#mystic ring stats

4 messages · Page 1 of 1 (latest)

molten gazelle
#

damage, light and power rank aside, the third stat being magic find, energy regen, jumps and critical hit (chance) is kinda mundane in my opinion. especially the extra jumps.
at the time in which these rings are acquired most people dont need the extra jumps so that one's easy to rule out in my opinion (in my case, I have 105 jumps without the ring. can't imagine what more would do for me outside of building).
not sure how many people want the magic find, would need to hear from people on that. personally dont care
crit hit chance is a direct damage buff but usually really only needed for min-maxing stats.
the energy regen is nice on classes that benefit from it.
there doesn't have to be any crazy changes -especially if we have more agency over what stats we want- just pointing out that some stats are redundant and another look at adjustments might be a good idea
🦇

rancid sphinx
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Like you said about the jumps, by the time someone is able to craft mystic rings, they would have more than enough sources of crit hit.

dawn pewter
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I would love to see MS on there

fallow escarp