#Suggestions Discussion
1 messages · Page 10 of 1
it still tries to use the dungeon map for the connectors I think but idk
i got no clue about coding stuff
just wanted to point that out in case you can figure out a "solution"
the map also entirely resets after dungeon start and doesnt keep your room progress
mhm
actually there is a part that should create a door using the like world scanning ig, ig it's broken or I don't understand it
I think it does keep room progress, but since the map starts showing, it thinks the rooms haven't been explored yet if I had to guess?
you online rn?
I did
When the dungeon started it first rendered the doors and then everything that wasn’t connected disappeared
And what was connected got a question mark for unknown
Getting on now
I have to say it works fine for me
what part
all of it
yeah
wth
wait
rooms still dissappear tho
no
yeah I see that
issue might be that it doesn't count doors as being "visited"
I just put return true
instead of logic
mhm
go ahead
o7
Also fixes an issue where the map will "reset" after the dungeon starts?
Goat
It will be in the next release then right ?
If it's actually working, yes
You could theoretically also test it rn if you got a GitHub account
I'll test it in a sec
i doubt he can access
I'd guess the goal was probably for the bot to send it
well that didnt work
😦
also missed some doors for some reason?
i think you are just bad
unfair
[colors.players]
"player_border_color_(mage)" = "85,255,255,128"
"player_border_color_(berserk)" = "170,0,0,128"
"player_border_color_(archer)" = "255,170,0,128"
"player_border_color_(healer)" = "255,85,255,128"
"player_border_color_(tank)" = "0,170,0,128"
Does anything break when I remove the last number (128)
Prolly gamma
So saturation
Idk tho that's my guess tho
Ik what it is
If u remove it it'll prolly be invisible
My question is if I can just cut it off
Just put it to 255
Its rbg
Why would u wanna
Nope thats not it
it's alpha
I can explain tmr in vc
IK
Ok thx
😭?
Cuz I want to put the exact values of minecraft aka odin leapmenu
Odin has that on max
Bruh
And when you convert those to rbg there is no alpha value
there's a config
have you tried using it
Alpha is saturation no?
U mean st config?
Yes
alpha is transparency
255 was not it
Then set it to max
Yea I mean that mb
I now know what I need to know, I will figure out what values to use tmr. And prolly post them somewhere for others. But Im probably the only one who really wants this
I love Skytils
Lol
From Odin code:
Archer: Color.ORANGE, '6',
Berserk: Color.DARK_RED, '4',
Healer: Color.PINK, 'd',
Mage: Color.BLUE, 'b',
Tank: Color.DARK_GREEN, '2',
Unknown: Color.WHITE, 'f'
and using this as a reference, it's likely:
archer: #FFAA00 or 255, 0, 0
berserk: #AA0000 or 170, 0, 0
healer: #FF55FF or 255, 170, 255
mage: #5555FF or 170, 170, 255
tank: #00AA00 or 0, 170, 255
(I don't know whether mc uses the java Color for its colors so it may be wrong)
I couldn't even copy it so I had to use circle to search to get the text back ;-;
@modern sundial please re-enable header formatting, ty
I alr got all of this, but thank you
But still I would like to know why do you use rgb in config but show hex ingame?
cause why not, it's not meant to be edited by hand most of the time anyway
And that way they don't need to parse hex to int (not like it's hard, but unnecessary effort)
@mossy kraken no idea what exactly you mean, but that's probably a cheat
@gray lodge I meant like timed pings of waypoints where the ping says what move you need to do with a little more time. Thought this was done via macros I don’t know not a coder lol
So more like timed waypoints? Like waypoint 1 is as soon as you do smth and then the next comes after like 5 seconds and then the next one after 7 seconds and such?
Yah but the display provides the next move for it. Other than the already generated one. So for example you start on the green block there be a waypoint on blue block saying move , then for next block move .
If that explains it
technically possible but doesn't seem worth the effort
ok but what if you just remember the moves because it's like maybe 4 different patterns that repeat
Just use skyhanni
I have short term memory loss mate it’s a bit difficult
There's a mod abt it I think
Named memory loss fix
for my suggestion here #suggestions message – so i don't got the first clue about kotlin or the hypixel api usage in skytils unfortunately, but for the second part of the idea:
after looking into the codebase a bit, i think it would be added in ProfileGui.kt somewhere around line 364
launch {
API.getSkyblockProfiles(uuid).let {
profiles.set(it)
selection.set(it?.indexOfFirst { it.selected } ?: 0)
println(it?.joinToString("\n") { it.name })
}
}
when it's printed out, if the api data also hold the profile's gamemode, it could be concatenated to something resembling println(it?.joinToString("\n") { "${it.gameModeSymbol} ${it.name}" }) (plus an enum or something for the conversion from gamemode to symbol somewhere)
although this'd only work if the standalone profile name isn't needed somewhere else, which i haven't checked
what
this, basically
but idk i might be very wrong, this just seemed like a place where it could be possible to add that feature
use neu pv bruh
st pv seems to load faster.
