#Hi, has anybody tried making the Landscape Material Blend nodes in UE5.5.1? When I add normals, the

20 messages · Page 1 of 1 (latest)

crisp pine
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Hi, has anybody tried making the Landscape Material Blend nodes in UE5.5.1? When I connect blended normals, the landscape turns dark.. When I disconnect the normals, I see the textures (base color). Also, I the landscape paint sidebar, layers are not automatically populated from my texture nodes, it always says "There are currently no target layers assigned to this landscape. Use the buttons above to add new ones or populate them from the material(s) currently assigned to the landscape". I read UE5 documentation and watched the landscape painting video multiple times, the layers should be auto-populated in the paint sidebar but they are not for me. I'm thinking there may be corrupt grass normals I downloaded from quixel bridge???

novel mulch
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I'm in the same situation.

novel mulch
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I got it to work. There's an added step now. In Landscape -> Paint, go to Layers, and click this icon: Create Layers From Assigned Materials. Hope that helps.

limber egret
jolly bridge
wicked jackal
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do you know if this has changed for unreal engine 5.6 now because i cannot find create layers from assigned materials

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like i can find create layer, but then i cannot select anything, there's no options, and neither do i see from assigned material

delicate zephyr
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This fix does not work with 5.6 😦

wicked jackal
# delicate zephyr This fix does not work with 5.6 😦

Making the landscape with the material already set did work for me in 5.6, however I can’t make adjustments to the material itself, so you should first make the material the way you want with the amount you want before creating the landscape with the material assigned in the beginning

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So I didn’t make layers from assigned material but made the landscape with the material from the start

delicate zephyr
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I will try that

wicked jackal
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If it doesn’t work we could go into vc later, although I hope they change it or there is a method I’m unaware of because setting the material up exactly how you want it from the start is annoying cause I like to change my mind

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And with this that would mean making the entire landscape from the beginning again

delicate zephyr
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At this point I am fairly confident thatn 5.6 is broken. Just for fun tried to do it again in it. Created a 32x32 landscape and nothing has been generated. It is listed in the menu but cannot see it, cannot sculpt it, nothing.

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it just keep creating some pylon like structures

wicked jackal
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there's a fix for it but i can't recall what, you can try box selecting them in the world partition and then right clicking to force load

delicate zephyr
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Weirly switching to 5.5 resulted in same thing and jumping back to 5.6 fixed it

wicked jackal