#[SOLVED] Getting build error on visual without changing anything

14 messages · Page 1 of 1 (latest)

hollow geode
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I'm just at the beginning where you have to set up Steam sessions, and this Visual Studio doesn't seem to build even though I didn't change anything in the code. Keeps giving me this error. Any help please.

Severity Code Description Project File Line Suppression State
Error MSB3073 The command ""D:\Epic Games\UE_5.2\Engine\Build\BatchFiles\Build.bat" MenuSystemEditor Win64 Development -Project="F:\Documents\Unreal Projects\Multiplayer\MenuSystem\MenuSystem.uproject" -WaitMutex -FromMsBuild" exited with code 6. MenuSystem F:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets 44

winged wharf
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Going to need to see the output log

hollow geode
# winged wharf Going to need to see the output log

Build started...
1>------ Build started: Project: MenuSystem, Configuration: Development_Editor x64 ------
2>------ Skipped Build: Project: UE5, Configuration: BuiltWithUnrealBuildTool Win64 ------
2>Project not selected to build for this solution configuration
1>Using bundled DotNet SDK version: 6.0.302
1>Running UnrealBuildTool: dotnet "....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" MenuSystemEditor Win64 Development -Project="F:\Documents\Unreal Projects\Multiplayer\MenuSystem\MenuSystem.uproject" -WaitMutex -FromMsBuild
1>Log file: C:\Users\Altwaal Seahn\AppData\Local\UnrealBuildTool\Log.txt
1>Creating makefile for MenuSystemEditor (no existing makefile)
1>Parsing headers for MenuSystemEditor
1> Running Internal UnrealHeaderTool "F:\Documents\Unreal Projects\Multiplayer\MenuSystem\MenuSystem.uproject" "F:\Documents\Unreal Projects\Multiplayer\MenuSystem\Intermediate\Build\Win64\MenuSystemEditor\Development\MenuSystemEditor.uhtmanifest" -WarningsAsErrors -installed
1>Total of 0 written
1>Reflection code generated for MenuSystemEditor in 1.0884014 seconds
1>Unable to build while Live Coding is active. Exit the editor and game, or press Ctrl+Alt+F11 if iterating on code in the editor or game
1>F:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""D:\Epic Games\UE_5.2\Engine\Build\BatchFiles\Build.bat" MenuSystemEditor Win64 Development -Project="F:\Documents\Unreal Projects\Multiplayer\MenuSystem\MenuSystem.uproject" -WaitMutex -FromMsBuild" exited with code 6.
1>Done building project "MenuSystem.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
========== Build started at 3:55 PM and took 05.075 seconds ==========

winged wharf
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Lol well I see it, you?

hollow geode
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Not selected? idk lol

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maybe this Unable to build while Live Coding is active. Exit the editor and game, or press Ctrl+Alt+F11 if iterating on code in the editor or game

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ah shit

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its fixed

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lol

hollow geode
winged wharf
hollow geode
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Aight, I will thanks.

winged wharf
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Also this is just imo lol do with it what you will. Stop using Live Coding.

sage tree
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Live Coding is a malicious joke played on us poor devs