I will start this thread by saying that my general take on classes is that we need to push them into a stance of which they are not good/bad, or easily perform/struggle with a given activity, but rather they are generally viable at whatever they do, albeit effective/inefficient at certain tasks, so rather than being forced to change your class, you can keep using your favorite provided you are okay with taking the consequences that come with it. This makes it so although you can play the game on one gem set, it would be otherwise more effective to play on multiple, rather than having to build multiple; an argument to this claim is there are a lot of Shadow Hunters already playing this way, with several thousands of levels racked on one class, rarely touching others unless they choose to become more viable at something, and if they do, it's just for a short while/specific period. In other words, if you disagree with this statement, you argue for a Shadow Hunter nerf, more or so preventing people from playing under this format.
With the argument out of the way Neon Ninja is arguably uncontested in movement speed, despite having crappy damage, meaning that pretty much every player at this point has a 47k Neon Ninja designed solely for situations of where you can take advantage of its speed, and nobody else plays the class other than speedfarmers who refuse to give it up.
I propose a solution to movement speed. The current idea is that the less viable a class is in terms of AoE and mobility, the more damage it deserves; albeit this is not always the case. In another thread we can talk about what implications these movement speed ideas I have below, or you can just ask via question(s) in this one.
As usual thunbs up or down this message on the stance of whether or not you disagree with my ideas because the below ones won't count for the thread(as it won't be visible before opening it). Classes are listed by their creation date.