Hey everyone.
I downloaded the latest version of O3DE (but I have this issue in every release so its nothing specific to the newest version). Using the mouse to rotate the camera, either in editor viewport or play mode, the speed is not consistent and the movement is super laggy.
In the video linked the mouse movement was all the time at same speed constant moved, with the same speed in viewport and game mode.
https://www.youtube.com/watch?v=IuUybFuE7fg
#O3DE camera is slow and stuttering
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I generally get some stuttering when using delta time, but otherwise when I made my own "fps control" script it didn't showed any stuttering, if possible can you show your implementation of this 1st person camera control?
Its a plain project, just created.
oh so it's the Fly Camera Input component that makes the 1st person control
I'm busy now but later I'll create a new project and test to see if I can observe the same thing here
The Fly Camera Input Component does this to me as well, and has since I believe it came out. I am unsure what causes it, but for most projects you do not use that component anyways and run with your own script (Script Canvas, or LUA) or your own C++ implementation.
ah thanks a lot for the feedback, then I will try it with my own implementation ๐
No Problem! That component is very bare bones as well since you can flip it around with no locking on the top or bottom when looking up and down. It depends on the style of project you are making as to what type of camera control you will want. (Top down, FPS, TPS, SideScroller, etc.)
Yeah I understand this component more as an debug utility indeed
Just for your awareness there's an FPS project contributed by a community member, and the CharacterController component is available too.
However, the character controller comp uses ground snapping and thus has a bit of finnicking to enable smooth jumping. ๐
I just tried that GEM, the camera is better than the default one but still far from beeing smooth ๐