#Tectonic Redux (Multi-Abilities)
1 messages · Page 1 of 1 (latest)
My first step is to introduce the multi-abilities system into the game, allowing Pokemon to activate multiple abilities at the same time.
Then, I'll dive into deciding which abilities the Pokemon can have. Truthfully, I'm not interested in adding the specific abilities.
Assigning abilities to Pokemon is a complex and challenging task, especially when considering balance. So to start, I'll likely activate the Pokemon's original two abilities and build from there.
My first step is to introduce the multi-abilities system into the game, allowing Pokemon to activate multiple abilities at the same time.
This is already in the game
well, on the battle and trainer side of things
not the species
Wow, this is really awesome. I've just played the game and haven't delved into the code yet. I'm sorry about that.
hahaha, not a problem at all
I will delve into it to see how it works. Thank you very much. 
I'm not sure how useful this will be as a reference for your mod, but there was a plugin for base essentials that added the innate system into the game. It's for Essentials 21.1 though, so I'm not sure how useful that would be to use as reference for Tectonic, but thought it may help to point to in case it is.
Thank you very much, but I really don't need this plugin. On one hand, there are many bugs in this plugin, on the other hand, as Lorekeeper Zinnia said, I briefly looked at the code of Tectonic today, and it has already fully built-in a very comprehensive multi-abilities system. So what I need to do is actually very little.
excited to see how this turns out
Excited to see this too yes
I deleted the main thread accidentally, and I don't know how to recover it or delete the whole thread. so I decided to disable the thread.
the mod is finished, I just want to release it after v3.3.0 is out.
Id also love to play this. Isnt 3.3.0 out already though?
No
Oh, guess Im playing a beta version then? My bad, Ill wait lol
The "-dev" in your games version marks it as an in-development build
We're an open source game so people can download the dev version if they want but theres no guarantee there wont be unfinished features and major bugs
Though we do have a Quality Assurance team thats just players who play the dev version to find bugs and give feedback on recent changes
Like me :3
Oh that makes sense, Im not great at finding bugs but I can do feedback lol
You saying you want to join the QA team?
I mean.. Im not against it but what are the reqs? I figure playing the game alot and giving feedback is a gimme, but I do that anyway
oh okay ^^ good luck in there
I shall be waiting 😄

this mod will be released in 2 weeks
(sry)
Stop the cap
continues the hat actual
I even made the "prefection" mandatory
will this require a new save?
yeah, it uses a different save format
is this also a difficulty mod or