Entity now has a 32 slot activation mask that is handled through generic handling methods.
By registering with the EntityActiveSystemComponent you can define a custom activation type that gets it's own index position on the Entities active state mask. By manipulating its state by index, up to 32 factors of activation can play on an entities ability to be active.
I currently have "Parent" type activation registered to apply the Hierarchical Activation, and StartActive states for On Demand Activation and Deactivation that applies to the entire Entity and it's child pieces!
I'm so excited!
#1426268617124614175