#Unexplainable crash? [Encountered when doing Lesson 49]

12 messages · Page 1 of 1 (latest)

nova fiber
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Hi guys. After I compiled the code that Stephen wrote on Lesson 45 at 13:08, UE crashed with the message "An Unreal process has crashed: UE5-Blaster". After re-opening the project I attempted to load the Blaster game map up. After displaying the status bar at 0% for a few seconds, UE crashed again with the same message.

See attachment for crash log.

I have a feeling it could be due to

UnrealEditor_Blaster_0017!GetReplicatedProperty() [C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h:193]
UnrealEditor_Blaster_0017!AWeapon::GetLifetimeReplicatedProps() [C:\Users\feroz\OneDrive\Documents\Unreal Projects\Multiplayer\Blaster\Source\Blaster\Weapon\Weapon.cpp:58]

If you could help me with this, or provide some general ways to fix this, It would be very much appreciated. Ty 🙂

zinc saffron
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@hollow ether is this the same issue you have?

hollow ether
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and Weapon.gen.cpp.obj

languid bone
hollow ether
nova fiber
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I hope i didnt miss anything 💀 sorry if i did

zinc saffron
nova fiber
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But i don't see why it would instigate a crash...