Hi guys. After I compiled the code that Stephen wrote on Lesson 45 at 13:08, UE crashed with the message "An Unreal process has crashed: UE5-Blaster". After re-opening the project I attempted to load the Blaster game map up. After displaying the status bar at 0% for a few seconds, UE crashed again with the same message.
See attachment for crash log.
I have a feeling it could be due to
UnrealEditor_Blaster_0017!GetReplicatedProperty() [C:\Program Files\Epic Games\UE_5.0\Engine\Source\Runtime\Engine\Public\Net\UnrealNetwork.h:193]
UnrealEditor_Blaster_0017!AWeapon::GetLifetimeReplicatedProps() [C:\Users\feroz\OneDrive\Documents\Unreal Projects\Multiplayer\Blaster\Source\Blaster\Weapon\Weapon.cpp:58]
If you could help me with this, or provide some general ways to fix this, It would be very much appreciated. Ty 🙂