(and world switch is faster without neu which is nice and performance after a couple hours of having the game opened is much better lag-wise, but that's a different topic :p)
St pv is also decidedly not maintained
probably your imagination
may very well be
pity. would it have a chance at being reviewed/merged if i were to somehow stumble into making this work?
And even if it does like take a tenth of a second longer, the amount of information you get from neu makes up for it
not if i don't have neu loaded
if it works it's probably getting merged and reviewed will probably take a bit they usually do it
we love potato pcs
laptop and pc is the same thing ngl
yeah i can wait, not worrying about that, more about actually writing something working in the first place lol
i'm akshually playing on a raspberry pi 🤓☝️
(i'm not)
fair enough :x
given this, how about a command instead, especially for the first half of my suggestion? basically /sblevel ign or anything in that direction to quickly check the level of a player who's not in the same lobby as me
(i briefly checked and no other command seemed to have it, so please lmk if i overlooked it, i'll def use an existing feature if level is a part of it)
neu pv
when i tell you i am willing, but not able to
i've played with neu since i started skyblock three years ago and like 3 days ago tried making an instance without it for the first time ever, and the difference is genuinely remarkable. haven't decided yet whether i want to go leave it completely, but at least having options would be cool
need to be rewritten into layoutdsl
current elementa is much more laborious to work with
@desert drum add autokick for partyfinder. When PB for set floor is too slow it automatically kicks (pb in seconds) also check if the player is actually the party leader (this is the most important part) also add a message send to party chat saying that pb was not good enough.
no
May I ask why? Like is it because it would exclude players from pf?
cause insta kicking people is boring
And if it would only prefill the command in chat like it does when you click on kick in the dungeon gear overview thing?
Where it shows you the most important items and stuff
no
pb gating in pf is zzz
Tell this to the ppl who invented it
then go use their mods
Their mods either suck or might have a rat
Not a big fan of rats
cool
@desert drum make the custom damage splash customizeable (it has so much potential 🙏 )
what do the blue # mean
why not
I think it's also being discontinued once the 1.2x update happens
its already deleted i think
Skytils is a Hypixel Skyblock mod! Be careful, malicious copies are distributed across GitHub. Confirm on discord.gg/skytils (807302538558308352) - fix: use rooom states · Skytils/SkytilsMod@63827e6
if you want to test
works in general but still doesnt show connected doors without having walked through them
intended
so u still have to search the entire room for wither door
how so
dont really get the point
the map after start shows connected rooms / doors
yes
it doesn't before start
that's the point
bc the map wasnt given to your inventory
but the basic principle of the dungeon map in general is to show adjescent rooms
so having to search the rooms urself makes the feature pointless to a certain degree
but showing it is cheating
take your pick
?
showing the doors when you can't possibly know where the doors are is cheating
Showing the map on screen while I dont hold it in my hand also shows me data I cant possibly have. And also this works even tho I never had the map in my hand in the entire run? So whats your issue here?
you can do that in vanilla
Also while we are on the topic, pls fix magicalmap being in my hotbar when Im in boss. Happens when you disconnect from the dungeon. And dont tell me its cheating, just get the info if im in boss or not, you can tell with your eyes
Use fme without scanning
Skytils devs could also just make their job
why don't you go do it instead of complaining
hm?
Because I cant code
then stop complaining
really?
if only there was a section for that
Should the map in your hotbar even exist at this point? iirc that was basically only a compatiblity thing
you could learn some new skills
also this isn't anybody's job
no
The mod you code is not supposed to work properly?
@desert drum Swarm mob display. Displays the amount of mobs in a then block radius for the swarm damage bonus.
is swarm actually used by people?
people who can't afford chim2
Skytils is for the rich so we don't care
Nw check
chim2 is worse then swarm. You need chim3 atleast
for blaze . if you dont go chim 5
c2 is better than swarm if you're using a gdrag
I sure hope you're using a gdrag
It is not
3 is equal 4 is better
if you are not using gdrag , you should just quit,
Nah se is way better than swarm for blaze
2/10 ragebait
se on pyro for skip , then chim on deathripper for hab tacs mf
Yeah I guess if you aren't using relic gdrag and only have 150MF
@rustic halo true, would be such a cool feature, so sad it isn't in the mod already via a command called skytilscalcxp
eh?
