#Black [LUA] tag for dungeons
1 messages · Page 1 of 1 (latest)
Lua symbol is normally stylized a dark blue
https://toppng.com/uploads/preview/lua-logo-png-1620x1562-11735760426orhctrmnvm.webp
But I don’t think this is a bad idea. I’d like to at least be able to filter by this
It is notable that using other programming languages (such a javascript) has been brought up as a possibility. I think having a general symbol / tag for any scripting language would be best if this is done
Okay but what if you have both mods and Lua
It defaults to the more complex
Being lua
eh
probably "Scripting" or smth
since lua isnt the only possible scripting language technically
but i do like the idea indeed
I actually think it could be best to have both. Maybe current mods could be labeled CONTENT and lua/scripting mods could be labeled SCRIPT
the normal mods would keep the existing MOD tag
while lua/javascript mods would be SCRIPT
SCRIPT assumes it's already MODDED, but not vice versa
Think of it this way, you earn a award of best rookie, but then get the award of best worker would you still refer to yourself as the best rookie?
No, but these dungeons still do have content mods, so they should show up when searching for MOD
then there would be no way to search for mods without lua
??
that's the whole point
It would still show up, but the tag would be hidden.
I’m saying have two different tags: [[CONTENT-MOD]] (currently called [[MOD]]). This can be used to search for content mods. [[SCRIPT-MOD]] Is a separate tag for scripted mods.
If you want non-scripted mods then you would exclude dungeons with the [[SCRIPT-MOD]] tag and keep dungeons with the [[CONTENT-MOD]] tag
Dungeons which include both can have both tags
Actually, now that I think about it all scripted mods would include content mods. So your way makes more sense
craw read the f$&@ing post