#[0.11.13.21] Bizarre sequence bug

1 messages · Page 1 of 1 (latest)

tidal thistle
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I about went insane trying to replicate this. I have absolutely no idea what causes it.

Here's what I've observed when it DOES happen:

  • It ONLY happens in Play Mode. While testing in the editor, nothing will appear wrong
  • It can cause a sequence to play immediately when entering a room. So sometimes you'll only need to trigger sequence 2 even though sequence 1 was never triggered
  • It can sometimes behave as though there is no sequence, causing conditions that require them to ignore their existence (like a chest not needing to spawn from a correct sequence so it just starts in the room as is)
  • You can make a new room with the same exact setup and it will behave normally, as long as you don't do whatever causes the bug to happen

I've attached a dungeon file where I was messing around trying to replicate it. all the rooms should be bugged out at the moment. remember: it only happens in Play Mode.

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here's an image of what the setup is supposed to look like:

hexed crow
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Might be order of placement?

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If you assign 2 before 1?

tidal thistle
tidal thistle
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update: this bug seems to only be affecting Braziers for some reason. it could be a few other things, but so far those are the only things that it seems to happen for

I swapped out the Braziers for Levers and it started working again.

hexed crow
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I guess?