what skytils version are you using
idk
cause that command has existed for a while
And you should get the mandatory update message if you're very outdated
Unless you are using a very old version
idts
/st help should show the version I think
it doesn't let me update
bruh
but im talking about class xp?
not catacombs
Oh that's what you want
ye
The thing is that's super inconsistent depending on what milestone you get and such
soopyv2 used to do it
i installed it but doesn't work
also not on features list
like this here
https://youtu.be/S7q7Hy_2bMo?si=5EV2KMX8hcc6hl78
I Played TANK 4,000 Times... This is Why! (Hypixel Skyblock)
In this video I go over my tank journey throughout dungeons playing specifcally the tank class as well as finally finishing it for class average
Support me: https://www.paypal.com/donate/?hosted_button_id=T6RMRVEAFEW4N
discord: https://discord.gg/Rr2C3sAWdj
Twitch: twitch.tv/macmaco...
2:20
it is very unlikely that someone will fail to complete milestone unless they're a healer
iirc the higher the milestone the more xp you get
(ofc you usually get milestone 9 by default unless you're healer)
then that can be used to calculate xp no?
Also take into account the already completed floors
seems like a decent feature to me
That's correct
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
@rich dune it already does
the only thing that's excluded (apart from 0/10 candy used) is the pet candy on max pets since I was told to not do it
So ig you want an option to make it always show pet candy?
But the reason why ppl pay less for candied pets is because it show candies in itemlore. When it doesnt show in item lore its not “ugly“ and people pay normal price
This feature is pointless
healers milestone is now also dependend on damage done. no need to heal anyone anymore
Adding journal entries + runes to this?
@desert drum make /bs or /bsmod open the st menu
@desert drum Option to show pet candies should fetch pet candy data from the pet, not fetch the visible pet candy showed on the pet. This would show ghost pet candies (pet candy that does not show visually) on a pet. This would also prevent people from getting scammed thinking they are buying uncandied pet, whereas they are buying candied pet (worth a lot less).
No, it’s ok, not needed
As candies dissapper after you do that much xp for your pet (after 100)
entries are in that, runes aren't a dungeon sellable item
- runesack is a thing
they are still visible in the nbt data and will show up on e.g. skycrypt
Yea ik
But the average skyblock player won’t see it
that would be more sensible
the average skyblock player will just buy pets even if they have visible candy on them
anyone who cares enough will tend to go out of their way to display hidden candies
fair argument
i didn't realize skycrypt reconstructs the lore themselves
nobody looks at nbt data though
True
yea 99% of players wont directly look but they tend to seek out mods or tools that show hidden candy
@desert drum option to replace right click with middle click in pet menu for high ping
@gray lodge didn't you work on this?
Not sure why it asks for right click though
I worked on a bunch of middle click stuff, but not that one specifically
useless
you want the additional click functionality
plus middle click won't make a difference in pet menu
Left click
Im autistic
And can't differentiate
Between directions
It does make a difference from lmb to middle click since the pet isn't being picked up
?
the bit that the server cares about is you clicking it
and wont this end up just being massively annoying when you want to take a pet out
Idk I still notice a difference
Sometimes when I use lmb the pet isn't picked up but not swapped
I stay in the menu but it's still mad annoying
Haven't had that once when I tried it with middle click
But middle clicking with scroll wheel is quite tedious
U take pets out with rmb ?
I corrected myself, I meant left flick should be replaced
@desert drum theres a feature called boxwitherking statues and when turned on next to the health of the dragon in m7 is shows a "R" which means the dragon can be killed as its inside of its box/statue area and the statue will be destroyed, this "R" only displays if the boxes are on which is unfortunate as the boxes are always there and are quite large compared to other alternatives, make it so that the "R" for ready is a separate option
it isn't 2022
Do it for the not so pro players
Is my surrgestion their
Sky hanni dont have
?
I dont mean like that i just mean under the item it has price paid on a separate gui up put in the price u are putting on it and it add it on the price paid that is in the blue writing
from the way it sounds all you want is an add subcommand for the pricepaid command which seems kinda useless
how do you submit a suggestion i have a good one
@desert drum
@ancient saffron use odin…
what's that
a mod
Ok
@desert drum An all in one gui mover that can toggle and move gui's of both vanilla and skytils/other skyblock mod gui's
Why would you want that
It would make stuff way easier from user perspective because you can see where exactly you put the one gui and could align others from other mods with it. But you can just go and do this by hand. Not that deep. I think this should not be added
@desert drum highlight blocks that cant be mines in the crystal hollows because of structures
no
make it rgb too
(Would like to see)Display custom tooltip with own vaule eg vaule of how much u bought item for 2.343.543
Wisom 2.454.654
Hot potato x10. ;50k each
@desert drum add options to toggle on/off ST Key Shortcuts (so you won't misclick in places you don't want to)
@high terrace 🥺
Jerrys workshop present solver
yeah yeah
Arent you one of the main contributors? I thought you could merge pr easily

no?
