#š”ļø **Warrior**
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What's your thought of the best warrior race and why is the answer halfing? Go!
If a halfling can be, it should be halfling. It's just a rule. Second, Triton Guild.
Iām Human but something tells me ogre will be the best in the long run.
Ogres are big strong meat shields, you can't deny that... But halfings have the highest dex and agi!
reminder that wis, int, cha play into warriors as well 
I think wisdom affects HP regen too?
Maybe they will do racials down the road
Halflings +dodge ogres +stun resist humans +wep skill
So next question! With dual wield being available very early at level 3ish - sword and board, 2Her, or dual wield?
Are you going to stick to a particular one for flavor/style or just go with whatever highest level items you come across?
I talked to a dude who got to 15 last test on a warrior
He swore by dw and I used dw last test. Get the lich sword and the bandit basement sword. Main hand lich sword and off hand the basement sword
Iām going to block burrow first thing this weekend. Maybe higher level mobs drop leather/chain. I havenāt crafted a single thing in this game yet
Wanted to see if the gameplay and feel was worth the time sink.
I do hope that there's a lot of ability to change playstyle based on weapon choice to give the class a lot of versatility. Like 2hers have AOE, obviously sword and board is tanky/CC, dual wield more single target damage. I'll have to take a peak at the trainer again.
Making that choice be significant can add a lot to the class to fill certain roles & scenarios
Yeah I hope warriors are good dps too given how many tanks classes there are. Would feel terrible to level up and happen to choose the worst tank
At level 9 you get an ability called hemorrhage that I havenāt got to play with
Itās a dmg + dot ability
Might be good to tab target with to hold threat
On multiple mobs
Also you want threat because you get riposte at level 5-6ish and I think itās an instant counter attack. I turn off my combat log so I dunno how it works exactly
I just play with the numbers above the head
Ya I think it was instant counter attack I didn't see any kind of active
At first I thought it was let you trigger certain abilities
Also if youāre not tanking just use the hamstring ability (the one that slows) itās the same dmg and doesnāt have the increased threat attached to it
Yeah I think riposte is just a basic combat passive that will give you a % to get a free attack each time you are attacked
wonder if it's a flat percent or based on something else procing like a dodge/block
i would assume flat percent with some kind of internal cooldown mechanic built in maybe
Yeah if I were to guess the % chance goes up with your skill
i can't remember how EQ's hit tables worked, and even if AOA has adopted something similar or has its own thing
how do warriors compare to war-wiz damage wise? I assume the war is tankier with plate, but war-wiz gets that mana shield...Curious if anyone has played both and can compare them
We havenāt got that far yet. I was holding threat pretty easy with my dmg
At level 8-9ish
So I think my dmg was pretty good
that force strike (forgot the name) does a good job with threat gen
So what is invigorate? It has an interaction with warfare right at the start but is it an ability we get later on or was it taken out of an early build while not editing warfare?
All those abilities on the wiki are wrong
They overhauled the warrior class and most other ones
Warfare is in the game.
Pretty sure the skill is called warfare but yeah
is that like the generic "offense" skill for warriors?
Pretty much
Oh is skill that you get per level. At 50 skill you get the sitting endurance while standing thingy
its an instant that recovers stamina, i think it was level 14 or so which makes it weird you get the passive that makes it better at level 1
Was just wondering if they removed it or if it came later but yeah. I guess they need to edit the lv 1
Whatās stamina used for? Besides jumping? Is stamina regen actually a good perk?
For warrior it's essentially your mana/resource to use abilities.
And you can run out of it very quickly
Depending on your level of spamming that is haha
I think paladin is the only class that has a stam regen buff so it kind of feels weird as a warrior you want a paladin in your group too
or shaman or bard. and a campfire.
Nice didnt know those guys have em too!
hemo is a HUGE ability at 8
looking forward to that!
L11 dual wielding blockburrow entrance. Hemo is huge. Not sure how good haste is, or the mark ability. But using those 3 every fight.
Im going warrior for this test 2 handed hammer slaps
2 hand warrior with bard cleric enchanter is pretty unstoppable
is 15 still maxlevel for this alpha?
yes
Hi guys! can you go 2h "dps" as a warrior? dunno if theres another archetype that suits the 2h style better
I'm sure it's viable. I found a chipped maul on Wednesday that did some damage. I hope they retain flexibility. I'd like to look into 2handed spear.
early game it's basically "what's the best weapon I can get my hands on" rather than build optimization
Like I got a 19 dmg 2H spear from a named that was much higher level than me, so ill be using that for awhile
Nice what dropped that?
The halberd is piercing damage I believe. If you're just looking for the damage type
It also does like a spinning animation when it attacks sometimes
Hmm, wondering what others feel about this - so first impression, I don't like how often Kick can be used. It feels like it's so frequent it might as well be an auto-attack. Like it's just giving me a button I need to push every 2.5 seconds, without really any tactical weight behind it.
I'd rather it have a much longer cooldown but have a more significant effect. Like the casting interrupt effect being near-guaranteed, and thus against casters I'd want to wait until the right time to use it rather than spamming it. Or other effects that make it feel like its really a choice to use it and not something I'd want to just have on a macro to push the button for me every 3 seconds while I'm in combat.
It just doesn't seem to lend itself to that "one-handed playstyle" feel this FAQ question implied - https://discord.com/channels/804170096082681876/1391764262153748532 - but I may have taken that differently than intended.
Does anyone else feel this way, or do you like having a button to press frequently to feel more like you are doing something instead of just auto-attack and waiting for tactical opportunities to use other skills?
Also, for those that have tried other tanks and melee DPS, are all martial-focused classes like this, having some every-few-seconds spam ability? Last time I played a Wizard and a Cleric and they didn't have a spam skill like this.
So whatcha guys think so far?
i love this game
do any of you remember how to find an item that the wandering Seeker/Collector guy wants that leads to that sweet weight reduction box?
I don't really use kick at the moment because I am always lacking stamina, even with a Paladin in our group.
I prioritize Wild Surge (self haste buff), Hemorrhage, and Branding Strike for the defense debuff on the enemy
Oooh, Kick uses stamina, I forgot! Don't have anything else to spend it on yet so didn't really notice that aspect - still not used to stamina being something used for anything but like jumping or swimming.
Okay so there is a good reason not to spam it constantly automatically then - because you'll drain your stamina. Good point!
That said, I still think I'd prefer it to be a longer cooldown and stronger effect so I had more time to think about which move is the best use of my stamina - but just the fact that it has some tactical reason why you should NOT use it every time it comes up changes my thinking about it for sure.
If you look at kick in the skills menu, you'll see that it will interrupt spell casting at a certain point, and then it will also stun. Later on, it could be very strong, but i agree the cooldown is a bit quick.
My kick seems to be maxed at 29, is anyone higher than that?
anyone seen Hardened Warrior Boots/
I agree with this post.
im just going to leave this here but if you want to "upgrade" your quest boots, you need to get the steel lion recruit boots from doing the luminary gnoll quest from the warrior GM. then you hand those in with your quest bear pelt to get the actual boots. the final boots are the hardened warrior boots. the quest text is confusing and others on the discord were asking about it in the past
it says you can get a fresh pair with full charges for 1 plat. i imagine you hand the supply master the 1 plat for a replacement
ty for info! Who gives out Luminary quest? The Captain?
War gm
Has anyone noticed benefits from using a shield? My block skill is 110/120, and I have a 6ac copper shield on. Looking at my combat log, i'm not seeing any blocks or damage absorbs
did you train in block skill?
I do have shield block. Later last night I found out that survivability is better with a shield because you can block entire attacks. My combat filter somehow wasn't displaying them.
We plan to get all passive skills like this showing up in floating combat text so it's more obvious whats going on
Block, parry, dodge
That's great. Do you happen to know which combat filter will display that info.?
Reposte shows but yeah dont see any of the others
I think Warriors should start with a 1h and shield at level 1
Yeah shield block in this game 100% negates
BUT you dont shield block at all until you get the skill, so for HK and Paladin, go 2h til 4.
Pretty sure it's a Dark Age of Camelot nod, where Paladins where major Stamina Batteries.
It is, the Devs have said they are big DAOC fans as well
Good sign. The people behind WOW's glory days where to.
Are they all the "same" in that you can't stack them, they would overwrite each other?
Shaman and Paladin definitely don't stack
shaman bard food fire i think is all u can get
Shaman/Bard/food/fire?
Theres a stamina regen potion sold at the Rugged Redeemer shop in Leont, but unsure if we're going to end up keeping those
yep shaman or pally. those 4 buffs get you as much regen as possible as warrior
I was nervous about leveling a Warrior due to the lack of self heal that every other Tank gets. Now, I didn't get any Tank above level 4, but I did get all 4 of them to 4 (lying, I got Warrior to like 3.75)
But in saying that, Warrior actually felt just as smooth if not smoother, as it did a ton of consistent damage. It didn't have the big spiky damage that Paladin could have, but Dual Wield at 3 felt great, block at 1 felt great (Start them with a shield).
Bind wound works well for a warrior. At 30 skill, it has a chance to heal double. 14% instead of 7% per bandage.
Bandages are 100% needed on a warrior or you will be sitting there for a long time regenning. I was buying the cloth ones off the vendors. About 100 at a time
Probably went through 700ish of them
Just pick cotton and craft them yourself. You can get several cotton from 1 plant, and each piece of cotton nets 3 bandages.
