Hello, I'm on lesson 9 (Accessing the Online Subsystem), and I'm getting a build-time error when I try to print the name of the online subsystem:
Exception has occurred: W32/0xC0000005
Unhandled exception at 0x00007FFFDA53CE6F (UnrealEditor-Engine.dll) in UnrealEditor.exe: 0xC0000005: Access violation reading location 0x0000000000000EB8.
Some search results I've seen suggest this is related to multi-threading and load order. I'm building the game, which launches UnrealEditor, and it seems GEngine isn't ready by the time my constructor is called along with AddOnScreenDebugMessage().
Has anyone run into this? Are there any simple solutions to make this work? Thanks!