I just can't be bothered
😭
come summer I'll have time again
Every time i got a ping in st discord i was high hope that u made it into main build
Isnt it finished?
it's also underneath 200 other commits

At this point i feel like st is sbe 2.0 in terms of update pace
sbe is paid
this isn't
Who has the responsibility of merging pr
lily or sychic
200 commits in queue is insane
no...
that's just my branch
Can you update your branch to the current release
fork and press overwrite 🥺
@desert drum highlight blocks that cant be mines in the crystal hollows because of structures
@granite scaffold already a thing
how do it
/skytilsorderedwaypoint
thx
back up to date again
never mind it's broken
it had bugs?
why are there two files called the same thing
but one is uppercase
didnt u say that
i forgot which one
working now
Skytils is a Hypixel Skyblock mod! Be careful, malicious copies are distributed across GitHub. Confirm on discord.gg/skytils (807302538558308352) - Kemmisch/SkytilsMod
tks
ramenmunchr has been kicked.
@modern sundial
yes
did you forget your meds again
certainly
How does one make a suggestion
reading
@desert drum + suggestion + in #suggestions
thanks pooks
it's already toggleable btw
How can you toggle it then?, and exackt what. Cuz I can't find it clearly back
catgaming secret
Ok
for 3564 it might be interesting to maybe add like a command to toggle config values? e.g. /st modify water_board_solver set false or /st modify water_board_solver toggle. This could be used with the custom shortcuts to toggle features using a command and maybe for power users to not go through a visual interface if they know exactly what they want (maybe also with tab autocomplete?).
@finite rock
since sb added the favourite pets to the game could the st's implementation be removed so stuff like highlight favourite pets just scans for the star in every pet name in the pet menu, caches it and then it just highlights all of those favourites? i feel like the entire st favourite pet feature is just useless know
you need to ping @desert drum btw
mb
no.
We do not support shitter gameplay
@desert drum You guys should add a tab in the /st menu thats says ( NEW! ) so people don't gotta go digging throw the mods/discord :D
huh
Me when change logs. Im sure it is not that hard to read some text
you could literally just read the change log while you wait for the game to launch after the update
@desert drum make it so on auchion house their a small area on the item about how much it will cost so u dont have to hover over it like the expirimentation table like the exp square
what
this has bheen lik the 20th time it hnas been asked by the same guy lol
this seems pointless af
the only scenario where this seems useful is for buying non lv 100 pets
Bro doesnt give up
let's give it to him for being so persistent
@desert drum to help players get soulbound accessories, it would be useful to have a solver for several mirrorverse puzzles.
skyhanni
not everyone wants to download 8+ mods for the misc. stuff in skyblock. The less mods the lower the chance of rat, so even though skyhanni is trusted I still think this should be implemented.
Plus even if skyhanni does something, we can still double dip
No not really
Mods don't copy features unless there's a significant improvement to be made
how can i add a suggestion
@desert drum + suggestion + in #suggestions
thx
no
@desert drum option to highlight (colored border on their skin head) players on catlas map with their class color (e.g. blue - mage, bers - orange, arch - yellow, tank - green) or color customizable by class (colorblindness support yippee)
You want same colors as odin leap menu?
@desert drum option to scale player border in catlas (the colored thing around the head)
How is this going?
Im so sigma
you want the border to get larger around it or the head in the middle to shrink?
the square should be same size, so the border gets wider and takes up more of the head, at 100% there would just be a coloured square and no head texture
k
@distant yarrow
https://github.com/Skytils/SkytilsMod/pull/538
if you could test at some point
it crashes my game
what message
The game crashed: initializing game
Error: java.lang.NoSuchMethodError: net.minecraft.util.ResourceLocation.getResourcePath()Ljava/lang/String;
cam you try with just st
it is a conflict, since it worked for @vernal fog
would you mind uploading the whole log
yeah
@distant yarrow uploaded a log,
- Forge 11.15.1.2318 on 1.8.9 using 1 mods
- OptiFine M5
Recommendations: - Unless you know what you're doing, modifying your JVM args could have unintended side effects. It's best to use the defaults.