Good advice in general for all melee/hybrids
Easy to gather enough for 100 bandages.
I bought them from vendors they are mad cheap
Almost every town had a vendor that had 999 quantity of bandages
I think my bw skill ended at 60ish
What were people's experience on dual wield vs sword and board vs 2H? Did people try a variety of all 3 styles? Personally just ended up dual wielding the whole time so not a lot of comparison
Also what skills were your mainstays? Hemo felt good, not sure what the impact of the mark/debuff was it would be very hard to tell without number crunching and testing. I would use the attack speed buff if I had spare stam, it have 20% haste for 1 minute.
dual wield mantis sword + fungal packstabber. I never got a decent 2h to test out, but the maul from the Yeti cave would be a good one.
priorities for stamina use were: Hemo > Haste > Branding Strike
Sword & board for tanking
Honestly it really depends on what you get. If you get a killer 2 hander, use it. You still get a little more out of the hemo swing but pairing with a bard is even better.
Dw is great if you can get solid 1 handers. Sword and board is solid too.
Hemo doesnt scale with weapon dmg, does it? Just the initial hit
When I was crafting bronze weapons i was really on the fence between 2H and 2x longswords
ended up going longswords
But if you spam skills as a way to do more dmg I could see 2H being king there
I was trying to explain the instant strike does. not the bleed
It does an instant attack. So just like mortal strike from wow, the heavier the weapon, the better
But a majority of the dmg is the bleed. Not dependant on weapon damage
Do you want to aim for dw? Yes, but if you find a killer 2 hander, it's good. Especially with haste. Just depends on what you get is what I'm saying
I've heard of 2 hander wars wrecking with bard (haste)
But if you are in a position where you can get either 2H or dual, sounds like 2H may win given the large amount of instant strikes
Even if you are trying to theorycraft this early on, that solely depends on your haste and also your stamina regen
Dw is probably more steady dps, especially with a finite amount of stamina
But hey if you are stacked on paladin/shaman buff stamina buff, other sources of stamina, combined with other sources of haste and yours, then yeah maybe 2h can come out on top in the end game. But we don't really know. So for now it's gear dependant
My roto to burn stuff went like this
Pre haste and regen the Stam before fight
Hemo->3x branding strike (the sunder ability) -> Hemo -> 3x branding -> save rest of stam for 2 more hemos.
The dot timers are really weird in the game. I couldnāt get a good feel for it. At first I would always let the dot fall and instantly reapply but often times it would tick instantly right after reapplying. So pretty much at 1 sec or so I would always reapply to make sure I didnāt miss a tick.
If I was just casually killing was just keep haste up -> Hemo and depending on the fight I might sunder but just auto attacking with haste and keeping Hemo up was enough to hold threat in 99% of groups. Only 1 SK held threat over me in all the groups I was in.
Tragically, Shields are extremely good.
Block is a full damage mitigation like dodge or Parry, except it fires atleast twice as often as EITHER dodge or parry.
If you are tanking (Past level 6 or so) you should always be wearing a shield. The only exception to this is when your group comp has some insane CC like the Necro Slow+Fear which is essentially an 18 second stun.
I wanted to play this warrior like my EQ warrior; dual weilding proc weapons. Maybe there will be a time for that; but the mobs level 12+ in Blockburrow hit HARD and a shield was necessary... Apologies to my Cleric while I was still figuring that out.
Does branding stack? Or was it just really good to spam for that first hit cause it uses less stam or something? Did you feel that it was very impactful having the debuff going?
That's one of the things I considered but never really did, by going dual weild you can drop 2nd weapon for shield since it feels like weapon skill can be a bit tedious to raise. Never did try shield though haha
It does not stack; however it does instant damage. The tooltips didnt make it clear to me, but it fully replaces True strike. It does more damage and more threat, in addition to its debuff.
Ahh that makes sense I didnt compare the damage between the two
no the debuff didnt stack but it did the same if not more dmg than true strike and cost 25 less stamina
If true strike is the lv 1 skill, you only want to use that after getting hemo to taunt. It's basically mocking blow.
Just something you can use if provoke is on cool down
Mocking blow is a literal taunt; or Atleast forcing something to switch target; true strike is just heroic strike. Damage and threat modifier. Completely obsolete when you get Branding Strike which is more damage, more threat modifier, and applied a sunder armor style debuff.
*and cheaper stamina cost!!
did you guys find being Stamina starved a problem when solo, or you were only in groups so it didn't matter.
I found myself stamina starved in both groups and solo.
Only time I didn't was a quad group that had a shaman, where we pulled a little slower. If we had 2 more DPS, I would be out of stamina between pulls.
This is all helpful data, thanks all!
What're your guys feelings on abilities that can only be triggered when you block,dodge, parry, etc?
Feel great about it and we already had one programmed and are fully ready to add those kinds of mechanics, we just need a better way to make it obvious when they're ready to press.
You'll likely see reactionary abilities later down the road
What about a ranged ability? Out of all the tank classes warrior would be an archetype that would whip a bow out every now and then. Well, maybe warwiz for fantasy points
Headshot execute when mobs start to run š
Yeah. Campfires help. Part of the game is managing how hard you go with your instant abilities while keeping up chain pulling
Yeah you can spam and burn shit but sometimes just pressing Hemo once is the play (group play ofc) while you solo you kinda need to keep Hemo up.
It felt like a good balance. I liked how stam felt
Good games present you with self challenges on top of group and world challenges and then gives you solutions to overcome them with work or planning or both.
Great to hear that campfires give stam bonus as well
Yeah pair that with a bard or shaman or both and youāre cooking. Enchanters gave me a 28.5% haste at 15 that overrides your self haste so you save there too
Games just hella fun and good
the campfire mechanic is really fun, keeping the fire burning, providing buffs, and providing LIGHT in the deep dark of Adrullan's night š
I think they should switch the shout from haste to 10% dmg or something. I assume they will have a couple shouts that you can only have one up at a time
Maybe keep the haste and add a dmg one later and a constitution one too
Don't forget the Paladin or doesn't Shaman and Paladin overwrite each other?
And food
There are a lot of buffs that are the same
They completely overhauled warrior from Oct expect a ton of changes from now till next test
Iām going to make a video on my thoughts on warrior on Thursday
I do think we should have a lull ranged ability yoh use with your bow that can only be on one target
Maybe not I was just the puller from our group so I might be biased
Ya was using bow to pull but other than that no use. So I just went with the noviceflight arrows for range and no incentive for getting a better bow. Eventually you'll get ones just as stat sticks I suppose. But if you have an ability, like a damage one, would be reason to get better bow/arrows.
Dont think it should be a pull-type ability that will steal ranger's thunder tho
the fantasy trope of fighter being able to use all weapons and all armour is a thing
so why not a little bit of ranged? š
I was playing with a few friends and they all rolled new druids for the memes of DoT kiting, and all I basically would do is run around and hamstring a mob occasionally if they got too close to someone. felt kind of useless otherwise. I suppose I could have just autoattacked with bow, but having something else to do than hitting Q and going afk would be fun in situations like that
Yeah itās a fine line you walk when you start dipping into other classes roles. Also back to my lull arrow idea. Scratch that. I played with my brother who was a cleric the whole time and Iād have him get up and lull stuff so I could pull. You want that, you want things to maybe get uncomfortable at times. Itās a PVE focused game if itās steamroll it makes getting upgrades and having a good group not as meaningful
Taunt arrow shot to pull from the puller?
fits in the tank theme
would be very situational tho
I was thinking a lull arrow but a taunt shot seems a bit more like a ranger tho. Taunt shot with a slow shot to kite one off the tank or something
@alpine hinge What do you think? warrior ranged ability
Was thinking that Warrior needs their mechanic or gimmick. Rage is often used, but it's very build/spend and that's it. What if Rage was sort of a health shield of sorts, reducing how much you get hit by, using the rage as a health shield. But then also make some of the offensive abilities use rage, so you are having to make the decision for offense vs defense.
Maybe a stat could increase the amount of rage
Warrior could gain rage when hit or by hitting, or both
Im not a fan of any ranged bow ability, save that for the rangers. I would however be a fan of a ranged charge or yank
Yanks become too good and create balance issues. Charges are nice, but maybe just a weapon throw of sorts?
I kinda like the stamina resource itās new itās neat and choosing when to blow your load vs conserve felt good
im not saying get rid of stamina, im saying in addition too.
maybe like a tactics resource that builds up on every parry/dodge/riposte/crit hit, so sort of like a limit break
I like that @livid willow Make it a purple bar. Call it seethe instead of rage lol
Only usable when you get max for a special ability or some shit lol
and then maybe if you're not tanking (and hence not getting any parries, dodges, ripostes) there's some ability that's just like 'do X damage + build tactics'
The problem with Warriors is they are the only tank that has zero self sustain.
That Rage solution I gave would help with that, but not too much.
What you mean zero self sustain
Are you talking about SKs and Pallys being able to heal themselves?
