#My packaged build crashes when server character kills Client
10 messages · Page 1 of 1 (latest)
Hey @celest pilot ,I saw ur solution regarding moveboxes and resetboxes.It really reduced the frequency of the crash.But still i got the crash on shooting the client character with very high ping.Can u help me?
hmm I don't see anything standing out in those logs, just warnings. You don't have any logs that mention a fatal crash or exception? Do you run on debug mode while you test this? it'll give you more info
Yeah thats what confusing me,but i narrowed it down and found when the crash happens,it when i kill a client character with very slow internet using my default weapon.I did use pollInit and bounded delegate for high ping.But still it crashes
I dont any error or exception in logs
Exactly same. Randomly crashes when server kills the client. And also hit boxes wasn’t set up
are you running DebugGame in your IDE, ie in debugger mode? in rider it's really easy, not sure with visual studio. It should crash to exactly where in the code the issue is. Like it'll pause your game and tell you the call stack.
might have to check on yt how toset that up
Oh wow iam not aware of that, I'll try that and see