#Spotlight property

1 messages · Page 1 of 1 (latest)

sage comet
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Property for any object, enemy, and item that creates a light radius around it. Sizes are small (basic player light), medium (brazier size), and large (lantern size).

It's nice to be able to give certain things a light radius via fire properties, or giving a lantern to a clone, but I feel like it could easily be a general property to expand coverage and help with cinematic effects. Sometimes my only solution is to use a flying invisible brazier, which causes a bobbing light and bugs the heck out of me 😣

bronze ember
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oh thats interesting

sage comet
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I feel like it'd be a quick and easy implementation!

bronze ember
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yes especially once light is an attribute

acoustic arch
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Does that mean we could make objects that notmally give off light, like color switches, not? Huge for darkness if so

bronze ember
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Yea it’d be all objects

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Wait

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No

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Misread

sage comet
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could just make it so the default for them is Small light

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though for other switches it might not be able to work like that, since crystal switches for example only emit light when activated

bronze ember
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thing about that is this

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i dont think i would animate the spotlight-light with the wobble

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it would be static

sage comet
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yeah I agree

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oh does the light from switches wobble? I thought it didn't

bronze ember
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yep

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it does

sage comet
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ahh yeah

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I would want a static light for a general property