I mean we are warriors after all
I hate bringing the P-word into this, but that game gave every class their own special resource system and not a huge fan
like if warriors get rage, then rouges are going to want something
then someone else will wants something else
KISS, I think stam is fine and there are skills in both warrior and other classes to help with it
my opnion at least of course everyone can have their own and that's great š
I agree the stam mechanic also dictated the pace. If I could just smash my shit then the group would never have to stop
On Stamina management: I played to level 13 with a static group of strong EQ players. Stamina was largely fine when managed, which is not necessarily a flaw. Requiring good judgement and dialing in how many abilities you need per mob is not a bad idea. I ran with a Bard and eventually got Stamina regen which was incredibly helpful; we also kept a campfire down at all times.
With these two buffs and fighting mobs 2-4 levels higher than us, Sentinels and Defenders in Blockburrow (meaning the fights took a long time) I had to be very careful with my stamina. I couldn't afford to be out of stamina and let my Monk get 2 hit or my Cleric get pummeled.
We were in a very controlled environment with lots of CC, stamina regen, AND a campfire and Stamina still needed to be managed.
Without some or all of these benefits I would have been taking Stamina breaks more than our Healer needed mana breaks. The class certainly FEELs like its been balanced around the Invigorate skill; atleast if you are going for an active playstyle where players get to push more than the absolute minimum amount of buttons per pull.
Considering Invigorate was essentially removed for the playtest; I did the absolute minimum on every pull, held my stamina for emergencies. 1 Branding Strike followed by 1 Hemo was typically enough to keep aggro for the full fight; on longer fights a second Branding Strike was needed.
Im an EQ warrior and am completely okay with this playstyle; I enjoyed myself immensely. If replicating the EQ warrior as closely as possible was your goal, so far job well done, if you were hoping to make it significantly more active... Well it might be once I hit 20 and unlock invigorate; but that will depend on how often I get to use it.
Even having it on a Long Cooldown to press when we find ourselves with too many mobs would be appreciated; it would allow me to be more aggressive with my Stamina and not worry so much about hitting 0.
Either design goal is reasonable and enjoyable.
EQ Warrior: resource management and conservation.
WoW Warrior: Resource spender.
Right now you are falling far on the side of the EQ warrior; but Invigorate promises to break that towards WoW warrior substantially. I'd love to hear about what your design goal for the warrior is!
Me too! Its a thoughtful and typically laid back experience, which is an under appreciated aspect of MMO playing. Being Social and hanging with your buds is only fun if you can spare the bandwidth to banter
if i could have it my way id change this
hemo/rend needs to not be 125% wep dmg and bleed. it should be 60% wep dmg with the bleed but at half cost. Sunder/branding should deal no dmg but only the debuff also reduced to half stam. The heroic strike should be your main attack at 100 stam cost - what branding was at. Haste shout felt fine with the stam it took to use (its a great haste if no hasters in party) the defensive cooldown you got 14-15 should be looked at. Keep the AC but add a last stand to it (gain x amount of % hp) but you lose it after its done.
I think having rend/hemo do the same dmg your main attack (heroic strike , i forget what it was called) didn't feel good. Tab rending when you had multiple mobs did feel good but was costly. reduce the stam as the cost of inital dmg.
Sunder/branding should do 0 dmg but offer the debuff.
Haste shout felt fair with stam usage. Makes you want a bard/sham/enc in the group (this is good)
the defensive cooldown was almost never a good option given how much stam it costs rather than just smashing branding
and how little it offered
this would make the APM of the class go up but yield the same result of dmg
which feels good, its 2025 people like to press buttons
Branding should also generate a GOOD amount of threat given you are -ac the mob
Dot timers maybe necros/druids/others dont have this issue need to be reworked. I thought it was dmg over 3 or dmg over 4 but it seemed to tick with the server/or some other mechanic. I many times reapplied my rend/hemo to have it go off as the global did.
I didnt realize that Defensive cost Stamina (didnt unlock it).
It will often be used in Combination with AoE Taunt; but since both of them cost Stamina you should absolutely NEVER let yourself go below however much stamina that takes. 30%? If you plan to hold aggro on one or mobs after that you wouldnt want to ever go below 50% stamina.
Again, not a problem really, but that's hugely restrictive. I would like Defensive Stance and the Last Stand skill cost zero stamina.
Chosing between Damage / Threat and Mitigation isnt a bad choice to have the player make; but if I needed to stay above 50% stamina in the circumstance I described above (Bard + Campfire), I still would have been having to take stamina breaks; which is very harsh.
Optimal group composition will feel very mandatory; Warrior MUST be grouped with a Bard or Shaman, or god forbid, a paladin.
Again, this all changes with Invigorate. I wish I had gotten to test it to see what the changes amounted to Pre having invigorate and post.
If the class needs invigorate to feel good (I understand this is likely what you are testing in this alpha) you need to give it earlier. Or; honestly, I vote scrap invigorate, increase stamina regen for Warriors by 20% or so and say "tough luck, manage your stamina better!" š
what i would like them to do is keep the class stam usage
but increase the apm a tiny bit
while maintaing the dmg
the throughput felt good
The other 3 Tanks have some form of self sustain. How strong it is, depends, but Warriors are the only Tank with no ability to absorb damage or heal damage.
Warriors have the strongest mitigation of damage in the game, best I can tell. With our defensive skill unlocking at level 14 and reducing incoming damage by 40%, and later getting a last stand skill for 25% max health; Iād say we are in good shape.
We get Dodge, Parry, and Block, which I think every tank does; but if itās like EQ the level you unlock the skill plays a part in how high your skill can get. Shield block at level 1 may mean we get a 15 more levels of the skill. This will play a role at all levels but especially at max level.
Eco wiki doesnāt seem to show that Paladins donāt get dodge. Which would be weird, but that would be another advantage over them.
So we donāt have a mechanic that specifically heals or absorbs damage; our mitigation is decent and in bursts out does every other tank.
It's always hard to judge classes from only the early game content when other core abilities aren't available yet
I'm also looking forward to the rollout of doge/parry/block reactionary abilities as mentioned here
@eternal stump was thinking just now, given the wide variety of play styles (sword and board, dual wield, 2H) and weapon types available, warriors would have a boost to skill gain for weapon skills? I've seen some complaints about weapon skill gain speed and, given the skill set and role of this class, that might be a thing for warfare talent level passive
And doing so would encourage versatility
I like the idea of being able to switch weapon types depending on situation. Hard to tell the curve of skill gain as the game goes on, but it could be a big PITA to keep all of them leveled up.
Or is that @alpine hinge I dunno which of you all do class design lol
Definitely something to keep in mind for all classes. Some things might feel intentionally less stellar at these levels so you have something to grow into.
"As an expert in melee combat, the Warrior excels at both offense and defense, wielding a variety of weapons and shields with skill and power. "
They do want class identity early, but yes having the full toolkit from level 10 onward doesn't really give you other tools to look forward to. And of course we all have only played with that first bit.
Personally I'm super excited to see what the pbaoe attack stuff feels like that sounds fun š
I'm also curious if we'll get like weapon loadouts we can swap midcombat - so like if you're in a tank rotation of some kind you can swap out of your sword/board to DW or 2h on the fly (unless we can already do this manually, i think i tried changing weapons midcombat, but not 100% sure)
#showtooltip Shield Block
/startattack [combat,harm,nodead]
/stopcasting [noworn:Shields]
/equipslot 17 (shield name)
/equipslot 16 (weapon name)
/cast Shield Block
/cast Defensive Stance
Yea, basically you can swap in combat as it is, but you have to toggle auto attack off first. Which is a bit of a weird interaction, but fine.
If they had the paper/rock/scissors effect of damage types vs. armor types like in DAoC, a warrior having quicker skill ups on various weapon types could allow them to maintain melee effectiveness, while other melee classes could be at a slight disadvantage.
All the weapons warrior weapons!
I think they should ditch the 2h variant of wep skill. Piercing/slashing/blunt should be for both 1h and 2h
Even in wow where itās easy to get up itās an annoying system
ADRULLAN ONLINE MONTAGE FROM LEVELING
I thought that was a pvp montage video at first
Lol
So question for people here, did anyone notice wisdom increasing their HP regen? I was a halfing and had I wanna say 111, was getting 2 per tick still. Was anyone getting 3?
If it works it probably takes a LOT of +wis to increase hp/mana regen.
Yeah was curious where the breakpoint is
If this was the case, this feels like it would make the rest of the Tanks obsolete later on.
Based off the vibe I'm getting from this game, I would assume that 99% of the content can be tanked by any of the tanks, of course in the context of party composition and amount of gearing up and all that, and that maybe it'll just be the end of the end of the end game content where you will have to be choosey at first of what specific classes in specific roles to bring.
and that might be so, the problem in today's age, is if/when something is known to be better at (insert level of endgame) it makes the other classes be shunned even if they are good enough earlier on, and then less people are playing those. I'm not saying it will happen here, but without sacrificing classes individuality, I'd like them to be better at some things than the others making them all great choices at something and good choices at others.
MMORPG players can definitely optimize the fun out of it that's for sure š
All gamers. Since the dawn of games.
Or, alternate storyline, that is the fun
Optimizing the fun out of a game is how I have fun! Until there is no fun left to be hadā¦. A vicious cycle.
your perspective is different than mine, the fun part is improving my skillz, and learning little tricks
That's kind of like the PoE build allure though right? maximizing potential
- Warrior: True Strike Aggro Modifier Heightened and Stamina Cost Reduced
- Warrior: Branding Strike Damage Lowered
- Warrior: Self Combat Buffs will no longer Overwrite other Classes' Buffs
Stacking buffs!
