Hi everyone, I'm looking to mimic the Bullet Time Ability in Max Payne Multiplayer from the player controller Line of Sight, where anything affected by the line of sight is affected by slow motion (as well as any character coming in contact with another affected by bullet time is slowed as well).
Im new to unreal and so far I understand and have added the proper variables to my character overlay and HUD, I know I have to implement a timer and use booleans and callbacks for when the timer + cooldown finishes. But Im confused on how this is handled and which is done by the server. Is the server responsible for slowing down the speed of the target player, by the action activating player sending an RPC or am I doing this all wrong?