Hey Stephen, im new to your Unreal 5 C++ Multiplayer Shooter Course and when i started VSC and implemented your c++ version of LAN Connection i get this errors. im a little lost, because even when i comment everything out i entered in before, i keep having these errors and i dont rly know why. :< i dont know what to do ๐ฆ
#[RESOLVED] Errors before starting anything.
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when i compile the sln file thats automaticly created before the blueprint logging from UE is finished, everything is fine and works, it tells me to implement the visual studio tools in the project. after i did that it started the blueprint logging and finishes it with success. if i click on compile afterwards, it puts out those errors without me doing anything else or coding anything.
@cinder dove Ok please don't post the same question in multiple places. Now to your question, you have one error which is a MSB3073 in order to fix that we need to see the output log in Visual Studio
im sorry, i saw the forum tab after and i thought this tab is only for discussion, thats why i posted it there too. i apologise
No worries, anyway post the output log and we'll get ya sorted out
i guess thats what you meant.
LOL there it is ๐ . Read the log
is it the livecoding thing?
Yes, you cannot compile in Visual Studio, Rider or any IDE while Unreal is open
Simply close Unreal and in Visual Studio hit crtl + b
You can hit crtl + F5 which will build then launch Unreal as well
oh alright, when thats a bad idea xD i will stop doing that
thank you for your help, it worked after i closed it
Well it breaks BP's can cause all sorts of crashes etc...
Makes debugging 100x more difficult
Oh very welcome
i see, thank you very much ๐
Here's a docx that I wrote on this very subject. Read if you wish lol
thank you, appreciate that ๐
No problem! Good luck on the course don't be afraid to ask questions if you get stuck. I'll mark this as resolved