Wonder if they're additive or more like buffs with multiple effects that the other effects wont go away if you get a stronger version of one of those effects
Itās been so long I donāt remember what branding strike is
the defense down you get at level 10
Oh yeah the sunder. I think I would just do the bleed and then smash that since it was same dmg as the strike but less stam
@sacred flint change shove to tackle. Fits the new updated version of it better, especially if youāre using shoulder item slot as a modifier
Thoughts of skill change??
Warrior: Changes to Shove - Damage scales higher, based on shoulder slot items AC, level, and strength. Stamina cost reduced. Now positional; requires side or back. Performs a taunt, and interrupt
Seems like neat way to get aggro off someone else
or if you're bouncing aggro between another taunter
On the site it says positioning matters, in what way? Sounds fun.
In patch notes there's some stuff in beastmaster attacks with pet positioned in opposite side, so they have a system of front/back/side they can use for skills
Like this shove a ility can't be used when you're face tanking since it requires side or back
But if someone pulls snap aggro (and turns back to you), you can use it
Ahhh okay. That sounds cool ty.
Do Dryad Warriors spawn in the human zone not the elven zone?
yeah the dryad city will be much later in development for us
That test was so much fun! As always, needing one more day.... š
Did anyone get to 20 and try out invigorate?
I got 17 and learned sweeping strikes but you canāt cleave with 2handers. Then I bitched and they said next test youāll be able to
All it takes is a little bitchin
Nope. š But I'll advocate we should get it earlier than 20 since the "warfare" skill levels have stuff for it before you even have the skill
Did you get to play with it much? what's the CD and does it have a max amount of targets, front cone only, etc?
I gave my 1 handers to one of my brothers who doesnāt even play so I couldnāt use it.
So I dunno if itās frontal cone but I think the tooltip read 2 targets
I'll be honest I do feel a bit underwelmed with warrior so far, but I think it's going to be hard to see until some of the higher level abilities like sweeping strike.
Given that there are three viable weapon uses, sword and board, dual wield, and 2H, if the intent is to have those match a certain playstyle would love to see that being leaned into more. sword and board = uber tank mode with most mitigation as compared to other take types that have heal/sustain/utility, dual wield = high single target dps sacrificing tankiness, 2h = high multi-target dps sacrificing tankiness.
So far just doesn't feel quite like that, I just hit a couple abilities and provoke regardless of situation and what I'm using for weapons
I was hoping the shoulder strike thing was a charge but it's not. barely ever used it compared to normal taunt.
kick is a little tough to use with no cast bars, especially if there are other spell effects going on and things are a little chaotic. would love to see a message popup if successful or not, only way to know is paying realllyyyyy close attention and knowing exactly what spell was being cast and if affected you or not.
or at least something in combat log, I don't recall seeing anything
What I was doing was keeping haste on myself unless I had a haster, open with Hemo, true strike once and maybe Hemo again when the dot fell and rinse and repeat
Was able to keep my endurance up incase I had to dump it if shit got sticky
I almost never had to provoke
Yeah warrior is lacking and havenāt received much love. We will have our day
How tanky were ya on the warrior?
I was 2 hand tanking in full crafted chain and no one complained
Even when I was killing lvl 17-20 harpies
Hell ya! I do love my tanks, good to hear warriors are warring!
I turn off combat log so didnāt see other peopleās dps but I felt I was still competitive
Worst part of the lower levels that I experienced was gaining mostly passive defensive skills. Block, Parry, Riposte, and Dodge ate up a bunch of the level up excitement when getting my feet under me. Sure they're powerful, but when you're just bandaging between smugglers or skeletons anyways you don't get any visceral realization out of it like with new actives.
You could probably combine say, parry/riposte and shove/dodge into the same levels without warping early game power and giving a little excitement to the early early levels, while preserving the idea of a warfare specialist that knows all the tricks of the trade before they can walk.
There was a dev/tester warrior who ran up to me while I was streaming and he was fookin geared to the teeth. His wep 2h wep had like 47dmg on it.
It was some scythe. Not Gore but another one. Probably from a quest chain or a drop from hillshade
Aka blockburrow
There is a nice 1hs with a cool model that drops off of the named Mantis west of Leont, across the water.
I did this for not only me but for us!
I thought that was in the warfare skill level up at some point
You're right, we need to amend that patch note.
-Warrior: Sweeping Strike is now available when wielding a broom.
sick
is this as intended? lvl 1 skill requiring a lvl 20 ability to use
invigorate is lvl 20
My understanding is that is skill level NOT player lvl
Yeah kinda weird to offer a discount on a level 20 ability at level 1. Might get swapped for something useful or maybe it was meant to be a higher skill level matching the invigorate ability.
I don't know yalls perspective on skill trees (or something similar) but imo skill bonuses would benefit a lot from being moved to skills that you have to spend points to use. Would add a bit of theorycrafting into the game as well
skills arent particularly hard to max so they dont act like a grind like they do in eq1 and MnM so why are they there yk? thats just my 2 cents. I dont necessarily like skills as a grind mechanic unless its handled like runescape where there are unique ways to lvl every skill, but it is an achievement that some people enjoy regardless if that is the avenue yall take, it works I just dont think it fits the rest of the game well personally
I think I went from 1 shield block to 100 in ~hr for context
hey guys i have a question can warrior be tank aswell? or just the palla?
Warriors can tank no prob
I was holding threat with using 1x Hemo 1x true strike and just taunting if someone pulled off of me. Most of the time those two abilities with my auto attacks were enough. I hardly had to do 2x true strikes but once Hemo is up thatās your best threat gen. I didnāt bother with the sunder armor ability (lower defense).
Felt like the mobs died too quick to warrant it and it didnāt seem to up dmg that much. I havenāt tried shield with shield bash tho. Maybe next test if I see a decent shield drop Iāll def keep it on me
thanks mate
what are yalls thoughts on warriros damage solo with sword and board, I find it struggling sometimes, that or just my weapons suck
I would imagine it feels struggly, the question is can you be killing a 2nd mob in the time it takes the dual or 2h warrior to bandage up from the first one?
and S&B can probably handle unforseen situatios like an add or something showing up, vs. the dps war having to leash them out and start again
I am NOT a warrior player yet, however theres some nice 1hers out there and shield block rate and ac are very nice and easy to feel. I would sword and board over dw/2h in groups personally. Im also an HK player and like pulling a lot of mobs at once tho. Just realized theres a solo qualifier, i still sword and board solo but a lot of my dps is from abilities and if incoming damage is low enough i can heal myself forever idk how relevant that is to warriors
Sword and board superior for solo. Block is very strong. I would only dual wield or 2hand as a DPS in groups.
Keeping your bleed up on the mob will help with your DPS.
I just 2 hand tank and pump. Make the healer(s) do something
Havenāt had any trouble yet at lvl 18
Do you find 2her better dps than dual wield? Or just matter if best weapons available. I didn't get to play around with it yet, but made an iron 2her and swords at end of test I was gonna look at some parses with them
Id imagine itd be depending on what you find weaponwise
Yeah I was dw the bandit fort sword and the lich sword and got an iron scythe from the scarecrows and it was night and day
Iāve been tanking and pulling every group and Iām just rocking full chain mail
Iām actually in shit gear lol
First time doing a video like this
Adrullan Online Adventures is an upcoming MMORPG that takes from both original Everquest and classic World of Warcraft.
Little warrior video I made today. Nothing crazy just what I did that seemed to work
Never made anything like this and my mic is old and sucks
May actually use branding now if stamina cost is worth. Rage looks INSANE!
Now only if there was a small % that true strike increased your haste shout duration to keep the uptime š
Rage may help that a lot tho. Damn these changes look sick. Excited
Im so excited for you and all the warriors ive met
The level of stoke is crazy right now at work
Can we get a 5 second clip of rage š
Curious if with rage and the overall stamina nerf if it's a net positive, neutral, or negative compared to what it was before. Either way, dig the concept/design
@sacred flint anyway I can get screenshots of all the warrior abilityās. True strike, hemorrhage, brandishing etc?
needs at least one more button on shirt undone. to the sunder armor comment, should increase physical dps of whole group right so may be ultimately worth it. that's one of those "dont know unless you parse" things
True lol
Hopefully that video wasnāt awful. That was just me rambling from memory of last test and my first time ever doing a commentary video
does highlight one thing tho, I'd really love to see some playstyle differentiation in the class based on weapons used. sword and board for tank and CC, dual wield for max single target damage, 2h for max aoe damage. Would give warrior some flexibility and change it up from "i hit the same buttons always, and my role is to get hit"
Maybe they will include stuff on armor down the road. Tank mitigation gear increasing shield bash threat or a dps set increasing the damage of certain strikes
But yeah itās pretty much rinse and repeat but itās hella fun lol
Remember they did change sweeping strikes right after the play test and the new rage passive might change the play style a little bit
yep, just think warrior needs a little more system/depth and there are defiantely lots of ways to take it, like reaction abilities and such, just want it to be more than 1-dimensional especially since it can be such a "basic" class compared to a lot of others
I hope they just give us the option to dps or tank and not be strictly tanks but Iām down to ride this out
Yeah I liked playing it
Iām taking this warrior to max level every test if time allows
I did re-roll a beastwarden after having one in my group and it feeling like it did way more damage and can even tank with pet better lol, class kinda slaps
Love it. Hell yeah
but yeah i'll ride out warrior I'm excited to see where it goes. in AoA I dont have the same pressure to must-have SoW as compared to MnM
I want to try ranger next
only thing im a little apprehensive about ranger is that abilities are based on time of day and if you're inside or outside. I'm a bit worried that it'll just "feel bad" in certain situations/locations. curious about trying it out too tho
What level did you get your warrior to last test
I think im 15ish or something, haven't focused on leveling since playing in a group and was out pacing them
Did a LOT of crafting lol
Damn I played like 16 hours a day and grinded a lot of that time and got 17 1/2
Thatās with zero crafting
Didnāt feel like crafting if the gameplay sucked
It doesnāt suck
I'm a bit OCD on clicking on things lmao
Was doing iron weapons at end of flash test
prolly got nerfed with patch notes, looks like there were lots of itemization changes š
"- Crafted Iron Weapons Adjusted"
They knew you would be too OP
the ratio for the hammer was much higher than the 2h sword IIRC
You need to get on that 2hander from the Yeti caves
is that the gorka club or something
ya, the gorka club. it's like a big bone. I wanna say that think is like 35 dmg or something like that
what level is the mob that drops it
I want to say.. 12?
