Hi everyone
I know that efforts have been made to facilitate the export of projects for Windows and Linux platforms. It seems that now it is only necessary to use the 'export-project' command from 'o3de.bat' to build your project and get the .exe. Since version 23.10 was released yesterday, I have been trying to build a basic project. The goal is to learn how to package projects and generate the .exe. Honestly, I am unable to do so.
Here's everything I have done so far: I created a project and added a level, leaving it with default objects and scripts. I created an 'autoexec.game.setreg' file in my project's 'Registry' folder. Now I have tried to launch the asset bundle that is contained in the o3de installation folder, and it gives me the error: 'Unable to locate the project cache path from settings registry at key /o3de/runtime/filepaths/cacheprojectrootfolder. Please run O3de Asset Processor to generate cache and build assets.' Asset Processor is already running (it runs when I open the editor). Nevertheless, I tried to run it, and it tells me that it is not a valid project path.
Could you help me? Thank you.