#O3DE camera is slow and stuttering

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glossy nova
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Hey everyone.
I downloaded the latest version of O3DE (but I have this issue in every release so its nothing specific to the newest version). Using the mouse to rotate the camera, either in editor viewport or play mode, the speed is not consistent and the movement is super laggy.
In the video linked the mouse movement was all the time at same speed constant moved, with the same speed in viewport and game mode.
https://www.youtube.com/watch?v=IuUybFuE7fg

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O3DE camera is slow and stuttering

sharp cape
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I generally get some stuttering when using delta time, but otherwise when I made my own "fps control" script it didn't showed any stuttering, if possible can you show your implementation of this 1st person camera control?

glossy nova
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Its a plain project, just created.

sharp cape
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oh so it's the Fly Camera Input component that makes the 1st person control

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I'm busy now but later I'll create a new project and test to see if I can observe the same thing here

lost vector
# glossy nova Its a plain project, just created.

The Fly Camera Input Component does this to me as well, and has since I believe it came out. I am unsure what causes it, but for most projects you do not use that component anyways and run with your own script (Script Canvas, or LUA) or your own C++ implementation.

glossy nova
lost vector
sharp cape
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Yeah I understand this component more as an debug utility indeed

carmine oasis
glossy nova