We are able to kill it around level 8-9 IIRC
it's a good camp regardless.. like 3-4 named. Another piece is plate greaves
Siiick
They giveth they taketh
apparently was mega OP, still might be
I'm keeping my mouth shut on something about that I want to test. š
is it swarming 20 mobs and having unlimited stamina? š
for now thats still possible on warrior, cause we like that in a way, but low hits dont trigger the effect
it has to be X percent of your current health
which is neat cause its easier to fire as your HP gets lower and lower
That's neat, yeah just getting a bunch of 1 damage attacks for unlimited stam would be pretty cheese
but you wont be able to have 20 level 1s trigger it at level 20
Is it fixed amount of stam per attack or scale based on how hard you get hit?
for now its a set amount, but we have 20 ways to take it
Yeah absolutely
Neat system to play around and experiment with
maybe apply something similiar to mana for other classes
could also change with milestones as you level, or other end game systems š
It's been a hot minute since I looked more in depth, where you guys planning on something something sort of like the cleric tome thing with other classes?
as a way to kind of change skill set
I think thats a really cool & fun system
the cleric codex is a cleric only system, but yeah, we will 'most likelydefinitely' have a way for you to specialize / advance your character in another system that everyone will get
Build variety!
a really hard thing to do is trying to metaproof abilities - players in this day and age of quick information are very fast to isolate the meta build and then everyone just does that and ignores all the other cool ablities the devs have worked so hard on.
it would be cool to have like a wax and wane system where abilities kind of fluctuate in effectiveness somehow over time (perhaps hidden to the players), so that the meta testers have to constantly be updating/changing and slow that isolation down some.
warriors get 20% damage bonus on days that end in Y
Reminds me of Spell Economy in Asheron's Call
The spell economy was a unique feature of Asheron's Call that determined the effectiveness of spells depending on the use of the spell on a server-wide and personal scale. If a spell was not used often, the power of the spell increased above the normal level.
If a spell was over used, either by the whole server or by casting the spell in rapid time, the effectiveness of the spell decreased.
Unfortunately, players soon found a way to easily work out the personal tapers using program liks "Split Pea". This was exacerbated with various fansites documenting the remaining part of the spell formulas.```
Like those bars that do wall street pricing haha
This is a video on what I think about the current warrior abilities and the newly added rage passive mechanic.
quick warrior ability video i made just now
great job!
not sure if it's up to date from last test, but some of the abities you were blanking on, like the aoe taunt, are here - https://leontlibrary.miraheze.org/wiki/Warrior
That one was Infuriate, PBAOE taunt
Also one thing to note on sweeping strikes you can mention, eventually as you level up it'll work with 2Hers. I forgot what level. It's all under the "warfare" skill
looking at the wiki, level 35
The videos Iāve made suck but hopefully this helps with people cope of not being able to play lol
Amen, making and watching ms paint quality videos is top tier cope :D. Really hope as many people as possible make videos to give impressions and class-specific deep-dives over the next year
Hell yeah Iām trying to make the shittiest videos possible
š«”
Ya I'd like to see more videos like class guides rather than just gameplay an impressions
Could help a lot of poeple figure out what other classes do and if they want to try playing them
Next video Iām doing a leveling guide from Leont. Talk about the path I took
Is anyone else making videos on their classes? If so I want to watch
Anyone know if you can change weapons mid combat?
If so with the changes to combat abilities and them scaling off weapon damage it might not be a bad idea to swap to two hander for some abilities for additional threat when fighting harder dungeon mobs.
If hemorrhageās dot/bleed also scales it may not be a bad opener to have a two hander on for the initial hemorrhage for snap threat and a higher bleed and swap to dual wield or sword and board depending on the damage youāre taking.
Could be completely overthinking it but I like the idea of squeezing as much threat as I can initially and coasting to stay on top to maintain endurance.
I tried and couldn't. But I thought I saw someone mention if you stop autoattacking, you could then swap? I'd have to try and see if I can next test.
Lots of neat stuff to test next time itās up. Iām really excited
What I said above would only be done on named mobs that have a ton of HP. If youāre burning through mobs just stay whatever youāre using. This is super try hard main tank stuff
Very excited to see all this weapon damage scaling abilities! I bet it's going to feel completely different
AC mitigation change sounds good too. Last couple tests I never really felt inherently tanky even in good gear.
Having crafted shields out there is going to be nice too, there wasn't really much options
Yeah I think a flash test to try weapon damage changes before the new city is done would make a lot of sense
"Willowbrook Warrior Initiate Questline Complete"
Did anyone ever get any progression after the earing turn in?
Or is that where we think this progress will start at?
Randomly remembered this. Tested and can confirm that if you're auto-attacking an enemy, you cannot swap weapons in combat. If you turn auto-attack off, you're able to.
How does rage feel?
Iām stuck at work for another hour and a half!!!
@royal shard
Unfortunately my warrior is only level 7. So no anger issues for me yet.
SHIEEEET
Real
i cant learn rage from the trainer lol
and i dont have it learned
and sweeping strikes still doesnt work with 2 handers rip
It used to be that you needed x skill in warfare for the benefits. Might be that your warfare skill wasn't high enough to unlock that yet.
Great! I remember it used to be higher before, and my warrior was only L13... Hungry for stamina.
Yeah Iām a complete idiot and didnāt think to check there. I thought it was a trained passive. My bad. Sweeping strikes is still bugged with 2 handers tho š
Pro tip. Donāt waste 14pp on bellowing roar. Itās an even worse aoe taunt than what we already have. Skip it
At first glance I thought it was this
yeah, that ability is still kinda meh. maybe it should be something more akin to warrior gear
fear*
Something like this would be cool. Little slow for 6 seconds. I am loving the changes to warrior. I have more buttons to press and can press them more frequently but I donāt feel stronger (OP). These changes are frickin awesome
It's definitely a hard line to walk to feel good/strong but not overpowered. Hopefully they can continue this path. I like what I'm seeing and feeling on both my WAR and ROG so far.
Hella excited to get 20 on Wednesday and push the endgame Thursday to Monday
One thing I noticed too that I may have skipped over last time but there was a cool little graphic for provoke (taunt)
the little purple lightning bolts? that felt like it was new - i feel like it just happened before, but nobody knew you taunted other than the mob turning to you
dont yet know if 2h > DW. but DW felt really good.
i got some smithing to catch up on, too. With the changes to the crafts, I logged in wearing some items I could no longer make š
I need to delve into a larger variety of dungeons for sweet, sweet recipe drops it seems.
With iron scythe (forget the wep dmg + delay) and some minor str pieces I was special hitting for about 45 and auto attacking for about 35-40
Hemorrhageās bleed I think is static and that was ticking for 17
The sunder armor / defense down ability seemed to not make me hit harder but itās off global now and costs nothing so I would open with that and instantly hemo into true strikes
After level 10 always try and be the tank of your group. Rage is way too good to not be utilized
didn't hop on flash test, but im curious how the weapon dps thing is implemented for abilities. like is there deminishing returns for dual wield or is it straight up added on
I imagine warrior should always be the main tank if there's another in the group they can peel/offtank
unless the other is just gigajuiced with gear or something
or big level disparity
do you remember finding something called a "strand of Zarina" in your travels?
i'm not sure if it's something you craft, or if it's just a bigger version of essence of Zarina that falls off undead mobs
sounds like it could be Tailory too, i don't have that up yet
Sweet haste change in the latest patch notes
we stack! rowr!
Someone go get one of those maces that drop from the bandit named in the courtyard. I think itās 3dmg 1.2 delay or something like that and stack haste and become a machine gun lol
Is it intended to have a bunch of warrior abilities tied to the same cool down? I only got to level 4 but having kick, threat, and a slow so far all on the same cool down feels bad. It's short so it's manageable. Seems like at least kick, as an interrupt, should be it's own cool down.
With your stamina as the resource it's not like you could spam them all long term in any case.