1 mod is big cap
oh I see the issue
you're not meant to use the dev jar
use the normal jar
they didn't use that jar
when you extract the build artifacts
there's 2 jars
use the one that doesn't say dev
I blame @vernal fog
i have NOTHING to do with this
names are upside down
do you have one of those weird rotate map settings on
uhm maybe
since mort is at the bottom
I do
ice checked
the thing that makes it so mort is always at the bottom
does it work fine with that off
yes
you think names should stay at the bottom right no matter the rotation
idk, just make them not upside down
have to say this dynamic rotate thing is an absolute hassle
probably don't use that feature
@modern sundial could you add a note for the dynamic map rotate that it's a bit buggy
what's the issue
all of the other ui element get rotated
player name, map icons etc.
so you just end up with sideways/upside down stuff
that looks readable
tbh it's a feature at this point
btw @high terrace why aren't these with actual default values (i.e. Tank blue, archer orange or whatever)
idk I didn't do that stuff
you didn't? who did
lily
If you add that let me send you my config, it is the perfect colors most other mods use for classes
Or just get them yourself there is a website where you can convert mc color codes to hex/rgb
And btw archer is gold aka &6
I already got the odin ones still
relic colors:
No pls not relic colors
Use odin
Every normal person uses odin leap menu
okay
pastel relic colors
So it is much easier to set those colors as default
@desert drum adding a fancy warp menu that is updated because nobody hates a fancy warp menu. you should also implant rainbow enchants so people don't have to add other mods only for that.
sba and sba
fancy warp menu is also a standalone mod nowadays iirc
And enchants are also just in skyhanni
@desert drum update/fix blood camp helper to make it more accurate and making it work on all floors
use odin or something
Odin just update theirs. Ppl say it is goated
Tag @desert drum
Odin
why not also have on Skytils?
because you could just get odin
@desert drum add an option to not show the item rarity overlay when not opening a gui (example: the hotbar)
@distant yarrow, @rugged token.
.
Because i wanted to see how downvotes such a suggestion
But in the hotbar it is the most useful
Because you can see which item there is by the rarity
Ppl who use their brain and use feature because of usefulness and not cuz something looks nice
Ok the feaure allows me to see the rarity of the bow in my hotbar mythic = term
Legendary = last breath or smth.
Without having to open inv or swapping to that slot
I dont think you understand that i dont want to have an argument with you
I just want to look who downvotes the suggestion
Nothing more or less
I got that. But Im very good at ignoring this
Noticed that lemme just ignore you from suggestions
Warius is just a d1 hater for everything
I suggest Goldor tick timers, something Odin has, as he pointed out, but why not also have it on skytils? Helps everyone with Skytils
because feature poaching an existing mod is rude
Most mods already poach features, it happens often, if not all the time in software
Snapchat got its stories feature stolen by every single app
Things get “poached” because they are good/useful
how does this excuse doing it?
the difference is, they're competing with each other while modding is more of a collaborative thing
That is not true
Hahaha
don’t want to and considering the events of april fools i would believe that skytils devs want less people to use odin :P
that's just an april fools
It happened cause regular odin did a thing cheaters usually do and it got detected
(hide mod id from server basically)
@desert drum add a feature in catlas which shows player classes in the map instead of their name
class border exists already
it would js be nice to have the classes instead of the names too
what if theres 3 mages
did you ever clone this cause the pr is gone now
ts pmo
i think its gone forever
💀
I mean you still have mine probably
Oh wait you meant the pr?
crazy
yeah I did
at least I have all the score calc stuff
Skytils is a Hypixel Skyblock mod! Be careful, malicious copies are distributed across GitHub. Confirm on discord.gg/skytils (807302538558308352) - Kemmisch/SkytilsMod
or is that 486
looks like a mix of the two or something?
not even sure
@desert drum a way to set a default glint color for items not specified by customizedglints, either with a command or just a setting.
glintcolor mod exists
oh, ill check it out ty
Wait did someone break #suggestions? could've sworn it was uppercase
gg
i bet someone edited the perms or something and discord reverted it
rip in pieces
I think because I changed slowmode settings it broke
@desert drum allow arithmetics to be used in skytils custom input
I always thought it already had that tbh
@desert drum add a boss map in catlas like bettermap
duplicate of 3580 (which is probably also a duplicate of smth earlier)
2 more suggestions also for boss map: 3455 3432
To make boss maps we have to generate or draw a render because hypixel does not allow minimaps
I also don't understand the appeal besides for maybe floor 7
❤️ Goldor Tick Timer suggestion has a lot of likes, was just curious if it will be implemented or not ❤️
use odin
I think having it natively on Skytils would be great, no need to try and overlap mods, its a feature that would only help, not hurt
yes it would
it's actively poaching a feature from another mod without improving it
which isn't done
Why wouldn't you just use odin?
