#Support rrsweat
1 messages · Page 1 of 1 (latest)
The MSPT slowly creeps up the longer I played
The game seems to spend a lot of time in invokeHandlers
Some skytils events are taking upwards of 7000000ms
Turns out gg.skytils.skytilsmod.core.TickKt$tickTask$1$invokeSuspend$$inlined$await$default just keeps growing in instances and sizes the longer I play.
p sure what ur talking about is fixed
I'm using the latest commit and I still have it
I made some heap summaries and these stuff keep growing rapidly:
kotlinx.coroutines.CancellableContinuationImpl
kotlinx.coroutines.CompletedContinuation
gg.skytils.skytilsmod.core.TickKt$tickTask$1$invokeSuspend
gg.skytils.skytilsmod.core.TickKt$tickTask$1
Coroutines are only deregistered on cancellation, which is probably why they pile up.