Agree it's odd that our interrupt ability kind of holds your other abilities hostage if you are trying to interrupt something specific and you don't wanna miss it to GCD.
But i think we have a few more iterations of the combat system and whatnot to go, and this one is probably something down the path a bit further for them to figure out.
I hope so I enjoyed it otherwise. Provoke felt good, especially having a Rogue in the group constantly pulling aggro backstabbing being able to take it back immediately.
agree with this, pocket rogue causing problems for me too
I like your one track mind
Warriors don't like sweeping changes.... well except this one š
THE FINE PRINT!!!
Should show that error now
Okay coolio Iām down with that
gg, you can finally rest
Okay thank you
What can I bitch about now
Im sure there are a million things for us to tweak, so keep the feedback coming šŖ
Please look into input lag with tab targeting xD I swear it was t there last multi day test
I could be wrong I dunno it just feels bad coming from wow
target nearest? cycle target? both?
Target nearest npc
Was what I used
Go next to two mobs and spam it fast and you should notice us
someone will have to take a video one day, not sure what you are seeing, but I hit my target nearest button feels pretty responsive to me š¤·āāļø
but it will literally target nearest, so if you have a mob slightly behind you and closer it will target that, instead of prioritizing the one that is infront of you?
So maybe its stuff like that?
I think I had a few times where it targetted something in front of me but far off and not what was to my immediate left attacking me but I could be misremembering. I'll try to record something if I experience it again when the next test happens here shortly.
Is it possible to check if it's in combat with you before I go trying to provoke that calico rabbit 25 yds away š
Or it could already do that and I'm just misremembering. I was boxing the whole time so I could have just been messing it up lol.
Was anyone else able to advance the Warrior quest to get the stolen salve from the mosstrooper fort?
I got the salve on me right now, but Mender Delin doesn't want it and neither does the warrior trainer questgiver
i also tried slathering it on the two wounded recruits with Delin, but both of them were like "hey get off me dude, i don't want that"
Is the salve the only thing he asks for?
he says the salve was stolen and that Mender Delin need some supplies to go with it, but to go talk to Mender Delin to see what he needs.
But Mender Delin isn't saying nothing. So i assumed you go retrive the salve and give it to him and then he'd be more open about what else he might need
If it is working, I can figure it out next wednesday, but it seemed like something was not quite right
to be fair though, it was the waning minutes of the flash test and i was running like mad to get back to Leont in time, so i probably missed something in the dialogue
Hey Warriors
I asked in the main area, no real response so I'll ask here. For the people that have leveled Warriors so far up to higher levels 15+, how do Warriors do solo? Paladins can heal, Hex can self heal, WW have shields
Are Warriors just kind of group oriented?
yeah solo is just way more grindy than it needs to be when group play is so much better with an xp bonus to boot
Anyone have the stats on Timeworn Longsword or weapon from bandit fort by chance?
I'm having the same problem, came here to ask about it. He won't take the salve or let me hail him
anyone level warrior enough to test sweeping strikes or cleave? is it essentially a aoe auto attack every 2.5s aslong as u got stamina/energy?
and how many can u hit and is it spammable etc?
Seems like the Mender Delin step is broken for warrior quest. Mender Delin doesn't respond and won't take the salve from the fort
This has been resolved. Mender Delin should now respond to get what you need completed.
Thanks Lucerin! I tried it again earlier today, but just hadn't got to the forums here for feedback. Thank you for looking at it š It's working like it should now!
in theory if you were to destroy your starting class quest item on warrior would you be locked out of all your quests?
on ogre if that is relevant idk if they have different starting quests
I just saw this Todd. Did you get it straightened out?
no I just havent done any of it 
You just deleted the starting note?
yeah
the one youre supposed to take to your trainer at the start
I pulled a classic ogre move and refused to read and threw the paper away 
Classic snogre looks like you found your race
Smart halfing warriors wouldnt do that
Sweeping Strikes hits at least 4.
I did the same thing, didn't realize you cannot recover the note or continue the quest line without turning the note into the trainer. Big brain move. Seems unrecoverable, been investigating this for like 2 hours
ye just try to contact a dev about it lol
Bellowing Scream (level 18 skill) does aoe damage, but only 6-8 and has the same stamina cost as Sweeping Strikes. Does the skill have any other effect?
@chilly mantle How's lvl 20 warrior treating you?
can u mail stuff to a diff server?
Nope
really good - i dont have the best gear or the best weapon but threat and damage feels amazing
my only concern is when im with a better geared tank i still rip threat right off him
sunaj is a warwizzy who is pretty much bis
i think im also the best dps too lol
my favorite thing about being 20 is getting items from doing whatever and handing them to lower level players
giving a level 9 a sick weapon makes his day
also shove is hella cool. love the interrupt
wish when you succesfully interrupted it gave you the stam back lol selfishly
i was super bummed thursday when i rushed 20
and didnt know anyone and sat there
game is actually super fun. the f&f people are really cool
Do you end up using 2H, dual wield, or sword and board most often? Maybe there needs to be a stance or threat drop or something for more DPS oriented dual-tank group comps.
Sunday finds us with this fashion forward ensemble lol š having such a blast!
what shield is that? @weary ibex
It was reward from a harvest reach quest..I think involving feeding pristine apple to one of the coalition guys on the bridge? Friend did it not I
It's better than the earthen copper one
this right here is why we play mmo's
gave this guy some tips from what i thought worked nicely for me
Are there any lists of all melee weapons? I rlly like longswords and want to pick a class for that
there are genre's of weapons
maces swords daggers mainly
maces (blunt) swords/axes (slashing) daggers (piercing)
gotcha
Can anyone explain what infuriate does?
taunt
puts you above the highest person on the threat table by x amount
typically you taunt and then true strike to build on that
Anyone know what the mature thick bear hide is for? It says Warrior only
not something you can wear, just an item
It appears Sweeping Strikes hits a max of 4 enemies.
Feels like provoke should be a shorter CD than 10 secs. Struggling to hold aggro against monk and bard. If single pulls its fine but once there's multiple mobs it becomes an issue
used in warrior boot questline
Are warriors able to go do the warrior quest line in other faction cities? I spent my entire time in willowbrook and ran out to leont last night and had that thought as I was going to bed. Is the human reward something other than a helmet?
in the Valley, found an iron node, but it's pretty few and far between, and some ++ grizzlies and harpies
Honestly don't know, but would love to get those warrior boots on my halfing. Anyone know answer?
Neat, where does it start if I may ask?
How is war dps vs other tanks?
Tank damage is not amazing in this game but threat generation is from my experience in this alpha as a warrior tank, but holding aggro was really easy with true strike, provoke, and infuriate
i preferred sword n board for shield block, too
I 2 hand tanked everything to 20 even deep into hillshade and I felt I did great dmg
I knocked that aoe dmg ability (forget what itās called) at first but it turned out to be clutch as fook
Warriors feel like theyāre in a great place. They just need to make some more icons for the abilities but thatās not a big deal
IIRC it was the quartermaster in the warrior guild, you give him your trainee boots and he tells you to get that bear hide
Are there steps anywhere for the leont warrior quest? Is it the one that starts up on the ramparts and killing undead?
shame. I deleted that ages ago
Warrior damage was okay - it helps if you have weapon proc like the fungal packstabber in the offhand.
2handers are good, but you can't sweeping strike until L35, and you cannot block without a shield.
Block is VERY good for tanking.
Recommend using a shield when tanking, dual wield when you want to aoe, and 2hander for single target damage.
Infuriate + defensive + sweeping strike = you get all the agro and hopefully you survive.
Just for a 2nd AOE threat generator or something else?
Does sweeping strike have a target limit?
I'm 99% sure 4 targets is the limit.
Would be neat if it increased to 6 or 8 at level 35 when you can use it with a 2hander.
But maybe that is too much power creep.
4 seems like solid number i was worried it would be like,, 1 other š
I agree, 4 feels good. It would be rare that you would have more in a normaly situation, and it prevents any kinda of shenanigans of mass bunnicide.
Yeah it may be called sweeping strikes but we all know deep down itās whirlwind
Yeah itās like a thunderclap without the slow added to it
The ancient techniques!
man idk warrior felt so lackluster. i ended at like lvl 16 and other than being a tank everything else seemed so weak
Probably gonna try a diff class next test after i get my warrior to 20 and try it
but man for anything else outside of grouping it did not feel good
im hitting for max 40s with a strong 2h while my shamans hitting for over 100+
what was your 2h? I was hitting for max 30s unbuffed at level 14 with dw.
stam regen ability and the dps stance should be lower level pickups though. stam regen being a lower % until previous level unlock would work fine.
It's a very strong class, just kind of unengaging
had the crafted husker 2h
max i hit for was like a 48
what race? ogre?
that doesnt sound right. maybe str isnt working properly because that's about as bad as might dmg scaling in vanilla lotro
maybe strength is bad and you just gotta dexmax for crits
the difference in 10 strength is legit like 3% melee power
its really bad roi
lowk other than the con ogre did not feel very worth it
other than shamans ofc
if you only group play as a warrior it feels fantastic but in terms of solo it has to feel like one of the worst
i picked a war wizard and even at a low level i felt significantly stronger compared to my warrior
sweeping strikes with 2h being locked until lvl 35 feels sooo bad
I spent the majority of the playtest dual boxing Shaman/Warrior and this was my favorite experience.
