#New Surface Type: Stone/Brick Road

7 messages · Page 1 of 1 (latest)

lost kestrel
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This surface type seems more relevant than ever with the addition of laguna seca and nurburgring, it is no longer realistic that the surface on for example city streets is the same as on a race track. The main mechanics behind this surface type would be a reduction in slick tyre effectiveness and low ride height, nowhere near as major as wet vs dry or speedbumps vs none but still a noticeable difference. Additionally this could really improve the immersion in certain settings like city streets small and medium as well as potential new urban tracks.

keen oracle
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I would love to see these surfaces come to the game, it could be part of an entire update that can introduce new tracks like "Historic City Streets" and other ancient tracks that I can't name off the top of my head.

stone portal
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I don't know what kind of tyre handles best on this, why would slicks lose advantage? They're soft and may dig into the grooves of the stone tbh

rigid lion
stone portal
# rigid lion Because the suspension would never be able to carry a load because of bumps. It ...

Cobblestone roads are in europe right? Home of low gc supercars? You're adding rocky surfaces to the discussion so yes you would need a high gc car offroad car for that but for cobblestone low gc slicks would probably be just as fine as other tyres.

A/S may actually be best due to chunky grip but plenty of contact area, but I don't know if it would be enough to make it an "A/S" track

rigid lion
stone portal
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Well there's no real metric in game for suspension set-up apart from maybe "motorsport" tag, most cars in game will therefore have bad grip regardless of tyre type