#A property for the loading screen tips where they replace the existing tips?

1 messages · Page 1 of 1 (latest)

crisp condor
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Basically property for the loading screen tips where instead of being a new type of tip, they will be in a brand new list of tip (so instead of the current vanilla ones, the mod will replace all of them with its own), this would help a lot to see the tips faster or to be brand new types of tips for the player to see, which would help for mods where it only has a few tips.

sinful sand
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So the base game tips wouldn’t be shown at all?

crisp condor
woven charm
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there'd need to be a check in place if someone has literally 0 tips in their folder though

sinful sand
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There is

sinful sand
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the new Priority property now allows this with the newest patch

woven charm
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huh

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makes me curious why priority more then 2 would be necessary; well we be able to add context to tips?

for example "if this dungeon is loading, use priority 2"

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so we can put boots and hammer tips on dungeons with boots/hammer?

sinful sand
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having priority be an integer just allows flexibility, but yea technically if you only care about overriding base game you really just need 0 and 1

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contextual tips are an interesting idea though

woven charm
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it might work with the priority system if we can have dungeons tell the game "ignore priority over x"

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or "use tips with this priority value"

sinful sand
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yea

granite locust