Since i spent little money on skills I had some gold early on and found a Chipped Maul on a vendor. The warrior was huge DPS lvls 2-6 with this maul and the strike ability. Hit for like 20-30.
solo it would have had a lot of downtime though. The Shaman totems and heals from the dual box was strong.
I was able to solo some rare spawns and get an upgrade 2h weapon at lvl 6. slapped even harder then. 2h definitely seems to be the way since the strike abilities scale on your weapon dmg.
at the low lvls warrior DPS is as good as or better than any DPS class and depends on your weapon.
I duoed a War/Druid, both Halflings, and really enjoyed the experience of each class. Not duoing, that sucked with no auto follow or tools to really use to move them around in the world together lol. I think someone else mentioned it but they need their icons updated so they don't all look the exact same and maybe a DPS ability to spam when you aren't trying to rip threat early would be nice but at level 10 I felt like I had just started taking off and I had very little strength, like 110 or something. I mostly used DW but occasionally swapped to a Gutsmasher for 2h damage.
I wrote this app to try and help with boxing characters. this is pretty JANK! But it mirrors key inputs so both characters can press W and walk forwards nearly together. If you match DPS moves to the same button your characters do the ability with a single press. After trying to optimize this I still felt like it was easier to just manuall box both characters.
haste totem is already pretty nice
Damage cap lift at level 20 is huge, and invigorate is also great.
I went from hitting in the mid 30s with my 2hander on hemorrhage to 80+. Half elf warrior with Dread tide Trident.
Bellowing scream felt a bit disappointing, but I might not know exactly what it does from the skill description.
I think it was like AOE magic damage, maybe with some threat thrown in? Mine was hitting everything for 9 purple damage
Ah, could be. I did notice that the damage was lower than sweeping by a significant margin.
Still ended up using it.
Wouldn't the devs take issue with something like this? Not trolling. I am curious.
we are not a fan of anything to power unattended gameplay, but as far as boxing tools and stuff like that, maybe once we are in a 'live' state we would prolly ban any discussion of software like this, but during development its fine, and its good for us to know what is out there and what is possible
Yeah, I figured if you didn't put /follow in, trying to circumvent it with tools would be frowned upon. I'd love to have a follow command, but I get it. I won't even use a tool in testing since it'd just get me used to it, and then it'd be bad later. Then again, I don't remember if you even will allow boxing.
With respect, we all play how we wanna play as long as we aren't breaking the rules. I'm a friendly sort, and I try to be fair, but generally speaking, in EVERY MMORPG I've played, way too many others are not. They hog loot, are only concerned about themselves, etc. Why group with people like that? Maybe I've just had rotten luck. One thing MnM plans to do is have a boxing server. I think that's a brilliant idea. That way, people who want to avoid it can do so. Of course, they don't have a follow command either, so... it probably won't be worth doing.
I only boxed because I work and it's hard to make friends when you are the tank and healer and every 10-15 minutes you have to go afk for 10-15 minutes while you fix something. I don't plan on doing it live but it definitely made my experience better having a druid not too far off to keep my warrior topped off and buffed up. When I went into LFG though at night I only did it on 1 character because of how stressful it is in a group lol.
I also pretty much only took loot for my Warrior when I was in groups, I passed on my druid unless literally nobody needed it.
where do you see boxing going when it comes to release? i know it's allowed for the tests but will a boxing ban be enforced at all? is it just the automation tools that will be banned? ip limits? i know active enforcement is probably a nightmare for this stuff. i know some games technically don't allow it but will also do nothing unless you're weirdly vocal about it. a sort of don't ask don't tell policy
just curious to see where it ends up, i'm personally not a huge fan of boxing but i'm also not sure what a small team can do realistically
Back on topic, warrior discussion! Did anyone else feel it was very hard to level up shield block? I think it only skills up when you successfully block? I didn't use shield a lot, but when I did for like a level or so, it definately felt slow.
It's been a minute for me so I can't recall, but I did essentially level using a shield a lot. I think there'd be a normal amount of discomfort if you haven't used a shield much as your ability levels up, but no idea how much that is in reality
Like leveling any weapon skill when you haven't used it in 15 levels
Something that I don't remember if I've brought up before, but one idea I would toss out is that warriors have a Warfare level milestone for increased XP rate for martial weapons. That way we can skill up various weapons quicker and not feel like we're penalized so much switching from 2H to dual wield to sword and board as well as slash/blunt/pierce. Thoughts?
I think it fits class theme too
On that note is there a particular reason there are no shield specific abilities for warrior currently ?
I noticed we have 1h and 2h ones, as masters of arms Iād like to see shield ones too
Thats a good point. Pally has some yeah?
Yes so far every other tank has a shield strike even those puny āwar wizardsā
@inner helm Warrior shield abilities when? 
I was happy that our shove shares the bash animation though
I try not to touch warrior as to avoid Senses' wrath
Senses just wants his WoW warrior ported into AoA š
Only levels up when you trigger a shield block. I started late using a shield (instead of dw tanking), so i think i only made it up to like 130 shield block by end of test.
Pally can heal and use shield strike. Hex-Knight can heal and use shield strike (or whatever the equivalent is). Warrior can't heal or shield strike. Sounds similar to how Pantheon did warriors. š
as a warrior you hit a mob and youre happy with it
if you level up you can hit a mob a different way
but warrior hit mob
Iām a huge whiner
Woyur atk woyur make mob mad woyur gain stamina woyur repeat
All tanks hit mobs. That is NOT a point of distinction.
yeah but some tanks do other things
warrior HIT mob
like war wizards hex knights or paladins cast some buffs maybe a spell here or there
warrior? hit mob.
Waoiyur fight
people dont get it
Hex knight scare, paladin shine bright light but woiyur? Woiyur fight
I mean... that's a future ability...
"Slam your headpiece into your enemy, dealing damage based on its armor and briefly stunning both you and your foe."
I'm all for warrior having different ways to hit mob based on different weapons they use for role flexibility. I suggested earlier in here to have some abilities/perks based on weapon sets. Sword and board for traditional tanking, 2H for aoe damage abilities, and dual wield for single target max damage.
At the end of the day pure hitting stuff just different ways of hitting stuff
cleave not being usable on a 2h until lvl 35 felt absolutely insane to me
Senses would probably love it if we called it fury, arms, and prot. hahah
Yeah I would flip-flop the two, 2H cleave before 1H
Maybe having such a diverse weapon set would kinda of make it "all weapons are warrior weapons" vs other tank classes that kind of want a specific weapon set i.e hex knight with 2H
this is exactly what I want, wheres my warrior s&s ability/s. even the cleave is better while dual wielding eventually or 2h. I'm not suggesting s&s should be as high damage wise but maybe some form of light utility in addition to the defense it provides, its cool and fits with the theme of a master of arms
it felt bad that you get this skill designed to aoe
but because you can only use it with a 1h you dont even really get to aoe farm with it
you pull 3 mobs spam your entire stamina bar into cleave
and then youre out of stamina and all the mobs are alive
Donāt worry guys any moment they will ask me to be the warrior guy for their friends and family and Iāll design this class correctly
šš
First thing is making sure true strike does the most damage. Hemo shouldnāt do the most initial dmg and the bleed should scale with weapon dps, the hamstring ability should be cheaper and do much less damage. Sweeping strikes should be able to be used with 2 handers from the level you get it. Haste should be 2 minutes with a minor reduced stamina cost. Should be a battle roar with an animation to match with more shouts/roars coming at different levels but only one on at a time. Shove should refund stamina cost if successfully interrupted or greatly reduce CD if successful.
Add a shield slam / shield bash that has the best hate generation out of all the abilities
Add a counter attack ability on successful shield block for reactive gameplay
Also add true values to unit frames 761/761 hp and 1000 stam to the yellow bar. Mouse over tooltip on ability should tell you much stam the abilities cost
Call me a free lance designer! Woooo
holy based
yeah the status skills also just doing dmg on hit was funny
this guy just designed wow warrior
which it already is but still
im rolling a war wizard next test i think unless warrior has some changes
Other than 2H and cleave, what sort of changes would you like to see?
stats being more meaningful
i had 200 strength and i couldnt tell a difference from 170
some way to get better stam recovery
like how casters have meditate
or healing
idk about you guys
but my bind wound skill literally was over 100 by the end of the test
let me make better bandages or something PLEASE
Did you get to level 20? there's that ability to get stam
dont know cooldown though
@ancient patrol answers please!
I didnt but i did know about it
Did you get the dawnfire bandages from monks?
no...
is that a thing?
can i learn and make the recipe
i wanna say they were 11% each
or something
yeah
there is better bandages than cotton
the entire test...
it takes 1 dawnfire flower and 5 cotton
someone told me about better bandages but said it was tailoring and there was nothing in there
makes 20 i think
I dont even know what a dawnfire flower is
I really didnt pick any flowers
i would buy em out from vendor every time i saw any on there
also at 30+ bind wood there's a 10% chance for double heal
but warrior is definately not solo friendly
cause at 100+ i was getting double binds super often
like every third bandage or something
I mean nothing is -hard- in AoA
my suggestion is that wisdom should affect heal power of bandages š
they did have a placeholder thing that wisdom affected HP regen but it never worked and was taken out
it is an alpha afterall
a lot of newbies wouild sell cotton i think last test I bought it all and crafted bandages for profit lol I think I made a couple thousand of em
100%
im not expecting to be the best solo class or anything
but i legit almost died to a lvl 9 named mob as a lvl 11 warrior
waveflipper... 