lots of Mods have similar features already, I dont want to have to go through the hastle of making sure all the mods I have mix well with Odin, I just want one feature, so it would be great to have it natively on Skytils
Only increasing the amount of mods with similar features
I would just get odin and turn off everything
Then enable just the tick timer
odin already has everything off by default iirc
!odin
wat
has that on by default
It only has settings on by default not modules you would still need to enable the module
Not a single Odin feature will work when you first install the mod
teah i dont think boss map is comingbruh
i just got struck by lighting for like 45 seconds straight
i also just ruined all my work
I can get a world download of f7 if you need that
oh blue
nice
someone else gave me one
i think it works
the only problem isthe map is on fire
yeah half the map is burnt gg
not on fire
does setting random tick speed to 0 break anything
Idk
why so large for such a small actually used area
appears to be the same amount of empty space
discord image compression might be killing it
because it doesn't look great on my end
MAXOR(setOf(AxisAlignedBB(32.0,254.0,7.0,117.0,213.0,87.0))),
STORM(setOf(AxisAlignedBB(130.0,213.0,-5.0,15.0,162.0,110.0))),
S1(setOf(AxisAlignedBB(90.0,162.0, 53.0, 114.0, 115.0, 27.0), AxisAlignedBB(90.0,103.0,123.0,114.0,153.0,51.0))),
S2(setOf(AxisAlignedBB(90.0,161.0,146.0,112.0,102.0,123.0), AxisAlignedBB(90.0,104.0,121.0,17.0,153.0,144.0))),
S3(setOf(AxisAlignedBB(-2.0,113.0,122.0,17.0,159.0,144.0), AxisAlignedBB(-5.0,105.0,122.0,21.0,156.0,49.0))),
S4(setOf(AxisAlignedBB(-5.0,160.0,49.0,18.0,113.0,28.0), AxisAlignedBB(17.0,105.0,27.0,90.0,156.0,52.0), AxisAlignedBB(48.0,136.0,55.0,61.0,114.0,51.0))),
GOLDOR(setOf(AxisAlignedBB(72.0,159.0,55.0,36.0,110.0,119.0),AxisAlignedBB(59.0,102.0,109.0,50.0,115.0,118.0))),
NECRON(setOf(AxisAlignedBB(-6.0,103.0,136.0,116.0,54.0,16.0))),
KAEMAN(setOf(AxisAlignedBB(-8.0,54.0,147.0,134.0,0.0,-8.0)));
could do it per section for terms
discord really doesn't like displaying that
yeah
and then show the relevant section?
for what you're in
no like if you are in section 1 and your teammate is in section 2
idk
you should only really have 1 teammate
and it should be the same teammate
every time
soo
non issue?
why does it have shadows too
oh god its bleeding into the username from the vencord plugin
hmm?
I think they mean this? but honestly no clue
yeah
alright chat its basically done
was it worth the entire night
nah
i still have to do some more work later
wait is the m7 star or whatever that is really that jank
they prob used worldedit
like the sphere tool
@rapid slate what do you mean custom scale
independant of the map scale
I don't understand
make a new slider that changes only the boss map scale
this is already how it works
@desert drum an option to automatically move old skytils versions to trash when a new version is installed
this already happens if you don't interrupt it in some way right? (tho probably full delete not trash)
every time i update skytils it dosent delete it
pretty sure its been happening ever since i changed computers
and im def not interrupting it
Will they add a 1.21 version cuz of foraging update
@desert drum add a option to stop Pickobulus mining ability from happening in private island
sh
@desert drum composter timer for the hud, [link](#suggestions message)
Suggestion: when using a spirit leaps it opens a map and shows where they are like the fast travel on sba, [link](#suggestions message)
Gyrokinetic wand area of effect overlay display, [link](#suggestions message)
@desert drum A ping or a pop-up notifying you when there are 5 visitors in your garden., [link](#suggestions message)
@desert drum This one is weird but maybe implementing a garden specific tracker like
Crops till next crop miles, [link](#suggestions message)
@desert drum something like the terraria recipe browser mod, where you can star a recipe and it shows your prog, [link](#suggestions message)
@desert drum An overlay above the visitors of what they want to have and some UI checklist of the items you nee, [link](#suggestions message)
@desert drum add voidgloom boss laser timer (timer until laser is done), [link](#suggestions message)
@desert drum An Overlay that indicates how close you are to leveling up a garden milestone for a crop that chan, [link](#suggestions message)
More cat pictures when loading mod 🐱, [link](#suggestions message)
What would it take for there to be a server for communication between dungeon players with catlas that updates rooms in real time
Like how much per month for a server capable of hosting that
it exists
and it works
already?
