the first rework rev got, spirit spears was nerfed for being too strong because it was exactly that. way too powerful for what the class was supposed to be. spirit storm was also nerfed, from toggleable to up/downtime - i don't remember anything more than that about the ult from back then. delves are released, we get maybe a month or two of them being ok before the devs decided health was OP and deltaliths are added to basically remove health from an area that most endgame content is tied to. time goes by, reeling in the stars hits live, classes get reworked 2-3 years ago. everyone now has access to high % amounts of lifeleech
spirit spears are too strong? scaling changed from health to pd, a reasonable nerf. class identity is still intact
rev survives too easily in the delves? health is completely invalidated, tanks removed, some abilities are now no longer usable, lifeleech still scales with pd, highest dps characters benefit from lifeleech more than tanks ever did
boomer has no cooldowns, 10 ults in one, jack of all trades class but all the trades are better than the classes they came from, remains untouched for 2 or 3 years and... "we know people have put a lot of time and effort into their characters[br/sh] - or another class that you think is the meta/powerful - we don't want to punish those people who have set them[their main class] up"
if a class benefitting from health is too strong, even though to build health you needed to sacrifice damage, why is a class benefitting from damage with no sacrifices or cooldowns ok?
other classes are in bad spots, but i don't play them often enough to know all the details but i could probably guess
i know they are working on block, but they were vague during the stream
is it going to be a stat or an active ability?
if it's a stat, this will only buff boomer further
why are you creating something new when we already have so many pointless stats, some of which never functioned to begin with?