I think having a toggle on the map that displays icons for every shape trigger and condition being used could be a simple but incredibly helpful QOL feature for large dungeons and contraption refactors. It could be as simple as a checkbox labelled 'Show Shapes'
#Editor map view that shows shape usage
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interesting idea
hmm with more polished but idk if it would be too much detailled on the map to the point it would not be that lisible?
Maybe clicking icons such as door to show conditions shapes or it reveals them with the compass
Why the compass? Isn’t this just for maker mode? And since it would be toggleable I think it’s fine if it looks cluttered. There could maybe even be a filter to search by shape/condition.
the compass reveals the detailled stuff on your map when you play a dungeon
like key etc
like in zelda
Are you saying like giving the player the compass in maker mode is the toggle?
you mean for make mode? or in general?
Maybe I’m confused lol. The suggestion is for a maker mode only toggle for shape conditions. So I was wondering what you meant by “it reveals them with the compass”
I thought you meant the compass should reveal shapes
tought it was for player mode lol
Oh lol
I think they mean only maker mode from their title
Cause I definitely don’t think this should be a play mode thing
in maker mode yes toggeable option could work
But for maker mode it would be great
The problem with this is that not all objects that can have shapes show up on the map