Ok that HAS to be cap
He never seen a single room change secrets when I wasn’t in it
you have ws socket enabled and connected?
same for teammates?
I can test it another time with you if you want
for me it only works if I test it
😭
@modern sundial how expensive is the server btw?
Ima take a shot in the dark at 60 USD
a month???
Well idk the only experience I have with paid servers are like 5$/month
And they can only support like 10 ppl
Idk
i mean infra doesn't tend to be that expensive
you're just being upcharged bc they're providing hosting and stuff for you
the api proxy is under $20 a month
you're probably talking about one that hosts a minecraft server right?
those servers are also more compute intensive
Probably yea
Idk I just looked into hosting servers once
damn so y'all paying like max $240 a year? where you getting the money from 😭
use code skytils in essential store!
Is the income that good?
🙊
I'm friendly neighborhood tako, you can tell me :3
when you send it
So within like 500ms it should update basically
whenever the action bar thing changes
Oh that’s actually a good system
Since that limits updates to like 1/s
it works, but not exact
At max
golden oasis:
it sends for example fairy room secret if you move fast
Oh yea that’s true ig
So if you're unlucky you can contaminate random room data
1/7 secrets fairy room in question
(technically if you check whether the max secret count on the action bar and the room you're currently in is the same, you can reduce it, but it'll still happen)
U could make smth that registers on bat death sound effect, on item pickup, essence click and chest load that sets what room to send from as ur current position room
And so any updates until that changes will be from that room
this sounds like backend effort
this is easier said than done.
That'd be horribly inefficent
Would still break if u manage to get a secret in another room instantly but
slight desync isn't a massive issue
item pickups would have to be checked every tick client side
Well I mean if u wanna fix the issue ur gonna have to have those anyways
there's no easy way to detect this
I mean it plays a sound on pickup
How does od
how is this info arriving at the client
that sounds brittle
It’s probably the data is with the item on the ground
And it’s all client side after
i'm pretty sure i looked into this before for something else
shouldn't the item being picked up have an associated remove entity
i think item entities are handled differently
i don't remember tbh
might be confusing it with attacks
huh
Also just wondering for another project but does anyone know if blockplacement packets are sent on next tick or instantly
check
put some printlines and see what happens
also client ticks are kinda blurry
doesn't let me view the usages cause I don't have the sources 😭
actually, it simply doesn't have any uses
uses doesn't bring up stuff inside the source
you have to go looking for that stuff
Checked vanilla source it seems to be handled outside the tick loop
also it does, that's the yellow stuff at the bottom, is it not?
But there’s a weird cooldown thing also
I actually also just pulled up intlelij
ctrl alt f7
which is just ctrl + click
but anyway, this is a server packet so it can't be seen by the client anyway I think?
aaaa
I did a whole bunch of logging just for this ages ago
but I can't find it anymore
hmm
also wtf is that theme
its real im pretty sure we used it before
solarised
couldn't you just onpacket and check the type
this does not seem to work on a server at least
Unable to play unknown soundEvent: minecraft:random.pop
whenever you pick up an item
Also I think the sound from minecraft never started for me
triggers only in sp
does the packet get sent to the client tho
lily crashed my minecraft
well it must surely
this only prints in a single player server not on hypixel
maybe the default quad link solver implementation does actually work and it's cause of the 1000 depth?
was there really no better algorithm
I mean doing a more optimized version of the algorithm takes effort
(I tried to do that, but the algorithm never worked 😭)
i think the fastest way is to have like an answer table
cause connect 4 has a lot of different states which makes it take way longer than tic tac toe
i tried making one for skyhanni and gave up because of the game freezing for multiple days each time i entered the qll game
simply store a petabyte sized file that contains all possible connect 4 moves and solutions
are any devs on to test room secret data sharing
since i cant get it to work
friend and i both have ws server enabled
and catlas
Yeah nobody doing this at 2 am 💀
you still on?
it's 8am smh (your timezone is irrelevant)
you should totally get on
with a debuggable client so I can add prints or nah
think there are prints in there already
idk how to toggle them then xd
So ig I'm gonna open intellij anyway
seems to work fine
works
figured out how to make it readable
Also, you can see the 8/3 bug in Redstone Warrior (where the action bar updated too slow)
My sound engine is definitely broken
(it spams that about 20 times per second or so)
this happened like 4 times total in this run
Party > [MVP+] songreaver: » Connection to SkytilsWS lost (reason: CloseReason(reason=VIOLATED_POLICY, message=You are not in the party))
songreaver suggestion: just check whether the max secret count on action bar and room matches
normal? I'm a gray blob D:
for me at the least
why must golden oasis break everything
grey area
don't be silly with what you're doing
Not my message
what the hell is a nitroze
But someone there was saying there are features like this in st
yes, there's stuff that gets sent when 300 score is reached
!warp and stuff is not skytils
But that isnt based on chat messages isnt it?
no, it's internal
True thats a thing
I feel like there is a huge misunderstanding around the description provided
it detects message send by another player to send one itself
not st?
