape?

#

Titanix probably just gets seaking to stay in and die huh

#

let's try tsareena against spinda

#

. . . and now I have to eat dinner but this looks like a decent team
we do have like a fourteen level advantage anyway

knotty solar
#

does anyone know if knock off triggers red card?

iron wolf
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I don't know for sure but from how I've seen other interactions play out I think it wouldn't

knotty solar
#

that's also my guess

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if that's true, then I think Atlacross sweeps the next trainer

iron wolf
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like i feel like i have a memory of knock off not triggering an eject button

knotty solar
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I think I also recall that

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well we're about to get some data I guess

iron wolf
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yum

knotty solar
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well hold up
I should really go fight one more trainer first
time to get durant, which means time to get sawsbuck

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I don't think I want to try for Togedemaru on this run compared to guaranteed durant, and durant + my other encounters makes Alloyed Forest a 50/50 ferrothorn/ditto zone

knotty solar
#

clean atlacross sweep yeah, and Knock Off did not trigger Red Card (though honestly it was a OHKO so maybe it just works the same?)

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okay, next up!

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so: meganium basically just stops jellicent in its tracks

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wormadam can't do anything to a fire/flying huh

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looks like we're getting ho-oh

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as I recall I literaly could not find something to stop kabutops without stoutland

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yeah I have Titanix now but it still takes 49% from torrent scythe and that can crit

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polteageist does stop bewear so that's one big problem down

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hmmmmm can I flame spikes on jellicent

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that blocks kabu from being a fuck

knotty solar
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no imogenes this time!

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it's eifion; we should take those ez

knotty solar
knotty solar
#

So examining this, what I need is Cinccino (or really anything, but Cinccino doesn't proc a switch) to take out Regirock, literally any ghost to bait Giganteon into switching out, any Heart of Justice 'mon to eat Houndominus's Dark attacks, and Ampharos for Manergetic

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I think literally any of the swords of justice do the thing, but we get them all the same way
I guess it's time to look at terrakion and virizion

vague peak
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You're over leveled so I wouldn't sweat it too too much

knotty solar
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yeah I'm not actually worried about that lol

#

#-------------------------------
[TERRAKION]
Ability = HEARTOFJUSTICE
Moves1 = SIEGEBREAKER,SACREDSWORD,PRIMEVALSTRINGSHOT
Moves2 = SIEGEBREAKER,XSCISSOR,LATCHON,PRIMEVALDESTINYBOND
Moves3 = SIEGEBREAKER,VIMRIPPER
HPMult = 10.0
Item = EXPERTBELT
#-------------------------------
[VIRIZION]
Ability = HEARTOFJUSTICE
Moves1 = BLADESOFGRASS,SACREDSWORD,STRENGTHSAP,PRIMEVALNUMB
Moves2 = BLADESOFGRASS,VOLTTACKLE,DISCHARGE,MINDSAP,PRIMEVALFLOWSTATE
Moves3 = BLADESOFGRASS,LIQUIDATION,SURF
HPMult = 10.0
Item = PROXYFIST
#-------------------------------

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(we already beat Keldeo pre-Surf so that's not an issue)

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virizion up first I guess

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grass + fighting
grass + electric
grass + water

knotty solar
#

think I should go to bed and just worry about this tomorrow. I do think I have a working team but I need some sleep and recharging before I do anything serious I feel

knotty solar
#

okay, woke up, saw my plan was good, and it went better than I had imagined

#

terrakion up next?
rock + fighting
rock + bug (+ leech)
rock + ghost

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all physical here

sacred vine
#

cant really hit bulky poisons from my experience

knotty solar
#

oh duh that is true! very helpful thank you

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realistically my true advantage here is being 20 levels higher, of course. that helps a lot

sacred vine
#

oh yeah that too lmao

knotty solar
#

catching time in a bit
Terrakion: CV ghost Stoutland. Numb then charm 4x (to counter swords dance) and throw slice balls into timer

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cobalion basically the same

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virizion we may leave til last, but basically the same

vague peak
#

absolutely wild that you get all three

knotty solar
#

yeah

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but them's the rules I guess; we specifically asked about that lol

knotty solar
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eifion went down easy; now it's gym time

knotty solar
#

okay, victorie time

#

realistically, I know she should be easy. emotionally . . . I almost wiped here last time, lol

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that being said, this time I have durant to lead which should make things much simpler

knotty solar
#

hmmmmm
so here's the problem. theoretically, the fixed encounters only opening works fine -- Hymnus swaps into Blastoise in the face of Durant and I earthquake itdown. practically, this doesn't quite make sense -- durant can't actually blast down hymnus turn 1 and hymnus wins if it hits the fire blast. This opening works because the Rain AI prioritizes setting up Rain via switching to Blastoise and getting hit, but it doesn't work if anything has changed or I do anything wrong. So I kind of want to ditch it and go to the Atlacross open instead. However, that means I have to plan around the Deceat swap

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hm, does proxy fist work with special attackers? it should, but I should test that via debug first

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I think this works if I have Heatmor carry Overheat as well as Flamethrower -- Flamethrower into Overheat KOs Blastoise before it gets a move off if it switches if I do Pure Energy and carry the Proxy Fist instead of the Energy Lock. Though I have to get Rotom too for this

#

#-------------------------------
[CLERK_M2,Alejandro]
Pokemon = CLOYSTER,38
Moves = SPIKECANNON,FURYPECKS,ICICLESPEAR,CLAMP
AbilityIndex = 0 # Tough
Item = LOADEDDICE
Pokemon = ZEBSTRIKA,39
Moves = INERTIASHOCK,DROPKICK,FLAMECHARGE,NUMB
AbilityIndex = 0 # Sap Sipper
#-------------------------------
[CLERK_M2,Marton]
Pokemon = KLEFKI,38
Moves = JAVELIN,ENCHANTINGSONG,BREAKINGSWIPE,SWEETKISS
AbilityIndex = 1 # Kleptomaniac
Item = CADOBERRY
Pokemon = CENTISKORCH,39
Moves = AGONIZE,COIL,BURNINGJEALOUSY,THUNDERFANG
AbilityIndex = 0 # Firefighter
#-------------------------------
[CLERK_M2,Zoltan]
Pokemon = TROPIUS,38
Moves = COLDFRONT,PROTECT,GIGADRAIN,TAILWIND
AbilityIndex = 1 # Berry Bunch
Item = YACHEBERRY,OCCABERRY
Pokemon = SWALOT,39
Moves = STELLARATE,CLEARSMOG,ENCORE,YAWN
AbilityIndex = 0 # Thick Fat
#-------------------------------

#

quick wild battle test via debug reveals that proxy fist does work on special attackers

#

expected but good to know

#

team draft

#

now for the clerks

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cinccino right, toucannon center, a. sandslash left

iron wolf
#

uoooogh beatoriche

knotty solar
#

one obvious change: Strike Vest Titanix is actually a much better panic out to Deceat than Stoutland thanks to resisting everything bar the relatively weak Sucker Punch. Fixing that. Also changing Tsareena's style points to spdef instead of def. Other than that, I think this team is good to go!

#

time to wipe lol

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. . . I did not teach overheat