#Extra sailcloth glide time when launched from upper floor and gliding over lower floor
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I wanted to make a similar post here.
Though, maybe instead of increasing the lower floor distance, it would be better to decrease the one where you land on the upper floor.
You can already cover a really big distance gliding from a basic ledge jump.
I would imagine this would be a serious refactor to implement, as the game engine currently has no concept of multiple elevations; it's all just a single layer of tiles made to give the illusion of elevation. That's why the Sailcloth is behaving the way that it is. I'm not saying it can't be done, but it's probably not as straightforward of an adjustment as it may seem on the surface.
Yeah, I assumed that height was implemented in some hacky way. I hoped there might be an equally hacky way to fix it though.
Maybe having a bool value somewhere in the sailcloth that turns off after gliding for a couple seconds, which makes it so you can no longer cross the edge tiles between elevations.
Might be wishful thinking on my part thinking it's just an easy fix like this.
What
You’re wrong lol
Of course the game has a concept of elevation
The reason the glide time is the same is the visual perspective
It can’t be made longer as it would look incredibly goofy having the player descend magically slower if they are above lowered elevation
I already tried lowering the shadow position when over lowered floor but that makes it so you can’t accurately gauge your landing position anymore
The problem is moreso that it’s not real 3D
Visually
There’s no concept of visual depth