the node ViewDepthDifference i made for water edge idk if it has any other uses. waves are made in the graph. note like other node I've shared the e at the end of .materialgraphnode extension is cut off so the extension will need edited.
#material canvas for water edge
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works with terrain just fine
oh this node is in the water graph its a work in progress so its not really needed but i thought i would add it here.
i hooked the node to alpha to add a basic blending. im not sure its how this effect would normally be done.
Nice. ๐ The Huawei Water Gem is still MIA, right.
ya the water gem is on the road map. im thinking its next after the particle system is added. but im not sure.
Beautiful!
This is also the effect that "Soft Particles" do! Great for diffusing the hard geometrical clipping of certain models/effects.
hold up on using the blend shader im running into an odd error