#Add "when activated" condition to linked switch

1 messages · Page 1 of 1 (latest)

jaunty sentinel
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What is a linked switch?

haughty ether
jaunty sentinel
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I don't get what he's asking then. They already have a when activated condition

solid wren
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probably means trigger

jaunty sentinel
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If he needs a when it happens only at the moment its triggered, he should use a note block for that.

solid wren
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this actually used to be a function linked switches had

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you can find a blueprint called "OG concurrent switch" and it does that

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the issue with it is that you need a linked switch in the room that never gets activated for it to matter

jaunty sentinel
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Oh, it was called concurrent switch. No wonder I had no clue what a linked switch was.

jaunty sentinel
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Oh, that's a #1123258177765511198

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Not a suggestion

balmy elm
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Oops!

tame patio
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It has its own part condition, you use that to activate stuff

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You don't assign shapes to linked switches