#Add "when activated" condition to linked switch
1 messages · Page 1 of 1 (latest)
I don't get what he's asking then. They already have a when activated condition
probably means trigger
If he needs a when it happens only at the moment its triggered, he should use a note block for that.
this actually used to be a function linked switches had
you can find a blueprint called "OG concurrent switch" and it does that
the issue with it is that you need a linked switch in the room that never gets activated for it to matter
Oh, it was called concurrent switch. No wonder I had no clue what a linked switch was.
Nope
Oops!