Hello everyone, have you encountered such a problem (I asked it before, but it still hasn't been solved):
To sum it up in one sentence: Ammo and MagCapacity mess up when players swap or pick up each other's weapons.(For example by killing a player to get his weapon)
A little more detail: the number of bullets and the upper limit of bullets (capacity) of the weapon will decrease, as if a certain process will be executed twice, which is very strange.
I implore those who are interested to test your own game to see if there are any problems similar to mine. If your game's reload system works correctly, please let me know, thank you!🫡