Cuz I understand it like this: there is a chat message send by server. The mod sends a message to server
yeah no
just meant for the
I feel like there is a huge misunderstanding around the description provided
it's all done with the tab last I checked
if it works outside of skyblock it's bannable I think, if only in skyblock idk
Ic
I think I will check the thread on nitroze later and see ppl hating on me
But thanks for your help
suggestion: differentiate the upgraded versions of farming tools when donating to museum (the list of museum items sorted always marks the price of farming tools you still need to donate as the cheapest tier even if you already donated the cheapest tier, & varies drastically in price)
not this mod?
just want to be clear that this would hopefully be per key shortcut not a global toggle
Or just use a key shortcut that uses something like ctrl + h
that doesnt work
ok either way whats the issue with adding an option
Any chance a y lvl can be added to the check that detects when to show the room on catlas
I understand that’s gonna be kinda effort since each room is different but like
Just a cheat rn if u get to roof of the map
Or below is even easier
useless
and quite painful to do
oob within 60 ticks so does it really matter that much
idk what ur saying but
this gonna become a thing
since flame is doing it
Also y level is also not perfect because supertall is a thing.
Yeah that seems like a problem
Can probably report that to Hypixel as well
Reporting to hypixel will prob lead to something like bedrock around all rooms
Yeah perfect
Not perfect
They gonna take casual 1s br from us
Maybe just make the map not load while there are no blocks above you?
Idk if that works
Technically it’s possible to identify each room by the roof
But like
Holy cook
U would have to do below also
As u can do the same thing with under the map
Reporting to hypixel isn’t rlly gonna do shit
Dont load rooms when there are no blocks above you but below you. And dont load when there are no blocks below you but above
Also u can know y level of overlap for every room
Yes. Its gonna take stuff from us
They won’t do anything with dungeons anymore
I am confident about that
If they build blocks around mort room
You cant insta clear from there
No casual 0s br
I'm fairly sure checking those things won't work well
And if they go the extra mile and build bedrock around all rooms, insta clearing is completely gone
Was just an idea
Since that'd mean that the only rooms you'll load are the ones that are right next to the ones that you validly loaded, but what if there's 2 rooms that you can reach by going straight, that would result in the 2nd room only loading in once you enter the first room
(basically you stand in the first 1x1 room and there's 2 more 1x1 rooms to the right of it)
Only do the check b4 dungeon start maybe
Idk man
I alr hate this new strat
Why did someone leak this/invent it
doesn't really change much tbh then
You just wait for the start and immediately clip out
You lose like 5 seconds
Idt the death is worth it when illegalmap is a thing
I mean this is basically just abusing a legit mod to cheat. You could just get fmap instead
do you just die when leaving? idk how dungeon out of bounds deaths work
Cause if they kill you anyway, they could literally just insta kill you when you're outside of bounds
You die when dungeon starts
And when to far away from dungeon
B4 start you just get tped to mort
But after that you die
And respawn
So both times it's irrelevant? We're after start so that won't happen and technically we're never really too far away from the dungeon
But the clip shows that it is done b4 dungeon start
So we load the map and know the rooms before we entered them
You only get tped back to mort cuz you hit death barrier
So he only died and got tp'ed back cause he sucks?
Yes.
I think he was to high
So if you do it carefully you wouldn't die and still get the benefit?
Cause that's what was confusing me ig
You can load all rooms and then die (which when you do b4 dungeon start wont affect score)
or the alternative, you load all rooms and then leap? So you could do it during a run?
Yesnt
You die after a few secs
Even if you do leap?
You can try in spider and deathmite if you want
You can etherwarp out of those rooms
If you leap fast enough you wont die
So ig their only fix is bedrock around all rooms
Around mort would be enough
Or dont show room info on map b4 dungeon start
Cuz you can obv see room shape from above
That would make it legit
Imo
well each rooms top is unique
which is why i said technically its possible to knoww hat it is
Yes
I mean you can still just get out 2s after the run starts and do it in the room next to it, surely there's gonna be rooms to abuse it except the mort room. Doing it in mort room only makes it safer and allows for fast blood rush
in practice nobody will know though
where is this posted from
If you find the person who can tell me all rooms by only seeing the roof, I‘ll greatly appreciate it, cuz then its not cheating anymore