Was it like a REAL named or normal strength mob named?
he tried
REAL named have a ton of HP
not sure
its just a named seal
but i know what you mean
some named mobs are POWERFUL
if they do a test soon ill likely keep playing my warrior to lvl 20 to try out some of the dungeons/bosses
if its a flash test or something farther away
im rerolling war wiz
What level you make it to?
if I knew war wizard was a tank initially i wouldve played it already
ended lvl 16
I didnt really prio leveling cause i did a ton of crafting skills
leveled my metalworking carpentry mining lumberjacking
Yeah I was lvl 13 for like the last two full tests lmao I went deep into crafting
got almost 200 metalworking
and maxed out lumberjacking and carpentry to my knowledge
but yeah give warwiz a shot, next test might have new race and starting area
possibly elves next
warwiz sounds like 100% an elf class
yeah only humans and ashkins can play it atm
think were getting trolls soon
cause only northern race is ogres atm
i think
i dunno that trolls are gonna love the snow the way you ogres do, i feel like they are gonna get a nice swamp biome somewhere west
but high elves are next up
Heh 100 bind wound. I remember my first test
Try 200+
Relative to eternity, the next test will indeed be soon.
We will text when artimis 3 launches
I was scrolled up in chat and saw toddfather spent the entire test with cotton bandages and no dawnfire, my condolences o7
who else is hyped for dwarves/dwarf starter zone? I was exploring as much over there I could
Where was it? This is what I'm waiting for. Dwarf Master Race.
I didnt know they even existed man 
are there any other things that people know that other warriors NEED to know about
thatd make life 100x easier
I'm assuming it's on the other side of a massive bridge above lava I found in the dwarven pass area
Whatās up my woiyurs
Woijeef Senses!
I'm not 20 yet š
Then KEEP IT DOWN back there
Serious question - Should the halfing combat shovel be blunt or slashing weapon?
If it had a point, I guess it would both blunt or pierce.. kind of like a halberd or poleaxe.
Can only pick one
For the military folks it's basically an etool
So I would say slash
Halfling shovel
So... Piercing?
halfer 2h mace
that is a fantastic GIF
Halfling warriors who throw a dagger in their offhand
Focus Forward and Focus Far! 
I think somebody is just jealous that halfling warriors get the best hat
Facts
#šøcommunity-screens message
I'm so happy somebody has a screenshot of it lol
Patch notes: Halfling-only armor can be made of out Pie tins now, good use for those tin ingots! Good news, halfling woiyur friends @weary ibex @wooden nebula
when next test
So far the tempo has been a large test every 6 months or so
kick that guy out, being able to do math not very woyur like
Very much HALFING warrior type
not big dumb snogre type
What's the ac
cant even lie thats drippy as fick
ogre cant wear helmet my jaw sticks out

-1
+10 charisma though
people think you're a little... special... so they treat you better
Uhh I don't remember. It was just a little worse than Husker helm and given that it's end of class quest, lvl 8ish, a very good helm
lol I meant the pie tins š
damn you almost made me think the pie tins were serious and now i'm just sad
Don't let your dreams be memes
a may test is what we prayge for

Probably some time in 2026
Lmao we aināt getting one till the end of the year
Thatās if they donāt bundle high elfās and dwarfs together. If they start working on dwarfs thatās probably February next year
sources say those taller than 6 foot are getting access to a flash test next week
In game or IRL
So what you're saying is we're all gonna reroll elf/dwarf warriors next test
I wanna see a party of 6x warriors
Whoever pulls most threat uptime is king of the warriors
No taunts allowed
On your runback to get your corpse after getting trained by this impressive pack of dwarven muscle.... "What a bunch of ashholes... <grumble>"
The next thing Iām excited for are the model revisions
They going back and updating some of the older player models or something?
Something like that. Dunno if much will change. Maybe some new animations and some overall clean up
I wouldnt mind some new hair styles
Whatās up my big dumb warriors
Yeah but did they really PLAY it tho?
Trueee
Y'all gonna roll and elf next test (assuming they're included then) or keep progression going?
Pfffh this character is going to 50 if they let me
Senses is going as far as the test let him
Not interested in any other classes? 100% warrior committed?
What about elf warrior for change of scenery?
Don't wanna try any other starting areas tho?
Try warrior for every race that can war
Iāll run by it on my 50 warrior on the way to raid
I did tell my bro if they wipe we should go double ogre SK/SHM
One thing I didnāt expect is how many quests there are in the game and how many people were doing the quest chains
Thatās kinda blew my mind given this is EQ inspired. I thought everyone would take my route and turn in newbie note and get to grinding
i love warrior but i want none of the responsibility
#SomeChanges
So next go or character I guess Iāll do the classic wow route and quest
The quests can be fun and have interesting rewards
i started like this because i just assumed it would be eq 2.0 where none of it matters and it's all whatever
it's only this test that i gave it a proper swing and went "wait this is actually pretty good"
Just pump in every group and manage stamina and youāre 99% there. Tho Iām sure there will be crafting requirements for BIS items (lame)
Yeah there are great items to snag. I was under geared when I hit 20
Compared to others
They wanna reward other play styles beyond grind, but still say group content is king
i might go for it eventually, it's a lot easier to deal with a newer game
6 dudes on a Friday in the middle of summer grinding away is peak
when i play eq i always hate it when i try though, everyone just assumes you know every single dungeon, raid and every single item you need and btw you're leading the raid now and i'm like aight i'm just gonna go blast shit with wizard or be in my corner handling my charmed pet
but the bonk is a powerful mistress
she beckons me
Warrior bonk best bonk
Thatās whatās great about this game only the friends and family people know stuff
Also they tell their friends everything and they get sick gear while youāre wearing chainmail at 20 š
š š
I'd question this, the ones I know are equally ignorant š¤£
The ones I grouped with at the end were cool and showed me a cool 20-25ish undead camp. That was fun to wrap up the test on
I was Interbrd
Eh I kinda want to not spoil everything for myself either tho
Stuff changes constantly too, how it is today doesn't necessarily mean that's how it is next test
We grouped a good amount @wooden nebula
Kinda off topic for warrior class discussion but w/e, but like in MnM there are people that have full spreadsheets of every item, class, quest, etc. for release. That's kinda lame
with AoA absolutely has time to change, so probably not too bad to grind through content right now, but at some point closer to release they won't be able to change THAT much
AoA feels much more "its about the journey" than others so part of me wants to save going through that journey
There will always be a % of the population that will min max every aspect of the game
People will sim everything to death and will know exactly what is best
For sure
Donāt tell anyone but I think mnm sucks (my opinion Iām allowed that)
AoA isnāt perfect either but the stuff they have right they absolutely have right (my opinion Iām allowed that)
I got to 25 in closed alpha and stopped playing beta, ill give it a run on EA to show support and all that but I'm casual these days anyway
ANYWAY. WARRIOR
Did you say you mostly dual wielded at 20?
My one gripe about AoA is if youāre not with a Druid or a wizzy and youāre dungeon crawling, as a warrior, youāre pretty much forced to go die if youāre a warrior to āghetto hearthā. If they get rid of the alpha corpse summoners I could see that being a big issue
Sorry texting hella fast at work
rogue has evac now
right
i thought I saw something that corpse summoners are prolly gonna stay, but obviously you get no XP back
so there's still incentive to do it for people that enjoy it
but that's one of my gripes about classes that essentially have zero utility, for what they are supposed to do well they should be the absolute best
utlity vs. role should be a scale, if you're 0% utility you need to be 100% role
Not having some type of gate or hearth for every class on a 1-2 hour CD is a wild design choice
who knows maybe there will be consumables or special rare items with a reagent or something
Iāll bitch and moan but Iāll still play itās not make or break but god it feels awful to be at the bottom of hillshade and you see everyone dip out and youāre like okay time to lose x amount of XP to get back to my bind. God forbid the group breaks up soon after I join and get down there and I net a loss on XP
It's literally impossible to stop people from optimizing the fun out of everything, the best thing to do is make sure it doesn't affect everyone else who doesn't care
Yep agree
I do get FOMO though
of the people that go deep
I used to be a sweaty lol
Yeah same but i feel better about everything after I forced myself to not give a shit
It's rough though sometimes
Whatās good zuggers
No zug today? Fine
I'm zugging in a different game, dreaming of zugging in this game.
Just work zugging š
No phone or internet access at work so I don't get to meme with yall during the day sorry
zugging boars in Windrose, but agree with Smackee, dreaming of zugging gnolls instead.
I want to be a warrior so Senses represents me. But I also want to be another class so Senses can MT for me in a group.
It's okay you can be a MS warrior instead (moral support)
just be a dps war, ez
You just have to commit
Yes commit... halfling genocide
Jealousy that halfling warriors get the best hat
I'm just waiting for guh noms for the true BIS warrior
Thank you soldier
Together we are woiyur
Why you no play warrior?
I play sumnir with woiyur spirit
What we don't have in strength we make up in fashion
Maybe the devs will pity us and make wisdom do something
Sumin you sum bandijes
Maybe a shovel we can craft thats halfling only
